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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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more changes by script
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ac4fc367bb
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1 changed files with 23 additions and 23 deletions
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@ -49,21 +49,21 @@
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(meaning the network is working) but there are not yet as
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(meaning the network is working) but there are not yet as
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many players as expected: the game is not complete and play
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many players as expected: the game is not complete and play
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cannot happen. -->
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cannot happen. -->
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<string name="summary_relay_waitf">Esperando por jogadores na sala
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<string name="summary_relay_wait_fmt">Esperando por jogadores na sala
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\"%s\"</string>
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\"%s\"</string>
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<!-- Third state: enough devices have connected in the room to
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<!-- Third state: enough devices have connected in the room to
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form a complete game. We'll be in this state as long as the
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form a complete game. We'll be in this state as long as the
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game exists. -->
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game exists. -->
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<string name="summary_relay_connf">Jogo em progresso na sala \"%s\"</string>
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<string name="summary_relay_conn_fmt">Jogo em progresso na sala \"%s\"</string>
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<!-- Final state: game is over. -->
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<!-- Final state: game is over. -->
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<string name="summary_relay_gameoverf">Jogo encerrado na sala \"%s\"</string>
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<string name="summary_relay_gameover_fmt">Jogo encerrado na sala \"%s\"</string>
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<!-- Games that have ended are listed with this string -->
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<!-- Games that have ended are listed with this string -->
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<string name="gameOver">Jogo encerrado</string>
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<string name="gameOver">Jogo encerrado</string>
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<!-- Otherwise they're listed with this to give some indication of
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<!-- Otherwise they're listed with this to give some indication of
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how far along they are. I may list "tiles left" someday
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how far along they are. I may list "tiles left" someday
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instead... -->
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instead... -->
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<string name="movesf">%d turnos jogados</string>
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<string name="moves_fmt">%d turnos jogados</string>
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<!-- When you select the gamel_menu_delete_all menuitem or
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<!-- When you select the gamel_menu_delete_all menuitem or
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list_item_delete contextual menu, you are asked to confirm.
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list_item_delete contextual menu, you are asked to confirm.
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@ -117,7 +117,7 @@
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-->
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-->
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<!-- title of contextual menu. Name of the selected game is
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<!-- title of contextual menu. Name of the selected game is
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substituted in. -->
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substituted in. -->
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<string name="game_item_menu_titlef">Ações para \"%s\":</string>
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<string name="game_item_menu_title_fmt">Ações para \"%s\":</string>
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<!-- ############## menu items ############## -->
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<!-- ############## menu items ############## -->
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<!-- pulls up dialog to configure the selected game -->
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<!-- pulls up dialog to configure the selected game -->
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@ -223,7 +223,7 @@
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beside the listing of a wordlist is tapped. The name of the
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beside the listing of a wordlist is tapped. The name of the
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wordlist is substituted for %s. Sometimes one of the two
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wordlist is substituted for %s. Sometimes one of the two
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strings below is appended. -->
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strings below is appended. -->
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<string name="confirm_delete_dictf">Você tem certeza que quer
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<string name="confirm_delete_dict_fmt">Você tem certeza que quer
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excluir %s?</string>
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excluir %s?</string>
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<!-- Additional text appended to text confirm_delete_dictf in the
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<!-- Additional text appended to text confirm_delete_dictf in the
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@ -237,7 +237,7 @@
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wordlist delete confiration dialog in the case where the
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wordlist delete confiration dialog in the case where the
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wordlist to be deleted is NOT the last in its language. The
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wordlist to be deleted is NOT the last in its language. The
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name of the language is substituted for %s. -->
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name of the language is substituted for %s. -->
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<string name="confirm_deletemore_dictf">\u0020Ao menos um jogo
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<string name="confirm_deletemore_dict_fmt">\u0020Ao menos um jogo
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está usando, mas há outra lista de palavras em %s instalada que
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está usando, mas há outra lista de palavras em %s instalada que
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pode substituí-la.</string>
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pode substituí-la.</string>
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@ -269,7 +269,7 @@
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is substituted for %1$s. The strings loc_internal and
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is substituted for %1$s. The strings loc_internal and
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loc_internal are substitued for %2$s and %3$s (or vice-versa,
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loc_internal are substitued for %2$s and %3$s (or vice-versa,
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depending on the current location of the wordlist.)-->
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depending on the current location of the wordlist.)-->
