putting back recent change: this works for automated test and gtk

manual app.  I'm not sure what's up with pendingRegistrations but it
needs more studying before I can change it.
This commit is contained in:
Eric House 2014-09-24 19:16:06 -07:00
parent 9ad8ad601c
commit 743d532fc7

View file

@ -76,7 +76,6 @@ typedef struct ServerVolatiles {
void* turnChangeData; void* turnChangeData;
GameOverListener gameOverListener; GameOverListener gameOverListener;
void* gameOverData; void* gameOverData;
XP_U16 pendingRegistrations;
XP_Bool showPrevMove; XP_Bool showPrevMove;
} ServerVolatiles; } ServerVolatiles;
@ -87,6 +86,7 @@ typedef struct ServerNonvolatiles {
XW_State stateAfterShow; XW_State stateAfterShow;
XP_S8 currentTurn; /* invalid when game is over */ XP_S8 currentTurn; /* invalid when game is over */
XP_S8 quitter; /* -1 unless somebody resigned */ XP_S8 quitter; /* -1 unless somebody resigned */
XP_U8 pendingRegistrations;
XP_Bool showRobotScores; XP_Bool showRobotScores;
XP_Bool sortNewTiles; XP_Bool sortNewTiles;
#ifdef STREAM_VERS_BIGBOARD #ifdef STREAM_VERS_BIGBOARD
@ -206,23 +206,21 @@ logNewState( XW_State old, XW_State newst )
****************************************************************************/ ****************************************************************************/
#ifndef XWFEATURE_STANDALONE_ONLY #ifndef XWFEATURE_STANDALONE_ONLY
static void static void
figureMissing( ServerCtxt* server ) syncPlayers( ServerCtxt* server )
{ {
XP_U16 pendingRegistrations = 0;
XP_U16 ii; XP_U16 ii;
CurGameInfo* gi = server->vol.gi; CurGameInfo* gi = server->vol.gi;
LocalPlayer* lp = gi->players; LocalPlayer* lp = gi->players;
ServerPlayer* player = server->players; ServerPlayer* player = server->players;
for ( ii = 0; ii < gi->nPlayers; ++ii, ++lp, ++player ) { for ( ii = 0; ii < gi->nPlayers; ++ii, ++lp, ++player ) {
if ( !lp->isLocal && !lp->name ) { if ( !lp->isLocal/* && !lp->name */ ) {
++pendingRegistrations; ++server->nv.pendingRegistrations;
} }
player->deviceIndex = lp->isLocal? SERVER_DEVICE : UNKNOWN_DEVICE; player->deviceIndex = lp->isLocal? SERVER_DEVICE : UNKNOWN_DEVICE;
} }
server->vol.pendingRegistrations = pendingRegistrations;
} }
#else #else
# define figureMissing( server ) # define syncPlayers( server )
#endif #endif
static XP_Bool static XP_Bool
@ -245,7 +243,7 @@ initServer( ServerCtxt* server )
SETSTATE( server, XWSTATE_BEGIN ); SETSTATE( server, XWSTATE_BEGIN );
} }
figureMissing( server ); syncPlayers( server );
server->nv.nDevices = 1; /* local device (0) is always there */ server->nv.nDevices = 1; /* local device (0) is always there */
#ifdef STREAM_VERS_BIGBOARD #ifdef STREAM_VERS_BIGBOARD
@ -304,8 +302,7 @@ getNV( XWStreamCtxt* stream, ServerNonvolatiles* nv, XP_U16 nPlayers )
if ( STREAM_VERS_DICTNAME <= version ) { if ( STREAM_VERS_DICTNAME <= version ) {
nv->quitter = (XP_S8)stream_getBits( stream, NPLAYERS_NBITS ) - 1; nv->quitter = (XP_S8)stream_getBits( stream, NPLAYERS_NBITS ) - 1;
} }
/* FIX_NEXT_VERSION_CHANGE */ nv->pendingRegistrations = (XP_U8)stream_getBits( stream, NPLAYERS_NBITS );
