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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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update translations, late. This needs to be automated!!
This commit is contained in:
parent
0ff09868cb
commit
806851057c
2 changed files with 26 additions and 42 deletions
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@ -1,5 +1,10 @@
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<?xml version='1.0' encoding='utf-8'?>
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<resources>
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<!-- What is \u200C? English strings are used as keys, so they all
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need to be unique. This glyph is non-printing and of
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zero-width, so it should do the trick:
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http://en.wikipedia.org/wiki/Zero-width_non-joiner
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-->
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<!--
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############################################################
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# :Screens:
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@ -110,7 +115,7 @@
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<!-- pulls up dialog to reset the selected game, that is to remove
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all moves so that it's the same as a newly created game
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except for any configuration. -->
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<string name="list_item_reset">1#teseR</string>
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<string name="list_item_reset">teseR\u200C</string>
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<!-- creates a new game with all configuation copied from the
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selected game -->
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<string name="list_item_new_from">weN morf</string>
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@ -759,7 +764,7 @@
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<!-- Put nothing in the summary space, so it just reads "Game 2" -->
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<string name="game_summary_field_empty">\u003CgnihtoN\u003E</string>
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<!-- Put the language there, so it reads "Game 2 (English)" -->
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<string name="game_summary_field_language">emaG 1#egaugnal</string>
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<string name="game_summary_field_language">emaG egaugnal\u200C</string>
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<!-- List names of opponents (summarized), e.g. "Game 2 (vs Kati)" -->
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<string name="game_summary_field_opponents">tnenoppO ]s[eman</string>
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<!-- List the state of the game, "Game over" or "10 moves made"
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@ -800,14 +805,6 @@
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are showns as the names of editable colors and as the the
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title of the color editor that comes up when the name is
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tapped. -->
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<!-- First of four players (color for, that is ) -->
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<string name="player0">tsriF 1#reyalp</string>
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<!-- Second of four players (color for, that is ) -->
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<string name="player1">dnoceS 1#reyalp</string>
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<!-- Third of four players (color for, that is ) -->
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<string name="player2">drihT 1#reyalp</string>
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<!-- Fourth of four players (color for, that is ) -->
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<string name="player3">htruoF 1#reyalp</string>
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<!-- (color for) double-letter bonus squares on the board -->
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<string name="bonus_l2x">elbuoD rettel</string>
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<!-- (color for) triple-letter bonus squares on the board -->
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@ -970,7 +967,7 @@
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<string name="newgame_local">yalP won</string>
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<!-- Text of second of two buttons for new standalone games. Tap
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this and you'll get taken to the "Game configure" screen -->
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<string name="newgame_local_config">erugifnoC tsrif</string>
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<string name="newgame_configure_first">erugifnoC tsrif</string>
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<!-- section separator (white-on-gray bar) for second section:
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networked games -->
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<string name="newgame_networked_header">weN dekrowteN emag</string>
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@ -988,9 +985,6 @@
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it immediately because an email or messaging app will be
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launched to send your invitation. -->
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<string name="newgame_invite">etivnI won</string>
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<!-- Text of second of two buttons for new networked games. Tap
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this and you'll get taken to the "Game configure" screen -->
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<string name="newgame_net_config">erugifnoC 1#tsrif</string>
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<!-- section separator (white-on-gray bar) for third section:
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bluetooth games -->
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<string name="newgame_bt_header">weN htooteulB emag</string>
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@ -1331,7 +1325,7 @@
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score and an accounting of it (including subtractions for
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running out the game timer if there is one.)
