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name the closed game
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1 changed files with 6 additions and 1 deletions
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@ -821,7 +821,12 @@ main_onGameMessage( Globals* globals, XP_U32 gameID,
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char key[32];
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char key[32];
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formatGameKeyInt( key, sizeof(key), gameID );
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formatGameKeyInt( key, sizeof(key), gameID );
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if ( have_stored_value( key ) ) {
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if ( have_stored_value( key ) ) {
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call_alert( "Dropping packet for closed game" );
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formatNameKey( key, sizeof(key), gameID );
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const char* name = get_stored_value( key );
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char buf[128];
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snprintf( buf, sizeof(buf), "Dropping packet for closed game \"%s\"", name );
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free( (void*)name);
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call_alert( buf );
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} else {
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} else {
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XWStreamCtxt* stream = mem_stream_make_raw( MPPARM(globals->mpool)
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XWStreamCtxt* stream = mem_stream_make_raw( MPPARM(globals->mpool)
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globals->vtMgr );
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globals->vtMgr );
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