diff --git a/xwords4/android/XWords4/archive/R.java b/xwords4/android/XWords4/archive/R.java
index 3ab225644..ecbda35c5 100644
--- a/xwords4/android/XWords4/archive/R.java
+++ b/xwords4/android/XWords4/archive/R.java
@@ -584,7 +584,7 @@ tous les chevalets :\n
License.
copyright info
*/
- public static final int about_copyright=0x7f0501d3;
+ public static final int about_copyright=0x7f0501d2;
/** Another paragraph giving credit for work done other than by
Eric House and translators
Another paragraph giving credit for work done other than by
@@ -593,7 +593,7 @@ tous les chevalets :\n
Another paragraph giving credit for work done other than by
Eric House and translators
*/
- public static final int about_credits=0x7f0501d6;
+ public static final int about_credits=0x7f0501d5;
/**
###########################################################
# :Dialogs:
@@ -626,7 +626,7 @@ tous les chevalets :\n
String giving version info, which is substituted in.
*/
- public static final int about_vers_fmt=0x7f0501d2;
+ public static final int about_vers_fmt=0x7f0501d1;
/** Another paragraph in the about dialog
Another paragraph in the about dialog
For a manual or sourcecode see:
@@ -635,43 +635,43 @@ tous les chevalets :\n
xwords@eehouse.org.
Another paragraph in the about dialog
*/
- public static final int about_web=0x7f0501d4;
+ public static final int about_web=0x7f0501d3;
/** %1$s added to %2$s studylist
*/
- public static final int add_done_fmt=0x7f050292;
+ public static final int add_done_fmt=0x7f050291;
/** Add %1$s to studylist
*/
- public static final int add_to_study_fmt=0x7f05028c;
+ public static final int add_to_study_fmt=0x7f05028b;
/** Debugging stuff. Localize if you think your langauge users will
care.
XLATE-ME
For debugging
*/
- public static final int advanced=0x7f050300;
+ public static final int advanced=0x7f0502ff;
/** This button takes you to the normal Game Configure screen
This button takes you to the normal Game Configure screen
Advanced game settings
This button takes you to the normal Game Configure screen
*/
- public static final int advanced_config=0x7f05018f;
+ public static final int advanced_config=0x7f05018e;
/** XLATE-ME
You should never need these...
*/
- public static final int advanced_summary=0x7f050301;
- public static final int after_restart=0x7f050357;
+ public static final int advanced_summary=0x7f050300;
+ public static final int after_restart=0x7f050356;
/**
The wordlist %1$s contains only
tile information. There are no words to browse.
*/
- public static final int alert_empty_dict_fmt=0x7f0501f1;
- public static final int app_name=0x7f050084;
+ public static final int alert_empty_dict_fmt=0x7f0501f0;
+ public static final int app_name=0x7f050083;
/** Unable to connect to Crosswords
on the device %1$s. Please check that the device is within range
and that Crosswords is installed on it.
*/
- public static final int app_not_found_fmt=0x7f0502d8;
+ public static final int app_not_found_fmt=0x7f0502d7;
public static final int app_version=0x7f050000;
/** the background color of the area outside the board,
e.g. between entries in the scoreboard
@@ -681,7 +681,7 @@ XLATE-ME
the background color of the area outside the board,
e.g. between entries in the scoreboard
*/
- public static final int background=0x7f05014f;
+ public static final int background=0x7f05014e;
/** Appended to the above in the phonies_warn case. User may
ignore the warning
Appended to the above in the phonies_warn case. User may
@@ -691,7 +691,7 @@ XLATE-ME
Appended to the above in the phonies_warn case. User may
ignore the warning
*/
- public static final int badwords_accept=0x7f0500fa;
+ public static final int badwords_accept=0x7f0500f9;
/** Appended to the above in the phonies_disallow case. User has
lost his turn.
Appended to the above in the phonies_disallow case. User has
@@ -700,22 +700,22 @@ XLATE-ME
Appended to the above in the phonies_disallow case. User has
lost his turn.
*/
- public static final int badwords_lost=0x7f0500fb;
+ public static final int badwords_lost=0x7f0500fa;
/** title of the dialog in which the above is posted.
title of the dialog in which the above is posted.
Illegal word[s]
title of the dialog in which the above is posted.
*/
- public static final int badwords_title=0x7f0500fc;
+ public static final int badwords_title=0x7f0500fb;
/** Blue
*/
- public static final int blue=0x7f050153;
+ public static final int blue=0x7f050152;
/** board menu for small devices only
board menu for small devices only
Browse wordlist
board menu for small devices only
*/
- public static final int board_menu_dict=0x7f050230;
+ public static final int board_menu_dict=0x7f05022f;
/**
############################################################
# :Menus:
@@ -744,18 +744,18 @@ XLATE-ME
This menu commits the current move as it's been laid out on
the board
*/
- public static final int board_menu_done=0x7f0500fd;
+ public static final int board_menu_done=0x7f0500fc;
/** Brings up "About Crosswords" dialog
Brings up "About Crosswords" dialog
Brings up "About Crosswords" dialog
*/
- public static final int board_menu_file_about=0x7f05009a;
+ public static final int board_menu_file_about=0x7f050099;
/**
Email author
*/
- public static final int board_menu_file_email=0x7f0501f6;
+ public static final int board_menu_file_email=0x7f0501f5;
/** menu on Game submenu: brings up dialog listing all tiles in
the language of the game along with how many of each there
are and how many points each is worth. This display is the
@@ -770,7 +770,7 @@ XLATE-ME
are and how many points each is worth. This display is the
same throughout the game.
*/
- public static final int board_menu_game_counts=0x7f050103;
+ public static final int board_menu_game_counts=0x7f050102;
/** Brings up explanation of the game's final score. If the game
is not yet over, gives you a choice whether to end it now,
and if you decline does nothing.
@@ -782,13 +782,13 @@ XLATE-ME
is not yet over, gives you a choice whether to end it now,
and if you decline does nothing.
*/
- public static final int board_menu_game_final=0x7f050106;
+ public static final int board_menu_game_final=0x7f050105;
/** Brings up listing of all moves played so far this game.
Brings up listing of all moves played so far this game.
Game history…
Brings up listing of all moves played so far this game.
*/
- public static final int board_menu_game_history=0x7f050105;
+ public static final int board_menu_game_history=0x7f050104;
/** menu on Game submenu: brings up dialog listing all tiles not
yet played and not in the rack of the player whose rack is
visible (whose turn it is, generally). This display will
@@ -806,11 +806,11 @@ XLATE-ME
change as tiles are used and depending on what player is
asking.
*/
- public static final int board_menu_game_left=0x7f050104;
+ public static final int board_menu_game_left=0x7f050103;
/** XLATE-ME
Network stats
*/
- public static final int board_menu_game_netstats=0x7f05030b;
+ public static final int board_menu_game_netstats=0x7f05030a;
/** Meaningful only for networked games, this menu causes all
messages that have not yet been acknowledged by a remote
device in the game to be resent. Eventually I hope to be
@@ -828,20 +828,20 @@ XLATE-ME
able to remove this from non-debug versions of the game
because users should not have to do do this EVER.
*/
- public static final int board_menu_game_resend=0x7f050108;
+ public static final int board_menu_game_resend=0x7f050107;
/** Resign
*/
- public static final int board_menu_game_resign=0x7f050107;
- public static final int board_menu_game_showInvites=0x7f05030c;
+ public static final int board_menu_game_resign=0x7f050106;
+ public static final int board_menu_game_showInvites=0x7f05030b;
/** Invite
*/
- public static final int board_menu_invite=0x7f050285;
+ public static final int board_menu_invite=0x7f050284;
/**
Pass
*/
- public static final int board_menu_pass=0x7f0501e2;
+ public static final int board_menu_pass=0x7f0501e1;
/** This menu begins an exchange of tiles: puts the board into
trade mode.
This menu begins an exchange of tiles: puts the board into
@@ -849,7 +849,7 @@ XLATE-ME
This menu begins an exchange of tiles: puts the board into
trade mode.
*/
- public static final int board_menu_trade=0x7f0500fe;
+ public static final int board_menu_trade=0x7f0500fd;
/** hide and shows the tray. On devices where there is enough
room for the full board and tray to be shown then hiding the
tray just "turns it over", i.e. shows tiles with '?'
@@ -863,14 +863,14 @@ XLATE-ME
tray just "turns it over", i.e. shows tiles with '?'
characters.
*/
- public static final int board_menu_tray_hide=0x7f0500ff;
- public static final int board_menu_tray_show=0x7f050100;
+ public static final int board_menu_tray_hide=0x7f0500fe;
+ public static final int board_menu_tray_show=0x7f0500ff;
/**
Undo/Redo
*/
- public static final int board_menu_undo_current=0x7f050229;
+ public static final int board_menu_undo_current=0x7f050228;
/** Undos the last *committed* turn. Note that this is different
from the undo button that undoes or redoes an in-progress
not-yet-committed turn. This is disabled for networked
@@ -885,7 +885,7 @@ XLATE-ME
not-yet-committed turn. This is disabled for networked
games.
*/
- public static final int board_menu_undo_last=0x7f050101;
+ public static final int board_menu_undo_last=0x7f050100;
/** preference for board size (15x15, 13x13 etc.)
default new-game setting for handline phonies (words not
found in the word list)
@@ -904,7 +904,7 @@ XLATE-ME
Board size
preference for board size (15x15, 13x13 etc.)
*/
- public static final int board_size=0x7f050136;
+ public static final int board_size=0x7f050135;
/** Title of submenu
Undos the last *committed* turn. Note that this is different
from the undo button that undoes or redoes an in-progress
@@ -917,7 +917,7 @@ XLATE-ME
Title of submenu
Title of submenu
*/
- public static final int board_submenu_game=0x7f050102;
+ public static final int board_submenu_game=0x7f050101;
/** The remaining strings (down to the color edit dialog below)
are showns as the names of editable colors and as the
title of the color editor that comes up when the name is
@@ -935,7 +935,7 @@ XLATE-ME
tapped.
(color for) double-letter bonus squares on the board
*/
- public static final int bonus_l2x=0x7f050148;
+ public static final int bonus_l2x=0x7f050147;
/** Bonus value hint that's displayed in gray text in the colored
bonus square. Double-letter
Bonus value hint that's displayed in gray text in the colored
@@ -943,13 +943,13 @@ XLATE-ME
Bonus value hint that's displayed in gray text in the colored
bonus square. Double-letter
*/
- public static final int bonus_l2x_summary=0x7f0500e5;
+ public static final int bonus_l2x_summary=0x7f0500e4;
/** (color for) triple-letter bonus squares on the board
(color for) triple-letter bonus squares on the board
Triple letter
(color for) triple-letter bonus squares on the board
*/
- public static final int bonus_l3x=0x7f050149;
+ public static final int bonus_l3x=0x7f050148;
/** Bonus value hint that's displayed in gray text in the colored
bonus square. Triple-letter
Bonus value hint that's displayed in gray text in the colored
@@ -957,13 +957,13 @@ XLATE-ME
Bonus value hint that's displayed in gray text in the colored
bonus square. Triple-letter
*/
- public static final int bonus_l3x_summary=0x7f0500e7;
+ public static final int bonus_l3x_summary=0x7f0500e6;
/** (color for) double-word squares on the board
(color for) double-word squares on the board
Double word
(color for) double-word squares on the board
*/
- public static final int bonus_w2x=0x7f05014a;
+ public static final int bonus_w2x=0x7f050149;
/** Bonus value hint that's displayed in gray text in the colored
bonus square. Double-word
Bonus value hint that's displayed in gray text in the colored
@@ -971,13 +971,13 @@ XLATE-ME
Bonus value hint that's displayed in gray text in the colored
bonus square. Double-word
*/
- public static final int bonus_w2x_summary=0x7f0500e6;
+ public static final int bonus_w2x_summary=0x7f0500e5;
/** (color for) triple-word squares on the board
(color for) triple-word squares on the board
Triple word
(color for) triple-word squares on the board
*/
- public static final int bonus_w3x=0x7f05014b;
+ public static final int bonus_w3x=0x7f05014a;
/** Bonus value hint that's displayed in gray text in the colored
bonus square. Triple-word
Bonus value hint that's displayed in gray text in the colored
@@ -985,7 +985,7 @@ XLATE-ME
Bonus value hint that's displayed in gray text in the colored
bonus square. Triple-word
*/
- public static final int bonus_w3x_summary=0x7f0500e8;
+ public static final int bonus_w3x_summary=0x7f0500e7;
/**
The version of Crosswords on
@@ -994,41 +994,41 @@ XLATE-ME
continue.
*/
- public static final int bt_bad_proto_fmt=0x7f050206;
+ public static final int bt_bad_proto_fmt=0x7f050205;
/**
Bluetooth sends to %1$s have failed too many
times. Re-open the game to try again.
*/
- public static final int bt_fail_fmt=0x7f05020b;
+ public static final int bt_fail_fmt=0x7f05020a;
/** Title of device picker during invitation to a game via Bluetooth
Title of device picker during invitation to a game via Bluetooth
Bluetooth Invitation
*/
- public static final int bt_invite_title=0x7f05020d;
+ public static final int bt_invite_title=0x7f05020c;
/** You currently have no paired Bluetooth
devices. Would you like to open the Android Settings Panel to add
one or more?\n\n(You may also need to open it on the device you
want to pair with.)
*/
- public static final int bt_no_devs=0x7f0502d7;
+ public static final int bt_no_devs=0x7f0502d6;
/**
*/
- public static final int bt_pair_settings=0x7f0501fc;
+ public static final int bt_pair_settings=0x7f0501fb;
/** Turn Bluetooth on
In the Bluetooth invite device dialog
In the Bluetooth invite device dialog
Add all Paired
*/
- public static final int bt_pick_addall_button=0x7f0501fa;
+ public static final int bt_pick_addall_button=0x7f0501f9;
/**
Remove checked
*/
- public static final int bt_pick_clear_button=0x7f0501fb;
+ public static final int bt_pick_clear_button=0x7f0501fa;
/**
Bluetooth send to %1$s failed; retry %3$d in
@@ -1038,7 +1038,7 @@ XLATE-ME
*/
- public static final int bt_resend_fmt=0x7f05020a;
+ public static final int bt_resend_fmt=0x7f050209;
/** text of button for adding new player to game
text for separator above the list of players that's used for
networked games. The numbers of local and non-local players
@@ -1047,22 +1047,26 @@ XLATE-ME
Add player
text of button for adding new player to game
*/
- public static final int button_add_player=0x7f0500bb;
+ public static final int button_add_player=0x7f0500ba;
+ /** In the permissions rationale explanation, means go ahead and
+ have the OS ask for permission
+ */
+ public static final int button_ask_again=0x7f050362;
/** The only button available when the above message is displayed
The only button available when the above message is displayed
Close game
The only button available when the above message is displayed
*/
- public static final int button_close_game=0x7f0501a0;
+ public static final int button_close_game=0x7f05019f;
/** Decline
*/
- public static final int button_decline=0x7f050265;
+ public static final int button_decline=0x7f050264;
/**
*/
- public static final int button_default_both=0x7f0500b1;
+ public static final int button_default_both=0x7f0500b0;
/** These three strings are the text for three buttons giving
choices in respose to the dialog launched in response to the
dicts_item_select menu (see dicts_item_select above.)
@@ -1100,11 +1104,11 @@ XLATE-ME
choices in respose to the dialog launched in response to the
dicts_item_select menu (see dicts_item_select above.)
*/
- public static final int button_default_human=0x7f0500af;
+ public static final int button_default_human=0x7f0500ae;
/**
*/
- public static final int button_default_robot=0x7f0500b0;
+ public static final int button_default_robot=0x7f0500af;
/** When you select the gamel_menu_delete_all menuitem or
list_item_delete contextual menu, you are asked to confirm.
This is the text of the first button ("Cancel" is the
@@ -1130,8 +1134,8 @@ XLATE-ME
This is the text of the first button ("Cancel" is the
second).
*/
- public static final int button_delete=0x7f050093;
- public static final int button_disable_relay=0x7f050250;
+ public static final int button_delete=0x7f050092;
+ public static final int button_disable_relay=0x7f05024f;
/** Used for button in dialog put up with the relay says the
remote partner of this game has deleted it. Ok, meaning
"don't discard", is the other option. This same button is
@@ -1152,23 +1156,23 @@ XLATE-ME
the other option, for discarding changes that would otherwise
reset a game.
*/
- public static final int button_discard=0x7f0501b0;
+ public static final int button_discard=0x7f0501af;
/** XLATE-ME
Discard changes
*/
- public static final int button_discard_changes=0x7f0502f7;
+ public static final int button_discard_changes=0x7f0502f6;
/**
Done
*/
- public static final int button_done=0x7f0501df;
+ public static final int button_done=0x7f0501de;
/**
Done with %1$s
*/
- public static final int button_done_fmt=0x7f0501e0;
+ public static final int button_done_fmt=0x7f0501df;
/** Text of button displayed when downloading is an option
This is an alternative message presented when there's also
the option of downloading another wordlist. Game name,
@@ -1188,38 +1192,38 @@ XLATE-ME
Download
Text of button displayed when downloading is an option
*/
- public static final int button_download=0x7f0501a3;
+ public static final int button_download=0x7f0501a2;
/** XLATE-ME
Edit
*/
- public static final int button_edit=0x7f0502f6;
- public static final int button_enable=0x7f05033b;
+ public static final int button_edit=0x7f0502f5;
+ public static final int button_enable=0x7f05033a;
/** XLATE-ME
Enable Bluetooth
*/
- public static final int button_enable_bt=0x7f05024e;
- public static final int button_enable_relay=0x7f05024f;
+ public static final int button_enable_bt=0x7f05024d;
+ public static final int button_enable_relay=0x7f05024e;
/** XLATE-ME
Enable SMS
*/
- public static final int button_enable_sms=0x7f05024d;
- public static final int button_go_settings=0x7f050287;
+ public static final int button_enable_sms=0x7f05024c;
+ public static final int button_go_settings=0x7f050286;
/**
Invite checked
*/
- public static final int button_invite=0x7f05020c;
+ public static final int button_invite=0x7f05020b;
/** text of button to juggle (randomly rearrange order of) players
text of button to juggle (randomly rearrange order of) players
Shuffle players
text of button to juggle (randomly rearrange order of) players
*/
- public static final int button_juggle_players=0x7f0500bc;
+ public static final int button_juggle_players=0x7f0500bb;
/** XLATE-ME
Later
*/
- public static final int button_later=0x7f050251;
+ public static final int button_later=0x7f050250;
/** New strings that need to be documented and found a home
above.
New strings that need to be documented and found a home
@@ -1228,25 +1232,25 @@ XLATE-ME
New strings that need to be documented and found a home
above.
*/
- public static final int button_lookup=0x7f0501d9;
+ public static final int button_lookup=0x7f0501d8;
/**
Look up %1$s
*/
- public static final int button_lookup_fmt=0x7f0501db;
+ public static final int button_lookup_fmt=0x7f0501da;
/** Look up/study words
*/
- public static final int button_lookup_study=0x7f0501da;
+ public static final int button_lookup_study=0x7f0501d9;
/** Look up/study %1$s
*/
- public static final int button_lookup_study_fmt=0x7f0501dc;
+ public static final int button_lookup_study_fmt=0x7f0501db;
/**
Move
*/
- public static final int button_move=0x7f0501e4;
+ public static final int button_move=0x7f0501e3;
/** What is \u200C? English strings are used as keys, so they all
need to be unique. This glyph is non-printing and of
zero-width, so it should do the trick:
@@ -1323,17 +1327,17 @@ XLATE-ME
menuitem in main games-list screen's menu. (The botton can
be hidden in the same way as the above text.)
*/
- public static final int button_new_game=0x7f050088;
+ public static final int button_new_game=0x7f050087;
/** Games list screen menuitem text for creating a new group
Games list screen menuitem text for creating a new group
*/
- public static final int button_new_group=0x7f050089;
+ public static final int button_new_group=0x7f050088;
/** New group
*/
- public static final int button_newgroup=0x7f0501e5;
+ public static final int button_newgroup=0x7f0501e4;
/** No
*/
- public static final int button_no=0x7f0501ae;
+ public static final int button_no=0x7f0501ad;
/** Text for button in new-user-info dialog with title just
above.
Text for button in new-user-info dialog with title just
@@ -1342,14 +1346,14 @@ XLATE-ME
Text for button in new-user-info dialog with title just
above.
*/
- public static final int button_notagain=0x7f0501bc;
+ public static final int button_notagain=0x7f0501bb;
/** Reconnect
*/
- public static final int button_reconnect=0x7f050277;
- public static final int button_reinvite=0x7f0502f1;
+ public static final int button_reconnect=0x7f050276;
+ public static final int button_reinvite=0x7f0502f0;
/**
*/
- public static final int button_relay_add=0x7f050219;
+ public static final int button_relay_add=0x7f050218;
/** Button shown in game over dialog triggering creation of new
game with the same players and parameters as the one that
just ended.
@@ -1361,7 +1365,7 @@ XLATE-ME
game with the same players and parameters as the one that
just ended.
