update translations, late. This needs to be automated!!

This commit is contained in:
Eric House 2014-05-06 07:24:17 -07:00
parent 0ff09868cb
commit 806851057c
2 changed files with 26 additions and 42 deletions

View file

@ -1,5 +1,10 @@
<?xml version='1.0' encoding='utf-8'?>
<resources>
<!-- What is \u200C? English strings are used as keys, so they all
need to be unique. This glyph is non-printing and of
zero-width, so it should do the trick:
http://en.wikipedia.org/wiki/Zero-width_non-joiner
-->
<!--
############################################################
# :Screens:
@ -110,7 +115,7 @@
<!-- pulls up dialog to reset the selected game, that is to remove
all moves so that it's the same as a newly created game
except for any configuration. -->
<string name="list_item_reset">1#teseR</string>
<string name="list_item_reset">teseR\u200C</string>
<!-- creates a new game with all configuation copied from the
selected game -->
<string name="list_item_new_from">weN morf</string>
@ -759,7 +764,7 @@
<!-- Put nothing in the summary space, so it just reads "Game 2" -->
<string name="game_summary_field_empty">\u003CgnihtoN\u003E</string>
<!-- Put the language there, so it reads "Game 2 (English)" -->
<string name="game_summary_field_language">emaG 1#egaugnal</string>
<string name="game_summary_field_language">emaG egaugnal\u200C</string>
<!-- List names of opponents (summarized), e.g. "Game 2 (vs Kati)" -->
<string name="game_summary_field_opponents">tnenoppO ]s[eman</string>
<!-- List the state of the game, "Game over" or "10 moves made"
@ -800,14 +805,6 @@
are showns as the names of editable colors and as the the
title of the color editor that comes up when the name is
tapped. -->
<!-- First of four players (color for, that is ) -->
<string name="player0">tsriF 1#reyalp</string>
<!-- Second of four players (color for, that is ) -->
<string name="player1">dnoceS 1#reyalp</string>
<!-- Third of four players (color for, that is ) -->
<string name="player2">drihT 1#reyalp</string>
<!-- Fourth of four players (color for, that is ) -->
<string name="player3">htruoF 1#reyalp</string>
<!-- (color for) double-letter bonus squares on the board -->
<string name="bonus_l2x">elbuoD rettel</string>
<!-- (color for) triple-letter bonus squares on the board -->
@ -970,7 +967,7 @@
<string name="newgame_local">yalP won</string>
<!-- Text of second of two buttons for new standalone games. Tap
this and you'll get taken to the "Game configure" screen -->
<string name="newgame_local_config">erugifnoC tsrif</string>
<string name="newgame_configure_first">erugifnoC tsrif</string>
<!-- section separator (white-on-gray bar) for second section:
networked games -->
