add new global preference that allows turning off confirmation dialog

after each turn.  Meant to fix ID: 2735517 feature request on sf.net.
This commit is contained in:
ehouse 2009-11-08 17:00:20 +00:00
parent 86d6f8d0a3
commit a61d01c5ff
9 changed files with 100 additions and 82 deletions

View file

@ -394,6 +394,7 @@ board_prefsChanged( BoardCtxt* board, CommonPrefs* cp )
board->disableArrow = !cp->showBoardArrow;
board->hideValsInTray = cp->hideTileValues;
board->skipCommitConfirm = cp->skipCommitConfirm;
if ( showArrowChanged ) {
showArrowChanged = setArrowVisible( board, XP_FALSE );
@ -619,7 +620,8 @@ board_commitTurn( BoardCtxt* board )
result = board_hideTray( board );
}
if ( util_userQuery( board->util, QUERY_COMMIT_TURN,
if ( board->skipCommitConfirm
|| util_userQuery( board->util, QUERY_COMMIT_TURN,
stream ) ) {
result = server_commitMove( board->server ) || result;
/* invalidate any selected tiles in case we'll be drawing

View file

@ -155,6 +155,7 @@ struct BoardCtxt {
XP_Bool timerPending;
XP_Bool disableArrow;
XP_Bool hideValsInTray;
XP_Bool skipCommitConfirm;
XP_Bool eraseTray;
XP_Bool boardObscuresTray;

View file

@ -129,7 +129,7 @@ typedef struct CommonPrefs {
XP_Bool showBoardArrow; /* applies to all games */
XP_Bool showRobotScores; /* applies to all games */
XP_Bool hideTileValues;
XP_Bool reserved2; /* get to 32-bit for ARM... */
XP_Bool skipCommitConfirm; /* applies to all games */
#ifdef XWFEATURE_SLOW_ROBOT
XP_U16 robotThinkMin, robotThinkMax;
#endif

View file

@ -86,8 +86,8 @@ adjustForChoice( CePrefsDlgState* state )
HWND hDlg = state->dlgHdr.hDlg;
XP_U16 goesWithGlobal[] = {IDC_CHECKCOLORPLAYED, IDC_LEFTYCHECK,
IDC_CHECKSHOWCURSOR, IDC_CHECKROBOTSCORES,
IDC_HIDETILEVALUES, IDC_PREFCOLORS,
IDC_PREFLOCALE
IDC_SKIPCONFIRM, IDC_HIDETILEVALUES,
IDC_PREFCOLORS, IDC_PREFLOCALE
#ifdef ALLOW_CHOOSE_FONTS
,IDC_PREFFONTS
#endif
@ -210,6 +210,7 @@ loadControlsFromState( CePrefsDlgState* pState )
ceSetChecked( hDlg, IDC_CHECKSHOWCURSOR, prefsPrefs->cp.showBoardArrow );
ceSetChecked( hDlg, IDC_CHECKROBOTSCORES, prefsPrefs->cp.showRobotScores );
ceSetChecked( hDlg, IDC_SKIPCONFIRM, prefsPrefs->cp.skipCommitConfirm );
ceSetChecked( hDlg, IDC_HIDETILEVALUES, prefsPrefs->cp.hideTileValues );
#ifdef FEATURE_TRAY_EDIT
@ -264,6 +265,7 @@ ceControlsToPrefs( CePrefsDlgState* state )
prefsPrefs->cp.showBoardArrow = ceGetChecked( hDlg, IDC_CHECKSHOWCURSOR );
prefsPrefs->cp.showRobotScores = ceGetChecked( hDlg, IDC_CHECKROBOTSCORES );
prefsPrefs->cp.skipCommitConfirm = ceGetChecked( hDlg, IDC_SKIPCONFIRM );
prefsPrefs->cp.hideTileValues = ceGetChecked( hDlg, IDC_HIDETILEVALUES );
prefsPrefs->gp.timerEnabled = ceGetChecked( hDlg, TIMER_CHECK );