*/
- public static final int button_rematch=0x7f050276;
+ public static final int button_rematch=0x7f050275;
/** When you select the list_item_reset contextual menu, you are
asked to confirm. This is the text of the first button
("Cancel" is the second).
@@ -1372,7 +1376,7 @@ XLATE-ME
asked to confirm. This is the text of the first button
("Cancel" is the second).
*/
- public static final int button_reset=0x7f050094;
+ public static final int button_reset=0x7f050093;
/** Used for a button when informing user that his attempt to
connect to the relay failed because the room named does not
exist. (I believe this no longer occurs.)
@@ -1384,7 +1388,7 @@ XLATE-ME
connect to the relay failed because the room named does not
exist. (I believe this no longer occurs.)
*/
- public static final int button_retry=0x7f0501b1;
+ public static final int button_retry=0x7f0501b0;
/**
############################################################
# :Menus:
@@ -1420,7 +1424,7 @@ XLATE-ME
text of first menu item. Will revert all preferences to
their default/original values
*/
- public static final int button_revert_all=0x7f05011e;
+ public static final int button_revert_all=0x7f05011d;
/** Second menu item. Reverts only the colors to their
default/original values
Second menu item. Reverts only the colors to their
@@ -1429,26 +1433,30 @@ XLATE-ME
Second menu item. Reverts only the colors to their
default/original values
*/
- public static final int button_revert_colors=0x7f050120;
+ public static final int button_revert_colors=0x7f05011f;
/** Used in Game config dialog to confirm saving changes that reset a game
Used in Game config dialog to confirm saving changes that reset a game
Save
Used in Game config dialog to confirm saving changes that reset a game
*/
- public static final int button_save=0x7f0501af;
+ public static final int button_save=0x7f0501ae;
/**
Find
*/
- public static final int button_search=0x7f0501e6;
+ public static final int button_search=0x7f0501e5;
+ /** In the permissions rationale explanation, means don't have the
+ OS ask for permission: user is denying it implicitly
+ */
+ public static final int button_skip=0x7f050365;
/**
Import contact
*/
- public static final int button_sms_add=0x7f050218;
+ public static final int button_sms_add=0x7f050217;
/** Text of button allowing user to choose to open with a
different (but same-language wordlist)
Text of button allowing user to choose to open with a
@@ -1457,10 +1465,10 @@ XLATE-ME
Text of button allowing user to choose to open with a
different (but same-language wordlist)
*/
- public static final int button_substdict=0x7f0501a4;
+ public static final int button_substdict=0x7f0501a3;
/** Cancel trade
*/
- public static final int button_trade_cancel=0x7f0500e3;
+ public static final int button_trade_cancel=0x7f0500e2;
/**
############################################################
# :Screens:
@@ -1499,10 +1507,10 @@ XLATE-ME
Buttons shown at bottom when board is in exchange mode,
i.e. after user has picked board_menu_trade menu item
*/
- public static final int button_trade_commit=0x7f0500e2;
+ public static final int button_trade_commit=0x7f0500e1;
/** Button for alert with title above
*/
- public static final int button_wait=0x7f0502f0;
+ public static final int button_wait=0x7f0502ef;
/**
############################################################
# Dialogs
@@ -1545,14 +1553,14 @@ XLATE-ME
Text for buttons at the bottom of dialogs. These first are
in many places.
*/
- public static final int button_yes=0x7f0501ad;
+ public static final int button_yes=0x7f0501ac;
/** The group for new games, %1$s,
cannot be deleted.
*/
- public static final int cannot_delete_default_group_fmt=0x7f050275;
+ public static final int cannot_delete_default_group_fmt=0x7f050274;
/** Move selected games to:
*/
- public static final int change_group=0x7f05027a;
+ public static final int change_group=0x7f050279;
/** text of button in About Crosswords dialog summoning above
dialog
text of button in About Crosswords dialog summoning above
@@ -1561,7 +1569,7 @@ XLATE-ME
text of button in About Crosswords dialog summoning above
dialog
*/
- public static final int changes_button=0x7f0501d8;
+ public static final int changes_button=0x7f0501d7;
/** text of dialog showing the set of changes made since the last
release
text of dialog showing the set of changes made since the last
@@ -1570,16 +1578,16 @@ XLATE-ME
text of dialog showing the set of changes made since the last
release
*/
- public static final int changes_title=0x7f0501d7;
+ public static final int changes_title=0x7f0501d6;
/** "Hint" in empty chat text field
*/
- public static final int chat_hint=0x7f05018c;
+ public static final int chat_hint=0x7f05018b;
/** Prefix for local messages
Prefix for local messages
Me:\u0020
Prefix for local messages
*/
- public static final int chat_local_id=0x7f050189;
+ public static final int chat_local_id=0x7f050188;
/**
############################################################
# :Menus:
@@ -1612,13 +1620,13 @@ XLATE-ME
other devices in the game: no "clear chat" message is
transmitted.
*/
- public static final int chat_menu_clear=0x7f05018d;
+ public static final int chat_menu_clear=0x7f05018c;
/** Prefix for remote messages
Prefix for remote messages
Not me:\u0020
Prefix for remote messages
*/
- public static final int chat_other_id=0x7f05018a;
+ public static final int chat_other_id=0x7f050189;
/** Text on the button that causes the contents of the
message-composition field to be sent.
Text on the button that causes the contents of the
@@ -1627,8 +1635,8 @@ XLATE-ME
Text on the button that causes the contents of the
message-composition field to be sent.
*/
- public static final int chat_send=0x7f05018b;
- public static final int chat_sender_fmt=0x7f05022e;
+ public static final int chat_send=0x7f05018a;
+ public static final int chat_sender_fmt=0x7f05022d;
/** ############################################################
# :Screens:
# Chat screen
@@ -1672,20 +1680,20 @@ XLATE-ME
title of the chat screen. The name of the current game is
substituted for %s.
*/
- public static final int chat_title_fmt=0x7f050188;
+ public static final int chat_title_fmt=0x7f050187;
/** Checking for wordlists in %1$s…
*/
- public static final int checking_for_fmt=0x7f050332;
+ public static final int checking_for_fmt=0x7f050331;
/** Checking
*/
- public static final int checking_title=0x7f050331;
+ public static final int checking_title=0x7f050330;
/** Everything is up-to-date.
*/
- public static final int checkupdates_none_found=0x7f050253;
+ public static final int checkupdates_none_found=0x7f050252;
/** EXPERIMENTAL: "label" for invite on clipboard. If it's shown
it's by some Android utility
*/
- public static final int clip_label=0x7f050345;
+ public static final int clip_label=0x7f050344;
/** color of the "crosshairs", lines drawn vertically and
horizontally through the square the user is currently
touching in order to guide the fat-fingered (most of us) in
@@ -1703,15 +1711,15 @@ XLATE-ME
operations that require accurately selecting a single square
on the board.
*/
- public static final int clr_crosshairs=0x7f05014c;
+ public static final int clr_crosshairs=0x7f05014b;
/** XLATE-ME
This game has no way to connect
and cannot be saved. Would you like to discard your changes, or
edit to give it a way to connect?
*/
- public static final int config_no_connvia=0x7f0502f5;
- public static final int confirm_clear_chat=0x7f050347;
- public static final int confirm_clear_relay=0x7f050221;
+ public static final int config_no_connvia=0x7f0502f4;
+ public static final int confirm_clear_chat=0x7f050346;
+ public static final int confirm_clear_relay=0x7f050220;
/** Additional text appended to text confirm_delete_dictf in the
wordlist delete confiration dialog in the case where the
wordlist to be deleted is the last in its language. The name
@@ -1721,29 +1729,29 @@ XLATE-ME
wordlist to be deleted is the last in its language. The name
of the language is substituted for %1$s.
*/
- public static final int confirm_deleteonly_dicts_fmt=0x7f0500ad;
- public static final int confirm_drop_relay=0x7f050337;
- public static final int confirm_drop_relay_bt=0x7f050339;
- public static final int confirm_drop_relay_sms=0x7f05033a;
+ public static final int confirm_deleteonly_dicts_fmt=0x7f0500ac;
+ public static final int confirm_drop_relay=0x7f050336;
+ public static final int confirm_drop_relay_bt=0x7f050338;
+ public static final int confirm_drop_relay_sms=0x7f050339;
/** Your device is set up for
%1$s. Would you like to download a wordlist so you can play
Crosswords in %1$s?
*/
- public static final int confirm_get_locdict_fmt=0x7f0502ff;
+ public static final int confirm_get_locdict_fmt=0x7f0502fe;
/** Text of confirmation dialog for above
Text of confirmation dialog for above
Are you sure you want to restore
all settings to their original values?
Text of confirmation dialog for above
*/
- public static final int confirm_revert_all=0x7f050121;
+ public static final int confirm_revert_all=0x7f050120;
/** Text of confirmation dialog for above
Text of confirmation dialog for above
Are you sure you want to
restore all color settings to their original values?
Text of confirmation dialog for above
*/
- public static final int confirm_revert_colors=0x7f05011f;
+ public static final int confirm_revert_colors=0x7f05011e;
/** title of confirmation dialog put up when user has unlocked an
in-progress game and wants to save changes (has hit the
play button).
@@ -1757,7 +1765,7 @@ XLATE-ME
in-progress game and wants to save changes (has hit the
play button).
*/
- public static final int confirm_save=0x7f0500d5;
+ public static final int confirm_save=0x7f0500d4;
/** title of above confirmation dialog
############################################################
@@ -1788,7 +1796,7 @@ XLATE-ME
Confirm save
title of above confirmation dialog
*/
- public static final int confirm_save_title=0x7f0500d6;
+ public static final int confirm_save_title=0x7f0500d5;
/**
Warning: This feature is meant for
@@ -1799,37 +1807,37 @@ XLATE-ME
enabled?
*/
- public static final int confirm_sms_expl=0x7f050242;
+ public static final int confirm_sms_expl=0x7f050241;
/**
No: leave disabled
*/
- public static final int confirm_sms_leave=0x7f050244;
+ public static final int confirm_sms_leave=0x7f050243;
/**
Enable play via SMS?
*/
- public static final int confirm_sms_prompt=0x7f050243;
+ public static final int confirm_sms_prompt=0x7f050242;
/**
Confirm your SMS plan
*/
- public static final int confirm_sms_title=0x7f050241;
+ public static final int confirm_sms_title=0x7f050240;
/**
Yes: I have unlimited texting
*/
- public static final int confirm_sms_unlimited=0x7f050245;
+ public static final int confirm_sms_unlimited=0x7f050244;
/**
Yes: I\'ll pay all carrier charges
*/
- public static final int confirm_sms_willpay=0x7f050246;
+ public static final int confirm_sms_willpay=0x7f050245;
/** text of dialog shown when the menu item board_menu_undo_last
is chosen.
text of dialog shown when the menu item board_menu_undo_last
@@ -1842,16 +1850,16 @@ XLATE-ME
text of dialog shown when the menu item board_menu_undo_last
is chosen.
*/
- public static final int confirm_undo_last=0x7f05011c;
+ public static final int confirm_undo_last=0x7f05011b;
/** Once every day
*/
- public static final int connect_daily=0x7f05016d;
+ public static final int connect_daily=0x7f05016c;
/** Every 15 minutes
*/
- public static final int connect_fifteen_mins=0x7f050169;
+ public static final int connect_fifteen_mins=0x7f050168;
/** Every 5 minutes
*/
- public static final int connect_five_mins=0x7f050168;
+ public static final int connect_five_mins=0x7f050167;
/**
############################################################
# :Screens:
@@ -1887,12 +1895,12 @@ XLATE-ME
new moves available and fetches them. This controls how
frequently that check is done.
*/
- public static final int connect_frequency=0x7f050166;
+ public static final int connect_frequency=0x7f050165;
/** text of separator marking out the connection area of the dialog
XLATE-ME
Connection (via %1$s)
*/
- public static final int connect_label_fmt=0x7f0500bf;
+ public static final int connect_label_fmt=0x7f0500be;
/**
@@ -1902,7 +1910,7 @@ XLATE-ME
Connection (via SMS/text)
*/
- public static final int connect_label_sms=0x7f050222;
+ public static final int connect_label_sms=0x7f050221;
/** These are the possible values for the connect_frequency
setting presented as a drop-down list.
These are the possible values for the connect_frequency
@@ -1911,84 +1919,84 @@ XLATE-ME
These are the possible values for the connect_frequency
setting presented as a drop-down list.
*/
- public static final int connect_never=0x7f050167;
+ public static final int connect_never=0x7f050166;
/** Every hour
*/
- public static final int connect_one_hour=0x7f05016b;
+ public static final int connect_one_hour=0x7f05016a;
/** Every six hours
*/
- public static final int connect_six_hours=0x7f05016c;
+ public static final int connect_six_hours=0x7f05016b;
/** Every 30 minutes
*/
- public static final int connect_thirty_mins=0x7f05016a;
+ public static final int connect_thirty_mins=0x7f050169;
/** XLATE-ME
Change Communicate via
*/
- public static final int connection_via_label=0x7f0502ea;
+ public static final int connection_via_label=0x7f0502e9;
/**
(Last failure was %1$s)
*/
- public static final int connstat_lastother_succ_fmt=0x7f050239;
+ public static final int connstat_lastother_succ_fmt=0x7f050238;
/**
(Last successful send was
%1$s)
*/
- public static final int connstat_lastother_unsucc_fmt=0x7f05023a;
+ public static final int connstat_lastother_unsucc_fmt=0x7f050239;
/**
Last receipt was %1$s
*/
- public static final int connstat_lastreceipt_fmt=0x7f05023b;
+ public static final int connstat_lastreceipt_fmt=0x7f05023a;
/**
Last send was %1$s (%2$s)
*/
- public static final int connstat_lastsend_fmt=0x7f050238;
+ public static final int connstat_lastsend_fmt=0x7f050237;
/**
Network status for game connected via
%1$s:
*/
- public static final int connstat_net_fmt=0x7f050234;
- public static final int connstat_net_noaddr=0x7f050233;
+ public static final int connstat_net_fmt=0x7f050233;
+ public static final int connstat_net_noaddr=0x7f050232;
/**
No messages have been received.
*/
- public static final int connstat_noreceipt=0x7f05023c;
+ public static final int connstat_noreceipt=0x7f05023b;
/**
internet/relay
*/
- public static final int connstat_relay=0x7f05023d;
+ public static final int connstat_relay=0x7f05023c;
/**
sms/texting
*/
- public static final int connstat_sms=0x7f05023e;
+ public static final int connstat_sms=0x7f05023d;
/**
successful
*/
- public static final int connstat_succ=0x7f050236;
+ public static final int connstat_succ=0x7f050235;
/**
unsuccessful
*/
- public static final int connstat_unsucc=0x7f050237;
- public static final int contact_not_found=0x7f050362;
+ public static final int connstat_unsucc=0x7f050236;
+ public static final int contact_not_found=0x7f050363;
public static final int contacts_rationale=0x7f05035f;
/** title of dialog brought up in response to the
board_menu_game_counts menu. The dialog lists all tiles in
@@ -2004,31 +2012,31 @@ XLATE-ME
the language being used for the game together with how many
of each there are are and how many points each is worth.
*/
- public static final int counts_values_title=0x7f0501b6;
+ public static final int counts_values_title=0x7f0501b5;
/** %1$s (in use)
*/
- public static final int cur_menu_marker_fmt=0x7f050284;
+ public static final int cur_menu_marker_fmt=0x7f050283;
/**
Tile picker\n(so far: %1$s)
*/
- public static final int cur_tiles_fmt=0x7f0501ea;
+ public static final int cur_tiles_fmt=0x7f0501e9;
/** SMS Data is only available on GSM phones.
*/
- public static final int data_gsm_only=0x7f0502a1;
+ public static final int data_gsm_only=0x7f0502a0;
/** SD card write complete.
*/
- public static final int db_store_done=0x7f050333;
+ public static final int db_store_done=0x7f050332;
/** XLATE-ME
Enable debug features
*/
- public static final int debug_features=0x7f050307;
+ public static final int debug_features=0x7f050306;
/** XLATE-ME
Menuitems etc. (release builds
only)
*/
- public static final int debug_features_summary=0x7f050308;
+ public static final int debug_features_summary=0x7f050307;
/** dictionary used by default for human players when creating
new game
clarification of above
@@ -2048,21 +2056,21 @@ XLATE-ME
dictionary used by default for human players when creating
new game
*/
- public static final int default_dict=0x7f05012e;
+ public static final int default_dict=0x7f05012d;
/** other
*/
- public static final int default_host=0x7f05007e;
+ public static final int default_host=0x7f05007d;
/** label within default wordlists in app preferences
label within default wordlists in app preferences
Default language
*/
- public static final int default_language=0x7f0502d9;
+ public static final int default_language=0x7f0502d8;
/** Store wordlists internally
*/
- public static final int default_loc=0x7f050268;
+ public static final int default_loc=0x7f050267;
/** (Not in external/sdcard memory)
*/
- public static final int default_loc_summary=0x7f050269;
+ public static final int default_loc_summary=0x7f050268;
/** Welcome dialog text
Welcome dialog text
Thanks for installing
@@ -2071,7 +2079,7 @@ XLATE-ME
game default\" section of Settings.)
Welcome dialog text
*/
- public static final int default_name_message=0x7f0501d1;
+ public static final int default_name_message=0x7f0501d0;
/**
###########################################################
# :Dialogs:
@@ -2113,7 +2121,7 @@ XLATE-ME
Welcome dialog title
*/
- public static final int default_name_title=0x7f0501d0;
+ public static final int default_name_title=0x7f0501cf;
/** default new-game setting for handline phonies (words not
found in the word list)
default new-game setting for handline phonies (words not
@@ -2122,7 +2130,7 @@ XLATE-ME
default new-game setting for handline phonies (words not
found in the word list)
*/
- public static final int default_phonies=0x7f050134;
+ public static final int default_phonies=0x7f050133;
/** dictionary used by default for robot players when creating
new game
dictionary used by default for robot players when creating
@@ -2131,12 +2139,12 @@ XLATE-ME
dictionary used by default for robot players when creating
new game
*/
- public static final int default_robodict=0x7f05012f;
- public static final int default_update_url=0x7f050083;
+ public static final int default_robodict=0x7f05012e;
+ public static final int default_update_url=0x7f050082;
/** Delete wordlist[s]
*/
- public static final int delete_dicts=0x7f0502c3;
- public static final int devid_title=0x7f05030f;
+ public static final int delete_dicts=0x7f0502c2;
+ public static final int devid_title=0x7f05030e;
/**
Playing via SMS is currently disabled.
You can enable it in Settings->Network game settings.
@@ -2147,7 +2155,7 @@ XLATE-ME
*/
- public static final int dft_sms_name_fmt=0x7f050216;
+ public static final int dft_sms_name_fmt=0x7f050215;
/**
No word in %1$s starts with
@@ -2156,14 +2164,14 @@ XLATE-ME
*/
- public static final int dict_browse_nowords_fmt=0x7f0501ee;
+ public static final int dict_browse_nowords_fmt=0x7f0501ed;
/**
%1$s (%2$d words using %3$d
tiles)
%1$s (%2$d mots utilisant %3$d jetons)
*/
- public static final int dict_browse_title1_fmt=0x7f0501ed;
+ public static final int dict_browse_title1_fmt=0x7f0501ec;
/**
%1$s (%2$d words using %3$d-%4$d
@@ -2171,18 +2179,18 @@ XLATE-ME
%1$s (%2$d mots utilisant de %3$d à
%4$d jetons)
*/
- public static final int dict_browse_title_fmt=0x7f0501ec;
+ public static final int dict_browse_title_fmt=0x7f0501eb;
/** %1$s (%2$s/%3$d words)
*/
- public static final int dict_desc_fmt=0x7f0502ca;
+ public static final int dict_desc_fmt=0x7f0502c9;
/** XLATE-ME
Wordlist download URL
*/
- public static final int dict_host=0x7f050304;
+ public static final int dict_host=0x7f050303;
/** Number of words: %1$d\nDownload size:
%2$dK\nNote: %3$s
*/
- public static final int dict_info_fmt=0x7f0502c7;
+ public static final int dict_info_fmt=0x7f0502c6;
/** label for dropdown by which wordlist is chosen that this
player will use. The language the game will use (which
constrains the choice of wordlists) is substituted in for
@@ -2197,13 +2205,13 @@ XLATE-ME
constrains the choice of wordlists) is substituted in for
"%s".
*/
- public static final int dict_lang_label_fmt=0x7f0500de;
+ public static final int dict_lang_label_fmt=0x7f0500dd;
/** Tap to download
*/
- public static final int dict_on_server=0x7f0502c9;
+ public static final int dict_on_server=0x7f0502c8;
/** string name="invite_mime">text/plainDo not notify me no matter
how long it\'s been my turn
*/
- public static final int disable_nag_summary=0x7f0502fd;
+ public static final int disable_nag_summary=0x7f0502fc;
/** Disable turn reminders
*/
- public static final int disable_nag_title=0x7f0502fc;
- public static final int disable_nags_title=0x7f0502fb;
- public static final int disable_relay=0x7f050164;
- public static final int disable_relay_summary=0x7f050165;
+ public static final int disable_nag_title=0x7f0502fb;
+ public static final int disable_nags_title=0x7f0502fa;
+ public static final int disable_relay=0x7f050163;
+ public static final int disable_relay_summary=0x7f050164;
/** text of item at bottom of dicts choice spinner. It
launches the browser pointed at the site where additional
wordlists can be found.
