mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-03 23:04:08 +01:00
don't add relay to new games -- mqtt only
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parent
fbc7a70c43
commit
a1cabd6c4c
8 changed files with 44 additions and 29 deletions
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@ -113,6 +113,7 @@ android {
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buildConfigField "boolean", "HAVE_KNOWN_PLAYERS", "true"
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buildConfigField "boolean", "FOR_FDROID", "false"
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buildConfigField "boolean", "HAVE_PASSWORD", "false"
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buildConfigField "boolean", "NO_NEW_RELAY", "true"
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}
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xw4GPlay {
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@ -102,9 +102,9 @@ public class ConnViaViewLayout extends LinearLayout {
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if ( isChecked ) {
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showNotAgainTypeTip( typf );
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enabledElseWarn( typf );
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m_curSet.addWithCheck( typf );
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m_curSet.add( typf );
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} else {
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m_curSet.removeWithCheck( typf );
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m_curSet.remove( typf );
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if ( null != m_emptyWarner && 0 == m_curSet.size()) {
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m_emptyWarner.typeSetEmpty();
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}
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@ -151,7 +151,7 @@ public class ConnViaViewLayout extends LinearLayout {
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int msgID = 0;
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switch( typ ) {
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case COMMS_CONN_RELAY:
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msgID = R.string.not_again_comms_relay;
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msgID = R.string.not_again_comms_relay_depr;
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keyID = R.string.key_na_comms_relay;
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break;
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case COMMS_CONN_SMS:
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@ -370,8 +370,13 @@ public class DBUtils {
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}
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} // saveSummary
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public static void addRematchInfo( Context context, long rowid, CommsAddrRec addr )
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public static void addRematchInfo( Context context, long rowid,
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CommsAddrRec addr )
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{
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if ( BuildConfig.NO_NEW_RELAY ) {
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addr.remove(CommsConnType.COMMS_CONN_RELAY);
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}
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try ( GameLock lock = GameLock.tryLock(rowid) ) {
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if ( null != lock ) {
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String as64 = Utils.serializableToString64( addr );
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@ -317,8 +317,11 @@ public class GameConfigDelegate extends DelegateBase
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DialogInterface.OnClickListener lstnr =
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new DialogInterface.OnClickListener() {
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@Override
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public void onClick( DialogInterface dlg, int button ) {
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m_conTypes = items.getTypes();
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// Remove it if it's actually possible it's there
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Assert.assertTrueNR( !m_conTypes.contains( CommsConnType.COMMS_CONN_RELAY ) );
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if ( cb.isChecked()) {
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XWPrefs.setAddrTypes( m_activity, m_conTypes );
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}
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@ -626,6 +626,9 @@ public class GameUtils {
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String[] dictArray = {dict};
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if ( null == addrSet ) {
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addrSet = XWPrefs.getAddrTypes( context );
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if ( BuildConfig.NO_NEW_RELAY ) {
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addrSet.remove( CommsConnType.COMMS_CONN_RELAY );
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}
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}
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// Silently add this to any networked game if our device supports
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@ -517,7 +517,7 @@ public class XWPrefs {
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if ( -1 == flags ) {
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result = new CommsConnTypeSet();
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if ( getRelayEnabled( context ) ) {
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result.addWithCheck( CommsConnType.COMMS_CONN_RELAY );
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result.add( CommsConnType.COMMS_CONN_RELAY );
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}
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if ( BTUtils.BTEnabled() ) {
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result.add( CommsConnType.COMMS_CONN_BT );
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@ -51,12 +51,12 @@ public class CommsAddrRec implements Serializable {
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_COMMS_CONN_NONE,
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COMMS_CONN_IR,
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COMMS_CONN_IP_DIRECT,
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COMMS_CONN_RELAY,
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COMMS_CONN_RELAY(!BuildConfig.NO_NEW_RELAY),
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COMMS_CONN_BT,
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COMMS_CONN_SMS,
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COMMS_CONN_P2P,
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COMMS_CONN_NFC(false),
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COMMS_CONN_MQTT(false);
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COMMS_CONN_MQTT(BuildConfig.NO_NEW_RELAY);
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private boolean mIsSelectable = true;
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@ -137,11 +137,11 @@ public class CommsAddrRec implements Serializable {
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for ( CommsConnType value : values ) {
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int ord = value.ordinal();
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if ( 0 != (bits & (1 << (ord - 1)))) {
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addWithCheck( value );
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add( value );
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}
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}
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} else if ( bits < values.length ) { // don't crash
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addWithCheck( values[bits] );
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add( values[bits] );
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} else {