View file

@ -531,7 +531,8 @@ END
#define PR_ROW5 (PR_ROW4+PR_SPACING)
#define PR_ROW6 (PR_ROW5+PR_SPACING)
#define PR_ROW7 (PR_ROW6+PR_SPACING)
#define PR_BUTTONROW (PR_ROW7+PR_SPACING+3)
#define PR_ROW8 (PR_ROW7+PR_SPACING)
#define PR_BUTTONROW (PR_ROW8+PR_SPACING+3)
#define PR_LEFT 6
#ifdef _WIN32_WCE
@ -558,12 +559,14 @@ BEGIN
BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW3,80,PREFS_ROW_HT
CONTROL "Explica la puntuació dels robots",IDC_CHECKROBOTSCORES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW4,95,PREFS_ROW_HT
CONTROL "Skip turn confirm",IDC_SKIPCONFIRM,"Button", /* translate */
BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW5,80,PREFS_ROW_HT
CONTROL "Amaga els valors de les lletres",IDC_HIDETILEVALUES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW5,95,PREFS_ROW_HT
PUSHBUTTON "Edita els colors...",IDC_PREFCOLORS,PR_LEFT,PR_ROW6,70,12
PUSHBUTTON "Canvia la llengua...",IDC_PREFLOCALE,PR_LEFT,PR_ROW7,70,12
BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW6,95,PREFS_ROW_HT
PUSHBUTTON "Edita els colors...",IDC_PREFCOLORS,PR_LEFT,PR_ROW7,70,12
PUSHBUTTON "Canvia la llengua...",IDC_PREFLOCALE,PR_LEFT,PR_ROW8,70,12
#ifdef ALLOW_CHOOSE_FONTS
PUSHBUTTON "Trieu el tipus de lletra...",IDC_PREFFONTS,PR_LEFT,PR_ROW8,60,12
PUSHBUTTON "Trieu el tipus de lletra...",IDC_PREFFONTS,PR_LEFT,PR_ROW9,60,12
#endif
/* Per game */

View file

@ -521,7 +521,8 @@ END
#define PR_ROW5 (PR_ROW4+PR_SPACING)
#define PR_ROW6 (PR_ROW5+PR_SPACING)
#define PR_ROW7 (PR_ROW6+PR_SPACING)
#define PR_BUTTONROW (PR_ROW7+PR_SPACING+3)
#define PR_ROW8 (PR_ROW7+PR_SPACING)
#define PR_BUTTONROW (PR_ROW8+PR_SPACING+3)
#ifdef _WIN32_WCE
# define PREFS_DLG_HT PR_BUTTONROW
@ -547,12 +548,14 @@ BEGIN
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW3,80,PREFS_ROW_HT
CONTROL "Explain robot scores",IDC_CHECKROBOTSCORES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW4,80,PREFS_ROW_HT
CONTROL "Hide tile values",IDC_HIDETILEVALUES,"Button",
CONTROL "Skip turn confirmation",IDC_SKIPCONFIRM,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW5,80,PREFS_ROW_HT
PUSHBUTTON "Edit colors...",IDC_PREFCOLORS,8,PR_ROW6,80,12
PUSHBUTTON "Change language...",IDC_PREFLOCALE,8,PR_ROW7,80,12
CONTROL "Hide tile values",IDC_HIDETILEVALUES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW6,80,PREFS_ROW_HT
PUSHBUTTON "Edit colors...",IDC_PREFCOLORS,8,PR_ROW7,80,12
PUSHBUTTON "Change language...",IDC_PREFLOCALE,8,PR_ROW8,80,12
#ifdef ALLOW_CHOOSE_FONTS
PUSHBUTTON "Choose font...",IDC_PREFFONTS,8,PR_ROW8,60,12
PUSHBUTTON "Choose font...",IDC_PREFFONTS,8,PR_ROW9,60,12
#endif
/* Per game */