@@ -2317,29 +2325,29 @@ XLATE-ME
browser pointed at the site where additional wordlists can be
found.
*/
- public static final int download_dicts=0x7f0500a8;
+ public static final int download_dicts=0x7f0500a7;
/** Download finished
*/
- public static final int download_done=0x7f050266;
+ public static final int download_done=0x7f050265;
/** Download unsuccessful
*/
- public static final int download_failed=0x7f050267;
+ public static final int download_failed=0x7f050266;
/** Downloads Directory
*/
- public static final int download_path_title=0x7f05026a;
- public static final int download_rationale=0x7f050359;
+ public static final int download_path_title=0x7f050269;
+ public static final int download_rationale=0x7f050358;
/** Downloading %1$s…
*/
- public static final int downloading_dict_fmt=0x7f05019d;
- public static final int drop_relay_warning_fmt=0x7f050336;
+ public static final int downloading_dict_fmt=0x7f05019c;
+ public static final int drop_relay_warning_fmt=0x7f050335;
/** Display snapshots of games
Display snapshots of games
Invitation received but ignored: it
has already been used to create a game.
*/
- public static final int dropped_dupe=0x7f050283;
- public static final int dualpane_exit_now=0x7f050350;
- public static final int dualpane_restart=0x7f050356;
+ public static final int dropped_dupe=0x7f050282;
+ public static final int dualpane_exit_now=0x7f05034f;
+ public static final int dualpane_restart=0x7f050355;
/** Shown in the main screen when you launch Crosswords from an
invitation (received in email or messaging app, say) and
there's already a game running that matches that invitation.
@@ -2365,40 +2373,40 @@ XLATE-ME
the same room name over and over so they'll get this warning
and it's harmless to ignore it.
*/
- public static final int dup_game_query_fmt=0x7f0501b2;
+ public static final int dup_game_query_fmt=0x7f0501b1;
/**
Send comment via
*/
- public static final int email_author_chooser=0x7f0501f8;
+ public static final int email_author_chooser=0x7f0501f7;
/** Nor is my email address
*/
- public static final int email_author_email=0x7f05007d;
+ public static final int email_author_email=0x7f05007c;
/**
Should not be translated
*/
- public static final int email_author_subject=0x7f0501f7;
+ public static final int email_author_subject=0x7f0501f6;
/**
Should not be translated
*/
- public static final int email_body_rev_fmt=0x7f0501f9;
+ public static final int email_body_rev_fmt=0x7f0501f8;
/** color of empty squares on the board (that are not bonus squares)
color of empty squares on the board (that are not bonus squares)
Empty cell/background
color of empty squares on the board (that are not bonus squares)
*/
- public static final int empty=0x7f05014e;
+ public static final int empty=0x7f05014d;
/** Shows in WiFiDirect Invite dialog when no known peers
*/
- public static final int empty_p2p_inviter=0x7f05021d;
+ public static final int empty_p2p_inviter=0x7f05021c;
/**
*/
- public static final int empty_relay_inviter=0x7f05021e;
+ public static final int empty_relay_inviter=0x7f05021d;
/** Shows in SMS Invite dialog when no phone numbers have been saved previously
Shows in SMS Invite dialog when no phone numbers have been saved previously
This phone list is empty. Use the
@@ -2406,73 +2414,73 @@ XLATE-ME
button to enter numbers directly.
*/
- public static final int empty_sms_inviter=0x7f05021c;
- public static final int enable_dualpane=0x7f050351;
- public static final int enable_dualpane_summary=0x7f0502cf;
+ public static final int empty_sms_inviter=0x7f05021b;
+ public static final int enable_dualpane=0x7f050350;
+ public static final int enable_dualpane_summary=0x7f0502ce;
/** XLATE-ME
Accept invitations more than once
*/
- public static final int enable_dupes_summary=0x7f050317;
+ public static final int enable_dupes_summary=0x7f050316;
/** XLATE-ME
Accept duplicate invites
*/
- public static final int enable_dupes_title=0x7f050315;
+ public static final int enable_dupes_title=0x7f050314;
/** NFC is turned off on this device. You
can use the Android Settings app to turn it on .
*/
- public static final int enable_nfc=0x7f050286;
+ public static final int enable_nfc=0x7f050285;
/** XLATE-ME
Fake invitation to aid debugging
*/
- public static final int enable_nfc_toself_summary=0x7f05031a;
+ public static final int enable_nfc_toself_summary=0x7f050319;
/** XLATE-ME
Enable NFC to self
*/
- public static final int enable_nfc_toself_title=0x7f050319;
+ public static final int enable_nfc_toself_title=0x7f050318;
/** XLATE-ME
Rooms others can see and join
*/
- public static final int enable_pubroom_summary=0x7f0502e9;
+ public static final int enable_pubroom_summary=0x7f0502e8;
/** XLATE-ME
Enable public rooms
*/
- public static final int enable_pubroom_title=0x7f0502e8;
- public static final int enable_relay_toself_summary=0x7f050343;
- public static final int enable_relay_toself_title=0x7f050342;
+ public static final int enable_pubroom_title=0x7f0502e7;
+ public static final int enable_relay_toself_summary=0x7f050342;
+ public static final int enable_relay_toself_title=0x7f050341;
/**
Allow games via SMS
*/
- public static final int enable_sms=0x7f05023f;
+ public static final int enable_sms=0x7f05023e;
/**
Only if you have unlimited texting!
*/
- public static final int enable_sms_summary=0x7f050240;
+ public static final int enable_sms_summary=0x7f05023f;
/** XLATE-ME
Skip radio when phone numbers same
*/
- public static final int enable_sms_toself_summary=0x7f05031c;
+ public static final int enable_sms_toself_summary=0x7f05031b;
/** XLATE-ME
Short-circuit SMS to self
*/
- public static final int enable_sms_toself_title=0x7f05031b;
+ public static final int enable_sms_toself_title=0x7f05031a;
/** Tap tiles to select…
*/
- public static final int entering_trade=0x7f0500e4;
+ public static final int entering_trade=0x7f0500e3;
/** XLATE-ME
Duplicate invitation rejected:
device \"%1$s\" has already accepted an invitation to this
game.
*/
- public static final int err_dup_invite_fmt=0x7f0502e3;
+ public static final int err_dup_invite_fmt=0x7f0502e2;
/** XLATE-ME
Update checks URL
*/
- public static final int expl_update_url=0x7f050326;
+ public static final int expl_update_url=0x7f050325;
/** if this preference is checked, a dialog will be posted every
time a robot makes a move or a move is received from a remote
player.
@@ -2489,15 +2497,15 @@ XLATE-ME
time a robot makes a move or a move is received from a remote
player.
*/
- public static final int explain_robot=0x7f050156;
+ public static final int explain_robot=0x7f050155;
/** explanation of the above
explanation of the above
Display score summary after
every robot or remote turn
explanation of the above
*/
- public static final int explain_robot_summary=0x7f050157;
- public static final int fetching_from_relay=0x7f050349;
+ public static final int explain_robot_summary=0x7f050156;
+ public static final int fetching_from_relay=0x7f050348;
/** title of dialog brought up in response to the
board_menu_game_final menu. The dialog displays the final
score and an accounting of it (including subtractions for
@@ -2515,7 +2523,7 @@ XLATE-ME
running out the game timer if there is one.)
*/
- public static final int finalscores_title=0x7f0501b8;
+ public static final int finalscores_title=0x7f0501b7;
/** Explanatory text appears in the dialog
Explanatory text appears in the dialog
In a multi-device game there must be at
@@ -2523,17 +2531,17 @@ XLATE-ME
check off-device players.
Explanatory text appears in the dialog
*/
- public static final int force_expl=0x7f0500d9;
+ public static final int force_expl=0x7f0500d8;
/** XLATE-ME
Pretend to have radio
*/
- public static final int force_radio_title=0x7f05031d;
+ public static final int force_radio_title=0x7f05031c;
/** Even if my screen is too small
*/
- public static final int force_tablet_summary=0x7f0502ce;
+ public static final int force_tablet_summary=0x7f0502cd;
/** Force tablet layout
*/
- public static final int force_tablet_title=0x7f0502cd;
+ public static final int force_tablet_title=0x7f0502cc;
/**
############################################################
# :Dialogs:
@@ -2575,7 +2583,7 @@ XLATE-ME
title of this dialog
*/
- public static final int force_title=0x7f0500d8;
+ public static final int force_title=0x7f0500d7;
/** Displayed as a "Toast" (mini window briefly displayed) if you
didn't choose a remote player and I was forced to pick one. I
always pick the first.
@@ -2587,7 +2595,7 @@ XLATE-ME
didn't choose a remote player and I was forced to pick one. I
always pick the first.
*/
- public static final int forced_consistent=0x7f0500da;
+ public static final int forced_consistent=0x7f0500d9;
/** Games that have ended are listed with this string
Displayed as a "Toast" (mini window briefly displayed) if you
didn't choose a remote player and I was forced to pick one. I
@@ -2595,7 +2603,7 @@ XLATE-ME
Games that have ended are listed with this string
Games that have ended are listed with this string
*/
- public static final int gameOver=0x7f050092;
+ public static final int gameOver=0x7f050091;
/**
Bluetooth game name
@@ -2603,7 +2611,7 @@ XLATE-ME
*/
- public static final int game_btname_title=0x7f050211;
+ public static final int game_btname_title=0x7f050210;
/** used to create default names of games (when user has not
named them.)
used to create default names of games (when user has not
@@ -2614,7 +2622,7 @@ XLATE-ME
used to create default names of games (when user has not
named them.)
*/
- public static final int game_fmt=0x7f0501a7;
+ public static final int game_fmt=0x7f0501a6;
/**
############################################################
# :Menus:
@@ -2640,13 +2648,13 @@ XLATE-ME
title of contextual menu. Name of the selected game is
substituted in.
*/
- public static final int game_item_menu_title_fmt=0x7f05009b;
+ public static final int game_item_menu_title_fmt=0x7f05009a;
/**
Building game summary…
*/
- public static final int game_list_tmp=0x7f050231;
+ public static final int game_list_tmp=0x7f050230;
/** text of checkbox at top of dialog allowing to unlock in-play
game to make changes
text of checkbox at top of dialog allowing to unlock in-play
@@ -2655,55 +2663,55 @@ XLATE-ME
text of checkbox at top of dialog allowing to unlock in-play
game to make changes
*/
- public static final int game_locked=0x7f0500b8;
+ public static final int game_locked=0x7f0500b7;
/** Name group
*/
- public static final int game_name_group_title=0x7f050274;
+ public static final int game_name_group_title=0x7f050273;
/**
XLATE-ME
New game name:
*/
- public static final int game_name_label=0x7f050213;
+ public static final int game_name_label=0x7f050212;
/**
XLATE-ME
Name your game
*/
- public static final int game_name_title=0x7f050212;
+ public static final int game_name_title=0x7f050211;
/**
*/
- public static final int game_rename_title=0x7f0500a4;
+ public static final int game_rename_title=0x7f0500a3;
/** Put nothing in the summary space, so it just reads "Game 2"
Put nothing in the summary space, so it just reads "Game 2"
\u003CNothing\u003E
Put nothing in the summary space, so it just reads "Game 2"
*/
- public static final int game_summary_field_empty=0x7f05013a;
+ public static final int game_summary_field_empty=0x7f050139;
/** XLATE-ME
gameid
*/
- public static final int game_summary_field_gameid=0x7f050324;
+ public static final int game_summary_field_gameid=0x7f050323;
/** Put the language there, so it reads "Game 2 (English)"
Put the language there, so it reads "Game 2 (English)"
Game language\u200C
Put the language there, so it reads "Game 2 (English)"
*/
- public static final int game_summary_field_language=0x7f05013b;
+ public static final int game_summary_field_language=0x7f05013a;
/** XLATE-ME
Pending packet count
*/
- public static final int game_summary_field_npackets=0x7f050325;
+ public static final int game_summary_field_npackets=0x7f050324;
/** List names of opponents (summarized), e.g. "Game 2 (vs Kati)"
List names of opponents (summarized), e.g. "Game 2 (vs Kati)"
Opponent name[s]
List names of opponents (summarized), e.g. "Game 2 (vs Kati)"
*/
- public static final int game_summary_field_opponents=0x7f05013c;
+ public static final int game_summary_field_opponents=0x7f05013b;
/** XLATE-ME
rowid
*/
- public static final int game_summary_field_rowid=0x7f050323;
+ public static final int game_summary_field_rowid=0x7f050322;
/** List the state of the game, "Game over" or "10 moves made"
etc.
List the state of the game, "Game over" or "10 moves made"
@@ -2712,7 +2720,7 @@ XLATE-ME
List the state of the game, "Game over" or "10 moves made"
etc.
*/
- public static final int game_summary_field_state=0x7f05013d;
+ public static final int game_summary_field_state=0x7f05013c;
/** Regardless of the setting of the connect_frequency
preference, checks the relay immediately for any moves for
networked games on this device and posts a notification if
@@ -2726,13 +2734,13 @@ XLATE-ME
networked games on this device and posts a notification if
any is downloaded.
*/
- public static final int gamel_menu_checkmoves=0x7f050097;
+ public static final int gamel_menu_checkmoves=0x7f050096;
/**
Check for updates
*/
- public static final int gamel_menu_checkupdates=0x7f050252;
+ public static final int gamel_menu_checkupdates=0x7f050251;
/**
############################################################
# :Menus:
@@ -2771,50 +2779,50 @@ XLATE-ME
Brings up the Wordlists (formerly Dictionaries) screen
*/
- public static final int gamel_menu_dicts=0x7f050095;
+ public static final int gamel_menu_dicts=0x7f050094;
/** XLATE-ME
Load DB from SD card
*/
- public static final int gamel_menu_loaddb=0x7f050314;
+ public static final int gamel_menu_loaddb=0x7f050313;
/** XLATE-ME
%1$s/%2$s
XLATE-ME
Write DB to SD card
*/
- public static final int gamel_menu_storedb=0x7f050313;
+ public static final int gamel_menu_storedb=0x7f050312;
/** Studylist…
*/
- public static final int gamel_menu_study=0x7f05028f;
- public static final int get_relay_number=0x7f050220;
+ public static final int gamel_menu_study=0x7f05028e;
+ public static final int get_relay_number=0x7f05021f;
/**
Enter phone number:
*/
- public static final int get_sms_number=0x7f05021f;
+ public static final int get_sms_number=0x7f05021e;
/** Get info
*/
- public static final int getinfo=0x7f0502c2;
- public static final int git_rev=0x7f050085;
+ public static final int getinfo=0x7f0502c1;
+ public static final int git_rev=0x7f050084;
/** XLATE-ME
Source version id
*/
- public static final int git_rev_title=0x7f05030e;
+ public static final int git_rev_title=0x7f05030d;
/** Don\'t try a second time
*/
- public static final int got_langdict_summary=0x7f050328;
+ public static final int got_langdict_summary=0x7f050327;
/** Fetch default wordlist for language
*/
- public static final int got_langdict_title=0x7f050327;
+ public static final int got_langdict_title=0x7f050326;
/** Green
*/
- public static final int green=0x7f050152;
+ public static final int green=0x7f050151;
/** My games
*/
- public static final int group_cur_games=0x7f050271;
+ public static final int group_cur_games=0x7f050270;
/** New games
*/
- public static final int group_new_games=0x7f050272;
+ public static final int group_new_games=0x7f050271;
/** Used as the default name for remote players displayed within
the Game configure screen
Final state: game is over.
@@ -2841,7 +2849,7 @@ XLATE-ME
Used as the default name for remote players displayed within
the Game configure screen
*/
- public static final int guest_name=0x7f0500d4;
+ public static final int guest_name=0x7f0500d3;
/** If this preference is checked the "crosshairs" (vertical and
horzontal lines through the cell your finger is on that help
you tell where the app thinks you're actually tapping) will
@@ -2865,25 +2873,25 @@ XLATE-ME
large enough screens that they always know where they're
tapping.
*/
- public static final int hide_crosshairs=0x7f05015e;
+ public static final int hide_crosshairs=0x7f05015d;
/** explanation of the above
explanation of the above
Do not visually indicate which board cell is touched
explanation of the above
*/
- public static final int hide_crosshairs_summary=0x7f05015f;
+ public static final int hide_crosshairs_summary=0x7f05015e;
/** clarification of above
XLATE-ME
Hiding the newgame buttons in
the main screen makes more games visible
*/
- public static final int hide_newgames_summary=0x7f050141;
+ public static final int hide_newgames_summary=0x7f050140;
/** Checkbox that when set prevents showing the newgame buttons
on the main screen to save space
XLATE-ME
Hide newgame buttons
*/
- public static final int hide_newgames_title=0x7f050140;
+ public static final int hide_newgames_title=0x7f05013f;
/** Checkbox that when set prevents showing a title bar in the
game board window to save space
Checkbox that when set prevents showing a title bar in the
@@ -2892,14 +2900,14 @@ XLATE-ME
Checkbox that when set prevents showing a title bar in the
game board window to save space
*/
- public static final int hide_title=0x7f05013e;
+ public static final int hide_title=0x7f05013d;
/** clarification of above
clarification of above
Hiding the game name lets the
board be slightly larger
clarification of above
*/
- public static final int hide_title_summary=0x7f05013f;
+ public static final int hide_title_summary=0x7f05013e;
/** text of checkbox. If this checkbox is checked, buttons will
appear by which the user can get high- and low-scoring moves
generated based on his tray. Can be used to cheat.
@@ -2911,7 +2919,7 @@ XLATE-ME
appear by which the user can get high- and low-scoring moves
generated based on his tray. Can be used to cheat.
*/
- public static final int hints_allowed=0x7f0500c7;
+ public static final int hints_allowed=0x7f0500c6;
/** clarification on hints_allowed, whether new games will
default to having the hint feature enabled(string elsewhere
in this file)
@@ -2923,7 +2931,7 @@ XLATE-ME
default to having the hint feature enabled(string elsewhere
in this file)
*/
- public static final int hints_allowed_sum=0x7f050130;
+ public static final int hints_allowed_sum=0x7f05012f;
/** title of dialog brought up in response to the
board_menu_game_history menu. A full history of the game up
to the last turn is displayed, though details about what's in
@@ -2938,7 +2946,7 @@ XLATE-ME
to the last turn is displayed, though details about what's in
players' racks is left out if the game is not yet over.
*/
- public static final int history_title=0x7f0501b7;
+ public static final int history_title=0x7f0501b6;
/** Partial text of alert posted when phonies_warn or
phonies_disallow is the current setting and a "phony" is
played. One of the two following strings will be appended
@@ -2960,7 +2968,7 @@ XLATE-ME
played. One of the two following strings will be appended
*/
- public static final int ids_badwords_fmt=0x7f0500f9;
+ public static final int ids_badwords_fmt=0x7f0500f8;
/** text of confirmation dialog shown when user chooses the menu
item with text board_menu_game_final and the game is not over
@@ -2972,7 +2980,7 @@ XLATE-ME
item with text board_menu_game_final and the game is not over
*/
- public static final int ids_endnow=0x7f0501b9;
+ public static final int ids_endnow=0x7f0501b8;
/** Title of generic dialog used to display information
If the dropdown is selected, this is the title displayed
above the list of selectable items. The language the game
@@ -2985,7 +2993,7 @@ XLATE-ME
FYI…
Title of generic dialog used to display information
*/
- public static final int info_title=0x7f0501b3;
+ public static final int info_title=0x7f0501b2;
/**
You are using the wordlist
@@ -2993,7 +3001,7 @@ XLATE-ME
too?
*/
- public static final int inform_dict_diffdict_fmt=0x7f05025d;
+ public static final int inform_dict_diffdict_fmt=0x7f05025c;
/**
You and the host of this
@@ -3002,14 +3010,14 @@ XLATE-ME
Used in formatting final scores display
*/
- public static final int inform_dict_diffversion_fmt=0x7f05025b;
+ public static final int inform_dict_diffversion_fmt=0x7f05025a;
/** \u0020(You will have to download it
first.)
*/
- public static final int inform_dict_download=0x7f05025e;
+ public static final int inform_dict_download=0x7f05025d;
/** Wordlist mismatch
*/
- public static final int inform_dict_title=0x7f05025c;
+ public static final int inform_dict_title=0x7f05025b;
/** Will new games, on default, randomly rearrange the start
order of players.
Will new games, on default, randomly rearrange the start
@@ -3018,13 +3026,13 @@ XLATE-ME
Will new games, on default, randomly rearrange the start
order of players.