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<string name="move_dictf">Local para a lista de palavras %1$s</string>
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<string name="move_dict_fmt">Local para a lista de palavras %1$s</string>
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<!-- see move_dictf above -->
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<!-- see move_dictf above -->
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<string name="loc_internal">Interna</string>
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<string name="loc_internal">Interna</string>
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@ -283,12 +283,12 @@
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############################################################
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############################################################
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-->
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-->
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<!-- window title (game name substituted for %s) -->
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<!-- window title (game name substituted for %s) -->
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<string name="title_game_configf">Configurações de %s</string>
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<string name="title_game_config_fmt">Configurações de %s</string>
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<!-- alternate window title used when game is networked -->
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<!-- alternate window title used when game is networked -->
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<string name="title_gamenet_configf">Configurações de %s (rede)</string>
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<string name="title_gamenet_config_fmt">Configurações de %s (rede)</string>
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<!-- -->
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<!-- -->
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<string name="title_gamebt_configf">Configurações de %s (via Bluetooth)</string>
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<string name="title_gamebt_config_fmt">Configurações de %s (via Bluetooth)</string>
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<!-- title for popup list of langugages from which user picks -->
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<!-- title for popup list of langugages from which user picks -->
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<string name="title_langs_list">Idiomas (baseado nas listas de palavras
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<string name="title_langs_list">Idiomas (baseado nas listas de palavras
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@ -305,7 +305,7 @@
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<!-- text for separator above the list of players that's used for
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<!-- text for separator above the list of players that's used for
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networked games. The numbers of local and non-local players
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networked games. The numbers of local and non-local players
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are substituted for %1$d and %2$d. -->
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are substituted for %1$d and %2$d. -->
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<string name="players_label_host">Jogadores (%1$d local, %2$d
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<string name="players_label_host_fmt">Jogadores (%1$d local, %2$d
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remoto)</string>
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remoto)</string>
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<!-- text of button for adding new player to game -->
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<!-- text of button for adding new player to game -->
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@ -341,13 +341,13 @@
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relay. This is the text of the progress indicator displayed what
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relay. This is the text of the progress indicator displayed what
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that's going on. (It's often visible for only a very short
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that's going on. (It's often visible for only a very short
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time.)-->
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time.)-->
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<string name="public_names_progress">Buscando salas públicas para
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<string name="public_names_progress_fmt">Buscando salas públicas para
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jogos de %1$d- jogadores em %2$s.</string>
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jogos de %1$d- jogadores em %2$s.</string>
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<!-- If the query returns no rooms, this message is displayed,
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<!-- If the query returns no rooms, this message is displayed,
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with the number of players in the game and its language
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with the number of players in the game and its language
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substituted. -->
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substituted. -->
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<string name="no_name_found_f">Não foram encontradas salas públicas
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<string name="no_name_found_fmt">Não foram encontradas salas públicas
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para jogos de %1$d jogadores em %2$s. Tente recarregar ou criar sua
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para jogos de %1$d jogadores em %2$s. Tente recarregar ou criar sua
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própria sala.</string>
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própria sala.</string>
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@ -469,12 +469,12 @@
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player will use. The language the game will use (which
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player will use. The language the game will use (which
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constrains the choice of wordlists) is substituted in for
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constrains the choice of wordlists) is substituted in for
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"%s". -->
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"%s". -->
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<string name="dict_lang_labelf">Lista de palavras (em %s)</string>
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<string name="dict_lang_label_fmt">Lista de palavras (em %s)</string>
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<!-- If the dropdown is selected, this is the title displayed
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<!-- If the dropdown is selected, this is the title displayed
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above the list of selectable items. The language the game
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above the list of selectable items. The language the game
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will use is substituted in for "%s". -->
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will use is substituted in for "%s". -->
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<string name="dicts_list_promptf">Listas de palavras instaladas
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<string name="dicts_list_prompt_fmt">Listas de palavras instaladas
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(em %s)</string>
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(em %s)</string>
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<!-- checkbox determining if player is robot/automated or human -->
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<!-- checkbox determining if player is robot/automated or human -->
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@ -535,13 +535,13 @@
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open such a game I give the user a chance to issue an
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open such a game I give the user a chance to issue an
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invititation while trying to warn him not to send duplicates.
