mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-17 18:12:01 +01:00
First cut at using new nwgamest common code to replace PPC-only logic
for updating fields of new game dialog as players are added, made remote, robots enabled, etc. Removes a lot of code and fixes some bugs in (non-yet-shipped) multi-device version. As a bonus, added "J" button to juggle players. Seems to work well on Win32. Haven't tested on PPC yet.
This commit is contained in:
parent
956c169d08
commit
5fff2997d6
4 changed files with 210 additions and 339 deletions
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@ -29,23 +29,6 @@
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#define NUM_COLS 4
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#define MENUDICTS_INCR 16
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#if 0
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static XP_U16
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ceCountLocalIn( HWND hDlg, XP_U16 nPlayers )
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{
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XP_U16 nLocal = 0;
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XP_U16 i;
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for ( i = 0; i < nPlayers; ++i ) {
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if ( !ceGetChecked( hDlg, REMOTE_CHECK1 + (i * NUM_COLS) ) ) {
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++nLocal;
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}
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}
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return nLocal;
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} /* ceCountLocalIn */
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#endif
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static XP_S16
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findInsertPoint( const wchar_t* wPath, wchar_t** menuDicts,
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XP_U16 nMenuDicts )
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@ -172,60 +155,24 @@ loadFromGameInfo( HWND hDlg, CEAppGlobals* globals, GameInfoState* giState )
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{
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XP_U16 i;
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CurGameInfo* gi = &globals->gameInfo;
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wchar_t widebuf[32];
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#ifndef XWFEATURE_STANDALONE_ONLY
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wchar_t* roles[] = { L"Standalone", L"Host", L"Guest" };
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for ( i = 0; i < (sizeof(roles)/sizeof(roles[0])); ++i ) {
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SendDlgItemMessage( hDlg, IDC_ROLECOMBO, CB_ADDSTRING, 0,
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(long)roles[i] );
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}
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#endif
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giState->curServerHilite = gi->serverRole;
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for ( i = 0; i < MAX_NUM_PLAYERS; ++i ) {
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LocalPlayer* lp = &gi->players[i];
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XP_U16 resID;
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XP_U16 idToCheck;
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/* set the robot checkbox */
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resID = ROBOT_CHECK1 + (NUM_COLS*i);
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idToCheck = lp->isRobot? resID : 0;
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CheckRadioButton( hDlg, resID, resID, idToCheck );
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#ifndef XWFEATURE_STANDALONE_ONLY
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/* set the remote checkbox */
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resID = REMOTE_CHECK1 + (NUM_COLS*i);
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idToCheck = lp->isLocal? 0 : resID;
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CheckRadioButton( hDlg, resID, resID, idToCheck );
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#endif
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/* set the player name */
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if ( lp->name != NULL ) {
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resID = NAME_EDIT1 + (NUM_COLS*i);
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ceSetDlgItemText( hDlg, resID, lp->name );
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}
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/* set the password, if any */
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if ( lp->password != NULL ) {
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resID = PASS_EDIT1 + (NUM_COLS*i);
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ceSetDlgItemText( hDlg, resID, lp->password );
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}
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wchar_t widebuf[8];
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/* put a string in the moronic combobox */
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swprintf( widebuf, L"%d", i + 1 );
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SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO, CB_ADDSTRING, 0,
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(long)widebuf );
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}
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/* set the player num box */
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SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO, CB_SETCURSEL,
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gi->nPlayers-1, 0L );
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#ifndef XWFEATURE_STANDALONE_ONLY
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for ( i = 0; i < (sizeof(roles)/sizeof(roles[0])); ++i ) {
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SendDlgItemMessage( hDlg, IDC_ROLECOMBO, CB_ADDSTRING, 0,
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(long)roles[i] );
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}
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SendDlgItemMessage( hDlg, IDC_ROLECOMBO, CB_SETCURSEL,
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giState->curServerHilite, 0L );
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#endif
