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handle new "no-connect-dead-game" error code the same as an in-play
"deleted" message: put up existing dialog offering to delete the game.
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2 changed files with 3 additions and 0 deletions
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@ -584,6 +584,7 @@ public class BoardActivity extends XWActivity
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doToast = true;
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doToast = true;
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break;
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break;
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case DEADGAME:
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case DELETED:
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case DELETED:
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strID = R.string.msg_dev_deleted;
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strID = R.string.msg_dev_deleted;
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dlgID = DLG_DELETED;
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dlgID = DLG_DELETED;
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@ -48,6 +48,8 @@ public interface TransportProcs {
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,DUP_ROOM
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,DUP_ROOM
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,TOO_MANY
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,TOO_MANY
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,DELETED
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,DELETED
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,NORECONN
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,DEADGAME
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};
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};
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void relayErrorProc( XWRELAY_ERROR relayErr );
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void relayErrorProc( XWRELAY_ERROR relayErr );
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