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invititation while trying to warn him not to send duplicates.
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The number of players missing is substituted for "%1$d". -->
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The number of players missing is substituted for "%1$d". -->
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<string name="invite_msgf">Faltam %1$d jogador(es) remoto(s) desse
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<string name="invite_msg_fmt">Faltam %1$d jogador(es) remoto(s) desse
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jogo. Você gostaria de convidar alguém -- se é que já não
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jogo. Você gostaria de convidar alguém -- se é que já não
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convidou?</string>
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convidou?</string>
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<!-- Toast shown when players are missing, same time as above
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<!-- Toast shown when players are missing, same time as above
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but more subtle. -->
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but more subtle. -->
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<string name="players_missf">Falta(m) %d jogador(es)</string>
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<string name="players_miss_fmt">Falta(m) %d jogador(es)</string>
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<!-- Most users create games with only two players, which is the
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<!-- Most users create games with only two players, which is the
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default, but Crosswords supports up to four. When I'm using
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default, but Crosswords supports up to four. When I'm using
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@ -563,13 +563,13 @@
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the room, and how many additional players have not yet
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the room, and how many additional players have not yet
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registered with the relay in this game. This should be seen
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registered with the relay in this game. This should be seen
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only once per game. -->
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only once per game. -->
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<string name="msg_relay_waiting">Dispositivo %1$d conectado ao
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<string name="msg_relay_waiting_fmt">Dispositivo %1$d conectado ao
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servidor na sala \"%2$s\". Esperando por %3$d jogador(es).</string>
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servidor na sala \"%2$s\". Esperando por %3$d jogador(es).</string>
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<!-- Text of "toast" shown when a game is notified by the relay
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<!-- Text of "toast" shown when a game is notified by the relay
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that all expected players have registered. At this point
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that all expected players have registered. At this point
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play can begin. -->
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play can begin. -->
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<string name="msg_relay_all_heref">Todos os jogadores aqui estão
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<string name="msg_relay_all_here_fmt">Todos os jogadores aqui estão
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na sala \"%s\".</string>
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na sala \"%s\".</string>
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<!-- Title of dialog used to alert players to relay-related
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<!-- Title of dialog used to alert players to relay-related
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phonies_disallow is the current setting and a "phony" is
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phonies_disallow is the current setting and a "phony" is
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played. One of the two following strings will be appended
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played. One of the two following strings will be appended
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-->
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-->
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<string name="ids_badwordsf">Palavra(s) %1$s não encontrada(s) na
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<string name="ids_badwords_fmt">Palavra(s) %1$s não encontrada(s) na
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lista de palavras %2$s.</string>
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lista de palavras %2$s.</string>
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<!-- Appended to the above in the phonies_warn case. User may
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<!-- Appended to the above in the phonies_warn case. User may
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<!-- Notifies user of a normal robot move -->
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<!-- Notifies user of a normal robot move -->
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<string name="str_robot_moved">O robô fez esta jogada:\u0020</string>
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<string name="str_robot_moved">O robô fez esta jogada:\u0020</string>
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<!-- Notifies user of a robot trade move -->
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<!-- Notifies user of a robot trade move -->
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<string name="strd_robot_traded">trocou %d pedras.</string>
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<string name="strd_robot_traded_fmt">trocou %d pedras.</string>
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<!-- title for window you get when you select menu with text
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<!-- title for window you get when you select menu with text
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board_menu_game_counts -->
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board_menu_game_counts -->
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<string name="strs_values_header">%s contagens/valores:\n</string>
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<string name="strs_values_header_fmt">%s contagens/valores:\n</string>
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<!-- Used in formatting game history and move summaries -->
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<!-- Used in formatting game history and move summaries -->
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<string name="strd_remaining_tiles_add">+ %d [todas as pedras restantes]</string>
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<string name="strd_remaining_tiles_add">+ %d [todas as pedras restantes]</string>
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<!-- Used in formatting game history and move summaries -->
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<!-- Used in formatting game history and move summaries -->
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