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add number being reset to message
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parent
cb5bb00ef0
commit
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3 changed files with 3 additions and 8 deletions
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@ -157,12 +157,6 @@
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list_item_rename) -->
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list_item_rename) -->
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<string name="rename_label">Mudar o nome desse jogo para:</string>
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<string name="rename_label">Mudar o nome desse jogo para:</string>
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<!-- Text of confirmation dialog posted when list_item_reset menu
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is selected -->
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<string name="confirm_reset">Você tem certeza que quer reiniciar
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esse jogo? Reiniciar apaga todas as jogadas e informações de
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conexão.</string>
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<!--
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<!--
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############################################################
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############################################################
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# :Screens:
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# :Screens:
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@ -159,7 +159,7 @@
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<!-- Text of confirmation dialog posted when list_item_reset menu
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<!-- Text of confirmation dialog posted when list_item_reset menu
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is selected -->
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is selected -->
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<string name="confirm_reset">Are you sure you want to reset the
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<string name="confirm_resetf">Are you sure you want to reset the %d
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selected game[s]? (Resetting erases all moves and any connection
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selected game[s]? (Resetting erases all moves and any connection
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information.)</string>
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information.)</string>
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@ -858,7 +858,8 @@ public class GamesList extends XWExpandableListActivity
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break;
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break;
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case R.id.games_game_reset:
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case R.id.games_game_reset:
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showConfirmThen( R.string.confirm_reset, R.string.button_reset,
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msg = getString( R.string.confirm_resetf, selRowIDs.length );
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showConfirmThen( msg, R.string.button_reset,
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GamesActions.RESET_GAMES.ordinal(), selRowIDs );
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GamesActions.RESET_GAMES.ordinal(), selRowIDs );
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break;
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break;
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