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newg_load( giState->newGameCtx, gi );
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#ifndef STUBBED_DICT
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if ( !!gi->dictName ) {
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@ -248,235 +195,31 @@ loadFromGameInfo( HWND hDlg, CEAppGlobals* globals, GameInfoState* giState )
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#endif
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if ( !giState->isNewGame ) {
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XP_U16 disableIDs[] = { IDC_NPLAYERSCOMBO,
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IDC_ROLECOMBO,
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IDC_DICTCOMBO};
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XP_U16 i;
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for( i = 0; i < sizeof(disableIDs)/sizeof(disableIDs[0]); ++i ) {
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ceEnOrDisable( hDlg, disableIDs[i], XP_FALSE );
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}
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ceEnOrDisable( hDlg, IDC_DICTCOMBO, XP_FALSE );
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ceEnOrDisable( hDlg, GIJUGGLE_BUTTON, XP_FALSE );
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}
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} /* loadFromGameInfo */
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static void
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drawRow( HWND hDlg, XP_U16 rowN, XP_Bool showLine, XP_Bool isServer )
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{
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XP_U16 offset = NUM_COLS * rowN;
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ceShowOrHide( hDlg, (XP_U16)(REMOTE_CHECK1 + offset),
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showLine && isServer );
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/* if it's a server and remote is checked, we show nothing more */
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if ( isServer && ceGetChecked( hDlg, (XP_U16)(REMOTE_CHECK1 + offset) ) ) {
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showLine = XP_FALSE;
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}
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ceShowOrHide( hDlg, (XP_U16)(NAME_EDIT1 + offset), showLine );
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ceShowOrHide( hDlg, (XP_U16)(ROBOT_CHECK1 + offset), showLine );
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showLine = showLine && !ceGetChecked( hDlg,
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(XP_U16)(ROBOT_CHECK1 + offset) );
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ceShowOrHide( hDlg, (XP_U16)(PASS_EDIT1 + offset), showLine );
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} /* drawRow */
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/* Make sure that there are enough non-remote players to draw the number
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* we've been asked to draw. At this point I'm not changing the actual
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* values in the widgets. Is that ok? PENDING
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*/
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static void
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countAndSetRemote( HWND hDlg, XP_U16 nPlayers, XP_Bool counterWins,
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XP_Bool* isRemote )
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{
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XP_U16 i;
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XP_U16 nLocal = 0;
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for ( i = 0; i < MAX_NUM_PLAYERS; ++i ) {
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XP_Bool remote =
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ceGetChecked( hDlg, (XP_U16)(REMOTE_CHECK1 + (i*MAX_COLS)) );
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isRemote[i] = remote;
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if ( !remote ) {
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++nLocal;
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}
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}
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if ( counterWins ) {
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XP_U16 nToChange = nPlayers - nLocal;
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for ( i = 0; nToChange > 0 && i < MAX_NUM_PLAYERS; ++i ) {
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if ( isRemote[i] ) {
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isRemote[i] = XP_FALSE;
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--nToChange;
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}
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}
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}
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} /* countAndSetRemote */
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/* ceAdjustVisibility
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*
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* Called after any change to an interdependent widget, goes through and puts
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* all in sync, by show/hiding and by changing values of things like the
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* remote checkboxes and the player count combo.
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*
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* Param counterWins governs the syncing. If true, it means that if there's
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* a conflict between the number of lines visible and the counter, the number
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* visible must be adjusted. If false, then the counter must be adjusted to
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* match the number of lines.
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*
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* The number changes as the ROLE changes. In particular, if we switch from
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* SERVER to CLIENT, and there are players set to remote, then the count will
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* change since we've changed what players should be counted (assuming not
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* all are local).
