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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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Remove excessive focus logging; fix timer bug for BT by posting event so EvtGetEvent can exit
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parent
ad78ec1fd8
commit
33cb34abfe
4 changed files with 17 additions and 7 deletions
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@ -2887,7 +2887,6 @@ XP_Bool
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board_focusChanged( BoardCtxt* board, BoardObjectType typ, XP_Bool gained )
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board_focusChanged( BoardCtxt* board, BoardObjectType typ, XP_Bool gained )
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{
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{
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XP_Bool draw = XP_FALSE;
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XP_Bool draw = XP_FALSE;
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LOG_FUNC();
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/* Called when there's been a decision to advance the focus to a new
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/* Called when there's been a decision to advance the focus to a new
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object, or when an object will lose it. Need to update internal data
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object, or when an object will lose it. Need to update internal data
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structures, but also to communicate to client draw code in a way that
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structures, but also to communicate to client draw code in a way that
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@ -2926,7 +2925,6 @@ board_focusChanged( BoardCtxt* board, BoardObjectType typ, XP_Bool gained )
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}
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}
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}
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}
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LOG_RETURNF( "%d", (int)draw );
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return draw;
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return draw;
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} /* board_focusChanged */
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} /* board_focusChanged */
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@ -648,7 +648,7 @@ pbt_takedown_master( PalmBTStuff* btStuff )
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LOG_RETURN_VOID();
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LOG_RETURN_VOID();
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} /* pbt_takedown_master */
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} /* pbt_takedown_master */
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#ifdef DEBUG
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#if 0
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static void
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static void
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debug_logQueue( const PalmBTStuff* const btStuff )
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debug_logQueue( const PalmBTStuff* const btStuff )
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{
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{
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@ -816,10 +816,10 @@ static void
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pbt_postpone( PalmBTStuff* btStuff, PBT_ACTION act )
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pbt_postpone( PalmBTStuff* btStuff, PBT_ACTION act )
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{
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{
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EventType eventToPost;
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EventType eventToPost;
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eventToPost.eType = nilEvent;
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eventToPost.eType = noopEvent;
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EvtAddEventToQueue( &eventToPost );
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XP_LOGF( "%s(%s)", __func__, actToStr(act) );
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XP_LOGF( "%s(%s)", __func__, actToStr(act) );
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EvtAddEventToQueue( &eventToPost );
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if ( DUPLICATES_OK(act)
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if ( DUPLICATES_OK(act)
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|| (btStuff->queueLen == 0)
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|| (btStuff->queueLen == 0)
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@ -2281,7 +2281,6 @@ handleFocusEvent( PalmAppGlobals* globals, const EventType* event,
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setFormFocus( globals->mainForm, objectID );
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setFormFocus( globals->mainForm, objectID );
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}
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}
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}
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}
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LOG_RETURNF( "%d", (int)isBoardObj );
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return isBoardObj;
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return isBoardObj;
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} /* handleFocusEvent */
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} /* handleFocusEvent */
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#endif
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#endif
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@ -2521,6 +2520,12 @@ mainViewHandleEvent( EventPtr event )
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draw = handled = handleNilEvent( globals );
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draw = handled = handleNilEvent( globals );
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break;
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break;
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case noopEvent:
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/* do nothing! Exists just to force EvtGetEvent to return */
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XP_ASSERT( handled );
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break;
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case newGameCancelEvent:
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case newGameCancelEvent:
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/* If user cancelled the new game dialog that came up the first time
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/* If user cancelled the new game dialog that came up the first time
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he launched (i.e. when there's no game to fall back to) then just
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he launched (i.e. when there's no game to fall back to) then just
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@ -3825,6 +3830,7 @@ palm_util_setTimer( XW_UtilCtxt* uc, XWTimerReason why,
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{
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{
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PalmAppGlobals* globals = (PalmAppGlobals*)uc->closure;
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PalmAppGlobals* globals = (PalmAppGlobals*)uc->closure;
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XP_U32 now = TimGetTicks();
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XP_U32 now = TimGetTicks();
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EventType eventToPost;
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if ( why == TIMER_PENDOWN ) {
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if ( why == TIMER_PENDOWN ) {
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now += PALM_TIMER_DELAY;
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now += PALM_TIMER_DELAY;
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@ -3846,6 +3852,11 @@ palm_util_setTimer( XW_UtilCtxt* uc, XWTimerReason why,
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globals->timerProcs[why] = proc;
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globals->timerProcs[why] = proc;
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globals->timerClosures[why] = closure;
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globals->timerClosures[why] = closure;
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globals->timerFireAt[why] = now;
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globals->timerFireAt[why] = now;
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/* Post an event to force us back out of EvtGetEvent. Required if this
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* is called from inside some BT callback. */
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eventToPost.eType = noopEvent;
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EvtAddEventToQueue( &eventToPost );
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} /* palm_util_setTimer */
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} /* palm_util_setTimer */
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static void
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static void
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@ -357,7 +357,8 @@ struct PalmAppGlobals {
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}; /* PalmAppGlobals */
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}; /* PalmAppGlobals */
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/* custom events */
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/* custom events */
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enum { dictSelectedEvent = firstUserEvent /* 0x6000 */
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enum { noopEvent = firstUserEvent /* 0x6000 */
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,dictSelectedEvent
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,newGameOkEvent
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,newGameOkEvent
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,newGameCancelEvent
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,newGameCancelEvent
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,loadGameEvent
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,loadGameEvent
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