*/
- public static final int init_autojuggle=0x7f050132;
+ public static final int init_autojuggle=0x7f050131;
/** clarification on above
clarification on above
Randomly, for new games
clarification on above
*/
- public static final int init_autojuggle_sum=0x7f050133;
+ public static final int init_autojuggle_sum=0x7f050132;
/** default number of minutes on timer for new games
clarification of the above
@@ -3038,20 +3046,20 @@ XLATE-ME
Timer minutes per player
default number of minutes on timer for new games
*/
- public static final int initial_player_minutes=0x7f050135;
- public static final int invit_expl_bt_fmt=0x7f0500ee;
- public static final int invit_expl_notarget_fmt=0x7f0500f0;
- public static final int invit_expl_relay_fmt=0x7f0500ef;
- public static final int invit_expl_sms_fmt=0x7f0500ed;
- public static final int invite_choice_bt=0x7f05017d;
- public static final int invite_choice_email=0x7f05017c;
+ public static final int initial_player_minutes=0x7f050134;
+ public static final int invit_expl_bt_fmt=0x7f0500ed;
+ public static final int invit_expl_notarget_fmt=0x7f0500ef;
+ public static final int invit_expl_relay_fmt=0x7f0500ee;
+ public static final int invit_expl_sms_fmt=0x7f0500ec;
+ public static final int invite_choice_bt=0x7f05017c;
+ public static final int invite_choice_email=0x7f05017b;
/** Email
Bluetooth
NFC (\"Android beaming\")
*/
- public static final int invite_choice_nfc=0x7f05017e;
- public static final int invite_choice_p2p=0x7f050180;
- public static final int invite_choice_relay=0x7f05017f;
+ public static final int invite_choice_nfc=0x7f05017d;
+ public static final int invite_choice_p2p=0x7f05017f;
+ public static final int invite_choice_relay=0x7f05017e;
/** EXPLAIN ME
Bluetooth is not available. This may
mean that your device doesn\'t support it, or that it\'s been
@@ -3064,11 +3072,11 @@ XLATE-ME
explanation/guidance.
SMS (texting)
*/
- public static final int invite_choice_sms=0x7f05017b;
+ public static final int invite_choice_sms=0x7f05017a;
/** Inviting players: How?
*/
- public static final int invite_choice_title=0x7f050181;
- public static final int invite_chooser_email=0x7f050186;
+ public static final int invite_choice_title=0x7f050180;
+ public static final int invite_chooser_email=0x7f050185;
/** When I've created the invitation, in text or html, I ask
Android to launch an app that can send it, typically an email
or messaging app. Android then asks the user to choose which
@@ -3089,29 +3097,29 @@ XLATE-ME
to have launched. This string is passed to Android and used
as the title of the dialog that presents that choice.
*/
- public static final int invite_chooser_fmt=0x7f050185;
+ public static final int invite_chooser_fmt=0x7f050184;
/** email
sms
*/
- public static final int invite_chooser_sms=0x7f050187;
- public static final int invite_copied=0x7f050344;
+ public static final int invite_chooser_sms=0x7f050186;
+ public static final int invite_copied=0x7f050343;
/** %1$s has invited you to
play Crosswords using the wordlist %2$s (for play in %3$s), but it
is not installed. Would you like to download the wordlist or
decline the invitation?
*/
- public static final int invite_dict_missing_body_fmt=0x7f050263;
+ public static final int invite_dict_missing_body_fmt=0x7f050262;
/** You have been
invited to play Crosswords using the wordlist %2$s (for play in
%3$s), but it is not installed. Would you like to download the
wordlist?
*/
- public static final int invite_dict_missing_body_noname_fmt=0x7f050264;
+ public static final int invite_dict_missing_body_noname_fmt=0x7f050263;
/** Missing wordlist
*/
- public static final int invite_dict_missing_title=0x7f050262;
- public static final int invite_dualpane=0x7f05034f;
- public static final int invite_host=0x7f050080;
+ public static final int invite_dict_missing_title=0x7f050261;
+ public static final int invite_dualpane=0x7f05034e;
+ public static final int invite_host=0x7f05007f;
/** This is the body of the html version of the invitation. A URL
is created with parameters describing the game and
substituted for "%1$s". (The funky \u003c and friends are
@@ -3137,22 +3145,22 @@ XLATE-ME
encodings for the greater-than and less-than symbols which
are not legal in xml strings.)
*/
- public static final int invite_htm_fmt=0x7f050183;
+ public static final int invite_htm_fmt=0x7f050182;
/** Appended to message above if local device has NFC available
Appended to message above if local device has NFC available
(Or just Tap to Invite - if the
other device also has Android Beaming and is nearby.)
*/
- public static final int invite_if_nfc=0x7f0500eb;
- public static final int invite_mime=0x7f050081;
+ public static final int invite_if_nfc=0x7f0500ea;
+ public static final int invite_mime=0x7f050080;
/** XLATE-ME
Invite more than one player per remote device
*/
- public static final int invite_multi_summary=0x7f0502e7;
+ public static final int invite_multi_summary=0x7f0502e6;
/** XLATE-ME
Invite multiple
*/
- public static final int invite_multi_title=0x7f0502e6;
+ public static final int invite_multi_title=0x7f0502e5;
/** Most users create games with only two players, which is the
default, but Crosswords supports up to four. When I'm using
the above string to encourage the opener of a game missing
@@ -3182,28 +3190,28 @@ XLATE-ME
players to invite, IF the number of missing players is
greater than one this text is appended to the above.
*/
- public static final int invite_multiple=0x7f0500ec;
+ public static final int invite_multiple=0x7f0500eb;
/**
*/
- public static final int invite_notice_title=0x7f050203;
- public static final int invite_p2p_desc_extra=0x7f05021a;
- public static final int invite_prefix=0x7f050087;
+ public static final int invite_notice_title=0x7f050202;
+ public static final int invite_p2p_desc_extra=0x7f050219;
+ public static final int invite_prefix=0x7f050086;
/** Sending invitation to Crosswords on %1$s
*/
- public static final int invite_progress_fmt=0x7f0501fe;
+ public static final int invite_progress_fmt=0x7f0501fd;
/**
Connecting...
*/
- public static final int invite_progress_title=0x7f0501fd;
+ public static final int invite_progress_title=0x7f0501fc;
/** XLATE-ME
(This dialog will stay up until all
remote players have connected. You can close the game if you
expect it to take a while. They will still be able to
connect.)
*/
- public static final int invite_stays=0x7f0502f2;
+ public static final int invite_stays=0x7f0502f1;
/** Send invitation using SMS (texting) or
via email?
Send invitation using NFC (Android
@@ -3235,7 +3243,7 @@ XLATE-ME
This is the subject line of the email/text sent to invite
someone to join a game.
*/
- public static final int invite_subject_fmt=0x7f050182;
+ public static final int invite_subject_fmt=0x7f050181;
/** This is the body of the text version of the invitation. A URL
is created with parameters describing the game and
substituted for "%1$s".
@@ -3248,11 +3256,11 @@ XLATE-ME
is created with parameters describing the game and
substituted for "%1$s".
*/
- public static final int invite_txt_fmt=0x7f050184;
- public static final int invited_msg=0x7f0500ea;
+ public static final int invite_txt_fmt=0x7f050183;
+ public static final int invited_msg=0x7f0500e9;
/** First line of debug-only Invites list dialog
*/
- public static final int invites_net_fmt=0x7f050235;
+ public static final int invites_net_fmt=0x7f050234;
/** text of checkbox asking if user wants to search for open
public rooms
text of checkbox asking if user wants to search for open
@@ -3262,7 +3270,7 @@ XLATE-ME
text of checkbox asking if user wants to search for open
public rooms
*/
- public static final int join_room=0x7f0500c0;
+ public static final int join_room=0x7f0500bf;
/** Checkbox that when set keeps the device screen from dimming
if the board screen is what's displayed. This is to allow
users to think about a move without having to touch the
@@ -3277,13 +3285,13 @@ XLATE-ME
users to think about a move without having to touch the
screen all the time.
*/
- public static final int keep_screenon=0x7f050144;
+ public static final int keep_screenon=0x7f050143;
/** clarification of above
clarification of above
Keep board screen on 10 mins
clarification of above
*/
- public static final int keep_screenon_summary=0x7f050145;
+ public static final int keep_screenon_summary=0x7f050144;
public static final int key_addrs_pref=0x7f05003f;
public static final int key_background=0x7f050019;
public static final int key_board_size=0x7f050028;
@@ -3299,7 +3307,7 @@ XLATE-ME
the color of text, e.g. "2L", shown on a bonus square on the
board
*/
- public static final int key_bonushint=0x7f050150;
+ public static final int key_bonushint=0x7f05014f;
public static final int key_bt_addrs=0x7f050041;
/** database keys whose entries aren't visible prefs
*/
@@ -3347,21 +3355,21 @@ XLATE-ME
public static final int key_init_hintsallowed=0x7f050025;
public static final int key_init_nethintsallowed=0x7f050026;
public static final int key_initial_player_minutes=0x7f050029;
- public static final int key_invite_multi=0x7f050075;
+ public static final int key_invite_multi=0x7f050074;
public static final int key_keep_screenon=0x7f050037;
public static final int key_last_packet=0x7f05004b;
public static final int key_logging_on=0x7f050023;
public static final int key_na_browse=0x7f050063;
public static final int key_na_browseall=0x7f050064;
public static final int key_na_clip_expl=0x7f050068;
- public static final int key_na_comms_bt=0x7f050079;
- public static final int key_na_comms_p2p=0x7f05007a;
- public static final int key_na_comms_relay=0x7f05007c;
- public static final int key_na_comms_sms=0x7f05007b;
+ public static final int key_na_comms_bt=0x7f050078;
+ public static final int key_na_comms_p2p=0x7f050079;
+ public static final int key_na_comms_relay=0x7f05007b;
+ public static final int key_na_comms_sms=0x7f05007a;
public static final int key_na_dicts=0x7f050069;
public static final int key_na_fmt_expl=0x7f050067;
public static final int key_na_lookup=0x7f050062;
- public static final int key_na_rematch_two_only=0x7f050077;
+ public static final int key_na_rematch_two_only=0x7f050076;
public static final int key_na_studycopy=0x7f050066;
public static final int key_na_values=0x7f050065;
public static final int key_nag_intervals=0x7f05006f;
@@ -3372,16 +3380,15 @@ XLATE-ME
public static final int key_notagain_conndall=0x7f05005a;
public static final int key_notagain_conndfirst=0x7f05005b;
public static final int key_notagain_conndmid=0x7f05005c;
- public static final int key_notagain_dfltname=0x7f050078;
+ public static final int key_notagain_dfltname=0x7f050077;
public static final int key_notagain_done=0x7f050058;
public static final int key_notagain_dualpane=0x7f05004f;
- public static final int key_notagain_enablepublic=0x7f050076;
+ public static final int key_notagain_enablepublic=0x7f050075;
public static final int key_notagain_flip=0x7f050056;
public static final int key_notagain_hidenewgamebuttons=0x7f050061;
public static final int key_notagain_hintnext=0x7f050054;
public static final int key_notagain_hintprev=0x7f050053;
public static final int key_notagain_juggle=0x7f050055;
- public static final int key_notagain_missing_perms=0x7f050072;
public static final int key_notagain_newfrom=0x7f05005f;
/** key_notagain_sms_ready
*/
@@ -3421,8 +3428,8 @@ XLATE-ME
public static final int key_udp_interval=0x7f05004c;
public static final int key_update_prerel=0x7f05001f;
public static final int key_update_url=0x7f05001e;
- public static final int key_xlations_enabled=0x7f050074;
- public static final int key_xlations_locale=0x7f050073;
+ public static final int key_xlations_enabled=0x7f050073;
+ public static final int key_xlations_locale=0x7f050072;
/** text of separator marking out the language area of the
dialog. First is used for single-device games, and second
for networked games (where players aren't allowed to have
@@ -3437,45 +3444,45 @@ XLATE-ME
for networked games (where players aren't allowed to have
different wordlists.)
*/
- public static final int lang_label=0x7f0500bd;
- public static final int lang_name_arabic=0x7f0502ac;
- public static final int lang_name_catalan=0x7f0502b3;
- public static final int lang_name_czech=0x7f0502b6;
- public static final int lang_name_danish=0x7f0502b0;
- public static final int lang_name_dutch=0x7f0502b2;
- public static final int lang_name_english=0x7f0502a8;
- public static final int lang_name_french=0x7f0502a9;
- public static final int lang_name_german=0x7f0502aa;
- public static final int lang_name_greek=0x7f0502b7;
- public static final int lang_name_italian=0x7f0502b1;
- public static final int lang_name_polish=0x7f0502af;
- public static final int lang_name_portuguese=0x7f0502b4;
- public static final int lang_name_russian=0x7f0502b5;
- public static final int lang_name_slovak=0x7f0502b8;
- public static final int lang_name_spanish=0x7f0502ad;
- public static final int lang_name_swedish=0x7f0502ae;
- public static final int lang_name_turkish=0x7f0502ab;
+ public static final int lang_label=0x7f0500bc;
+ public static final int lang_name_arabic=0x7f0502ab;
+ public static final int lang_name_catalan=0x7f0502b2;
+ public static final int lang_name_czech=0x7f0502b5;
+ public static final int lang_name_danish=0x7f0502af;
+ public static final int lang_name_dutch=0x7f0502b1;
+ public static final int lang_name_english=0x7f0502a7;
+ public static final int lang_name_french=0x7f0502a8;
+ public static final int lang_name_german=0x7f0502a9;
+ public static final int lang_name_greek=0x7f0502b6;
+ public static final int lang_name_italian=0x7f0502b0;
+ public static final int lang_name_polish=0x7f0502ae;
+ public static final int lang_name_portuguese=0x7f0502b3;
+ public static final int lang_name_russian=0x7f0502b4;
+ public static final int lang_name_slovak=0x7f0502b7;
+ public static final int lang_name_spanish=0x7f0502ac;
+ public static final int lang_name_swedish=0x7f0502ad;
+ public static final int lang_name_turkish=0x7f0502aa;
/** Unknown
*/
- public static final int lang_unknown=0x7f0502cb;
+ public static final int lang_unknown=0x7f0502ca;
/** Game language/wordlist
*/
- public static final int langdict_label=0x7f0500be;
+ public static final int langdict_label=0x7f0500bd;
/** Put new games here
*/
- public static final int list_group_default=0x7f05026e;
+ public static final int list_group_default=0x7f05026d;
/** Delete group
*/
- public static final int list_group_delete=0x7f05026c;
+ public static final int list_group_delete=0x7f05026b;
/** Move down
*/
- public static final int list_group_movedown=0x7f050270;
+ public static final int list_group_movedown=0x7f05026f;
/** Move up
*/
- public static final int list_group_moveup=0x7f05026f;
+ public static final int list_group_moveup=0x7f05026e;
/** Rename
*/
- public static final int list_group_rename=0x7f05026d;
+ public static final int list_group_rename=0x7f05026c;
/** ############## menu items ##############
pulls up dialog to configure the selected game
Used to format game name plus some other information as the
@@ -3490,7 +3497,7 @@ XLATE-ME
############## menu items ##############
pulls up dialog to configure the selected game
*/
- public static final int list_item_config=0x7f05009c;
+ public static final int list_item_config=0x7f05009b;
/** makes a copy of the selected game. This is currently
disabled for networked games since there would be problems if
two identically configured games started trying to talk to a
@@ -3504,20 +3511,20 @@ XLATE-ME
two identically configured games started trying to talk to a
remote game that expected there was only one of them.
*/
- public static final int list_item_copy=0x7f0500a2;
+ public static final int list_item_copy=0x7f0500a1;
/** pulls up dialog to delete the selected game
pulls up dialog to change the group of the selected game
pulls up dialog to rename (change name of) the selected game
pulls up dialog to delete the selected game
pulls up dialog to delete the selected game
*/
- public static final int list_item_delete=0x7f05009f;
- public static final int list_item_deselect=0x7f05034c;
+ public static final int list_item_delete=0x7f05009e;
+ public static final int list_item_deselect=0x7f05034b;
/** pulls up dialog to change the group of the selected game
pulls up dialog to change the group of the selected game
pulls up dialog to change the group of the selected game
*/
- public static final int list_item_move=0x7f05009e;
+ public static final int list_item_move=0x7f05009d;
/** creates a new game with all configuation copied from the
selected game
creates a new game with all configuation copied from the
@@ -3525,12 +3532,12 @@ XLATE-ME
creates a new game with all configuation copied from the
selected game
*/
- public static final int list_item_new_from=0x7f0500a1;
+ public static final int list_item_new_from=0x7f0500a0;
/** pulls up dialog to rename (change name of) the selected game
pulls up dialog to rename (change name of) the selected game
pulls up dialog to rename (change name of) the selected game
*/
- public static final int list_item_rename=0x7f05009d;
+ public static final int list_item_rename=0x7f05009c;
/** pulls up dialog to reset the selected game, that is to remove
all moves so that it's the same as a newly created game
except for any configuration.
@@ -3550,19 +3557,19 @@ XLATE-ME
all moves so that it's the same as a newly created game
except for any configuration.
*/
- public static final int list_item_reset=0x7f0500a0;
- public static final int list_item_select=0x7f05034b;
+ public static final int list_item_reset=0x7f05009f;
+ public static final int list_item_select=0x7f05034a;
/** formatting for last move summary in notifications
formatting for last move summary in notifications
%1$s passed (0 points)
*/
- public static final int lmi_pass_fmt=0x7f0502d4;
+ public static final int lmi_pass_fmt=0x7f0502d3;
/** %1$s lost a turn
*/
- public static final int lmi_phony_fmt=0x7f0502d5;
+ public static final int lmi_phony_fmt=0x7f0502d4;
/** Tiles assigned to %1$s
*/
- public static final int lmi_tiles_fmt=0x7f0502d6;
+ public static final int lmi_tiles_fmt=0x7f0502d5;
/** One of the strings used in the right column of the list of
installed wordlists to describe those that are part of
Crosswords and that cannot be uninstalled or moved.
@@ -3579,7 +3586,7 @@ XLATE-ME
loc_internal and loc_external are the other possible strings
in this column.
*/
- public static final int loc_builtin=0x7f0500a9;
+ public static final int loc_builtin=0x7f0500a8;
/** Used to describe wordlists that are in the Downloads
directory. Currently I don't look there so this is unused,
but I will eventually do so. This should be the same name as
@@ -3596,63 +3603,63 @@ XLATE-ME
the built-in Android web browser uses for the directory where
it saves files it downloads.
*/
- public static final int loc_downloads=0x7f0500aa;
+ public static final int loc_downloads=0x7f0500a9;
/**
*/
- public static final int loc_external=0x7f0500b4;
+ public static final int loc_external=0x7f0500b3;
/** All
*/
- public static final int loc_filters_all=0x7f0502a4;
+ public static final int loc_filters_all=0x7f0502a3;
/** Latest menu
*/
- public static final int loc_filters_menu=0x7f0502a6;
+ public static final int loc_filters_menu=0x7f0502a5;
/** Modified by me
*/
- public static final int loc_filters_modified=0x7f0502a7;
+ public static final int loc_filters_modified=0x7f0502a6;
/** Filter by:
*/
- public static final int loc_filters_prompt=0x7f0502a2;
+ public static final int loc_filters_prompt=0x7f0502a1;
/** Latest screen
*/
- public static final int loc_filters_screen=0x7f0502a5;
+ public static final int loc_filters_screen=0x7f0502a4;
/** Illegal translation: a translated
string must have the same format specifiers (e.g. %1$s) as the
original.