<string name="newgame_networked_header">weN dekrowteN emag</string>
@ -988,9 +985,6 @@
it immediately because an email or messaging app will be
launched to send your invitation. -->
<string name="newgame_invite">etivnI won</string>
<!-- Text of second of two buttons for new networked games. Tap
this and you'll get taken to the "Game configure" screen -->
<string name="newgame_net_config">erugifnoC 1#tsrif</string>
<!-- section separator (white-on-gray bar) for third section:
bluetooth games -->
<string name="newgame_bt_header">weN htooteulB emag</string>
@ -1331,7 +1325,7 @@
score and an accounting of it (including subtractions for
running out the game timer if there is one.)
-->
<string name="finalscores_title">laniF 1#serocs</string>
<string name="finalscores_title">laniF serocs\u200C</string>
<!-- text of confirmation dialog shown when user chooses the menu
item with text board_menu_game_final and the game is not over
-->
@ -1529,7 +1523,7 @@
<string name="changes_title">tneceR segnahc</string>
<!-- text of button in About Crosswords dialog summoning above
dialog -->
<string name="changes_button">tneceR 1#segnahc</string>
<string name="changes_button">tneceR segnahc\u200C</string>
<!-- New strings that need to be documented and found a home
above. -->
<string name="button_lookup">kooL pu sdrow</string>
@ -1559,7 +1553,7 @@
<!-- -->
<string name="word_search_hint">tsriF srettel</string>
<!-- -->
<string name="tilepick_undo">odnU 1#tsal</string>
<string name="tilepick_undo">odnU tsal\u200C</string>
<!-- -->
<string name="tilepick_all">kciP rof em</string>
<!-- -->
@ -1616,7 +1610,7 @@
<!-- -->
<string name="summary_wait_guest">detcennocnU</string>
<!-- -->
<string name="summary_gameover">emaG 1#revo</string>
<string name="summary_gameover">emaG revo\u200C</string>
<!-- -->
<string name="summary_conn">emaG ni yalp</string>
<!-- -->
@ -1666,8 +1660,6 @@
<string name="sms_disabled">gniyalP aiv SMS si yltnerruc delbasid.
uoY nac elbane ti ni krowteN&gt;-sgnitteS emag sgnittes.</string>
<!-- -->
<string name="newgame_enable_sms">hcnuaL sgnitteS</string>
<!-- -->
<string name="dft_sms_name_fmt">SMS emaG %1$X</string>
<!-- -->
<string name="new_sms_title">weN emag aiv SMS</string>
@ -1872,7 +1864,7 @@
<string name="board_menu_invite">etivnI</string>
<string name="enable_nfc">CFN si denrut ffo no siht ecived. uoY
nac esu eht diordnA sgnitteS ppa ot nrut ti no .</string>
<string name="button_go_settings">hcnuaL 1#sgnitteS</string>
<string name="button_go_settings">hcnuaL sgnitteS</string>
<string name="no_hide_titlebar">sihT gnittes si derongi no secived
ekil sruoy taht dneped no eht \"noitcA rab.\"</string>
<string name="sms_ready_text">paT eht gniviecer ecived won</string>