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*/
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static XP_Bool
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ceAdjustVisibility( HWND hDlg, GameInfoState* giState, XP_Bool counterWins )
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{
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XP_Bool result;
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Connectedness serverRole = (Connectedness)
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SendDlgItemMessage( hDlg, IDC_ROLECOMBO, CB_GETCURSEL, 0, 0L );
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XP_U16 nToDraw = MAX_NUM_PLAYERS;
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XP_U16 nDrawn = 0;
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XP_U16 row;
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XP_Bool isRemote[MAX_NUM_PLAYERS];
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XP_U16 counterValue = 1 + (XP_U16)SendDlgItemMessage( hDlg,
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IDC_NPLAYERSCOMBO,
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CB_GETCURSEL, 0, 0L );
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counterWins = XP_TRUE; /* test */
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countAndSetRemote( hDlg, counterValue, counterWins, isRemote );
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if ( counterWins ) {
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nToDraw = counterValue;
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XP_DEBUGF( "drawing %d rows", nToDraw );
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} else {
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}
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ceShowOrHide( hDlg, IDC_REMOTE_LABEL, serverRole == SERVER_ISSERVER );
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if ( serverRole == SERVER_ISCLIENT ) {
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ceShowOrHide( hDlg, IDC_TOTAL_LABEL, XP_FALSE );
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ceShowOrHide( hDlg, IDC_LOCALP_LABEL, XP_TRUE );
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} else {
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ceShowOrHide( hDlg, IDC_LOCALP_LABEL, XP_FALSE );
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ceShowOrHide( hDlg, IDC_TOTAL_LABEL, XP_TRUE );
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}
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for ( row = 0; row < MAX_NUM_PLAYERS; ++row ) {
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XP_Bool drawIt;
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/* for each line, if we're a client and it's remote, skip it. If
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it's not already visible, don't change it */
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XP_ASSERT( row < MAX_NUM_PLAYERS );
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if ( serverRole == SERVER_ISCLIENT ) {
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drawIt = !isRemote[row];
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} else if ( serverRole == SERVER_STANDALONE ) {
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drawIt = XP_TRUE;
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} else {
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drawIt = XP_TRUE;
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}
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if ( drawIt ) {
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drawIt = nDrawn < nToDraw;
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}
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drawRow( hDlg, row, drawIt,
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serverRole == SERVER_ISSERVER );
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if ( drawIt ) {
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++nDrawn;
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}
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}
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/* Change the counter if it's not assumed to be right */
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if ( !counterWins ) {
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(void)SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO,
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CB_SETCURSEL, nDrawn - 1, 0L );
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result = XP_TRUE;
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} else {
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XP_ASSERT( nDrawn <= nToDraw );
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result = nDrawn == nToDraw;
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}
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return result;
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} /* ceAdjustVisibility */
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static void
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getStringAndReplace( CEAppGlobals* globals, HWND hDlg, XP_U16 id,
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XP_UCHAR** sloc )
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{
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XP_UCHAR cbuf[33];