*/
- public static final int loc_fmts_mismatch=0x7f0502bd;
+ public static final int loc_fmts_mismatch=0x7f0502bc;
/** see move_dictf above
see move_dictf above
see move_dictf above
*/
- public static final int loc_internal=0x7f0500b3;
+ public static final int loc_internal=0x7f0500b2;
/** Check
*/
- public static final int loc_item_check=0x7f0502ba;
+ public static final int loc_item_check=0x7f0502b9;
/** for loc item edit menu
for loc item edit menu
Clear
*/
- public static final int loc_item_clear=0x7f0502b9;
+ public static final int loc_item_clear=0x7f0502b8;
/** Copy official
*/
- public static final int loc_item_copy_bless=0x7f0502bc;
+ public static final int loc_item_copy_bless=0x7f0502bb;
/** Copy English
*/
- public static final int loc_item_copy_eng=0x7f0502bb;
+ public static final int loc_item_copy_eng=0x7f0502ba;
/** %1$s (official)
*/
- public static final int loc_lang_blessed=0x7f05029d;
+ public static final int loc_lang_blessed=0x7f05029c;
/** %1$s (yours)
*/
- public static final int loc_lang_local=0x7f05029e;
+ public static final int loc_lang_local=0x7f05029d;
/** Translate
*/
- public static final int loc_menu_xlate=0x7f05029c;
+ public static final int loc_menu_xlate=0x7f05029b;
/** Search for:
*/
- public static final int loc_search_prompt=0x7f0502a3;
+ public static final int loc_search_prompt=0x7f0502a2;
/** This is the "hint" printed in light text in the empty player
name field
############################################################
@@ -3699,100 +3706,101 @@ XLATE-ME
This is the "hint" printed in light text in the empty player
name field
*/
- public static final int local_name_hint=0x7f05018e;
+ public static final int local_name_hint=0x7f05018d;
/** XLATE-ME
Enable logging
*/
- public static final int logging_on=0x7f050305;
+ public static final int logging_on=0x7f050304;
/** XLATE-ME
(release builds only)
*/
- public static final int logging_on_summary=0x7f050306;
+ public static final int logging_on_summary=0x7f050305;
/** Word lookup
*/
- public static final int lookup_title=0x7f050298;
+ public static final int lookup_title=0x7f050297;
/**
Max length
*/
- public static final int max_len=0x7f0501f3;
+ public static final int max_len=0x7f0501f2;
/**
Chat
*/
- public static final int menu_chat=0x7f05022d;
+ public static final int menu_chat=0x7f05022c;
/**
Flip board
*/
- public static final int menu_flip=0x7f05022b;
+ public static final int menu_flip=0x7f05022a;
/**
Next hint
*/
- public static final int menu_hint_next=0x7f050228;
+ public static final int menu_hint_next=0x7f050227;
/**
Prev hint
*/
- public static final int menu_hint_prev=0x7f050227;
+ public static final int menu_hint_prev=0x7f050226;
/**
Juggle rack
*/
- public static final int menu_juggle=0x7f05022a;
+ public static final int menu_juggle=0x7f050229;
/** text of menu that brings up the Settings (preferences) dialog
text of menu that brings up the Settings (preferences) dialog
text of menu that brings up the Settings (preferences) dialog
*/
- public static final int menu_prefs=0x7f050096;
+ public static final int menu_prefs=0x7f050095;
/** Rate Crosswords
*/
- public static final int menu_rateme=0x7f05028a;
+ public static final int menu_rateme=0x7f050289;
/**
Toggle values
*/
- public static final int menu_toggle_values=0x7f05022f;
+ public static final int menu_toggle_values=0x7f05022e;
/**
Zoom in/out
*/
- public static final int menu_zoom=0x7f05022c;
+ public static final int menu_zoom=0x7f05022b;
/**
Min length
*/
- public static final int min_len=0x7f0501f2;
+ public static final int min_len=0x7f0501f1;
/** label for the field used to set the timer's inital value
label for the field used to set the timer's inital value
Minutes per player
label for the field used to set the timer's inital value
*/
- public static final int minutes_label=0x7f0500ca;
+ public static final int minutes_label=0x7f0500c9;
/** body of notification shown when invitation requires a
wordslist that's not installed
body of notification shown when invitation requires a
wordslist that's not installed
Tap to download missing wordlist
*/
- public static final int missing_dict_detail=0x7f050261;
+ public static final int missing_dict_detail=0x7f050260;
/** Title of notification shown when invitation requires a
wordslist that's not installed
Title of notification shown when invitation requires a
wordslist that's not installed
Game invitation pending
*/
- public static final int missing_dict_title=0x7f050260;
+ public static final int missing_dict_title=0x7f05025f;
+ public static final int missing_perms=0x7f050357;
/** Used as a substitute for the names of remote players when
they aren't available yet because the connection is not
complete. Displayed in the lists of players found in each
@@ -3814,7 +3822,7 @@ XLATE-ME
complete. Displayed in the lists of players found in each
game listing.
*/
- public static final int missing_player=0x7f05008c;
+ public static final int missing_player=0x7f05008b;
/** When the dicts_item_move menu is chosen, this text is used in
the confirmation dialog. The name of the selected wordlist
is substituted for %1$s. The strings loc_internal and
@@ -3831,7 +3839,7 @@ XLATE-ME
loc_internal are substitued for %2$s and %3$s (or vice-versa,
depending on the current location of the wordlist.)
*/
- public static final int move_dict_fmt=0x7f0500b2;
+ public static final int move_dict_fmt=0x7f0500b1;
public static final int move_dict_rationale=0x7f050360;
/**
############################################################
@@ -3873,7 +3881,7 @@ XLATE-ME
Text of dialog. Player name is substituted
*/
- public static final int msg_ask_password_fmt=0x7f0501a6;
+ public static final int msg_ask_password_fmt=0x7f0501a5;
/** When a game has been connected and the relay is notified that
a device in the game has deleted its part of the game, this
message is posted when you connect your end of it to the
@@ -3896,27 +3904,27 @@ XLATE-ME
game so you might as well delete it (unless you're saving it
for its history etc.)
*/
- public static final int msg_dev_deleted=0x7f0500f8;
+ public static final int msg_dev_deleted=0x7f0500f7;
/** (I believe this can no longer occur)
(I believe this can no longer occur)
Another host has already registered a
room using that name. Rename yours or retry later.
(I believe this can no longer occur)
*/
- public static final int msg_dup_room=0x7f0500f6;
+ public static final int msg_dup_room=0x7f0500f5;
/** (I believe this can no longer occur)
(I believe this can no longer occur)
The relay has lost contact with
another device in this game.
(I believe this can no longer occur)
*/
- public static final int msg_lost_other=0x7f0500f7;
+ public static final int msg_lost_other=0x7f0500f6;
/** (I believe this can no longer occur)
(I believe this can no longer occur)
No host has registered a room by that name.
(I believe this can no longer occur)
*/
- public static final int msg_no_room=0x7f0500f5;
+ public static final int msg_no_room=0x7f0500f4;
/** Text of "toast" shown when a game is notified by the relay
that all expected players have registered. At this point
play can begin.
@@ -3935,42 +3943,42 @@ XLATE-ME
that all expected players have registered. At this point
play can begin.
*/
- public static final int msg_relay_all_here_fmt=0x7f0500f2;
+ public static final int msg_relay_all_here_fmt=0x7f0500f1;
/** (I believe this can no longer occur)
(I believe this can no longer occur)
You are providing more players than
the host expects.
(I believe this can no longer occur)
*/
- public static final int msg_too_many=0x7f0500f4;
+ public static final int msg_too_many=0x7f0500f3;
/** Text of progress indicator shown while check is being conducted
Text of progress indicator shown while check is being conducted
Text of progress indicator shown while check is being conducted
*/
- public static final int msgs_progress=0x7f050098;
+ public static final int msgs_progress=0x7f050097;
/** %1$s moved more than %2$s ago.
*/
- public static final int nag_body_fmt=0x7f0502d1;
+ public static final int nag_body_fmt=0x7f0502d0;
/** XLATE-ME
Reminder intervals (minutes1,minutes2,...)
*/
- public static final int nag_intervals=0x7f050318;
+ public static final int nag_intervals=0x7f050317;
/** Nagging: title of notification reminder message
Nagging: title of notification reminder message
Reminder: It\'s your turn
*/
- public static final int nag_title=0x7f0502d0;
+ public static final int nag_title=0x7f0502cf;
/** above is inserted in this the last time I warn
above is inserted in this the last time I warn
Last warning: %1$s
*/
- public static final int nag_warn_last_fmt=0x7f0502d2;
+ public static final int nag_warn_last_fmt=0x7f0502d1;
/** XLATE-ME
%1$s copy
*/
- public static final int name_copy_fmt=0x7f050214;
- public static final int name_dict_fmt=0x7f050312;
- public static final int nbs_port=0x7f050086;
+ public static final int name_copy_fmt=0x7f050213;
+ public static final int name_dict_fmt=0x7f050311;
+ public static final int nbs_port=0x7f050085;
/** text of checkbox. If this checkbox is checked, games created
for network play will by default have the hint feature
enabled.
@@ -3982,7 +3990,7 @@ XLATE-ME
for network play will by default have the hint feature
enabled.
*/
- public static final int nethints_allowed=0x7f0500c8;
+ public static final int nethints_allowed=0x7f0500c7;
/** clarification on hints_allowed, whether new NETWORKED games
will default to having the hint feature enabled(string
elsewhere in this file)
@@ -3994,41 +4002,41 @@ XLATE-ME
will default to having the hint feature enabled(string
elsewhere in this file)
*/
- public static final int nethints_allowed_sum=0x7f050131;
+ public static final int nethints_allowed_sum=0x7f050130;
/** XLATE-ME
Game network stats
*/
- public static final int netstats_title=0x7f05030d;
+ public static final int netstats_title=0x7f05030c;
/** XLATE-ME
For experienced players
*/
- public static final int network_advanced_summary=0x7f0502e5;
+ public static final int network_advanced_summary=0x7f0502e4;
/** XLATE-ME
Advanced
*/
- public static final int network_advanced_title=0x7f0502e4;
+ public static final int network_advanced_title=0x7f0502e3;
/** Network game settings
*/
- public static final int network_behavior=0x7f050160;
+ public static final int network_behavior=0x7f05015f;
/** explanation of the above
explanation of the above
Settings that apply to
networked games
explanation of the above
*/
- public static final int network_behavior_summary=0x7f050161;
+ public static final int network_behavior_summary=0x7f050160;
/**
Tap to download and install
*/
- public static final int new_app_avail=0x7f050257;
+ public static final int new_app_avail=0x7f050256;
/**
New version of %1$s
*/
- public static final int new_app_avail_fmt=0x7f050256;
+ public static final int new_app_avail_fmt=0x7f050255;
/**
New game via Bluetooth
@@ -4037,67 +4045,67 @@ XLATE-ME
*/
- public static final int new_bt_body_fmt=0x7f050204;
+ public static final int new_bt_body_fmt=0x7f050203;
/**
*/
- public static final int new_btmove_title=0x7f050208;
+ public static final int new_btmove_title=0x7f050207;
/**
New wordlist available
*/
- public static final int new_dict_avail=0x7f050254;
+ public static final int new_dict_avail=0x7f050253;
/**
Tap to update %1$s
*/
- public static final int new_dict_avail_fmt=0x7f050255;
+ public static final int new_dict_avail_fmt=0x7f050254;
/** XLATE-ME
New one-device game
*/
- public static final int new_game=0x7f0502db;
+ public static final int new_game=0x7f0502da;
/** XLATE-ME
Would you like to create this game
using default settings?\n\nOr would you like to configure it
first?
*/
- public static final int new_game_message=0x7f0502de;
+ public static final int new_game_message=0x7f0502dd;
/** XLATE-ME
(You will have a chance to
invite other players when it is open.)
*/
- public static final int new_game_message_net=0x7f0502e0;
+ public static final int new_game_message_net=0x7f0502df;
/** XLATE-ME
This game must be
configured before it can be opened.
*/
- public static final int new_game_message_nodflt=0x7f0502df;
+ public static final int new_game_message_nodflt=0x7f0502de;
/** XLATE-ME
New networked game
*/
- public static final int new_game_networked=0x7f0502dc;
+ public static final int new_game_networked=0x7f0502db;
/**
One or more moves has arrived
*/
- public static final int new_move_body=0x7f050209;
+ public static final int new_move_body=0x7f050208;
/**
%1$s has invited you to play
*/
- public static final int new_name_body_fmt=0x7f050217;
- public static final int new_relay_body=0x7f050205;
+ public static final int new_name_body_fmt=0x7f050216;
+ public static final int new_relay_body=0x7f050204;
/** hint (text shown when field is empty) for room name field
hint (text shown when field is empty) for room name field
Room name
hint (text shown when field is empty) for room name field
*/
- public static final int new_room_hint=0x7f0500c1;
+ public static final int new_room_hint=0x7f0500c0;
/**
###########################################################
# :Dialogs:
@@ -4133,7 +4141,7 @@ XLATE-ME
Title of New user info dialog
*/
- public static final int newbie_title=0x7f0501bb;
+ public static final int newbie_title=0x7f0501ba;
/** section separator (white-on-gray bar) for third section:
bluetooth games
section separator (white-on-gray bar) for third section:
@@ -4142,15 +4150,15 @@ XLATE-ME
section separator (white-on-gray bar) for third section:
bluetooth games
*/
- public static final int newgame_bt_header=0x7f05017a;
+ public static final int newgame_bt_header=0x7f050179;
/** Text of second of two buttons for new standalone games. Tap
this and you'll get taken to the "Game configure" screen
Text of second of two buttons for new standalone games. Tap
this and you'll get taken to the "Game configure" screen
Configure first
*/
- public static final int newgame_configure_first=0x7f050174;
- public static final int newgame_drop_relay=0x7f050179;
+ public static final int newgame_configure_first=0x7f050173;
+ public static final int newgame_drop_relay=0x7f050178;
/** Text of first of two buttons for new networked games. Tap
this and a game will be created, but you probably won't see
it immediately because an email or messaging app will be
@@ -4165,8 +4173,8 @@ XLATE-ME
it immediately because an email or messaging app will be
launched to send your invitation.
*/
- public static final int newgame_invite=0x7f050177;
- public static final int newgame_invite_more=0x7f050178;
+ public static final int newgame_invite=0x7f050176;
+ public static final int newgame_invite_more=0x7f050177;
/** Text of first of two buttons for new standalone games. Tap
this and a new game will be created and opened. If the first
player is a robot it will immediately take its turn.
@@ -4178,7 +4186,7 @@ XLATE-ME
this and a new game will be created and opened. If the first
player is a robot it will immediately take its turn.
*/
- public static final int newgame_local=0x7f050173;
+ public static final int newgame_local=0x7f050172;
/** This is one of two descriptions on this screen. It explains
what standalone games are and describes the two buttons used
to create them. The name of the language of the default
@@ -4197,7 +4205,7 @@ XLATE-ME
to create them. The name of the language of the default
wordlist is substituted in for %1$s.
*/
- public static final int newgame_local_desc_fmt=0x7f050172;
+ public static final int newgame_local_desc_fmt=0x7f050171;
/** ############################################################
# :Screens:
# New game screen
@@ -4236,7 +4244,7 @@ XLATE-ME
section separator (white-on-gray bar) for first section:
standalone games
*/
- public static final int newgame_local_header=0x7f050171;
+ public static final int newgame_local_header=0x7f050170;
/** This is the second of two descriptions on this screen. It
explains what networked games are and describes the two
buttons used to create them.
@@ -4253,7 +4261,7 @@ XLATE-ME
explains what networked games are and describes the two
buttons used to create them.
*/
- public static final int newgame_networked_desc=0x7f050176;
+ public static final int newgame_networked_desc=0x7f050175;
/** section separator (white-on-gray bar) for second section:
networked games
section separator (white-on-gray bar) for second section:
@@ -4262,7 +4270,7 @@ XLATE-ME
section separator (white-on-gray bar) for second section:
networked games
*/
- public static final int newgame_networked_header=0x7f050175;
+ public static final int newgame_networked_header=0x7f050174;
/**
New SMS Game
@@ -4270,16 +4278,16 @@ XLATE-ME
*/
- public static final int newgame_sms_header=0x7f050215;
+ public static final int newgame_sms_header=0x7f050214;
/** Name your new group:
*/
- public static final int newgroup_label=0x7f05026b;
+ public static final int newgroup_label=0x7f05026a;
/** XLATE-ME
To invite via NFC just touch the back
of this device against the one you want to invite—any time the
game is open.
*/
- public static final int nfc_just_tap=0x7f0502f3;
+ public static final int nfc_just_tap=0x7f0502f2;
/** XLATE-ME
GSM
XLATE-ME
@@ -4287,7 +4295,7 @@ XLATE-ME
XLATE-ME
Send via NFC to self?
*/
- public static final int nfc_to_self=0x7f050322;
+ public static final int nfc_to_self=0x7f050321;
/** Title of dialog for renaming game (triggered by selecting
list_item_rename)
If you try to copy a networked game you get this error
@@ -4301,7 +4309,7 @@ XLATE-ME
If you try to copy a networked game you get this error
message.
*/
- public static final int no_copy_network=0x7f0500a3;
+ public static final int no_copy_network=0x7f0500a2;
/** If the wordlist disappears mid-game there are no choices,
just an explanation and this button, after which the game
closes.
@@ -4315,7 +4323,7 @@ XLATE-ME
just an explanation and this button, after which the game
closes.
*/
- public static final int no_dict_finish=0x7f05019f;
+ public static final int no_dict_finish=0x7f05019e;
/** If the missing wordlist is discovered when trying to open the
game, we have more options. If there's another wordlist in
the same language, we can offer to substitute without needing
@@ -4340,7 +4348,7 @@ XLATE-ME
takes wordlist name and language substituted in for %1$ and
%2$
*/
- public static final int no_dict_fmt=0x7f0501a1;
+ public static final int no_dict_fmt=0x7f0501a0;
/** This is an alternative message presented when there's also
the option of downloading another wordlist. Game name,
wordlist name and language are substituted in.
@@ -4356,7 +4364,7 @@ XLATE-ME
the option of downloading another wordlist. Game name,
wordlist name and language are substituted in.
*/
- public static final int no_dict_subst_fmt=0x7f0501a2;
+ public static final int no_dict_subst_fmt=0x7f0501a1;
/**
############################################################
# :Dialogs:
@@ -4509,7 +4517,7 @@ XLATE-ME
title of alert
*/
- public static final int no_dict_title=0x7f05019e;
+ public static final int no_dict_title=0x7f05019d;
/** If you click on the Play button without having entered a room
name you get an alert with this error message.
If you click on the Play button without having entered a room
@@ -4519,7 +4527,7 @@ XLATE-ME
If you click on the Play button without having entered a room
name you get an alert with this error message.
*/
- public static final int no_empty_rooms=0x7f050190;
+ public static final int no_empty_rooms=0x7f05018f;
/** If you choose the above option and have no networked games
you get this error message
If you choose the above option and have no networked games
@@ -4527,11 +4535,11 @@ XLATE-ME
If you choose the above option and have no networked games
you get this error message
*/
- public static final int no_games_to_refresh=0x7f050099;
- public static final int no_invites=0x7f05034e;
+ public static final int no_games_to_refresh=0x7f050098;
+ public static final int no_invites=0x7f05034d;
/** Google Play app not found
*/
- public static final int no_market=0x7f05028b;
+ public static final int no_market=0x7f05028a;
/** displayed when you long-tap a scoreboard entry and there's no
most recent score to show
displayed when you long-tap a scoreboard entry and there's no
@@ -4540,7 +4548,7 @@ XLATE-ME
displayed when you long-tap a scoreboard entry and there's no
most recent score to show
*/
- public static final int no_moves_made=0x7f0500e9;
+ public static final int no_moves_made=0x7f0500e8;
/** If the query returns no rooms, this message is displayed,
with the number of players in the game and its language
substituted.
@@ -4554,8 +4562,8 @@ XLATE-ME
with the number of players in the game and its language
substituted.
*/
- public static final int no_name_found_fmt=0x7f0500c5;
- public static final int no_relay_conn=0x7f050335;
+ public static final int no_name_found_fmt=0x7f0500c4;
+ public static final int no_relay_conn=0x7f050334;
/** This is not currently shown
Crosswords wordlists, which are
just compressed lists of words plus tile information, determine
@@ -4597,25 +4605,25 @@ XLATE-ME
figuring out how to play and when you tap an empty cell the
arrow appears. This explains it.
*/
- public static final int not_again_arrow=0x7f0501cd;
+ public static final int not_again_arrow=0x7f0501cc;
/** The back button clears any
selection instead of exiting. Hit it again to exit the
app.
*/
- public static final int not_again_backclears=0x7f05027e;
+ public static final int not_again_backclears=0x7f05027d;
/**
This button opens the wordlist
browser on the current player\'s wordlist.
*/
- public static final int not_again_browse=0x7f0501ef;
+ public static final int not_again_browse=0x7f0501ee;
/**
This button opens the wordlist
browser on the wordlist of your choice.
*/
- public static final int not_again_browseall=0x7f0501f0;
+ public static final int not_again_browseall=0x7f0501ef;
/** Shown when you tap the chat button on the toolbar of the
main Board screen
Shown when you tap the chat button on the toolbar of the
@@ -4626,15 +4634,15 @@ XLATE-ME
Shown when you tap the chat button on the toolbar of the
main Board screen
*/
- public static final int not_again_chat=0x7f0501c6;
+ public static final int not_again_chat=0x7f0501c5;
/** EXPERIMENTAL: Newbie hint next when invite_choice_clip shown
when chosen
*/
- public static final int not_again_clip_expl_fmt=0x7f050346;
- public static final int not_again_comms_bt=0x7f05033e;
- public static final int not_again_comms_p2p=0x7f05033f;
- public static final int not_again_comms_relay=0x7f05033c;
- public static final int not_again_comms_sms=0x7f05033d;
+ public static final int not_again_clip_expl_fmt=0x7f050345;
+ public static final int not_again_comms_bt=0x7f05033d;
+ public static final int not_again_comms_p2p=0x7f05033e;
+ public static final int not_again_comms_relay=0x7f05033b;
+ public static final int not_again_comms_sms=0x7f05033c;
/** This is shown in the Board screen when you successfully
connecting a game to the relay and are the last device in the
game to do so, i.e. the game is now complete and you should
@@ -4652,7 +4660,7 @@ XLATE-ME
game to do so, i.e. the game is now complete and you should
expect play to begin.
*/
- public static final int not_again_conndall=0x7f0501cc;
+ public static final int not_again_conndall=0x7f0501cb;
/** This is shown in the Board screen when you successfully
connect a game to the relay and are the first device in the
game to do so.
@@ -4667,7 +4675,7 @@ XLATE-ME
connect a game to the relay and are the first device in the
game to do so.
*/
- public static final int not_again_conndfirst=0x7f0501ca;
+ public static final int not_again_conndfirst=0x7f0501c9;
/** This is shown in the Board screen when you successfully
connecting a game to the relay and are not the first device
in the game but not the last either. So it will only occur
@@ -4684,8 +4692,8 @@ XLATE-ME
in the game but not the last either. So it will only occur
for games with more than two devices, which are rare.