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-->
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<string name="finalscores_title">laniF 1#serocs</string>
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<string name="finalscores_title">laniF serocs\u200C</string>
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<!-- text of confirmation dialog shown when user chooses the menu
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item with text board_menu_game_final and the game is not over
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-->
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@ -1529,7 +1523,7 @@
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<string name="changes_title">tneceR segnahc</string>
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<!-- text of button in About Crosswords dialog summoning above
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dialog -->
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<string name="changes_button">tneceR 1#segnahc</string>
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<string name="changes_button">tneceR segnahc\u200C</string>
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<!-- New strings that need to be documented and found a home
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above. -->
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<string name="button_lookup">kooL pu sdrow</string>
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@ -1559,7 +1553,7 @@
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<!-- -->
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<string name="word_search_hint">tsriF srettel</string>
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<!-- -->
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<string name="tilepick_undo">odnU 1#tsal</string>
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<string name="tilepick_undo">odnU tsal\u200C</string>
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<!-- -->
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<string name="tilepick_all">kciP rof em</string>
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<!-- -->
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@ -1616,7 +1610,7 @@
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<!-- -->
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<string name="summary_wait_guest">detcennocnU</string>
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<!-- -->
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<string name="summary_gameover">emaG 1#revo</string>
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<string name="summary_gameover">emaG revo\u200C</string>
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<!-- -->
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<string name="summary_conn">emaG ni yalp</string>
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<!-- -->
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@ -1666,8 +1660,6 @@
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<string name="sms_disabled">gniyalP aiv SMS si yltnerruc delbasid.
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uoY nac elbane ti ni krowteN>-sgnitteS emag sgnittes.</string>
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<!-- -->
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<string name="newgame_enable_sms">hcnuaL sgnitteS</string>
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<!-- -->
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<string name="dft_sms_name_fmt">SMS emaG %1$X</string>
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<!-- -->
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<string name="new_sms_title">weN emag aiv SMS</string>
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@ -1872,7 +1864,7 @@
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<string name="board_menu_invite">etivnI</string>
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<string name="enable_nfc">CFN si denrut ffo no siht ecived. uoY
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nac esu eht diordnA sgnitteS ppa ot nrut ti no .</string>
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<string name="button_go_settings">hcnuaL 1#sgnitteS</string>
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<string name="button_go_settings">hcnuaL sgnitteS</string>
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<string name="no_hide_titlebar">sihT gnittes si derongi no secived
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ekil sruoy taht dneped no eht \"noitcA rab.\"</string>
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<string name="sms_ready_text">paT eht gniviecer ecived won</string>
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@ -1,5 +1,10 @@
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<?xml version='1.0' encoding='utf-8'?>
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<resources>
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<!-- What is \u200C? English strings are used as keys, so they all
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need to be unique. This glyph is non-printing and of
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zero-width, so it should do the trick:
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http://en.wikipedia.org/wiki/Zero-width_non-joiner
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-->
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<!--
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############################################################
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# :Screens:
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@ -110,7 +115,7 @@
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<!-- pulls up dialog to reset the selected game, that is to remove
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all moves so that it's the same as a newly created game
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except for any configuration. -->
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<string name="list_item_reset">RESET#1</string>
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<string name="list_item_reset">RESET\u200C</string>
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<!-- creates a new game with all configuation copied from the
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selected game -->
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<string name="list_item_new_from">NEW FROM</string>
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<!-- Put nothing in the summary space, so it just reads "Game 2" -->
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<string name="game_summary_field_empty">\u003CNOTHING\u003E</string>
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<!-- Put the language there, so it reads "Game 2 (English)" -->
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<string name="game_summary_field_language">GAME LANGUAGE#1</string>
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<string name="game_summary_field_language">GAME LANGUAGE\u200C</string>
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<!-- List names of opponents (summarized), e.g. "Game 2 (vs Kati)" -->
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<string name="game_summary_field_opponents">OPPONENT NAME[S]</string>
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<!-- List the state of the game, "Game over" or "10 moves made"
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@ -800,14 +805,6 @@
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are showns as the names of editable colors and as the the
