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Make all of a non-server's players local.
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1 changed files with 7 additions and 2 deletions
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@ -1,6 +1,6 @@
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/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/* -*- compile-command: "cd ../linux && make MEMDEBUG=TRUE"; -*- */
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/*
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/*
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* Copyright 1997 - 2007 by Eric House (xwords@eehouse.org). All rights
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* Copyright 1997 - 2009 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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* reserved.
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*
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*
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* This program is free software; you can redistribute it and/or
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* This program is free software; you can redistribute it and/or
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@ -214,13 +214,18 @@ newg_store( NewGameCtx* ngc, CurGameInfo* gi,
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XP_Bool consistent = checkConsistent( ngc, warn );
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XP_Bool consistent = checkConsistent( ngc, warn );
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if ( consistent ) {
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if ( consistent ) {
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XP_Bool makeLocal = XP_FALSE;
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gi->nPlayers = ngc->nPlayersShown;
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gi->nPlayers = ngc->nPlayersShown;
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#ifndef XWFEATURE_STANDALONE_ONLY
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#ifndef XWFEATURE_STANDALONE_ONLY
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gi->serverRole = ngc->role;
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gi->serverRole = ngc->role;
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makeLocal = ngc->role != SERVER_ISSERVER;
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#endif
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#endif
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for ( player = 0; player < MAX_NUM_PLAYERS; ++player ) {
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for ( player = 0; player < MAX_NUM_PLAYERS; ++player ) {
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storePlayer( ngc, player, &gi->players[player] );
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storePlayer( ngc, player, &gi->players[player] );
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if ( makeLocal ) {
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gi->players[player].isLocal = XP_TRUE;
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}
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}
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}
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}
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}
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return consistent;
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return consistent;
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