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XP_U16 len;
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len = sizeof(cbuf);
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ceGetDlgItemText( hDlg, id, cbuf, &len );
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replaceStringIfDifferent( MPPARM(globals->mpool) sloc, cbuf );
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} /* getStringAndReplace */
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static void
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stateToGameInfo( HWND hDlg, CEAppGlobals* globals, GameInfoState* giState )
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{
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XP_U16 i;
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CurGameInfo* gi = &globals->gameInfo;
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XP_U16 nPlayers;
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XP_Bool timerOn;
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XP_U16 offset;
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Connectedness curServerHilite
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= (Connectedness )SendDlgItemMessage( hDlg, IDC_ROLECOMBO,
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CB_GETCURSEL, 0, 0L );
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XP_ASSERT( curServerHilite == giState->curServerHilite );
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gi->serverRole = curServerHilite;
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nPlayers = 1 + (XP_U16)SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO,
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CB_GETCURSEL, 0, 0 );
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gi->nPlayers = (XP_U8)nPlayers;
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XP_DEBUGF( "Set nPlayers to %d", nPlayers );
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for ( i = 0, offset = 0; i < nPlayers; ++i, offset += NUM_COLS ) {
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XP_U16 id;
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XP_Bool checked;
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LocalPlayer* lp = &gi->players[i];
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#ifndef XWFEATURE_STANDALONE_ONLY
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if ( curServerHilite == SERVER_ISSERVER ) {
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id = REMOTE_CHECK1 + offset;
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lp->isLocal = !ceGetChecked( hDlg, id );
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} else {
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lp->isLocal = XP_TRUE;
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}
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#endif
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/* robot */
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id = ROBOT_CHECK1 + offset;
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checked = ceGetChecked( hDlg, id );
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lp->isRobot = checked;
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/* password */
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id = PASS_EDIT1 + offset;
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getStringAndReplace( globals, hDlg, id, &lp->password );
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/* name */
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id = NAME_EDIT1 + offset;
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getStringAndReplace( globals, hDlg, id, &lp->name );
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}
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newg_store( giState->newGameCtx, gi );
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/* dictionary */ {
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int sel;
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XP_LOGF( "%s: sending CB_GETCURSEL", __FUNCTION__ );
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sel = SendDlgItemMessage( hDlg, IDC_DICTCOMBO, CB_GETCURSEL, 0, 0L );
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XP_LOGF( "%s: sel came back %d", __FUNCTION__, sel );
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if ( sel >= 0 ) {
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WideCharToMultiByte( CP_ACP, 0, giState->menuDicts[sel], -1,
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giState->newDictName,
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sizeof(giState->newDictName), NULL, NULL );
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XP_LOGF( "%s: text is %s", __FUNCTION__, giState->newDictName );
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}
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replaceStringIfDifferent( MPPARM(globals->mpool) &gi->dictName,
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giState->newDictName );
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}
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/* timer */
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timerOn = ceGetChecked( hDlg, TIMER_CHECK );
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gi->timerEnabled = timerOn;