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title of the color editor that comes up when the name is
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tapped. -->
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<!-- First of four players (color for, that is ) -->
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<string name="player0">FIRST PLAYER#1</string>
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<!-- Second of four players (color for, that is ) -->
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<string name="player1">SECOND PLAYER#1</string>
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<!-- Third of four players (color for, that is ) -->
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<string name="player2">THIRD PLAYER#1</string>
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<!-- Fourth of four players (color for, that is ) -->
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<string name="player3">FOURTH PLAYER#1</string>
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<!-- (color for) double-letter bonus squares on the board -->
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<string name="bonus_l2x">DOUBLE LETTER</string>
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<!-- (color for) triple-letter bonus squares on the board -->
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<string name="newgame_local">PLAY NOW</string>
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<!-- Text of second of two buttons for new standalone games. Tap
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this and you'll get taken to the "Game configure" screen -->
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<string name="newgame_local_config">CONFIGURE FIRST</string>
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<string name="newgame_configure_first">CONFIGURE FIRST</string>
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<!-- section separator (white-on-gray bar) for second section:
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networked games -->
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<string name="newgame_networked_header">NEW NETWORKED GAME</string>
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it immediately because an email or messaging app will be
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launched to send your invitation. -->
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<string name="newgame_invite">INVITE NOW</string>
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<!-- Text of second of two buttons for new networked games. Tap
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this and you'll get taken to the "Game configure" screen -->
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<string name="newgame_net_config">CONFIGURE FIRST#1</string>
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<!-- section separator (white-on-gray bar) for third section:
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bluetooth games -->
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<string name="newgame_bt_header">NEW BLUETOOTH GAME</string>
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score and an accounting of it (including subtractions for
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running out the game timer if there is one.)
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-->
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<string name="finalscores_title">FINAL SCORES#1</string>
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<string name="finalscores_title">FINAL SCORES\u200C</string>
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<!-- text of confirmation dialog shown when user chooses the menu
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item with text board_menu_game_final and the game is not over
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-->
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<string name="changes_title">RECENT CHANGES</string>
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<!-- text of button in About Crosswords dialog summoning above
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dialog -->
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<string name="changes_button">RECENT CHANGES#1</string>
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<string name="changes_button">RECENT CHANGES\u200C</string>
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<!-- New strings that need to be documented and found a home
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above. -->
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<string name="button_lookup">LOOK UP WORDS</string>
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<!-- -->
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<string name="word_search_hint">FIRST LETTERS</string>
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<!-- -->
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<string name="tilepick_undo">UNDO LAST#1</string>
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<string name="tilepick_undo">UNDO LAST\u200C</string>
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<!-- -->
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<string name="tilepick_all">PICK FOR ME</string>
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<!-- -->
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<!-- -->
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<string name="summary_wait_guest">UNCONNECTED</string>
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<!-- -->
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<string name="summary_gameover">GAME OVER#1</string>
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<string name="summary_gameover">GAME OVER\u200C</string>
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<!-- -->
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<string name="summary_conn">GAME IN PLAY</string>
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<!-- -->
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<string name="sms_disabled">PLAYING VIA SMS IS CURRENTLY DISABLED.
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YOU CAN ENABLE IT IN SETTINGS->NETWORK GAME SETTINGS.</string>
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<!-- -->
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<string name="newgame_enable_sms">LAUNCH SETTINGS</string>
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<!-- -->
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<string name="dft_sms_name_fmt">SMS GAME %1$X</string>
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<!-- -->
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<string name="new_sms_title">NEW GAME VIA SMS</string>
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<string name="board_menu_invite">INVITE</string>
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<string name="enable_nfc">NFC IS TURNED OFF ON THIS DEVICE. YOU
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CAN USE THE ANDROID SETTINGS APP TO TURN IT ON .</string>
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<string name="button_go_settings">LAUNCH SETTINGS#1</string>
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<string name="button_go_settings">LAUNCH SETTINGS</string>
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<string name="no_hide_titlebar">THIS SETTING IS IGNORED ON DEVICES
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LIKE YOURS THAT DEPEND ON THE \"ACTION BAR.\"</string>
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<string name="sms_ready_text">TAP THE RECEIVING DEVICE NOW</string>
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