up changelog for new release

This commit is contained in:
Eric House 2021-01-25 20:37:42 -08:00
parent 457955c40e
commit 31cfbaab1a
3 changed files with 16 additions and 10 deletions

View file

@ -19,8 +19,8 @@
*/ */
def INITIAL_CLIENT_VERS = 10 def INITIAL_CLIENT_VERS = 10
def VERSION_CODE_BASE = 168 def VERSION_CODE_BASE = 169
def VERSION_NAME = '4.4.172' def VERSION_NAME = '4.4.173'
def BUILD_INFO_NAME = "build-info.txt" def BUILD_INFO_NAME = "build-info.txt"
// Not all variants use the same BT_UUID. Those with the same talk to // Not all variants use the same BT_UUID. Those with the same talk to

View file

@ -13,9 +13,10 @@
</style> </style>
</head> </head>
<body> <body>
<h2>CrossWords 4.4.172 release</h2> <h2>CrossWords 4.4.173 release</h2>
<p>This release fixes a problem upgrading non-English wordlists</p> <p>This release is completely translated into Italian and Brazilian
Portuguese</p>
<div id="survey"> <div id="survey">
<p>Please <a href="https://www.surveymonkey.com/s/GX3XLHR">take <p>Please <a href="https://www.surveymonkey.com/s/GX3XLHR">take
@ -25,11 +26,15 @@
<h3>New with this release</h3> <h3>New with this release</h3>
<ul> <ul>
<li>Send language code rather than name when checking for <li>Tweaks the UI for starting new games to better remember
wordlist upgrades</li> previous choices</li>
<li>Improve play over Bluetooth (slightly)</li> <li>Tweak preferences color editor</li>
<li>Include translations in Brazillian Portuguese, Italian, <li>Don't ever give a first tray where there's no possible
Spanish and Turkish (via Weblate)</li> move</li>
<li>Remove passwords -- nobody uses them</li>
<li>Fix occasional freeze in in-game Chat view</li>
<li>Includes new translations in Brazilian Portuguese, Italian
and Norwegian (via Weblate -- thanks!)</li>
</ul> </ul>
<p>(The full changelog <p>(The full changelog

View file

@ -185,7 +185,8 @@ public class KnownPlayersDelegate extends DelegateBase {
CommsAddrRec addr = XwJNI.kplr_getAddr( player, lastMod ); CommsAddrRec addr = XwJNI.kplr_getAddr( player, lastMod );
if ( null != addr ) { if ( null != addr ) {
final ViewGroup item = (ViewGroup)LocUtils.inflate( mActivity, R.layout.knownplayrs_item ); final ViewGroup item = (ViewGroup)LocUtils
.inflate( mActivity, R.layout.knownplayrs_item );
setName( item, player ); setName( item, player );
view = item; view = item;