mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-02-09 22:00:39 +01:00
remove dictGone dialog
There's no way to get it invoked. I think that's a bug, but when it comes back it'll come back in different form.
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parent
2a4bce4ad1
commit
70a99b39fb
4 changed files with 1 additions and 32 deletions
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@ -580,11 +580,6 @@ public class DelegateBase implements DlgClickNotify,
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m_dlgDelegate.stopProgress();
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}
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protected void showDictGoneFinish()
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{
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m_dlgDelegate.showDictGoneFinish();
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}
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protected void showSMSEnableDialog( Action action, Object... params )
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{
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m_dlgDelegate.showSMSEnableDialog( action, params );
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@ -380,9 +380,6 @@ public class DlgDelegate {
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case DIALOG_ENABLESMS:
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Assert.assertFalse( BuildConfig.DEBUG );
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break;
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case DLG_DICTGONE:
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dialog = createDictGoneDialog();
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break;
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default:
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DbgUtils.logd( TAG, "not creating %s", dlgID.toString() );
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break;
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@ -412,11 +409,6 @@ public class DlgDelegate {
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m_dlgt.show( OkOnlyAlert.newInstance( state ) );
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}
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public void showDictGoneFinish()
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{
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showDialog( DlgID.DLG_DICTGONE );
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}
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// Puts up alert asking to choose a reason to enable SMS, and on dismiss
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// calls onPosButton/onNegButton with the action and in params a Boolean
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// indicating whether enabling is now ok.
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@ -583,23 +575,6 @@ public class DlgDelegate {
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}
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}
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private Dialog createDictGoneDialog()
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{
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Dialog dialog = LocUtils.makeAlertBuilder( m_activity )
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.setTitle( R.string.no_dict_title )
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.setMessage( R.string.no_dict_finish )
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.setPositiveButton( R.string.button_close_game, null )
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.create();
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dialog.setOnDismissListener( new DialogInterface.OnDismissListener() {
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public void onDismiss( DialogInterface di ) {
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m_activity.finish();
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}
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} );
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return dialog;
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}
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private DlgState findForID( DlgID dlgID )
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{
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DlgState state = m_dlgStates.get( dlgID );
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@ -32,7 +32,6 @@ public enum DlgID {
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, DICT_OR_DECLINE
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, DLG_CONNSTAT
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, DLG_DELETED
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, DLG_DICTGONE
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, DLG_INVITE
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, DLG_OKONLY
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, ENABLE_NFC
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@ -553,7 +553,7 @@ public class GameConfigDelegate extends DelegateBase
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}
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if ( null == gamePtr ) {
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showDictGoneFinish();
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Assert.assertFalse( BuildConfig.DEBUG );
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} else {
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m_gameStarted = XwJNI.model_getNMoves( gamePtr ) > 0
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|| XwJNI.comms_isConnected( gamePtr );
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