*/
- public static final int not_again_conndmid=0x7f0501cb;
- public static final int not_again_dfltname_fmt=0x7f05034d;
+ public static final int not_again_conndmid=0x7f0501ca;
+ public static final int not_again_dfltname_fmt=0x7f05034c;
/** This screen lets you install new
wordslists and view the ones you already have.\n\nWhat wordlists
you have installed determines:\n• What languages you can play
@@ -4693,7 +4701,7 @@ XLATE-ME
legal.\n\nCheck the \"Show downloadable\" box at the top to see
what\'s available.
*/
- public static final int not_again_dicts=0x7f0502cc;
+ public static final int not_again_dicts=0x7f0502cb;
/** This is shown when you choose the board_menu_done menu item.
It's to let you know that there's a shortcut that does almost
the same thing.
@@ -4707,14 +4715,14 @@ XLATE-ME
It's to let you know that there's a shortcut that does almost
the same thing.
*/
- public static final int not_again_done=0x7f0501c8;
+ public static final int not_again_done=0x7f0501c7;
/** XLATE-ME
Public rooms have been made
an \"advanced\" feature in this release. If you were using them
and want them back, enable them now. You can turn them off again
in Settings.
*/
- public static final int not_again_enablepublic=0x7f0502fa;
+ public static final int not_again_enablepublic=0x7f0502f9;
/** Shown when you tap the flip button on the toolbar of the main
Board screen
Shown when you tap the flip button on the toolbar of the main
@@ -4724,13 +4732,13 @@ XLATE-ME
Shown when you tap the flip button on the toolbar of the main
Board screen
*/
- public static final int not_again_flip=0x7f0501c4;
+ public static final int not_again_flip=0x7f0501c3;
/** This string has special format
specifiers (e.g. %1$s). Please be sure that your translation has
the same ones as the original.\n\n(You will not be able to save it
unless it does.)
*/
- public static final int not_again_fmt_expl=0x7f0502be;
+ public static final int not_again_fmt_expl=0x7f0502bd;
/** XLATE-ME
These two buttons do
the same thing as the first two items in this window\'s Action Bar
@@ -4739,7 +4747,7 @@ XLATE-ME
section of App settings).
*/
- public static final int not_again_hidenewgamebuttons=0x7f0502ec;
+ public static final int not_again_hidenewgamebuttons=0x7f0502eb;
/** Shown when you tap the next hint button on the toolbar of the
main Board screen
Shown when you tap the next hint button on the toolbar of the
@@ -4750,7 +4758,7 @@ XLATE-ME
Shown when you tap the next hint button on the toolbar of the
main Board screen
*/
- public static final int not_again_hintnext=0x7f0501c2;
+ public static final int not_again_hintnext=0x7f0501c1;
/** Currently not used
The new game you have created has
two players. Player 1 is a robot; Player 2 is you. Tap the game
@@ -4776,7 +4784,7 @@ XLATE-ME
Shown when you tap the Previous Hint button on the toolbar of
the main Board screen
*/
- public static final int not_again_hintprev=0x7f0501c1;
+ public static final int not_again_hintprev=0x7f0501c0;
/** Shown when you tap the juggle button on the toolbar of the
main Board screen
Shown when you tap the juggle button on the toolbar of the
@@ -4786,15 +4794,14 @@ XLATE-ME
Shown when you tap the juggle button on the toolbar of the
main Board screen
*/
- public static final int not_again_juggle=0x7f0501c3;
+ public static final int not_again_juggle=0x7f0501c2;
/**
This button lets you look up,
online, the words just played.
*/
- public static final int not_again_lookup=0x7f0501e3;
- public static final int not_again_missing_perms=0x7f050358;
+ public static final int not_again_lookup=0x7f0501e2;
/** Shown when you first pick the list_item_new_from menuitem
Shown when you first pick the list_item_new_from menuitem
Create a new ready-to-play game
@@ -4802,19 +4809,19 @@ XLATE-ME
as a template.
Shown when you first pick the list_item_new_from menuitem
*/
- public static final int not_again_newfrom=0x7f0501cf;
+ public static final int not_again_newfrom=0x7f0501ce;
/** Tapping a game opens it.\n\nYou
can instead tap the icons at the left to select or deselect games,
then act on selected games, e.g. to delete them, using the menu or
\"Actionbar.\"
*/
- public static final int not_again_newselect=0x7f05027d;
- public static final int not_again_rematch_two_only=0x7f050341;
+ public static final int not_again_newselect=0x7f05027c;
+ public static final int not_again_rematch_two_only=0x7f050340;
/** The selected words will be
copied to the system clipboard. You can then paste them into any
app that supports pasting text, e.g. an email app.
*/
- public static final int not_again_studycopy=0x7f050297;
+ public static final int not_again_studycopy=0x7f050296;
/** The following strings (all whose names start with
"not_again") appear in the New user info dialog.
@@ -4833,7 +4840,7 @@ XLATE-ME
shown when user chooses the gamel_menu_checkmoves menu
*/
- public static final int not_again_sync=0x7f0501bd;
+ public static final int not_again_sync=0x7f0501bc;
/** Shown when the user chooses the "board_menu_trade" menu
Shown when the user chooses the "board_menu_trade" menu
You are entering tile-exchange
@@ -4841,15 +4848,15 @@ XLATE-ME
exchanged.\n\n
Shown when the user chooses the "board_menu_trade" menu
*/
- public static final int not_again_trading=0x7f0501be;
+ public static final int not_again_trading=0x7f0501bd;
/** Use the buttons to
commit your turn or exit exchange mode.
*/
- public static final int not_again_trading_buttons=0x7f0501bf;
+ public static final int not_again_trading_buttons=0x7f0501be;
/** Use the menu or action bar
to commit your turn or exit exchange mode.
*/
- public static final int not_again_trading_menu=0x7f0501c0;
+ public static final int not_again_trading_menu=0x7f0501bf;
/** Shown when the board screen is visible and it's just become
another players turn. The idea is to give a hint about how to
find out about recent moves.
@@ -4864,7 +4871,7 @@ XLATE-ME
another players turn. The idea is to give a hint about how to
find out about recent moves.
*/
- public static final int not_again_turnchanged=0x7f0501ce;
+ public static final int not_again_turnchanged=0x7f0501cd;
/** Shown when you tap the undo/redo button on the toolbar of the
main Board screen
Shown when you tap the zoom (+/-) button on the toolbar of
@@ -4881,7 +4888,7 @@ XLATE-ME
Shown when you tap the undo/redo button on the toolbar of the
main Board screen
*/
- public static final int not_again_undo=0x7f0501c5;
+ public static final int not_again_undo=0x7f0501c4;
/** Shown in the Game configure screen when the game_locked
checkbox is checked and you uncheck it.
Shown in the Game configure screen when the game_locked
@@ -4893,7 +4900,7 @@ XLATE-ME
Shown in the Game configure screen when the game_locked
checkbox is checked and you uncheck it.
*/
- public static final int not_again_unlock=0x7f0501c9;
+ public static final int not_again_unlock=0x7f0501c8;
/** Shown when you tap the values button on the toolbar of the
main Board screen. This is intended to allow players to
remind themselves how much played tiles are worth while
@@ -4910,12 +4917,12 @@ XLATE-ME
remind themselves how much played tiles are worth while
planning a move.
*/
- public static final int not_again_values=0x7f0501c7;
+ public static final int not_again_values=0x7f0501c6;
/** (None)
*/
- public static final int note_none=0x7f0502c8;
- public static final int notify_chat_body_fmt=0x7f0501ac;
- public static final int notify_chat_title_fmt=0x7f0501ab;
+ public static final int note_none=0x7f0502c7;
+ public static final int notify_chat_body_fmt=0x7f0501ab;
+ public static final int notify_chat_title_fmt=0x7f0501aa;
/** This text is displayed as the "summary" for both of the
notify choices above, as extra information. (There could be
different strings if it makes more sense in your language.)
@@ -4930,7 +4937,7 @@ XLATE-ME
different strings if it makes more sense in your language.)
*/
- public static final int notify_other_summary=0x7f050170;
+ public static final int notify_other_summary=0x7f05016f;
/** When one or more new moves is found, should I play a
notification sound
When one or more new moves is found, should I play a
@@ -4939,7 +4946,7 @@ XLATE-ME
When one or more new moves is found, should I play a
notification sound
*/
- public static final int notify_sound=0x7f05016e;
+ public static final int notify_sound=0x7f05016d;
/** When a move is fetched from the relay a Notification is
posted. These are its title, which appears in the top bar of the
device, and the body that appears when you pull the notifications
@@ -4950,8 +4957,8 @@ XLATE-ME
down.
Move in game %1$s
*/
- public static final int notify_title_fmt=0x7f0501a9;
- public static final int notify_title_turn_fmt=0x7f0501aa;
+ public static final int notify_title_fmt=0x7f0501a8;
+ public static final int notify_title_turn_fmt=0x7f0501a9;
/** When one or more new moves is found, should I vibrate the
device
When one or more new moves is found, should I vibrate the
@@ -4960,12 +4967,12 @@ XLATE-ME
When one or more new moves is found, should I vibrate the
device
*/
- public static final int notify_vibrate=0x7f05016f;
+ public static final int notify_vibrate=0x7f05016e;
/** XLATE-ME
Number on this device
*/
- public static final int nplayers_prompt=0x7f0502e2;
- public static final int p2p_invite_title=0x7f050210;
+ public static final int nplayers_prompt=0x7f0502e1;
+ public static final int p2p_invite_title=0x7f05020f;
/** text of label identifying the field where human players can
enter an option password. The label and field disappear when
the robot player checkbox is checked because it makes no
@@ -4989,14 +4996,14 @@ XLATE-ME
player on a device, so they are infrequently used in network
games as well.
*/
- public static final int password_label=0x7f0500e1;
+ public static final int password_label=0x7f0500e0;
/** You have NFC enabled. That
means that any time a board that\'s missing a player is open, you
can tap a nearby person\'s device to invite him/her to
play – if he/she is also using NFC.
\u0020pct.
*/
- public static final int pct_suffix=0x7f050289;
+ public static final int pct_suffix=0x7f050288;
/** If this preference is checked, tapping on the scoreboard
entry for any player reveals that player's tiles and any
pending move (after asking for his password if one is set.)
@@ -5035,21 +5042,21 @@ XLATE-ME
though it's not his turn e.g. while the player whose turn it
is is temporarily unable to play.
*/
- public static final int peek_other=0x7f05015c;
+ public static final int peek_other=0x7f05015b;
/** explanation of the above
explanation of the above
Tapping on scoreboard name shows
that player\'s tiles
explanation of the above
*/
- public static final int peek_other_summary=0x7f05015d;
- public static final int perms_rationale_title=0x7f050364;
+ public static final int peek_other_summary=0x7f05015c;
+ public static final int perms_rationale_title=0x7f050366;
/**
Connected number[s]:
*/
- public static final int phone_label=0x7f050223;
+ public static final int phone_label=0x7f050222;
public static final int phone_lookup_rationale=0x7f05035c;
/** Case where SMS is the only way the game can communicate
*/
@@ -5066,7 +5073,7 @@ XLATE-ME
Don't warn, but simply force to skip turn (give 0 points)
when user attempts to play word not in the wordlist.
*/
- public static final int phonies_disallow=0x7f0500d2;
+ public static final int phonies_disallow=0x7f0500d1;
/** These are the three choices in the popup above whose text is
phonies_spinner_prompt
Don't care if words played are in the wordlist or not
@@ -5230,7 +5237,7 @@ XLATE-ME
phonies_spinner_prompt
Don't care if words played are in the wordlist or not
*/
- public static final int phonies_ignore=0x7f0500d0;
+ public static final int phonies_ignore=0x7f0500cf;
/** title of popup used to determine how words are handled that
are not in the wordlist used for the game (or player if using
different wordlists per player)
@@ -5243,7 +5250,7 @@ XLATE-ME
are not in the wordlist used for the game (or player if using
different wordlists per player)
*/
- public static final int phonies_spinner_prompt=0x7f0500cf;
+ public static final int phonies_spinner_prompt=0x7f0500ce;
/** warn player when word played is not in the wordlist, but
allow him to play it.
warn player when word played is not in the wordlist, but
@@ -5252,19 +5259,19 @@ XLATE-ME
warn player when word played is not in the wordlist, but
allow him to play it.
*/
- public static final int phonies_warn=0x7f0500d1;
+ public static final int phonies_warn=0x7f0500d0;
/**
Pick tiles face-up
*/
- public static final int pick_faceup=0x7f0501eb;
+ public static final int pick_faceup=0x7f0501ea;
/**
Look up %1$s at
*/
- public static final int pick_url_title_fmt=0x7f0501e1;
+ public static final int pick_url_title_fmt=0x7f0501e0;
/** Text of button at bottom. Press it and you exit this
configure screen and open the game into the Board screen
Text of button at bottom. Press it and you exit this
@@ -5273,7 +5280,7 @@ XLATE-ME
Text of button at bottom. Press it and you exit this
configure screen and open the game into the Board screen
*/
- public static final int play=0x7f0500d7;
+ public static final int play=0x7f0500d6;
/**
############################################################
# :Dialogs:
@@ -5345,7 +5352,7 @@ XLATE-ME
dialog title
*/
- public static final int player_edit_title=0x7f0500db;
+ public static final int player_edit_title=0x7f0500da;
/** used to create default player names. Number between 1 and 4
is substituted
When a move is fetched from the relay a Notification is
@@ -5360,7 +5367,7 @@ XLATE-ME
used to create default player names. Number between 1 and 4
is substituted
*/
- public static final int player_fmt=0x7f0501a8;
+ public static final int player_fmt=0x7f0501a7;
/** text of lable identifying the field in which player's name is
set/displayed
Shown in the main screen when you launch Crosswords from an
@@ -5379,7 +5386,7 @@ XLATE-ME
text of lable identifying the field in which player's name is
set/displayed
*/
- public static final int player_label=0x7f0500dd;
+ public static final int player_label=0x7f0500dc;
/** text for separator above the list of players that's used for
networked games. The numbers of local and non-local players
are substituted for %1$d and %2$d.
@@ -5392,7 +5399,7 @@ XLATE-ME
networked games. The numbers of local and non-local players
are substituted for %1$d and %2$d.
*/
- public static final int players_label_host_fmt=0x7f0500ba;
+ public static final int players_label_host_fmt=0x7f0500b9;
/** text for separator above the list of players that's used for
non-networked games
text for separator above the list of players that's used for
@@ -5401,63 +5408,63 @@ XLATE-ME
text for separator above the list of players that's used for
non-networked games
*/
- public static final int players_label_standalone=0x7f0500b9;
- public static final int post_dualpane_off_body=0x7f050354;
- public static final int post_dualpane_on_body=0x7f050353;
- public static final int post_dualpane_title=0x7f050352;
+ public static final int players_label_standalone=0x7f0500b8;
+ public static final int post_dualpane_off_body=0x7f050353;
+ public static final int post_dualpane_on_body=0x7f050352;
+ public static final int post_dualpane_title=0x7f050351;
/** Prefs related to in-app localization
*/
- public static final int pref_group_l10n_summary=0x7f05032e;
+ public static final int pref_group_l10n_summary=0x7f05032d;
/** Localization Stuff
*/
- public static final int pref_group_l10n_title=0x7f05032d;
+ public static final int pref_group_l10n_title=0x7f05032c;
/** Prefs related to play via internet/relay
*/
- public static final int pref_group_relay_summary=0x7f05032c;
+ public static final int pref_group_relay_summary=0x7f05032b;
/** Relay Stuff
*/
- public static final int pref_group_relay_title=0x7f05032b;
+ public static final int pref_group_relay_title=0x7f05032a;
/** Prefs related to play-via-sms
*/
- public static final int pref_group_sms_summary=0x7f05032a;
+ public static final int pref_group_sms_summary=0x7f050329;
/** SMS Stuff
*/
- public static final int pref_group_sms_title=0x7f050329;
+ public static final int pref_group_sms_title=0x7f050328;
/** Label for the first "human player" name preference
Label for the first "human player" name preference
Human player
*/
- public static final int pref_human_name=0x7f05012a;
+ public static final int pref_human_name=0x7f050129;
/** Get intermediate builds
*/
- public static final int pref_item_update_summary=0x7f050330;
+ public static final int pref_item_update_summary=0x7f05032f;
/** Update between releases
*/
- public static final int pref_item_update_title=0x7f05032f;
+ public static final int pref_item_update_title=0x7f05032e;
/** Label for the first player color preference
Label for the first player color preference
First player
Label for the first "player name" preference
*/
- public static final int pref_player1_name=0x7f050126;
+ public static final int pref_player1_name=0x7f050125;
/** Label for the second player color preference
Label for the second player color preference
Second player
Label for the second "player name" preference (unused)
*/
- public static final int pref_player2_name=0x7f050127;
+ public static final int pref_player2_name=0x7f050126;
/** Label for the third player color preference
Label for the third player color preference
Third player
Label for the third "player name" preference (unused)
*/
- public static final int pref_player3_name=0x7f050128;
+ public static final int pref_player3_name=0x7f050127;
/** Label for the fourth player color preference
Label for the fourth player color preference
Fourth player
Label for the fourth "player name" preference (unused)
*/
- public static final int pref_player4_name=0x7f050129;
+ public static final int pref_player4_name=0x7f050128;
/**
############################################################
# :Screens:
@@ -5481,14 +5488,14 @@ XLATE-ME
title of this sub-preference
*/
- public static final int prefs_appearance=0x7f050137;
+ public static final int prefs_appearance=0x7f050136;
/** clarification of the above
clarification of the above
Settings controlling
appearance
clarification of the above
*/
- public static final int prefs_appearance_summary=0x7f050138;
+ public static final int prefs_appearance_summary=0x7f050137;
/**
############################################################
# :Screens:
@@ -5512,13 +5519,13 @@ XLATE-ME
title of this sub-preference
*/
- public static final int prefs_behavior=0x7f050154;
+ public static final int prefs_behavior=0x7f050153;
/** clarification of the above
clarification of the above
Settings controlling app behavior
clarification of the above
*/
- public static final int prefs_behavior_summary=0x7f050155;
+ public static final int prefs_behavior_summary=0x7f050154;
/**
############################################################
# :Screens:
@@ -5568,13 +5575,13 @@ XLATE-ME
title of this sub-preference
*/
- public static final int prefs_colors=0x7f050146;
+ public static final int prefs_colors=0x7f050145;
/** clarification of the above
clarification of the above
Edit colors used on the board
clarification of the above
*/
- public static final int prefs_colors_summary=0x7f050147;
+ public static final int prefs_colors_summary=0x7f050146;
/**
############################################################
# :Screens:
@@ -5598,26 +5605,26 @@ XLATE-ME
title of this sub-preference
*/
- public static final int prefs_defaults=0x7f050122;
+ public static final int prefs_defaults=0x7f050121;
/** clarification of the above
clarification of the above
Default settings for new
games
clarification of the above
*/
- public static final int prefs_defaults_summary=0x7f050123;
+ public static final int prefs_defaults_summary=0x7f050122;
/** sub-preference for dictionaries (soon to be called "word lists")
sub-preference for dictionaries (soon to be called "word lists")
Wordlists
sub-preference for dictionaries (soon to be called "word lists")
*/
- public static final int prefs_dicts=0x7f05012c;
+ public static final int prefs_dicts=0x7f05012b;
/** clarification of above
clarification of above
Default wordlists
clarification of above
*/
- public static final int prefs_dicts_summary=0x7f05012d;
+ public static final int prefs_dicts_summary=0x7f05012c;
/** sub-preference title for editing default player names.
There's only enabled now, though.
sub-preference title for editing default player names.
@@ -5626,38 +5633,38 @@ XLATE-ME
sub-preference title for editing default player names.
There's only enabled now, though.
*/
- public static final int prefs_names=0x7f050124;
+ public static final int prefs_names=0x7f050123;
/** clarification of the above
clarification of the above
Default player names
clarification of the above
*/
- public static final int prefs_names_summary=0x7f050125;
+ public static final int prefs_names_summary=0x7f050124;
/** Used when prev player's name can't be looked up
Used when prev player's name can't be looked up
Your opponent
*/
- public static final int prev_player=0x7f0502d3;
- public static final int processing_games=0x7f05034a;
+ public static final int prev_player=0x7f0502d2;
+ public static final int processing_games=0x7f050349;
/** Downloading
*/
- public static final int progress_title=0x7f0502c6;
+ public static final int progress_title=0x7f0502c5;
/**
Words no longer than
*/
- public static final int prompt_max_len=0x7f0501f5;
+ public static final int prompt_max_len=0x7f0501f4;
/**
Words no shorter than
*/
- public static final int prompt_min_len=0x7f0501f4;
+ public static final int prompt_min_len=0x7f0501f3;
/** XLATE-ME
Relay device port
*/
- public static final int proxy_port=0x7f050311;
+ public static final int proxy_port=0x7f050310;
/** Short for "points", this is shown at the right end of the
tray in place of the first tile placed along with the points
the current move would earn if committed.
@@ -5665,7 +5672,7 @@ XLATE-ME
tray in place of the first tile placed along with the points
the current move would earn if committed.