/*nv->pendingRegistrations = (XP_U8)*/ stream_getBits( stream, NPLAYERS_NBITS );
for ( ii = 0; ii < nPlayers; ++ii ) { for ( ii = 0; ii < nPlayers; ++ii ) {
nv->addresses[ii].channelNo = nv->addresses[ii].channelNo =
@ -340,8 +337,7 @@ putNV( XWStreamCtxt* stream, const ServerNonvolatiles* nv, XP_U16 nPlayers )
/* +1: make -1 (NOTURN) into a positive number */ /* +1: make -1 (NOTURN) into a positive number */
stream_putBits( stream, NPLAYERS_NBITS, nv->currentTurn+1 ); stream_putBits( stream, NPLAYERS_NBITS, nv->currentTurn+1 );
stream_putBits( stream, NPLAYERS_NBITS, nv->quitter+1 ); stream_putBits( stream, NPLAYERS_NBITS, nv->quitter+1 );
/* FIX_NEXT_VERSION_CHANGE */ stream_putBits( stream, NPLAYERS_NBITS, nv->pendingRegistrations );
stream_putBits( stream, NPLAYERS_NBITS, 0 /*nv->pendingRegistrations*/ );
for ( ii = 0; ii < nPlayers; ++ii ) { for ( ii = 0; ii < nPlayers; ++ii ) {
stream_putBits( stream, 16, nv->addresses[ii].channelNo ); stream_putBits( stream, 16, nv->addresses[ii].channelNo );
@ -420,11 +416,9 @@ server_makeFromStream( MPFORMAL XWStreamCtxt* stream, ModelCtxt* model,
server->nv.prevWordsStream = readStreamIf( server, stream ); server->nv.prevWordsStream = readStreamIf( server, stream );
} }
figureMissing( server );
util_informMissing( util, server->vol.gi->serverRole == SERVER_ISSERVER, util_informMissing( util, server->vol.gi->serverRole == SERVER_ISSERVER,
comms_getConType( comms ), comms_getConType( comms ),
server->vol.pendingRegistrations ); server->nv.pendingRegistrations );
return server; return server;
} /* server_makeFromStream */ } /* server_makeFromStream */
@ -606,6 +600,7 @@ server_initClientConnection( ServerCtxt* server, XWStreamCtxt* stream )
#ifdef STREAM_VERS_BIGBOARD #ifdef STREAM_VERS_BIGBOARD
stream_putU8( stream, CUR_STREAM_VERS ); stream_putU8( stream, CUR_STREAM_VERS );
#endif #endif
} else { } else {
XP_LOGF( "%s: wierd state %s; dropping message", __func__, XP_LOGF( "%s: wierd state %s; dropping message", __func__,
getStateStr(server->nv.gameState) ); getStateStr(server->nv.gameState) );
@ -705,7 +700,7 @@ handleRegistrationMsg( ServerCtxt* server, XWStreamCtxt* stream )
playersInMsg = (XP_U16)stream_getBits( stream, NPLAYERS_NBITS ); playersInMsg = (XP_U16)stream_getBits( stream, NPLAYERS_NBITS );
XP_ASSERT( playersInMsg > 0 ); XP_ASSERT( playersInMsg > 0 );
if ( server->vol.pendingRegistrations < playersInMsg ) { if ( server->nv.pendingRegistrations < playersInMsg ) {
util_userError( server->vol.util, ERR_REG_UNEXPECTED_USER ); util_userError( server->vol.util, ERR_REG_UNEXPECTED_USER );
success = XP_FALSE; success = XP_FALSE;
} else { } else {
@ -744,7 +739,7 @@ handleRegistrationMsg( ServerCtxt* server, XWStreamCtxt* stream )
} }
#endif #endif
if ( server->vol.pendingRegistrations == 0 ) { if ( server->nv.pendingRegistrations == 0 ) {
XP_ASSERT( ii == playersInMsg ); /* otherwise malformed */ XP_ASSERT( ii == playersInMsg ); /* otherwise malformed */
setStreamVersion( server ); setStreamVersion( server );
checkResizeBoard( server ); checkResizeBoard( server );
@ -1037,7 +1032,7 @@ server_do( ServerCtxt* server )
