mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-07 05:24:46 +01:00
Translated using Weblate (English)
Currently translated at 100.0% (844 of 844 strings)
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1 changed files with 19 additions and 51 deletions
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@ -314,24 +314,18 @@
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for network play will by default have the hint feature
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enabled. -->
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<string name="nethints_allowed">Allow hints (networked)</string>
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<!-- text of checkbox controlling whether there's a game timer, when duplicate is no checked -->
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<string name="use_timer">Enable game timer</string>
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<!-- text of checkbox controlling whether there's a game timer, when duplicate is checked -->
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<string name="use_duptimer">Enable per-move timer</string>
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<!-- label for the field used to set the timer's inital value, when duplicate is not checked -->
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<string name="minutes_label">Minutes per player</string>
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<!-- label for the field used to set the timer's inital value, when duplicate IS checked -->
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<string name="dup_minutes_label">Minutes per turn</string>
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<!-- Label to left of dropdown allowing to choose how smart robot is -->
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<string name="robot_iq_label">Robot IQ</string>
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<!-- Label to left of dropdown allowing to choose how to deal with words not in wordlist -->
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<string name="phonies_label">Phonies</string>
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<!-- title of popup used to select how "smart" (how capable) the
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robot player will be. Note that on newer version of Android
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spinners no longer have titles: this won't show up. -->
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@ -850,7 +844,6 @@
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<string name="keep_screenon">Keep screen on</string>
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<!-- clarification of above -->
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<string name="keep_screenon_summary">Keep board screen on 10 mins</string>
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<!-- Preference title: cell line thickness as pct of cell width -->
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<string name="board_line_pct">Cell line thickness (percent, limit 1 to 25)</string>
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<!--
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@ -2131,7 +2124,6 @@
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configured before it can be opened.</string>
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<string name="new_game_message_net">(You will have a chance to
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invite other players after it is created.)</string>
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<string name="use_defaults">Use defaults</string>
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<string name="nplayers_prompt">Number on this device</string>
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<plurals name="nplayers_fmt">
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@ -2234,7 +2226,7 @@
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<string name="game_summary_field_npackets">Pending packet count</string>
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<string name="expl_update_url">Update checks URL</string>
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<string name="expl_relay_url">URL for relay web API</string>
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<string name="expl_mqtt_url">URL for new mqtt-based relay API</string>
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<string name="expl_mqtt_url">URL for new MQTT-based relay API</string>
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<string name="got_langdict_title">Fetch default wordlist for language</string>
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<string name="got_langdict_summary">Don\'t try a second time</string>
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<string name="pref_group_sms_title">SMS Stuff</string>
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@ -2409,7 +2401,6 @@
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\nIf it happens again, e-mail the developer logs and info about your device.
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\n
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\nThis message will be seen at most once every %3$d minutes.</string>
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<string name="sms_banned_ok_only">The Google Play version of CrossWords no longer supports invitations or play via data SMS.</string>
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<string name="button_more_info">Read more</string>
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<string name="banned_nbs_perms">This game is set up to communicate via data SMS, but apps from the Google Play Store are no longer allowed to do so (with rare exceptions). You can still open the game, but it may not be able to send or receive moves.
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@ -2424,31 +2415,25 @@
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words.\n\nUse this feature to check the validity of words you\'re
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thinking of playing, or to look up an unfamiliar word provided as a
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hint.</string>
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<string name="servicedesc">For transmitting CrossWords moves</string>
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<!-- New strings for duplicate mode play -->
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<!-- Checkbox in game config dialog -->
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<string name="duplicate_check">Duplicate mode</string>
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<!-- Tags duplicate-mode games in Games List, above thumbnail of board -->
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<string name="dup_tag">Dup</string>
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<!-- Mark game title; will produce something like "Kati vs. Eric (dup.)" -->
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<string name="dupe_title_fmt">%1$s (dup.)</string>
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<!-- Used instead of str_commit_confirm when in duplicate mode -->
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<string name="str_submit_confirm">Submit the current move?\n</string>
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<!-- In new-game preferences, do we default to dup-mode being on or off? -->
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<string name="offerdupmode_title">Play in \"duplicate-mode\"</string>
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<string name="offerdupmode_sum">(Experimental!!!) Style of play
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<string name="servicedesc">For transmitting CrossWords moves</string>
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<!-- New strings for duplicate mode play -->
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<!-- Checkbox in game config dialog -->
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<string name="duplicate_check">Duplicate mode</string>
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<!-- Tags duplicate-mode games in Games List, above thumbnail of board -->
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<string name="dup_tag">Dup</string>
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<!-- Mark game title; will produce something like "Kati vs. Eric (dup.)" -->
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<string name="dupe_title_fmt">%1$s (dup.)</string>
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<!-- Used instead of str_commit_confirm when in duplicate mode -->
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<string name="str_submit_confirm">Submit the current move?\n</string>
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<!-- In new-game preferences, do we default to dup-mode being on or off? -->
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<string name="offerdupmode_title">Play in \"duplicate-mode\"</string>
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<string name="offerdupmode_sum">(Experimental!!!) Style of play
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where all players have the same tiles</string>