*/
- public static final int pts=0x7f0500f1;
+ public static final int pts=0x7f0500f0;
/** If you check the join_room checkbox Crosswords queries the
relay. This is the text of the progress indicator displayed what
that's going on. (It's often visible for only a very short
@@ -5681,7 +5688,7 @@ XLATE-ME
that's going on. (It's often visible for only a very short
time.)
*/
- public static final int public_names_progress_fmt=0x7f0500c4;
+ public static final int public_names_progress_fmt=0x7f0500c3;
/** Title for generic dialog asking a question, usually in the
middle of a game, like "do you want to commit this move?"
Title for generic dialog asking a question, usually in the
@@ -5690,17 +5697,17 @@ XLATE-ME
Title for generic dialog asking a question, usually in the
middle of a game, like "do you want to commit this move?"
*/
- public static final int query_title=0x7f0501ba;
- public static final int radio_name_cdma=0x7f050321;
- public static final int radio_name_gsm=0x7f050320;
+ public static final int query_title=0x7f0501b9;
+ public static final int radio_name_cdma=0x7f050320;
+ public static final int radio_name_gsm=0x7f05031f;
/** XLATE-ME
Don\'t pretend
*/
- public static final int radio_name_real=0x7f05031e;
+ public static final int radio_name_real=0x7f05031d;
/** XLATE-ME
Tablet/no radio
*/
- public static final int radio_name_tablet=0x7f05031f;
+ public static final int radio_name_tablet=0x7f05031e;
/**
############################################################
# :Dialogs:
@@ -5736,12 +5743,12 @@ XLATE-ME
Names of the three colors by which colors can be edited in
the color preferences dialog
*/
- public static final int red=0x7f050151;
+ public static final int red=0x7f050150;
/** XLATE-ME
Invite redirect host
*/
- public static final int redir_host=0x7f050303;
- public static final int rel_invite_title=0x7f050348;
+ public static final int redir_host=0x7f050302;
+ public static final int rel_invite_title=0x7f050347;
/** Title of dialog used to alert players to relay-related
problems with the current game.
the color of text, e.g. "2L", shown on a bonus square on the
@@ -5754,44 +5761,44 @@ XLATE-ME
Title of dialog used to alert players to relay-related
problems with the current game.
*/
- public static final int relay_alert=0x7f0500f3;
+ public static final int relay_alert=0x7f0500f2;
/** Message from relay
*/
- public static final int relay_alert_title=0x7f05027c;
- public static final int relay_behavior=0x7f050162;
+ public static final int relay_alert_title=0x7f05027b;
+ public static final int relay_behavior=0x7f050161;
/** explanation of the above
*/
- public static final int relay_behavior_summary=0x7f050163;
+ public static final int relay_behavior_summary=0x7f050162;
/** XLATE-ME
Relay host
*/
- public static final int relay_host=0x7f050302;
- public static final int relay_invite_title=0x7f05020f;
+ public static final int relay_host=0x7f050301;
+ public static final int relay_invite_title=0x7f05020e;
/** XLATE-ME
Relay game port
*/
- public static final int relay_port=0x7f050310;
+ public static final int relay_port=0x7f05030f;
/** Shown in toast when relaunching after switching dicts
Shown in toast when relaunching after switching dicts
Reloading game with %1$s
Shown in toast when relaunching after switching dicts
*/
- public static final int reload_new_dict_fmt=0x7f05025f;
+ public static final int reload_new_dict_fmt=0x7f05025e;
/** XLATE-ME
Issuing rematch invitation. You will
see this message until it has been accepted.\n\nYou do not need to
keep this game open while waiting. You will be notified when the
game is ready to play.
*/
- public static final int rematch_msg=0x7f0502f9;
- public static final int rematch_name_fmt=0x7f0502dd;
- public static final int rematch_sent_toast=0x7f0502f8;
+ public static final int rematch_msg=0x7f0502f8;
+ public static final int rematch_name_fmt=0x7f0502dc;
+ public static final int rematch_sent_toast=0x7f0502f7;
/** Processing wordlist information…
*/
- public static final int remote_digesting=0x7f0502c0;
+ public static final int remote_digesting=0x7f0502bf;
/** Fetching wordlist information from server…
*/
- public static final int remote_empty=0x7f0502bf;
+ public static final int remote_empty=0x7f0502be;
/** checkbox determining of this player is on this device or
remote. If remote, then the rest of the fields disappear
(since they will be set by the remote device.)
@@ -5803,21 +5810,21 @@ XLATE-ME
remote. If remote, then the rest of the fields disappear
(since they will be set by the remote device.)
*/
- public static final int remote_label=0x7f0500dc;
+ public static final int remote_label=0x7f0500db;
/** Unable to fetch wordlist information
from server.
*/
- public static final int remote_no_net=0x7f0502c1;
+ public static final int remote_no_net=0x7f0502c0;
/**
Remote device undid a turn.
*/
- public static final int remote_undone=0x7f050226;
+ public static final int remote_undone=0x7f050225;
public static final int remove_sms=0x7f050361;
/** Change the name of this group to:
*/
- public static final int rename_group_label=0x7f050273;
+ public static final int rename_group_label=0x7f050272;
/** text within rename dialog (triggered by selecting
list_item_rename)
text within rename dialog (triggered by selecting
@@ -5825,18 +5832,18 @@ XLATE-ME
text within rename dialog (triggered by selecting
list_item_rename)
*/
- public static final int rename_label=0x7f0500a5;
+ public static final int rename_label=0x7f0500a4;
/** XLATE-ME
Change the name of this game
(on this device only) to:
*/
- public static final int rename_label_caveat=0x7f0500a6;
+ public static final int rename_label_caveat=0x7f0500a5;
/** checkbox determining if player is robot/automated or human
checkbox determining if player is robot/automated or human
Robot player
checkbox determining if player is robot/automated or human
*/
- public static final int robot_label=0x7f0500e0;
+ public static final int robot_label=0x7f0500df;
/** Used to format robot player names in the lists of players
found in each game listing
Used to format game name plus some other information as the
@@ -5848,19 +5855,19 @@ XLATE-ME
Used to format robot player names in the lists of players
found in each game listing
*/
- public static final int robot_name_fmt=0x7f05008b;
+ public static final int robot_name_fmt=0x7f05008a;
/** Three possible choices presented in the popup above
Three possible choices presented in the popup above
Smart robot
Three possible choices presented in the popup above
*/
- public static final int robot_smart=0x7f0500cc;
+ public static final int robot_smart=0x7f0500cb;
/** Smarter robot
*/
- public static final int robot_smarter=0x7f0500cd;
+ public static final int robot_smarter=0x7f0500cc;
/** Smartest robot
*/
- public static final int robot_smartest=0x7f0500ce;
+ public static final int robot_smartest=0x7f0500cd;
/** title of popup used to select how "smart" (how capable) the
robot player will be.
title of popup used to select how "smart" (how capable) the
@@ -5869,29 +5876,29 @@ XLATE-ME
title of popup used to select how "smart" (how capable) the
robot player will be.
*/
- public static final int robot_spinner_prompt=0x7f0500cb;
+ public static final int robot_spinner_prompt=0x7f0500ca;
/** text of checkbox
text of checkbox
Make new room public
text of checkbox
*/
- public static final int room_public=0x7f0500c2;
+ public static final int room_public=0x7f0500c1;
/** title for popup of public rooms found on server
title for popup of public rooms found on server
Select public room
title for popup of public rooms found on server
*/
- public static final int room_public_prompt=0x7f0500c3;
- public static final int seeking_relay=0x7f050334;
+ public static final int room_public_prompt=0x7f0500c2;
+ public static final int seeking_relay=0x7f050333;
/** Games: %1$d
*/
- public static final int sel_games_fmt=0x7f05027f;
+ public static final int sel_games_fmt=0x7f05027e;
/** Groups: %1$d
*/
- public static final int sel_groups_fmt=0x7f050280;
+ public static final int sel_groups_fmt=0x7f05027f;
/** Selected: %1$d
*/
- public static final int sel_items_fmt=0x7f05029b;
+ public static final int sel_items_fmt=0x7f05029a;
/**
############################################################
# :Dialogs:
@@ -5911,11 +5918,11 @@ XLATE-ME
up when the dicts_item_select menuitem is chosen. The
possible answers are the three button text strings below.
*/
- public static final int set_default_message_fmt=0x7f0500ae;
+ public static final int set_default_message_fmt=0x7f0500ad;
/** XLATE-ME
Hide buttons
*/
- public static final int set_pref=0x7f0502eb;
+ public static final int set_pref=0x7f0502ea;
/** text of separator marking out other-setting area of the dialog
see move_dictf above
@@ -5950,7 +5957,7 @@ XLATE-ME
Other settings
text of separator marking out other-setting area of the dialog
*/
- public static final int settings_label=0x7f0500c6;
+ public static final int settings_label=0x7f0500c5;
/** Checkbox that when set makes taps on the board manipulate an
arrow that then directs where tiles go when tapped in the
tray.
@@ -5962,20 +5969,20 @@ XLATE-ME
arrow that then directs where tiles go when tapped in the
tray.
*/
- public static final int show_arrow=0x7f050142;
+ public static final int show_arrow=0x7f050141;
/** clarification of above
clarification of above
Tapped rack tiles land on this
arrow when it is visible
clarification of above
*/
- public static final int show_arrow_summary=0x7f050143;
+ public static final int show_arrow_summary=0x7f050142;
/** Show downloadable
*/
- public static final int show_remote=0x7f0502c4;
+ public static final int show_remote=0x7f0502c3;
/** Wordlist browser
*/
- public static final int show_wordlist_browser=0x7f05027b;
+ public static final int show_wordlist_browser=0x7f05027a;
/** If this preference is checked, the user will not be asked to
confirm after selecting the "Turn done" menu (or tapping the
points display at the right end of the tray)
@@ -5987,48 +5994,51 @@ XLATE-ME
confirm after selecting the "Turn done" menu (or tapping the
points display at the right end of the tray)
*/
- public static final int skip_confirm_turn=0x7f050158;
+ public static final int skip_confirm_turn=0x7f050157;
/** explanation of the above
explanation of the above
Do NOT display score
summary after every human turn
explanation of the above
*/
- public static final int skip_confirm_turn_summary=0x7f050159;
+ public static final int skip_confirm_turn_summary=0x7f050158;
/** Delete selected
*/
- public static final int slmenu_clear_sel=0x7f050291;
+ public static final int slmenu_clear_sel=0x7f050290;
/** Copy to clipboard
*/
- public static final int slmenu_copy_sel=0x7f050290;
+ public static final int slmenu_copy_sel=0x7f05028f;
/** Unselect all
*/
- public static final int slmenu_deselect_all=0x7f05029a;
+ public static final int slmenu_deselect_all=0x7f050299;
/** Select all
*/
- public static final int slmenu_select_all=0x7f050299;
+ public static final int slmenu_select_all=0x7f050298;
/** XLATE-ME
The version of Crosswords on the
phone with number \"%1$s\" is incompatible with this one for play
using SMS. One of you may need to upgrade before you can
continue.
*/
- public static final int sms_bad_proto_fmt=0x7f050207;
+ public static final int sms_bad_proto_fmt=0x7f050206;
+ public static final int sms_invite_rationale=0x7f050359;
/** Title of phone number picker during invitation to a game via SMS
Title of phone number picker during invitation to a game via SMS
SMS Invitation
*/
- public static final int sms_invite_title=0x7f05020e;
+ public static final int sms_invite_title=0x7f05020d;
/** Tap the receiving device now
*/
- public static final int sms_ready_text=0x7f050288;
- public static final int sms_send_failed=0x7f050363;
+ public static final int sms_ready_text=0x7f050287;
+ /** Displayed as a toast
+ */
+ public static final int sms_send_failed=0x7f050364;
/** Square rack tiles
*/
- public static final int square_tiles=0x7f050278;
+ public static final int square_tiles=0x7f050277;
/** Even if they can be taller
*/
- public static final int square_tiles_summary=0x7f050279;
+ public static final int square_tiles_summary=0x7f050278;
/** Used in formatting moves and history
Used to separate names of players when listing them on one
line in a game summary. The \u0020 is a space in xml.
@@ -6040,7 +6050,7 @@ XLATE-ME
line in a game summary. The \u0020 is a space in xml.
Used in formatting moves and history
*/
- public static final int str_bonus_all=0x7f05011a;
+ public static final int str_bonus_all=0x7f050119;
/** Using the hint feature is cheating by some players, and it
can be disabled via the hints_allowed preference. I should
be disabling the buttons in this case, but if I don't and you
@@ -6057,7 +6067,7 @@ XLATE-ME
be disabling the buttons in this case, but if I don't and you
try to get a hint you'll get this message instead.
*/
- public static final int str_cant_hint_while_disabled=0x7f05019a;
+ public static final int str_cant_hint_while_disabled=0x7f050199;
/** Displayed if you try to use the undo menuitem or button and
there are no tiles on the board (no move has yet been made.)
[If I'm being clever and disabling those features in this
@@ -6073,7 +6083,7 @@ XLATE-ME
[If I'm being clever and disabling those features in this
case there may be no way to see this.]
*/
- public static final int str_cant_undo_tileassign=0x7f050199;
+ public static final int str_cant_undo_tileassign=0x7f050198;
/** Beginning of the message presented to a user when asking him
to confirm committing the current turn
Used in formatting reports of trades (exchanges of tiles).
@@ -6094,7 +6104,7 @@ XLATE-ME
Beginning of the message presented to a user when asking him
to confirm committing the current turn
*/
- public static final int str_commit_confirm=0x7f050117;
+ public static final int str_commit_confirm=0x7f050116;
/** Used to format game name plus some other information as the
one-line summary for each game in the main screen. The name
of the game is substituted for %1$s. Something else
@@ -6102,7 +6112,7 @@ XLATE-ME
does not require translation unless the parentheses or
ordering is wrong for your language.
*/
- public static final int str_game_name_fmt=0x7f05008a;
+ public static final int str_game_name_fmt=0x7f050089;
/** Displayed when you try to commit a turn that is illegal
because there is empty space between some of the tiles
placed, i.e. they do not form a single word.
@@ -6115,8 +6125,8 @@ XLATE-ME
because there is empty space between some of the tiles
placed, i.e. they do not form a single word.
*/
- public static final int str_no_empties_in_turn=0x7f050192;
- public static final int str_no_hint_found=0x7f050340;
+ public static final int str_no_empties_in_turn=0x7f050191;
+ public static final int str_no_hint_found=0x7f05033f;
/** Same as above, but used when you try to show tiles belonging
to a player on another device (a remote player.)
Same as above, but used when you try to show tiles belonging
@@ -6126,7 +6136,7 @@ XLATE-ME
Same as above, but used when you try to show tiles belonging
to a player on another device (a remote player.)
*/
- public static final int str_no_peek_remote_tiles=0x7f050197;
+ public static final int str_no_peek_remote_tiles=0x7f050196;
/** Displayed when you try to reveal a robot player's tiles,
either by tapping on its "hidden" rack (marked by "?"
characters) or by tapping on its scoreboard entry. (The
@@ -6148,7 +6158,7 @@ XLATE-ME
controlled by the peek_other preference and is disabled by
default.)
*/
- public static final int str_no_peek_robot_tiles=0x7f050196;
+ public static final int str_no_peek_robot_tiles=0x7f050195;
/** Used, with remote player's name substituted for %1$s, to
indicate that the player is remote.
Used, with remote player's name substituted for %1$s, to
@@ -6157,7 +6167,7 @@ XLATE-ME
Used, with remote player's name substituted for %s, to
indicate that the player is remote.
*/
- public static final int str_nonlocal_name_fmt=0x7f050118;
+ public static final int str_nonlocal_name_fmt=0x7f050117;
/** Displyed when you try to commit a move and it's not your
turn.
Displyed when you try to commit a move and it's not your
@@ -6167,12 +6177,12 @@ XLATE-ME
Displyed when you try to commit a move and it's not your
turn.
*/
- public static final int str_not_your_turn=0x7f050195;
+ public static final int str_not_your_turn=0x7f050194;
/** Used in formatting game history and move summaries
Used in formatting game history and move summaries
pass\n
*/
- public static final int str_pass=0x7f050111;
+ public static final int str_pass=0x7f050110;
/** Used to alert user to loss of turn when a move is made and
phonies is set to lose turn when word used not in wordlist
@@ -6184,10 +6194,10 @@ XLATE-ME
phonies is set to lose turn when word used not in wordlist
*/
- public static final int str_phony_rejected=0x7f050116;
+ public static final int str_phony_rejected=0x7f050115;
/** [#%d] %s: %d
*/
- public static final int str_placer_fmt=0x7f05025a;
+ public static final int str_placer_fmt=0x7f050259;
/** Shown when using the Game configure screen to configure a
networked game and you try to make all players local.
Shown when using the the Game configure screen to configure a
@@ -6197,7 +6207,7 @@ XLATE-ME
Shown when using the the Game configure screen to configure a
networked game and you try to make all players local.
*/
- public static final int str_reg_server_sans_remote=0x7f0500d3;
+ public static final int str_reg_server_sans_remote=0x7f0500d2;
/** This error message is shown when a remote device tries to
join a game and is providing more players than that game
expects. I do not believe it is possible to see this message
@@ -6219,17 +6229,17 @@ XLATE-ME
many players are expected and only connects devices where the
numbers match.
*/
- public static final int str_reg_unexpected_user=0x7f05019b;
+ public static final int str_reg_unexpected_user=0x7f05019a;
/** Used in formatting remote player move summaries
Used in formatting remote player move summaries
Remote player %1$s made this
move:\u0020
Used in formatting remote player move summaries
*/
- public static final int str_remote_moved_fmt=0x7f05010f;
+ public static final int str_remote_moved_fmt=0x7f05010e;
/** [Resigned] %s: %d
*/
- public static final int str_resigned_fmt=0x7f050259;
+ public static final int str_resigned_fmt=0x7f050258;
/**
############################################################
# Board info/error dialog messages
@@ -6252,7 +6262,7 @@ XLATE-ME
Notifies user of a normal robot move
The robot %1$s made this move:\u0020
*/
- public static final int str_robot_moved_fmt=0x7f050109;
+ public static final int str_robot_moved_fmt=0x7f050108;
/** Shown when a remote device tries to join a game and wants to
play in a different language. As with the above, this should
be impossible when connecting via the relay.
@@ -6265,7 +6275,7 @@ XLATE-ME
play in a different language. As with the above, this should
be impossible when connecting via the relay.
*/
- public static final int str_server_dict_wins=0x7f05019c;
+ public static final int str_server_dict_wins=0x7f05019b;
/** Displayed when you try to commit a turn that is illegal
because tiles played do not touch other tiles already on the
board (or the middle/star square in the case of the initial
@@ -6282,7 +6292,7 @@ XLATE-ME
board (or the middle/star square in the case of the initial
move.)
*/
- public static final int str_tiles_must_contact=0x7f050194;
+ public static final int str_tiles_must_contact=0x7f050193;
/**
error messages
@@ -6311,7 +6321,7 @@ XLATE-ME
because the tiles placed are not all in the same row or
column.
*/
- public static final int str_tiles_not_in_line=0x7f050191;
+ public static final int str_tiles_not_in_line=0x7f050190;
/** Displayed when you try to begin a trade but there are not
seven or more tiles in the pool. The rules don't allow
trading in this case.
@@ -6324,7 +6334,7 @@ XLATE-ME
seven or more tiles in the pool. The rules don't allow
trading in this case.
*/
- public static final int str_too_few_tiles_left_to_trade=0x7f050198;
+ public static final int str_too_few_tiles_left_to_trade=0x7f050197;
/** Displayed when you try to commit the first move of the game
and are playing a single tile. The first move must include
two or more tiles.
@@ -6337,12 +6347,12 @@ XLATE-ME
and are playing a single tile. The first move must include
two or more tiles.
*/
- public static final int str_two_tiles_first_move=0x7f050193;
+ public static final int str_two_tiles_first_move=0x7f050192;
/** Used in formatting final scores display
Used in formatting final scores display
[Winner] %s: %d
*/
- public static final int str_winner_fmt=0x7f050258;
+ public static final int str_winner_fmt=0x7f050257;
/** Used in formatting game history (not move summaries since
information about the current rack is hidden then)
Used in formatting game history (not move summaries since
@@ -6351,19 +6361,19 @@ XLATE-ME
Used in formatting game history (not move summaries since
information about the current rack is hidden then)
*/
- public static final int strd_cumulative_score_fmt=0x7f05010e;
+ public static final int strd_cumulative_score_fmt=0x7f05010d;
/** Used in formatting game history and move summaries
Used in formatting game history and move summaries
+ %1$d [all remaining tiles]
Used in formatting game history and move summaries
*/
- public static final int strd_remaining_tiles_add_fmt=0x7f05010b;
+ public static final int strd_remaining_tiles_add_fmt=0x7f05010a;
/** I don't know how this is used. :-)
I don't know how this is used. :-)
- %1$d [time]
I don't know how this is used. :-)
*/
- public static final int strd_time_penalty_sub_fmt=0x7f050110;
+ public static final int strd_time_penalty_sub_fmt=0x7f05010f;
/** Used in formatting moves and history. The total score for
one turn is substituted for %1$d.
