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On client, when game ends locally set turn to -1 (nobody) so that
display won't be confusing during the interval before the server receives the move and responds with a game-over message.
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@ -1927,6 +1927,7 @@ nextTurn( ServerCtxt* server, XP_S16 nxtTurn )
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} else {
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} else {
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XP_LOGF( "%s: Doing nothing; waiting for server to end game",
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XP_LOGF( "%s: Doing nothing; waiting for server to end game",
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__func__ );
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__func__ );
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setTurn( server, -1 );
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/* I'm the client. Do ++nothing++. */
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/* I'm the client. Do ++nothing++. */
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}
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}
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}
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}
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