View file

@ -514,7 +514,8 @@ END
#define PR_ROW5 (PR_ROW4+PR_SPACING)
#define PR_ROW6 (PR_ROW5+PR_SPACING)
#define PR_ROW7 (PR_ROW6+PR_SPACING)
#define PR_BUTTONROW (PR_ROW7+PR_SPACING)
#define PR_ROW8 (PR_ROW7+PR_SPACING)
#define PR_BUTTONROW (PR_ROW8+PR_SPACING)
#define PR_LEFT 6
#ifdef _WIN32_WCE
@ -541,12 +542,14 @@ BEGIN
BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW3,60,PREFS_ROW_HT
CONTROL "Détails des points du robot",IDC_CHECKROBOTSCORES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW4,87,PREFS_ROW_HT
CONTROL "Skip turn confirm",IDC_SKIPCONFIRM,"Button", /* <- translate */
BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW5,80,PREFS_ROW_HT
CONTROL "Cacher valeur des lettres",IDC_HIDETILEVALUES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW5,87,PREFS_ROW_HT
PUSHBUTTON "Editer les couleurs...",IDC_PREFCOLORS,PR_LEFT,PR_ROW6,70,12
PUSHBUTTON "Changer la langue...",IDC_PREFLOCALE,PR_LEFT,PR_ROW7,70,12 // <-translate
BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW6,87,PREFS_ROW_HT
PUSHBUTTON "Editer les couleurs...",IDC_PREFCOLORS,PR_LEFT,PR_ROW7,70,12
PUSHBUTTON "Changer la langue...",IDC_PREFLOCALE,PR_LEFT,PR_ROW8,70,12 // <-translate
#ifdef ALLOW_CHOOSE_FONTS
PUSHBUTTON "Choisir une police...",IDC_PREFFONTS,PR_LEFT,PR_ROW8,60,12
PUSHBUTTON "Choisir une police...",IDC_PREFFONTS,PR_LEFT,PR_ROW9,60,12
#endif
/* Per game */

View file

@ -523,7 +523,8 @@ END
#define PR_ROW5 (PR_ROW4+PR_SPACING)
#define PR_ROW6 (PR_ROW5+PR_SPACING)
#define PR_ROW7 (PR_ROW6+PR_SPACING)
#define PR_BUTTONROW (PR_ROW7+PR_SPACING)
#define PR_ROW8 (PR_ROW7+PR_SPACING)
#define PR_BUTTONROW (PR_ROW8+PR_SPACING)
#ifdef _WIN32_WCE
# define PREFS_DLG_HT PR_BUTTONROW
@ -549,12 +550,14 @@ BEGIN
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW3,80,PREFS_ROW_HT
CONTROL "Pokazuj pkty robotów",IDC_CHECKROBOTSCORES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW4,90,PREFS_ROW_HT
CONTROL "Skip turn confirm",IDC_SKIPCONFIRM,"Button", /* translate */
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW5,80,PREFS_ROW_HT
CONTROL "Ukryj wartość klocków",IDC_HIDETILEVALUES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW5,82,PREFS_ROW_HT
PUSHBUTTON "Ustaw kolory...",IDC_PREFCOLORS,4,PR_ROW6,60,12
PUSHBUTTON "Zmień język...",IDC_PREFLOCALE,4,PR_ROW7,60,12
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW6,82,PREFS_ROW_HT
PUSHBUTTON "Ustaw kolory...",IDC_PREFCOLORS,4,PR_ROW7,60,12
PUSHBUTTON "Zmień język...",IDC_PREFLOCALE,4,PR_ROW8,60,12
#ifdef ALLOW_CHOOSE_FONTS
PUSHBUTTON "Wybierz font...",IDC_PREFFONTS,4,PR_ROW7,60,12
PUSHBUTTON "Wybierz font...",IDC_PREFFONTS,4,PR_ROW9,60,12
#endif
/* Per game */