switch( server->nv.gameState ) { switch( server->nv.gameState ) {
case XWSTATE_BEGIN: case XWSTATE_BEGIN:
if ( server->vol.pendingRegistrations == 0 ) { /* all players on if ( server->nv.pendingRegistrations == 0 ) { /* all players on
device */ device */
assignTilesToAll( server ); assignTilesToAll( server );
SETSTATE( server, XWSTATE_INTURN ); SETSTATE( server, XWSTATE_INTURN );
@ -1132,7 +1127,7 @@ findFirstPending( ServerCtxt* server, ServerPlayer** playerP )
LocalPlayer* lp; LocalPlayer* lp;
CurGameInfo* gi = server->vol.gi; CurGameInfo* gi = server->vol.gi;
XP_U16 nPlayers = gi->nPlayers; XP_U16 nPlayers = gi->nPlayers;
XP_U16 nPending = server->vol.pendingRegistrations; XP_U16 nPending = server->nv.pendingRegistrations;
XP_ASSERT( nPlayers > 0 ); XP_ASSERT( nPlayers > 0 );
lp = gi->players + nPlayers; lp = gi->players + nPlayers;
@ -1166,7 +1161,7 @@ registerRemotePlayer( ServerCtxt* server, XWStreamCtxt* stream )
/* The player must already be there with a null name, or it's an error. /* The player must already be there with a null name, or it's an error.
Take the first empty slot. */ Take the first empty slot. */
XP_ASSERT( server->vol.pendingRegistrations > 0 ); XP_ASSERT( server->nv.pendingRegistrations > 0 );
/* find the slot to use */ /* find the slot to use */
lp = findFirstPending( server, &player ); lp = findFirstPending( server, &player );
@ -1185,7 +1180,7 @@ registerRemotePlayer( ServerCtxt* server, XWStreamCtxt* stream )
channelNo = stream_getAddress( stream ); channelNo = stream_getAddress( stream );
deviceIndex = getIndexForDevice( server, channelNo ); deviceIndex = getIndexForDevice( server, channelNo );
--server->vol.pendingRegistrations; --server->nv.pendingRegistrations;
if ( deviceIndex == -1 ) { if ( deviceIndex == -1 ) {
RemoteAddress* addr; RemoteAddress* addr;
@ -1356,7 +1351,7 @@ client_readInitialMessage( ServerCtxt* server, XWStreamCtxt* stream )
sortTilesIf( server, ii ); sortTilesIf( server, ii );
} }
figureMissing( server ); syncPlayers( server );
SETSTATE( server, XWSTATE_INTURN ); SETSTATE( server, XWSTATE_INTURN );
@ -2433,7 +2428,7 @@ server_getMissingPlayers( const ServerCtxt* server )
} }
break; break;
case SERVER_ISSERVER: case SERVER_ISSERVER:
if ( 0 < server->vol.pendingRegistrations ) { if ( 0 < server->nv.pendingRegistrations ) {
XP_U16 nPlayers = server->vol.gi->nPlayers; XP_U16 nPlayers = server->vol.gi->nPlayers;
const ServerPlayer* players = server->players; const ServerPlayer* players = server->players;
for ( ii = 0; ii < nPlayers; ++ii ) { for ( ii = 0; ii < nPlayers; ++ii ) {
@ -2556,7 +2551,6 @@ tileCountsOk( const ServerCtxt* server )
static void static void
setTurn( ServerCtxt* server, XP_S16 turn ) setTurn( ServerCtxt* server, XP_S16 turn )
{ {
XP_ASSERT( -1 == turn || 0 == server->vol.pendingRegistrations );
if ( server->nv.currentTurn != turn ) { if ( server->nv.currentTurn != turn ) {
server->nv.currentTurn = turn; server->nv.currentTurn = turn;
server->nv.lastMoveTime = util_getCurSeconds( server->vol.util ); server->nv.lastMoveTime = util_getCurSeconds( server->vol.util );