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Log.e( TAG, "<init>: bad bits value: 0x%x", inBits );
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}
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@ -169,7 +169,9 @@ public class CommsAddrRec implements Serializable {
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public static List<CommsConnType> getSupported( Context context )
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{
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List<CommsConnType> supported = new ArrayList<>();
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supported.add( CommsConnType.COMMS_CONN_RELAY );
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if ( !BuildConfig.NO_NEW_RELAY ) {
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supported.add( CommsConnType.COMMS_CONN_RELAY );
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}
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if ( BuildConfig.OFFER_MQTT ) {
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supported.add( CommsConnType.COMMS_CONN_MQTT );
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}
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@ -218,20 +220,6 @@ public class CommsAddrRec implements Serializable {
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return result;
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}
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public void addWithCheck( CommsConnType typ ) {
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add( typ );
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if ( BuildConfig.OFFER_MQTT && typ == CommsConnType.COMMS_CONN_RELAY ) {
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add( CommsConnType.COMMS_CONN_MQTT );
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}
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}
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public void removeWithCheck( CommsConnType typ ) {
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remove( typ );
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if ( typ == CommsConnType.COMMS_CONN_RELAY ) {
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remove( CommsConnType.COMMS_CONN_MQTT );
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}
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}
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@Override
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public String toString()
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{
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@ -2372,12 +2372,24 @@
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devices.</string>
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<string name="confirm_drop_relay_sms">Not all carriers support play
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via Data SMS.</string>
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<string name="button_enable">Enable</string>
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<string name="not_again_comms_relay">The “relay” is a server on
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<string name="button_enable">Enable</string>
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<!-- Won't be shown much longer if at all.... -->
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<string name="not_again_comms_relay_depr">The “relay” is a server
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for passing messages between devices running CrossWords. It’s
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being replaced by a more modern server called
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“Mosquitto.”</string>
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<!-- Message shown to users as a hint when they enable
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play-via-internet in the connect-via dialog, e.g. when
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configuring a new game. -->
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<string name="not_again_comms_mqtt">There is a server on
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the internet that passes messages between devices that are running
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CrossWords. It works any time you have a fully-functional internet
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connection, but might have problems on restricted WiFi
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networks.</string>
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<!-- Message shown to users as a hint when they enable
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play-via-data-sms in the connect-via dialog, e.g. when
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configuring a new game. -->
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<string name="not_again_comms_sms">Play via Data SMS uses the
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technology on which “texting” is built. Though the messages are
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invisible to you, your carrier bills them as texts, so you want to
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@ -2385,11 +2397,16 @@
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budget.) Note that Android only supports this feature on devices on
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a GSM carrier, i.e. every carrier in the world except Verizon and
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Sprint.</string>
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<!-- Message shown to users as a hint when they enable
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play-via-Bluetooth in the connect-via dialog, e.g. when
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configuring a new game. -->
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<string name="not_again_comms_bt">Use Bluetooth to play against a
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nearby device that’s “paired” with yours.</string>
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<string name="not_again_comms_p2p">Use WiFi Direct to play against a
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nearby WiFi Direct-capable device with CrossWords installed.</string>
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<string name="str_no_hint_found">Cannot find any moves</string>
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<!-- Shown when user tries to use "Rematch" feature in a three- or
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four-device game -->
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<string name="not_again_rematch_two_only">Rematch is limited to
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two-person games, at least for now, because it’s harder with more
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devices and I think it’s rare that people play with more than
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@ -2648,10 +2665,8 @@
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relay. Currently I use this only for testing. -->
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<string name="remote_msg_title">Remote message</string>
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<!-- MQTT stuff. May not see the light of day -->
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<string name="invite_choice_mqtt">Internet/MQTT</string>
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<string name="invite_choice_mqtt">Internet</string>
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<string name="mqtt_invite_title">MQTT Invitation</string>
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<string name="not_again_comms_mqtt">I’m experimenting with this
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as a replacement for the relay.</string>
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<!-- Title of menuitem that launches Known Players viewer -->
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<string name="gamel_menu_knownplyrs">Known Players…</string>
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<string name="knowns_expl">These are your known remote
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