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Don't call comms_setAddr every time prefs is opened. Comms and wince
networking are getting confused.
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1 changed files with 0 additions and 9 deletions
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@ -189,15 +189,6 @@ loadCurPrefsFromState( CEAppGlobals* XP_UNUSED_STANDALONE(globals),
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XP_MEMCPY( &appPrefs->cp, &prefsPrefs->cp, sizeof(appPrefs->cp) );
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XP_MEMCPY( &appPrefs->cp, &prefsPrefs->cp, sizeof(appPrefs->cp) );
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XP_MEMCPY( &appPrefs->colors, &prefsPrefs->colors,
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XP_MEMCPY( &appPrefs->colors, &prefsPrefs->colors,
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sizeof(prefsPrefs->colors) );
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sizeof(prefsPrefs->colors) );
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#ifndef XWFEATURE_STANDALONE_ONLY
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/* I don't think this'll work... */
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if ( globals->game.comms != NULL ) {
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comms_setAddr( globals->game.comms, &prefsPrefs->addrRec );
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} else {
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XP_LOGF( "no comms to set addr on!!!" );
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}
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#endif
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} /* loadCurPrefsFromState */
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} /* loadCurPrefsFromState */
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/* Reflect local state into the controls user will see.
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/* Reflect local state into the controls user will see.
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