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@ -523,7 +266,8 @@ handleConnOptionsButton( HWND hDlg, CEAppGlobals* globals,
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{
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CeConnDlgState state;
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if ( WrapConnsDlg( hDlg, globals, &giState->prefsPrefs.addrRec, &state ) ) {
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if ( WrapConnsDlg( hDlg, globals, &giState->prefsPrefs.addrRec,
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&state ) ) {
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XP_MEMCPY( &giState->prefsPrefs.addrRec, &state.addrRec,
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sizeof(giState->prefsPrefs.addrRec) );
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giState->addrChanged = XP_TRUE;
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@ -531,40 +275,153 @@ handleConnOptionsButton( HWND hDlg, CEAppGlobals* globals,
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}
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#endif
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/* playersFollowCounts:
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* Force the data on players into sync with the counts. This is really only
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* an issue if a local/remote change has happened. Meant to be called after
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* the count has been changed.
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*
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* If the current role is LOCAL, then count should match the number of
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* players marked local. If necessary, flip players to LOCAL to match the
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* count. In any case, activate or deactivate to match the count.
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*/
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#if 0
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static void
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playersFollowCounts( HWND hDlg, GameInfoState* giState )
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static XP_U16
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resIDForCol( XP_U16 player, NewGameColumn col )
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{
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Connectedness curServerHilite
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= (Connectedness )SendDlgItemMessage( hDlg, IDC_ROLECOMBO,
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CB_GETCURSEL, 0, 0L );
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XP_U16 nPlayers = (XP_U16)SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO,
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CB_GETCURSEL, 0, 0L );
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if ( curServerHilite == SERVER_ISCLIENT ) {
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XP_U16 nLocal = countLocalIn( hDlg, nPlayers );
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while ( nLocal < nPlayers ) {
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XP_U16 i;
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for ( i = 0; i < nPlayers; ++i ) {
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XP_U16 resID;
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switch ( col ) {
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case NG_COL_REMOTE:
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resID = REMOTE_CHECK1;
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break;
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case NG_COL_ROBOT:
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resID = ROBOT_CHECK1;
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break;
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case NG_COL_NAME:
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resID = NAME_EDIT1;
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break;
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case NG_COL_PASSWD:
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resID = PASS_EDIT1;
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break;
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default:
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XP_ASSERT( 0 );
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}
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return resID + ( player * NUM_COLS );
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} /* resIDForCol */
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static XP_U16
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resIDForAttr( NewGameAttr attr )
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{
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XP_U16 resID;
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switch( attr ) {
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case NG_ATTR_NPLAYERS:
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resID = IDC_NPLAYERSCOMBO;
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break;
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case NG_ATTR_ROLE:
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resID = IDC_ROLECOMBO;