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<!-- These are temporary: debug-only preferences to unhide duplicate
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<!-- These are temporary: debug-only preferences to unhide duplicate
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mode. Will go away once it's no longer experimental. -->
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<string name="unhide_dupmode_title">Unhide duplicate-mode options</string>
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<string name="unhide_dupmode_summary">(It\'s too experimental right now)</string>
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<!-- dup mode: tile assignment -->
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<string name="unhide_dupmode_title">Unhide duplicate-mode options</string>
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<string name="unhide_dupmode_summary">(It\'s too experimental right now)</string>
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<!-- dup mode: tile assignment -->
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<string name="lmi_tiles_dup">Same tiles assigned to all players</string>
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<!-- dup mode: A "pass" is when nobody can score -->
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<string name="lmi_pass_dup">No players found a move (all passed)</string>
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@ -2461,7 +2446,6 @@
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points each. %3$s was played.</string>
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<!-- Used to concatenate names, stuck between all players' names when they tie -->
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<string name="name_concat_dup">\u0020and\u0020</string>
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<!-- Shown when in duplicate mode a guest commits a move. The
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point is to educate user why he won't see a change immediately. -->
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<string name="dup_client_sent">This device has sent its moves to
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@ -2473,35 +2457,27 @@
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<string name="dup_host_received_fmt">%1$d of %2$d players have
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reported their moves. When all moves have been received it will be
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your turn again.</string>
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<!-- Explanation, shown in Android settings app, for the class of
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notifications letting users know a duplicate-mode timer is
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running while they're doing something else. -->
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<string name="dup_timer_expl">Duplicate-mode timers running</string>
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<!-- Explanation, shown in Android settings app, for the class of
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notifications letting users know a game with a timer has been
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paused or un-paused. -->
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<string name="dup_paused_expl">Notice of games being paused and un-paused</string>
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<string name="dup_notif_title">Timer running</string>
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<string name="dup_notif_title_fmt">You have until %1$s to move.</string>
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<string name="board_menu_game_pause">Pause</string>
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<string name="board_menu_game_unpause">Un-pause</string>
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<string name="pause_expl">Pausing this game will stop the timers, and hide the game, on all devices.</string>
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<string name="unpause_expl">Un-Pausing this game will restart the timers on all devices.</string>
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<!-- Title for notification that another player paused a duplicate-mode game -->
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<string name="game_paused_title">Game paused</string>
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<!-- Title for notification that another player un-paused a duplicate-mode game -->
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<string name="game_unpaused_title">Game un-paused</string>
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<string name="dup_moved">Duplicate turn complete. Scores:\n</string>
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<string name="dup_traded_fmt">No moves made; traded %1$d tiles</string>
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<string name="dup_onescore_fmt">%1$s: %2$d points\n</string>
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<!-- Title of pause confirm/message edit dialog -->
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<string name="pause_title">Game pause</string>
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<!-- Title of unpause confirm/message edit dialog -->
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<string name="pause_forget_msg">Forget message</string>
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<!-- Hint in message edit when pausing -->
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<string name="pause_expl_hint">Why I\'m doing this</string>
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<string name="pause_notify_fmt">Player %1$s has paused this game.</string>
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<string name="unpause_notify_fmt">Player %1$s has un-paused this game.</string>
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<string name="pause_notify_expl_fmt">Player %1$s has paused this game, with this explanation: %2$s</string>
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<string name="unpause_notify_expl_fmt">Player %1$s has un-paused
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this game, with this explanation: %2$s</string>
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<string name="autopause_expl_fmt">The timer for game \"%1$s\" expired without
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any moves being made, so it has been paused for you.</string>
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<string name="history_unpause_fmt">Unpaused after %2$s by: %1$s.</string>
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<string name="history_pause_fmt">Paused by: %1$s.</string>
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<string name="history_msg_fmt"> Message: %1$s.</string>
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<string name="history_autopause">Auto-paused.</string>
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<string name="unsafe_open_warning">This game has caused CrossWords
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to crash recently and is likely damaged. Opening it might cause
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another crash. Do you want to open it anyway?</string>
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<string name="unsafe_open_disregard">Open anyway</string>
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<string name="word_blocked_by_phony">Word or words not found in wordlist %2$s: %1$s.</string>
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<string name="gamel_menu_logs">Debug logs</string>
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<!-- Debug-build-only menu to turn on saving of logs -->
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<string name="gamel_menu_logstore_on">Enable log storage</string>
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@ -2552,13 +2522,11 @@
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<!-- Debug-build-only question asked to confirm deletion of saved logs -->
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<string name="logstore_clear_confirm">Are you sure you want to
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erase your debug logs? This action cannot be undone.</string>
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<string name="pick_tiles_title">Pick a tile \"spelling\"</string>
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<string name="no_tiles_exist">\"%1$s\" cannot be spelled with tiles in %2$s.</string>
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<!-- MQTT stuff. May not see the light of day -->
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<string name="invite_choice_mqtt">Internet/MQTT</string>
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<string name="mqtt_invite_title">MQTT Invitation</string>
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<string name="not_again_comms_mqtt">I\'m experimenting with this
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as a replacement for the relay.</string>
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</resources>
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</resources>
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