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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2024-12-27 09:58:45 +01:00
fix wince to compile with new APIs
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parent
f83f6d64ed
commit
5c95c7b603
1 changed files with 23 additions and 16 deletions
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@ -81,17 +81,9 @@ typedef struct FileWriteState {
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static XP_S16 ce_send_proc( const XP_U8* buf, XP_U16 len,
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const CommsAddrRec* addr,
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void* closure );
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#define CE_SEND_PROC ce_send_proc
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#else
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#define CE_SEND_PROC NULL
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#endif
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# ifdef COMMS_HEARTBEAT
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static void ce_reset_proc( void* closure );
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# define CE_RESET_PROC ce_reset_proc,
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#else
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# define CE_RESET_PROC
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# endif
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#endif
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static VTableMgr* ce_util_getVTManager( XW_UtilCtxt* uc );
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@ -825,6 +817,17 @@ ceSetTitleFromName( CEAppGlobals* globals )
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SendMessage( globals->hWnd, WM_SETTEXT, 0, (long)widebuf );
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} /* ceSetTitleFromName */
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static void
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ceInitTProcs( CEAppGlobals* globals, TransportProcs* procs )
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{
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XP_MEMSET( procs, 0, sizeof(*procs) );
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procs->send = ce_send_proc;
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#ifdef COMMS_HEARTBEAT
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procs->reset = ce_reset_proc;
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#endif
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procs->closure = globals;
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}
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static void
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ceInitAndStartBoard( CEAppGlobals* globals, XP_Bool newGame,
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const CommsAddrRec* XP_UNUSED_STANDALONE(addr) )
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@ -865,9 +868,10 @@ ceInitAndStartBoard( CEAppGlobals* globals, XP_Bool newGame,
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}
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if ( newGame ) {
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TransportProcs procs;
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ceInitTProcs( globals, &procs );
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game_reset( MEMPOOL &globals->game, &globals->gameInfo, &globals->util,
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0, &globals->appPrefs.cp, CE_SEND_PROC,
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CE_RESET_PROC globals );
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0, &globals->appPrefs.cp, &procs );
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#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
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if ( !!addr ) {
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@ -1157,17 +1161,19 @@ ceLoadSavedGame( CEAppGlobals* globals )
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}
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if ( success ) {
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TransportProcs procs;
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if ( flags >= CE_GAMEFILE_VERSION1 ) {
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ce_draw_fromStream( globals->draw, stream, flags );
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}
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XP_DEBUGF( "calling game_makeFromStream" );
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ceInitTProcs( globals, &procs );
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success = game_makeFromStream( MEMPOOL stream, &globals->game,
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&globals->gameInfo, dict,
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&globals->util,
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(DrawCtx*)globals->draw,
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&globals->appPrefs.cp, CE_SEND_PROC,
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CE_RESET_PROC globals );
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&globals->appPrefs.cp, &procs );
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if ( success ) {
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ceSetTitleFromName( globals );
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} else {
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@ -1435,10 +1441,11 @@ InitInstance(HINSTANCE hInstance, int nCmdShow
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oldGameLoaded = prevStateExists && ceLoadSavedGame( globals );
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if ( !oldGameLoaded ) {
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TransportProcs procs;
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ceInitTProcs( globals, &procs );
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game_makeNewGame( MPPARM(mpool) &globals->game, &globals->gameInfo,
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&globals->util, (DrawCtx*)globals->draw, 0,
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&globals->appPrefs.cp,
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CE_SEND_PROC, CE_RESET_PROC globals );
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&globals->appPrefs.cp, &procs );
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newDone = ceDoNewGame( globals ); /* calls ceInitAndStartBoard */
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if ( !newDone ) {
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