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call board_invalRect rather than board_invalAll from ::Draw
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1 changed files with 2 additions and 6 deletions
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@ -177,12 +177,8 @@ void CXWordsAppView::Draw( const TRect& aRect ) const
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gc.Clear( aRect );
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gc.Clear( aRect );
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if ( iGame.board ) {
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if ( iGame.board ) {
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// This must go! Board needs a method to inval within a rect.
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board_invalRect( iGame.board, aRect.iTl.iX, aRect.iTl.iY,
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// But without this when a menu or other obscuring window goes
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aRect.iBr.iX, aRect.iBr.iY );
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// away we get called to redraw but board thinks nothing needs
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// drawing.
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board_invalAll( iGame.board );
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board_draw( iGame.board );
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board_draw( iGame.board );
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}
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}
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