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break;
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}
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return resID;
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} /* resIDForAttr */
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static void
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ceEnableColProc( void* closure, XP_U16 player, NewGameColumn col,
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XP_Bool enable )
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{
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GameInfoState* giState = (GameInfoState*)closure;
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ceShowOrHide( giState->hDlg, resIDForCol( player, col ), enable );
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}
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static void
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ceEnableAttrProc( void* closure, NewGameAttr attr, XP_Bool enable )
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{
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GameInfoState* giState = (GameInfoState*)closure;
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XP_U16 resID = resIDForAttr( attr );
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ceEnOrDisable( giState->hDlg, resID, enable );
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} /* ceEnableAttrProc */
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static void
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ceGetColProc( void* closure, XP_U16 player, NewGameColumn col,
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NgCpCallbk cpcb, const void* cpClosure )
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{
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NGValue value;
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GameInfoState* giState = (GameInfoState*)closure;
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XP_U16 resID = resIDForCol( player, col );
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XP_UCHAR txt[128];
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XP_U16 len;
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switch ( col ) {
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case NG_COL_REMOTE:
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case NG_COL_ROBOT:
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value.ng_bool = ceGetChecked( giState->hDlg, resID );
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break;
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case NG_COL_NAME:
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case NG_COL_PASSWD:
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len = sizeof(txt);
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ceGetDlgItemText( giState->hDlg, resID, txt, &len );
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value.ng_cp = &txt[0];
|
||||
break;
|
||||
default:
|
||||
XP_ASSERT(0);
|
||||
}
|
||||
|
||||
(*cpcb)( value, cpClosure );
|
||||
} /* ceGetColProc */
|
||||
|
||||
XP_DEBUGF( "need to check" );
|
||||
static void
|
||||
ceSetColProc( void* closure, XP_U16 player, NewGameColumn col,
|
||||
const NGValue value )
|
||||
{
|
||||
GameInfoState* giState = (GameInfoState*)closure;
|
||||
XP_U16 resID = resIDForCol( player, col );
|
||||
const XP_UCHAR* cp;
|
||||
|
||||
switch( col ) {
|
||||
case NG_COL_PASSWD:
|
||||
case NG_COL_NAME:
|
||||
if ( NULL == value.ng_cp ) {
|
||||
cp = "";
|
||||
} else {
|
||||
cp = value.ng_cp;
|
||||
}
|
||||
} /* playersFollowCounts */
|
||||
#endif
|
||||
ceSetDlgItemText( giState->hDlg, resID, cp );
|
||||
break;
|
||||
case NG_COL_REMOTE:
|
||||
case NG_COL_ROBOT:
|
||||
ceSetChecked( giState->hDlg, resID, value.ng_bool );
|
||||
break;
|
||||
default:
|
||||
XP_ASSERT(0);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
ceSetAttrProc(void* closure, NewGameAttr attr, const NGValue value )
|
||||
{
|
||||
GameInfoState* giState = (GameInfoState*)closure;
|
||||
XP_U16 resID = resIDForAttr( attr );
|
||||
XP_U16 val = value.ng_u16;
|
||||
|
||||
LOG_FUNC();
|
||||
|
||||
switch ( attr ) {
|
||||
case NG_ATTR_NPLAYERS:
|
||||
--val; /* adjust: it's 1-based */
|
||||
case NG_ATTR_ROLE:
|
||||
SendDlgItemMessage( giState->hDlg, resID, CB_SETCURSEL, val, 0L );
|
||||
break;
|
||||
}
|
||||
} /* ceSetAttrProc */
|
||||
|
||||
static XP_U16
|
||||
playerFromID( XP_U16 id, XP_U16 base )
|
||||
{
|
||||
XP_U16 player;
|
||||
player = (id - base) / NUM_COLS;
|
||||
/* XP_LOGF( "%s: looks like row %d", __FUNCTION__, player ); */
|
||||
return player;
|
||||
}
|
||||
|
||||
static void
|
||||
handleColChecked( GameInfoState* giState, XP_U16 id, XP_U16 base,
|
||||
NewGameColumn col )
|
||||
{
|
||||
NGValue value;
|
||||
XP_U16 player = playerFromID( id, base );
|
||||
|
||||
value.ng_bool = ceGetChecked( giState->hDlg, id );
|
||||
|
||||
newg_colChanged( giState->newGameCtx, player, col, value );
|
||||
}
|
||||
|
||||
LRESULT CALLBACK
|
||||
GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
|
@ -572,9 +429,6 @@ GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
CEAppGlobals* globals;
|
||||
XP_U16 id;
|
||||
GameInfoState* giState;
|
||||
#ifndef XWFEATURE_STANDALONE_ONLY
|
||||
XP_Bool on;
|
||||
#endif
|
||||
|
||||
if ( message == WM_INITDIALOG ) {
|
||||