View file

@ -83,79 +83,80 @@
#define IDC_CHECKHINTSOK 1041
#define IDC_CHECKSHOWCURSOR 1042
#define IDC_CHECKROBOTSCORES 1043
#define IDC_HIDETILEVALUES 1044
#define IDC_PREFCOLORS 1045
#define IDC_PREFLOCALE 1046
#define IDC_PREFFONTS 1047
#define PHONIES_LABEL 1048
#define GIROLECONF_BUTTON 1049
#define GIJUGGLE_BUTTON 1050
#define IDC_TOTAL_LABEL 1051
#define IDC_REMOTE_LABEL 1052
#define IDC_PICKTILES 1053
#define IDC_BPICK 1054
#define IDC_PICKMSG 1055
#define IDC_SKIPCONFIRM 1044
#define IDC_HIDETILEVALUES 1045
#define IDC_PREFCOLORS 1046
#define IDC_PREFLOCALE 1047
#define IDC_PREFFONTS 1048
#define PHONIES_LABEL 1049
#define GIROLECONF_BUTTON 1050
#define GIJUGGLE_BUTTON 1051
#define IDC_TOTAL_LABEL 1052
#define IDC_REMOTE_LABEL 1053
#define IDC_PICKTILES 1054
#define IDC_BPICK 1055
#define IDC_PICKMSG 1056
#ifdef FEATURE_TRAY_EDIT
# define IDC_CPICK 1100
# define IDC_BACKUP 1056
# define IDC_CPICK 1057
# define IDC_BACKUP 1058
#endif
#ifdef XWFEATURE_SEARCHLIMIT
# define IDC_CHECKHINTSLIMITS 1057
# define IDC_CHECKHINTSLIMITS 1059
#endif
/* buttons and lables must be parallel arrays so CLRSEL_LABEL_OFFSET
works. */
#define DLBLTR_BUTTON 1058
#define DBLWRD_BUTTON 1059
#define TPLLTR_BUTTON 1060
#define TPLWRD_BUTTON 1061
#define EMPCELL_BUTTON 1062
#define TBACK_BUTTON 1063
#define FOCUSCLR_BUTTON 1064
#define PLAYER1_BUTTON 1065
#define PLAYER2_BUTTON 1066
#define PLAYER3_BUTTON 1067
#define PLAYER4_BUTTON 1068
#define DLBLTR_BUTTON 1060
#define DBLWRD_BUTTON 1061
#define TPLLTR_BUTTON 1062
#define TPLWRD_BUTTON 1063
#define EMPCELL_BUTTON 1064
#define TBACK_BUTTON 1065
#define FOCUSCLR_BUTTON 1066
#define PLAYER1_BUTTON 1067
#define PLAYER2_BUTTON 1068
#define PLAYER3_BUTTON 1069
#define PLAYER4_BUTTON 1070
#define DLBLTR_LABEL 1069
#define DBLWRD_LABEL 1070
#define TPLLTR_LABEL 1071
#define TPLWRD_LABEL 1072
#define EMPCELL_LABEL 1073
#define TBACK_LABEL 1074
#define FOCUSCLR_LABEL 1075
#define PLAYER1_LABEL 1076
#define PLAYER2_LABEL 1077
#define PLAYER3_LABEL 1078
#define PLAYER4_LABEL 1079
#define DLBLTR_LABEL 1071
#define DBLWRD_LABEL 1072
#define TPLLTR_LABEL 1073
#define TPLWRD_LABEL 1074
#define EMPCELL_LABEL 1075
#define TBACK_LABEL 1076
#define FOCUSCLR_LABEL 1077
#define PLAYER1_LABEL 1078
#define PLAYER2_LABEL 1079
#define PLAYER3_LABEL 1080
#define PLAYER4_LABEL 1081
#define DLBLTR_SAMPLE 1080
#define DBLWRD_SAMPLE 1081
#define TPLLTR_SAMPLE 1082
#define TPLWRD_SAMPLE 1083
#define EMPCELL_SAMPLE 1084
#define TBACK_SAMPLE 1085
#define FOCUSCLR_SAMPLE 1086
#define PLAYER1_SAMPLE 1087
#define PLAYER2_SAMPLE 1088
#define PLAYER3_SAMPLE 1089
#define PLAYER4_SAMPLE 1090
#define DLBLTR_SAMPLE 1082
#define DBLWRD_SAMPLE 1083
#define TPLLTR_SAMPLE 1084
#define TPLWRD_SAMPLE 1085
#define EMPCELL_SAMPLE 1086
#define TBACK_SAMPLE 1087
#define FOCUSCLR_SAMPLE 1088
#define PLAYER1_SAMPLE 1089
#define PLAYER2_SAMPLE 1090
#define PLAYER3_SAMPLE 1091
#define PLAYER4_SAMPLE 1092
#define CLRSEL_LABEL_OFFSET (DLBLTR_LABEL-DLBLTR_BUTTON)
/* editor dlg: assumption is that the edit field's ID is one more
than the corresponding slider's */
#ifdef MY_COLOR_SEL
# define CLREDT_SLIDER1 1091
# define RED_EDIT 1092
# define CLREDT_SLIDER2 1093
# define GREEN_EDIT 1094
# define CLREDT_SLIDER3 1095
# define BLUE_EDIT 1096
# define CLREDT_SLIDER1 1093
# define RED_EDIT 1094
# define CLREDT_SLIDER2 1095
# define GREEN_EDIT 1096
# define CLREDT_SLIDER3 1097
# define BLUE_EDIT 1098
# define RED_LABEL 1097
# define GREEN_LABEL 1098
# define BLUE_LABEL 1099
# define RED_LABEL 1099
# define GREEN_LABEL 1100
# define BLUE_LABEL 1101
# define CLSAMPLE_BUTTON_ID 1123
#endif // MY_COLOR_SEL