View file

@ -1,5 +1,10 @@
<?xml version='1.0' encoding='utf-8'?>
<resources>
<!-- What is \u200C? English strings are used as keys, so they all
need to be unique. This glyph is non-printing and of
zero-width, so it should do the trick:
http://en.wikipedia.org/wiki/Zero-width_non-joiner
-->
<!--
############################################################
# :Screens:
@ -110,7 +115,7 @@
<!-- pulls up dialog to reset the selected game, that is to remove
all moves so that it's the same as a newly created game
except for any configuration. -->
<string name="list_item_reset">RESET#1</string>
<string name="list_item_reset">RESET\u200C</string>
<!-- creates a new game with all configuation copied from the
selected game -->
<string name="list_item_new_from">NEW FROM</string>
@ -759,7 +764,7 @@
<!-- Put nothing in the summary space, so it just reads "Game 2" -->
<string name="game_summary_field_empty">\u003CNOTHING\u003E</string>
<!-- Put the language there, so it reads "Game 2 (English)" -->
<string name="game_summary_field_language">GAME LANGUAGE#1</string>
<string name="game_summary_field_language">GAME LANGUAGE\u200C</string>
<!-- List names of opponents (summarized), e.g. "Game 2 (vs Kati)" -->
<string name="game_summary_field_opponents">OPPONENT NAME[S]</string>
<!-- List the state of the game, "Game over" or "10 moves made"
@ -800,14 +805,6 @@
are showns as the names of editable colors and as the the
title of the color editor that comes up when the name is
tapped. -->
<!-- First of four players (color for, that is ) -->
<string name="player0">FIRST PLAYER#1</string>
<!-- Second of four players (color for, that is ) -->
<string name="player1">SECOND PLAYER#1</string>
<!-- Third of four players (color for, that is ) -->
<string name="player2">THIRD PLAYER#1</string>
<!-- Fourth of four players (color for, that is ) -->
<string name="player3">FOURTH PLAYER#1</string>
<!-- (color for) double-letter bonus squares on the board -->
<string name="bonus_l2x">DOUBLE LETTER</string>
<!-- (color for) triple-letter bonus squares on the board -->
@ -970,7 +967,7 @@
<string name="newgame_local">PLAY NOW</string>
<!-- Text of second of two buttons for new standalone games. Tap
this and you'll get taken to the "Game configure" screen -->
<string name="newgame_local_config">CONFIGURE FIRST</string>
<string name="newgame_configure_first">CONFIGURE FIRST</string>
<!-- section separator (white-on-gray bar) for second section:
networked games -->
<string name="newgame_networked_header">NEW NETWORKED GAME</string>
@ -988,9 +985,6 @@
it immediately because an email or messaging app will be
launched to send your invitation. -->
<string name="newgame_invite">INVITE NOW</string>
<!-- Text of second of two buttons for new networked games. Tap
this and you'll get taken to the "Game configure" screen -->
<string name="newgame_net_config">CONFIGURE FIRST#1</string>
<!-- section separator (white-on-gray bar) for third section:
bluetooth games -->
<string name="newgame_bt_header">NEW BLUETOOTH GAME</string>
@ -1331,7 +1325,7 @@
score and an accounting of it (including subtractions for
running out the game timer if there is one.)
-->
<string name="finalscores_title">FINAL SCORES#1</string>
<string name="finalscores_title">FINAL SCORES\u200C</string>
<!-- text of confirmation dialog shown when user chooses the menu
item with text board_menu_game_final and the game is not over
-->
@ -1529,7 +1523,7 @@
<string name="changes_title">RECENT CHANGES</string>
<!-- text of button in About Crosswords dialog summoning above
dialog -->
<string name="changes_button">RECENT CHANGES#1</string>
<string name="changes_button">RECENT CHANGES\u200C</string>
<!-- New strings that need to be documented and found a home
above. -->
<string name="button_lookup">LOOK UP WORDS</string>
@ -1559,7 +1553,7 @@
<!-- -->
<string name="word_search_hint">FIRST LETTERS</string>
<!-- -->
<string name="tilepick_undo">UNDO LAST#1</string>
<string name="tilepick_undo">UNDO LAST\u200C</string>
<!-- -->
<string name="tilepick_all">PICK FOR ME</string>
<!-- -->
@ -1616,7 +1610,7 @@
<!-- -->
<string name="summary_wait_guest">UNCONNECTED</string>
<!-- -->
<string name="summary_gameover">GAME OVER#1</string>
<string name="summary_gameover">GAME OVER\u200C</string>
<!-- -->
<string name="summary_conn">GAME IN PLAY</string>
<!-- -->
@ -1666,8 +1660,6 @@
<string name="sms_disabled">PLAYING VIA SMS IS CURRENTLY DISABLED.
YOU CAN ENABLE IT IN SETTINGS-&gt;NETWORK GAME SETTINGS.</string>
<!-- -->
<string name="newgame_enable_sms">LAUNCH SETTINGS</string>
<!-- -->
<string name="dft_sms_name_fmt">SMS GAME %1$X</string>
<!-- -->
<string name="new_sms_title">NEW GAME VIA SMS</string>
@ -1872,7 +1864,7 @@
<string name="board_menu_invite">INVITE</string>
<string name="enable_nfc">NFC IS TURNED OFF ON THIS DEVICE. YOU
CAN USE THE ANDROID SETTINGS APP TO TURN IT ON .</string>
<string name="button_go_settings">LAUNCH SETTINGS#1</string>
<string name="button_go_settings">LAUNCH SETTINGS</string>
<string name="no_hide_titlebar">THIS SETTING IS IGNORED ON DEVICES
LIKE YOURS THAT DEPEND ON THE \"ACTION BAR.\"</string>
<string name="sms_ready_text">TAP THE RECEIVING DEVICE NOW</string>