SetWindowLong( hDlg, GWL_USERDATA, lParam );
|
||||
|
@ -582,12 +436,19 @@ GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
giState->hDlg = hDlg;
|
||||
globals = giState->globals;
|
||||
|
||||
giState->newGameCtx = newg_make( MPPARM(globals->mpool)
|
||||
giState->isNewGame,
|
||||
ceEnableColProc,
|
||||
ceEnableAttrProc,
|
||||
ceGetColProc,
|
||||
ceSetColProc,
|
||||
ceSetAttrProc,
|
||||
giState );
|
||||
|
||||
loadFromGameInfo( hDlg, globals, giState );
|
||||
loadStateFromCurPrefs( globals, &globals->appPrefs, &globals->gameInfo,
|
||||
&giState->prefsPrefs );
|
||||
|
||||
ceAdjustVisibility( hDlg, giState, XP_FALSE );
|
||||
|
||||
if ( giState->isNewGame ) {
|
||||
(void)SetWindowText( hDlg, L"New game" );
|
||||
}
|
||||
|
@ -608,7 +469,8 @@ GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
case ROBOT_CHECK2:
|
||||
case ROBOT_CHECK3:
|
||||
case ROBOT_CHECK4:
|
||||
ceAdjustVisibility( hDlg, giState, XP_TRUE );
|
||||
handleColChecked( giState, id, ROBOT_CHECK1,
|
||||
NG_COL_ROBOT );
|
||||
break;
|
||||
|
||||
#ifndef XWFEATURE_STANDALONE_ONLY
|
||||
|
@ -616,27 +478,22 @@ GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
case REMOTE_CHECK2:
|
||||
case REMOTE_CHECK3:
|
||||
case REMOTE_CHECK4:
|
||||
XP_ASSERT( giState->curServerHilite == SERVER_ISSERVER );
|
||||
on = ceGetChecked( hDlg, id );
|
||||
ceAdjustVisibility( hDlg, giState, XP_FALSE );
|
||||
handleColChecked( giState, id, REMOTE_CHECK1,
|
||||
NG_COL_REMOTE );
|
||||
break;
|
||||
#endif
|
||||
|
||||
case IDC_NPLAYERSCOMBO:
|
||||
if ( HIWORD(wParam) == CBN_SELCHANGE ) {
|
||||
if ( giState->isNewGame ) { /* ignore if in info mode */
|
||||
XP_U16 role;
|
||||
XP_U16 sel;
|
||||
sel = (XP_U16)SendDlgItemMessage( hDlg,
|
||||
if ( giState->isNewGame ) { /* ignore if in info
|
||||
mode */
|
||||
NGValue value;
|
||||
value.ng_u16 = 1 + (XP_U16)
|
||||
SendDlgItemMessage( hDlg,
|
||||
IDC_NPLAYERSCOMBO,
|
||||
CB_GETCURSEL,
|
||||
0, 0L);
|
||||
++sel;
|
||||
role = (XP_U16)SendDlgItemMessage( hDlg,
|
||||
IDC_ROLECOMBO,
|
||||
CB_GETCURSEL,
|
||||
0, 0L);
|
||||
ceAdjustVisibility( hDlg, giState, XP_TRUE );
|
||||
CB_GETCURSEL, 0, 0L);
|
||||
newg_attrChanged( giState->newGameCtx,
|
||||
NG_ATTR_NPLAYERS, value );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -644,23 +501,31 @@ GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
#ifndef XWFEATURE_STANDALONE_ONLY
|
||||
case IDC_ROLECOMBO:
|
||||
if ( HIWORD(wParam) == CBN_SELCHANGE ) {
|
||||
if ( giState->isNewGame ) { /* ignore if in info mode */
|
||||
XP_U16 sel;
|
||||
sel = (XP_U16)SendDlgItemMessage( hDlg, IDC_ROLECOMBO,
|
||||
if ( giState->isNewGame ) { /* ignore if in info
|
||||
mode */
|
||||
NGValue value;
|
||||
value.ng_role =
|
||||
(Connectedness)SendDlgItemMessage( hDlg,
|
||||
IDC_ROLECOMBO,
|
||||
CB_GETCURSEL, 0,
|
||||
0L);
|
||||
giState->curServerHilite = (Connectedness)sel;
|
||||
ceAdjustVisibility( hDlg, giState, XP_FALSE );
|
||||
|
||||
newg_attrChanged( giState->newGameCtx,
|
||||
NG_ATTR_ROLE, value );
|
||||
/* If we've switched to a state where we'll be
|
||||
connecting */
|
||||
if ( sel != SERVER_STANDALONE ) {
|
||||
handleConnOptionsButton( hDlg, globals, giState );
|
||||
if ( value.ng_role != SERVER_STANDALONE ) {
|
||||
handleConnOptionsButton( hDlg, globals,
|
||||
giState );
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case GIJUGGLE_BUTTON:
|
||||
XP_ASSERT( giState->isNewGame );
|
||||
newg_juggle( giState->newGameCtx );
|
||||
break;
|
||||
|
||||
case OPTIONS_BUTTON:
|
||||
handlePrefsButton( hDlg, globals, giState );
|
||||
break;
|
||||
|
@ -671,6 +536,7 @@ GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
EndDialog(hDlg, id);
|
||||
giState->userCancelled = id == IDCANCEL;
|
||||
cleanupGameInfoState( giState );
|
||||
newg_destroy( giState->newGameCtx );
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -24,10 +24,12 @@
|
|||
#include "cemain.h"
|
||||
#include "ceprefs.h"
|
||||
#include "cedict.h"
|
||||
#include "nwgamest.h"
|
||||
|
||||
typedef struct GameInfoState {
|
||||
CEAppGlobals* globals;
|
||||
HWND hDlg;
|
||||
NewGameCtx* newGameCtx;
|
||||
XP_UCHAR newDictName[CE_MAX_PATH_LEN+1];
|
||||
|
||||
XP_U16 capMenuDicts;
|
||||
|
@ -40,7 +42,6 @@ typedef struct GameInfoState {
|
|||
XP_Bool prefsChanged;
|
||||
XP_Bool colorsChanged;
|
||||
XP_Bool addrChanged;
|
||||
Connectedness curServerHilite;
|
||||
CePrefsPrefs prefsPrefs;
|
||||
} GameInfoState;
|
||||
|
||||
|
|
|
@ -145,9 +145,10 @@
|
|||
# define RELAYNAME_EDIT 1095
|
||||
# define RELAYPORT_EDIT 1096
|
||||
# define COOKIE_EDIT 1097
|
||||
|
||||
#endif
|
||||
|
||||
#define GIJUGGLE_BUTTON 1098
|
||||
|
||||
|
||||
|
||||
#define IDM_FILE_EXIT 40002
|
||||
|
|
|
@ -212,7 +212,10 @@ BEGIN
|
|||
LTEXT "total players",IDC_TOTAL_LABEL,LEFT_COL,NPLAYERS_ROW,40,8
|
||||
COMBOBOX IDC_NPLAYERSCOMBO,45,NPLAYERS_ROW,21,58,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
PUSHBUTTON "Preferences...",OPTIONS_BUTTON,72,NPLAYERS_ROW,56,12
|
||||
|
||||
PUSHBUTTON "J",GIJUGGLE_BUTTON,68,NPLAYERS_ROW,12,12
|
||||
|
||||
PUSHBUTTON "Preferences...",OPTIONS_BUTTON,82,NPLAYERS_ROW,48,12
|
||||
LTEXT "Remote",IDC_REMOTE_LABEL,LEFT_COL,LABELS_ROW,25,8,SS_NOPREFIX
|
||||
LTEXT "Name",IDC_STATIC,GAME_NAMELABEL_LEFT,
|
||||
LABELS_ROW,19,8,SS_NOPREFIX
|
||||
|
|
Loading…
Reference in a new issue