mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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up changelog for new release
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3 changed files with 16 additions and 10 deletions
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@ -19,8 +19,8 @@
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*/
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*/
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def INITIAL_CLIENT_VERS = 10
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def INITIAL_CLIENT_VERS = 10
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def VERSION_CODE_BASE = 168
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def VERSION_CODE_BASE = 169
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def VERSION_NAME = '4.4.172'
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def VERSION_NAME = '4.4.173'
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def BUILD_INFO_NAME = "build-info.txt"
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def BUILD_INFO_NAME = "build-info.txt"
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// Not all variants use the same BT_UUID. Those with the same talk to
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// Not all variants use the same BT_UUID. Those with the same talk to
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@ -13,9 +13,10 @@
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</style>
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</style>
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</head>
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</head>
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<body>
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<body>
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<h2>CrossWords 4.4.172 release</h2>
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<h2>CrossWords 4.4.173 release</h2>
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<p>This release fixes a problem upgrading non-English wordlists</p>
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<p>This release is completely translated into Italian and Brazilian
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Portuguese</p>
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<div id="survey">
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<div id="survey">
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<p>Please <a href="https://www.surveymonkey.com/s/GX3XLHR">take
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<p>Please <a href="https://www.surveymonkey.com/s/GX3XLHR">take
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@ -25,11 +26,15 @@
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<h3>New with this release</h3>
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<h3>New with this release</h3>
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<ul>
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<ul>
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<li>Send language code rather than name when checking for
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<li>Tweaks the UI for starting new games to better remember
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wordlist upgrades</li>
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previous choices</li>
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<li>Improve play over Bluetooth (slightly)</li>
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<li>Tweak preferences color editor</li>
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<li>Include translations in Brazillian Portuguese, Italian,
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<li>Don't ever give a first tray where there's no possible
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Spanish and Turkish (via Weblate)</li>
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move</li>
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<li>Remove passwords -- nobody uses them</li>
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<li>Fix occasional freeze in in-game Chat view</li>
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<li>Includes new translations in Brazilian Portuguese, Italian
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and Norwegian (via Weblate -- thanks!)</li>
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</ul>
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</ul>
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<p>(The full changelog
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<p>(The full changelog
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@ -185,7 +185,8 @@ public class KnownPlayersDelegate extends DelegateBase {
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CommsAddrRec addr = XwJNI.kplr_getAddr( player, lastMod );
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CommsAddrRec addr = XwJNI.kplr_getAddr( player, lastMod );
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if ( null != addr ) {
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if ( null != addr ) {
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final ViewGroup item = (ViewGroup)LocUtils.inflate( mActivity, R.layout.knownplayrs_item );
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final ViewGroup item = (ViewGroup)LocUtils
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.inflate( mActivity, R.layout.knownplayrs_item );
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setName( item, player );
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setName( item, player );
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view = item;
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view = item;
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