Used in formatting moves and history. The total score for
@@ -6372,38 +6382,38 @@ XLATE-ME
Used in formatting moves and history. The total score for
one turn is substituted for %d.
*/
- public static final int strd_turn_score_fmt=0x7f05011b;
+ public static final int strd_turn_score_fmt=0x7f05011a;
/** Used in formatting game history and move summaries
Used in formatting game history and move summaries
- %1$d [unused tiles]
Used in formatting game history and move summaries
*/
- public static final int strd_unused_tiles_sub_fmt=0x7f05010c;
+ public static final int strd_unused_tiles_sub_fmt=0x7f05010b;
/** Used in formatting game history and move summaries
Used in formatting game history and move summaries
move (from %1$s across)\n
Used in formatting game history and move summaries
*/
- public static final int strs_move_across_fmt=0x7f050112;
+ public static final int strs_move_across_fmt=0x7f050111;
/** Used in formatting game history and move summaries
Used in formatting game history and move summaries
move (from %1$s down)\n
Used in formatting game history and move summaries
*/
- public static final int strs_move_down_fmt=0x7f050113;
+ public static final int strs_move_down_fmt=0x7f050112;
/** Used in formatting game history and move summaries
Used in formatting remote player move summaries
Used in formatting game history and move summaries
New tiles: %1$s
Used in formatting game history and move summaries
*/
- public static final int strs_new_tiles_fmt=0x7f05010d;
+ public static final int strs_new_tiles_fmt=0x7f05010c;
/** Used in formatting game history and move summaries
Used in formatting game history and move summaries
Rack at start: %1$s\n
Used in formatting game history and move summaries
*/
- public static final int strs_tray_at_start_fmt=0x7f050114;
+ public static final int strs_tray_at_start_fmt=0x7f050113;
/** title for window you get when you select menu with text
board_menu_game_counts
string name="str_robot_moved">El robot ha fet aquesta jugada:O robô fez esta jogada:\u0020Exchanged %1$s for %2$s.
Used in formatting exchange move summaries
*/
- public static final int strss_traded_for_fmt=0x7f050115;
+ public static final int strss_traded_for_fmt=0x7f050114;
/** Your words for:
*/
- public static final int study_langpick=0x7f050294;
+ public static final int study_langpick=0x7f050293;
/** You have not yet saved any words
into a studylist for %1$s.
*/
- public static final int study_no_lang_fmt=0x7f050295;
+ public static final int study_no_lang_fmt=0x7f050294;
/** You have not yet saved any words
into a studylist.
*/
- public static final int study_no_lists=0x7f050296;
+ public static final int study_no_lists=0x7f050295;
/** Studylist for %1$s
*/
- public static final int studylist_title_fmt=0x7f050293;
+ public static final int studylist_title_fmt=0x7f050292;
/** If substituting an existing same-language wordlist by
choosing button_substdict user gets to choose from a list of
wordlists. This is the title of that list.
@@ -6468,20 +6478,20 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020Game in play
*/
- public static final int summary_conn=0x7f050202;
+ public static final int summary_conn=0x7f050201;
/**
Game in play with %1$s
*/
- public static final int summary_conn_sms_fmt=0x7f050224;
+ public static final int summary_conn_sms_fmt=0x7f050223;
/** Preference to control what's listed next to game name in the
first line of a game summary in the main games-list screen,
e.g., if the option is "Game Language", "English" in the
@@ -6505,14 +6515,14 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020Game over\u200C
*/
- public static final int summary_gameover=0x7f050201;
- public static final int summary_invites_out=0x7f050091;
+ public static final int summary_gameover=0x7f050200;
+ public static final int summary_invites_out=0x7f050090;
/** The display of each networked game includes one of three
states it can be in in the process of connecting to the
relay. These next three strings are used to create those
@@ -6532,7 +6542,7 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020O robô fez esta jogada:\u0020O robô fez esta jogada:\u0020(GSM phones only)
*/
- public static final int summary_send_data_sms=0x7f05030a;
+ public static final int summary_send_data_sms=0x7f050309;
/** explanation of the above
explanation of the above
Sort racks whenever new tiles
are added
explanation of the above
*/
- public static final int summary_sort_tiles=0x7f05015b;
+ public static final int summary_sort_tiles=0x7f05015a;
/** Offer to add to and display lists
of words to remember
*/
- public static final int summary_studyon=0x7f05028e;
+ public static final int summary_studyon=0x7f05028d;
/** Thumbnail size
*/
- public static final int summary_thumbsize=0x7f050281;
+ public static final int summary_thumbsize=0x7f050280;
/**
Unconnected
*/
- public static final int summary_wait_guest=0x7f050200;
+ public static final int summary_wait_guest=0x7f0501ff;
/**
Waiting for connection[s]
@@ -6594,7 +6604,7 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020O robô fez esta jogada:\u0020Disabled
*/
- public static final int thumb_off=0x7f050282;
+ public static final int thumb_off=0x7f050281;
/** color of the tiles' background
color of the "crosshairs", lines drawn vertically and
horizontally through the square the user is currently
@@ -6617,19 +6627,19 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020Tile background
color of the tiles' background
*/
- public static final int tile_back=0x7f05014d;
+ public static final int tile_back=0x7f05014c;
/**
Pick for me
*/
- public static final int tilepick_all=0x7f0501e9;
+ public static final int tilepick_all=0x7f0501e8;
/**
Undo last\u200C
*/
- public static final int tilepick_undo=0x7f0501e8;
+ public static final int tilepick_undo=0x7f0501e7;
/** title of dialog brought up in response to the
board_menu_game_left menu. The dialog lists all tiles
remaining in the pool, i.e. not on the board or in the rack
@@ -6644,14 +6654,14 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020Communicate via
*/
- public static final int title_addrs_pref=0x7f0502da;
+ public static final int title_addrs_pref=0x7f0502d9;
/**
############################################################
# :Screens:
@@ -6680,7 +6690,7 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020O robô fez esta jogada:\u0020%1$s settings (networked)
alternate window title used when game is networked
*/
- public static final int title_gamenet_config_fmt=0x7f0500b6;
+ public static final int title_gamenet_config_fmt=0x7f0500b5;
/** title for popup list of langugages from which user picks
title for popup list of langugages from which user picks
Languages (based on installed
@@ -6718,16 +6728,16 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020Tap to look up
*/
- public static final int title_lookup=0x7f0501dd;
+ public static final int title_lookup=0x7f0501dc;
/** Tap to look up or study
*/
- public static final int title_lookup_study=0x7f0501de;
+ public static final int title_lookup_study=0x7f0501dd;
/**
############################################################
# :Screens:
@@ -6767,11 +6777,11 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020Send SMS as data
*/
- public static final int title_send_data_sms=0x7f050309;
+ public static final int title_send_data_sms=0x7f050308;
/** If this preference is checked, tiles in the rack will be
re-ordered alphabetically whenever tiles are added,
i.e. after ever move.
@@ -6783,10 +6793,10 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020Enable studylists
*/
- public static final int title_studyon=0x7f05028d;
+ public static final int title_studyon=0x7f05028c;
/** title of dialog allowing user to pick tiles "face up". (This
feature is not yet supported on Android.)
@@ -6890,17 +6900,17 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020Updates are available for one or more
installed wordlists. Would you like to download the new
version[s] of %1$s now?
*/
- public static final int update_dicts_fmt=0x7f0502c5;
+ public static final int update_dicts_fmt=0x7f0502c4;
/** XLATE-ME
Use defaults
*/
- public static final int use_defaults=0x7f0502e1;
+ public static final int use_defaults=0x7f0502e0;
/** text of checkbox controlling whether there's a game timer
text of checkbox. If this checkbox is checked, games created
for network play will by default have the hint feature
@@ -6909,36 +6919,36 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020Enable game timer
text of checkbox controlling whether there's a game timer
*/
- public static final int use_timer=0x7f0500c9;
+ public static final int use_timer=0x7f0500c8;
/** Used to separate names of players when listing them on one
line in a game summary. The \u0020 is a space in xml.
Used to separate names of players when listing them on one
line in a game summary. The \u0020 is a space in xml.
\u0020vs.\u0020
*/
- public static final int vs_join=0x7f050119;
+ public static final int vs_join=0x7f050118;
/** Button for alert with title above
*/
- public static final int waiting_invite_title=0x7f0502ee;
- public static final int waiting_rematch_title=0x7f0502ef;
+ public static final int waiting_invite_title=0x7f0502ed;
+ public static final int waiting_rematch_title=0x7f0502ee;
/** XLATE-ME
Waiting for players
*/
- public static final int waiting_title=0x7f0502ed;
+ public static final int waiting_title=0x7f0502ec;
/** XLATE-ME
Bluetooth is currently off on this
device. No moves will be sent via Bluetooth.\n\nYou can enable
Bluetooth now, or later.
*/
- public static final int warn_bt_disabled=0x7f050248;
+ public static final int warn_bt_disabled=0x7f050247;
/** XLATE-ME
Every networked game must have at
least one way of communicating. If you have no default connection
options every new networked game will have to be configured
manually.
*/
- public static final int warn_no_comms=0x7f0502f4;
+ public static final int warn_no_comms=0x7f0502f3;
/**
(Not in contacts)
@@ -6949,11 +6959,11 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020Play via SMS is currently
@@ -6966,31 +6976,31 @@ activer les parties par SMS, allez dans Paramètres->Paramètres des parties en
réseau.)
*/
- public static final int warn_sms_disabled=0x7f050247;
+ public static final int warn_sms_disabled=0x7f050246;
/**
Are you certain this number is on an
account with unlimited texting? Click cancel if you are not.
*/
- public static final int warn_unlimited=0x7f050225;
- public static final int wifi_warning=0x7f050338;
+ public static final int warn_unlimited=0x7f050224;
+ public static final int wifi_warning=0x7f050337;
/**
First letters
*/
- public static final int word_search_hint=0x7f0501e7;
+ public static final int word_search_hint=0x7f0501e6;
/** Add option to every screen menu
*/
- public static final int xlations_enabled_summary=0x7f0502a0;
+ public static final int xlations_enabled_summary=0x7f05029f;
/** Enable local translating
*/
- public static final int xlations_enabled_title=0x7f05029f;
+ public static final int xlations_enabled_title=0x7f05029e;
/** XLATE-ME
Fake locale for translation
*/
- public static final int xlations_locale=0x7f050316;
+ public static final int xlations_locale=0x7f050315;
/** Empty in English, this should contain the name of the
translator/creator of the strings.xml file for this
language
@@ -7004,8 +7014,8 @@ réseau.)
translator/creator of the strings.xml file for this
language
*/
- public static final int xlator=0x7f0501d5;
- public static final int xwords_nfc_mime=0x7f05007f;
+ public static final int xlator=0x7f0501d4;
+ public static final int xwords_nfc_mime=0x7f05007e;
}
public static final class style {
public static final int about_items=0x7f0a0005;
diff --git a/xwords4/android/XWords4/res/values/common_rsrc.xml b/xwords4/android/XWords4/res/values/common_rsrc.xml
index 984398960..bb999fce7 100644
--- a/xwords4/android/XWords4/res/values/common_rsrc.xml
+++ b/xwords4/android/XWords4/res/values/common_rsrc.xml
@@ -125,7 +125,6 @@
key_nag_intervals
key_download_path
key_got_langdict
- key_notagain_missing_perms
key_xlations_locale
key_xlations_enabled
key_invite_multi
diff --git a/xwords4/android/XWords4/res/values/strings.xml b/xwords4/android/XWords4/res/values/strings.xml
index f0fea0695..f18d0d747 100644
--- a/xwords4/android/XWords4/res/values/strings.xml
+++ b/xwords4/android/XWords4/res/values/strings.xml
@@ -2719,7 +2719,7 @@
This change will not take effect until
you restart Crosswords.
- This game is configured to
+ This game is configured to
communicate via SMS but Crosswords does not have permission to do
so. You can still open the game, but it may not be able to send or
receive moves.\n\nYou can re-open it to be asked for permission
@@ -2729,6 +2729,10 @@
temporary storage to keep what you\'re about to download.
+
+ Crosswords needs permission to send an invitation via SMS.
+
+
Crosswords can store and read wordlists in your device\'s
Downloads area but it needs permission to access them
@@ -2766,8 +2770,15 @@
Downloads area requires permission.
Remove SMS
+
+ Ask again
Not in Contacts
+
SMS send failed
+
+ Skip
Android Permissions
Permission not granted
diff --git a/xwords4/android/XWords4/res_src/values-ba_CK/strings.xml b/xwords4/android/XWords4/res_src/values-ba_CK/strings.xml
index c3e27037f..ed7376382 100644
--- a/xwords4/android/XWords4/res_src/values-ba_CK/strings.xml
+++ b/xwords4/android/XWords4/res_src/values-ba_CK/strings.xml
@@ -2321,7 +2321,7 @@
Gnitixe ppa…
Siht egnahc lliw ton ekat tceffe litnu
uoy tratser Sdrowssorc.
- Siht emag si derugifnoc ot
+ Siht emag si derugifnoc ot
etacinummoc aiv SMS tub Sdrowssorc seod ton evah noissimrep ot od
os. Uoy nac llits nepo eht ,emag tub ti yam ton eb elba ot dnes ro
eviecer sevom.\n\nUoy nac nepo-er ti ot eb deksa rof noissimrep
@@ -2329,6 +2329,9 @@
Sdrowssorc sdeen ssecca ot
yraropmet egarots ot peek tahw uoy\'er tuoba ot daolnwod.
+
+ Sdrowssorc sdeen noissimrep ot dnes na noitativni aiv SMS.
+
Sdrowssorc nac erots dna daer stsildrow ni ruoy ecived\'s
Sdaolnwod aera tub ti sdeen noissimrep ot ssecca meht
@@ -2360,8 +2363,15 @@
Gnirots a tsildrow ni eht
Sdaolnwod aera seriuqer noissimrep.
Evomer SMS
+
+ Ksa niaga
Ton ni Stcatnoc
+
SMS dnes deliaf
+
+ Piks
Diordna Snoissimrep
Noissimrep ton detnarg
diff --git a/xwords4/android/XWords4/res_src/values-ca_PS/strings.xml b/xwords4/android/XWords4/res_src/values-ca_PS/strings.xml
index be7f080e2..bfe0e3f3c 100644
--- a/xwords4/android/XWords4/res_src/values-ca_PS/strings.xml
+++ b/xwords4/android/XWords4/res_src/values-ca_PS/strings.xml
@@ -2321,7 +2321,7 @@
EXITING APP…
THIS CHANGE WILL NOT TAKE EFFECT UNTIL
YOU RESTART CROSSWORDS.
- THIS GAME IS CONFIGURED TO
+ THIS GAME IS CONFIGURED TO
COMMUNICATE VIA SMS BUT CROSSWORDS DOES NOT HAVE PERMISSION TO DO
SO. YOU CAN STILL OPEN THE GAME, BUT IT MAY NOT BE ABLE TO SEND OR
RECEIVE MOVES.\n\nYOU CAN RE-OPEN IT TO BE ASKED FOR PERMISSION
@@ -2329,6 +2329,9 @@
CROSSWORDS NEEDS ACCESS TO
TEMPORARY STORAGE TO KEEP WHAT YOU\'RE ABOUT TO DOWNLOAD.
+
+ CROSSWORDS NEEDS PERMISSION TO SEND AN INVITATION VIA SMS.
+
CROSSWORDS CAN STORE AND READ WORDLISTS IN YOUR DEVICE\'S
DOWNLOADS AREA BUT IT NEEDS PERMISSION TO ACCESS THEM
@@ -2360,8 +2363,15 @@
STORING A WORDLIST IN THE
DOWNLOADS AREA REQUIRES PERMISSION.
REMOVE SMS
+
+ ASK AGAIN
NOT IN CONTACTS
+
SMS SEND FAILED
+
+ SKIP
ANDROID PERMISSIONS
PERMISSION NOT GRANTED
diff --git a/xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardDelegate.java b/xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardDelegate.java
index 68b2fabe8..53695a112 100644
--- a/xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardDelegate.java
+++ b/xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardDelegate.java
@@ -1037,7 +1037,7 @@ public class BoardDelegate extends DelegateBase
break;
case RETRY_PHONE_STATE_ACTION:
Action stateAction = (Action)params[0];
- DBUtils.SentInvitesInfo info = (DBUtils.SentInvitesInfo)params[1];
+ SentInvitesInfo info = (SentInvitesInfo)params[1];
callInviteChoices( stateAction, info, false );
break;
@@ -1102,13 +1102,18 @@ public class BoardDelegate extends DelegateBase
case DROP_RELAY_ACTION:
dropConViaAndRestart(CommsConnType.COMMS_CONN_RELAY);
break;
- case DROP_SMS_ACTION:
- dropConViaAndRestart(CommsConnType.COMMS_CONN_SMS);
- break;
-
case DELETE_AND_EXIT:
deleteAndClose();
break;
+ case DROP_SMS_ACTION: // do nothing; work done in onNegButton case
+ break;
+
+ case INVITE_SMS:
+ int nMissing = (Integer)params[0];
+ info = (SentInvitesInfo)params[1];
+ SMSInviteDelegate.launchForResult( m_activity, nMissing, info,
+ RequestCode.SMS_INVITE_RESULT );
+ break;
case ENABLE_SMS_DO:
post( new Runnable() {
@@ -1133,6 +1138,9 @@ public class BoardDelegate extends DelegateBase
case ENABLE_RELAY_DO_OR:
m_dropOnDismiss = true;
break;
+ case DROP_SMS_ACTION:
+ dropConViaAndRestart(CommsConnType.COMMS_CONN_SMS);
+ break;
case DELETE_AND_EXIT:
finish();
break;
@@ -1182,8 +1190,8 @@ public class BoardDelegate extends DelegateBase
RequestCode.BT_INVITE_RESULT );
break;
case SMS:
- SMSInviteDelegate.launchForResult( m_activity, m_nMissing, info,
- RequestCode.SMS_INVITE_RESULT );
+ Perms23.tryGetPerms( this, Perm.SEND_SMS, R.string.sms_invite_rationale,
+ Action.INVITE_SMS, this, m_nMissing, info );
break;
case RELAY:
RelayInviteDelegate.launchForResult( m_activity, m_nMissing,
@@ -2245,16 +2253,11 @@ public class BoardDelegate extends DelegateBase
&& null == m_permCbck ) { // already asked?
m_permCbck = new Perms23.PermCbck() {
@Override
- public void onPermissionResult( Map perms )
- {
- ActionPair pair = new ActionPair( Action.DROP_SMS_ACTION,
- R.string.remove_sms );
-
+ public void onPermissionResult( Map perms ) {
if ( ! perms.get(Perm.SEND_SMS) ) {
- makeNotAgainBuilder( R.string.not_again_missing_perms,
- R.string.key_notagain_missing_perms )
- .setActionPair( pair )
+ makeConfirmThenBuilder( R.string.missing_perms,
+ Action.DROP_SMS_ACTION )
+ .setNegButton(R.string.remove_sms)
.show();
}
}
diff --git a/xwords4/android/XWords4/src/org/eehouse/android/xw4/DelegateBase.java b/xwords4/android/XWords4/src/org/eehouse/android/xw4/DelegateBase.java
index fa1aa022b..14a6e64e8 100644
--- a/xwords4/android/XWords4/src/org/eehouse/android/xw4/DelegateBase.java
+++ b/xwords4/android/XWords4/src/org/eehouse/android/xw4/DelegateBase.java
@@ -658,7 +658,7 @@ public class DelegateBase implements DlgClickNotify,
break;
default:
DbgUtils.logd( TAG, "unhandled action %s", action.toString() );
- Assert.fail();
+ Assert.assertTrue( !BuildConfig.DEBUG );
break;
}
}
diff --git a/xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java b/xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
index 3165ae194..17706cb62 100644
--- a/xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
+++ b/xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
@@ -94,6 +94,7 @@ public class DlgDelegate {
NFC_TO_SELF,
DROP_RELAY_ACTION,
DROP_SMS_ACTION,
+ INVITE_SMS,
RETRY_PHONE_STATE_ACTION,
// Dict Browser
diff --git a/xwords4/android/XWords4/src/org/eehouse/android/xw4/Perms23.java b/xwords4/android/XWords4/src/org/eehouse/android/xw4/Perms23.java
index 3fef12975..82872b797 100644
--- a/xwords4/android/XWords4/src/org/eehouse/android/xw4/Perms23.java
+++ b/xwords4/android/XWords4/src/org/eehouse/android/xw4/Perms23.java
@@ -171,6 +171,8 @@ public class Perms23 {
m_delegate.makeConfirmThenBuilder( m_rationaleId,
Action.PERMS_QUERY )
.setTitle( R.string.perms_rationale_title )
+ .setPosButton( R.string.button_ask_again )
+ .setNegButton( R.string.button_skip )
.setParams( QueryInfo.this )
.show();
}
@@ -255,6 +257,7 @@ public class Perms23 {
private static int s_nextRecord = 0;
private static int register( PermCbck cbck )
{
+ Assert.assertTrue( !BuildConfig.DEBUG || 0 == s_map.size() );
DbgUtils.assertOnUIThread();
int code = ++s_nextRecord;
s_map.put( code, cbck );