rewrite GameLock to use wait()/notifyAll()

I've learned a bit about java since writing that class. Should be faster
now without the sleep/polling. Also making it illegal to use blocking
lock() call on UI thread. There may be some assertions to fix in the
next few days.
This commit is contained in:
Eric House 2018-12-26 17:41:21 -08:00
parent 891c73a1b7
commit 0e2af6a836
8 changed files with 401 additions and 330 deletions

View file

@ -587,17 +587,21 @@ public class BoardDelegate extends DelegateBase
m_haveInvited = args.getBoolean( GameUtils.INVITED, false );
m_overNotShown = true;
// getRetained() can in threory fail to get the lock and so will
// return null. Let m_jniThreadRef stay null in that case; doResume()
// will finish() in that case.
m_jniThreadRef = JNIThread.getRetained( m_rowid, true );
if ( null != m_jniThreadRef ) {
// see http://stackoverflow.com/questions/680180/where-to-stop- \
// destroy-threads-in-android-service-class
m_jniThreadRef.setDaemonOnce( true ); // firing
m_jniThreadRef.setDaemonOnce( true );
m_jniThreadRef.startOnce();
NFCUtils.register( m_activity, this ); // Don't seem to need to unregister...
setBackgroundColor();
setKeepScreenOn();
}
} // init
@Override
@ -2067,9 +2071,9 @@ public class BoardDelegate extends DelegateBase
private void doResume( boolean isStart )
{
boolean success = true;
boolean success = null != m_jniThreadRef;
boolean firstStart = null == m_handler;
if ( firstStart ) {
if ( success && firstStart ) {
m_handler = new Handler();
success = m_jniThreadRef.configure( m_activity, m_view, m_utils, this,
@ -2777,12 +2781,12 @@ public class BoardDelegate extends DelegateBase
summary = thread.getSummary();
gi = thread.getGI();
} else {
GameLock lock = new GameLock( rowID, false );
if ( lock.tryLock() ) {
try ( GameLock lock = GameLock.getFor( rowID ).tryLockRO() ) {
if ( null != lock ) {
summary = DBUtils.getSummary( activity, lock );
gi = new CurGameInfo( activity );
gamePtr = GameUtils.loadMakeGame( activity, gi, lock );
lock.unlock();
}
}
}

View file

@ -366,7 +366,9 @@ public class DBUtils {
public static void addRematchInfo( Context context, long rowid, String btAddr,
String phone, String relayID, String p2pAddr )
{
GameLock lock = new GameLock( rowid, true ).lock();
try ( GameLock lock = GameLock.getFor( rowid ).tryLock() ) {
Assert.assertNotNull( lock );
if ( null != lock ) {
GameSummary summary = getSummary( context, lock );
if ( null != btAddr ) {
summary.putStringExtra( GameSummary.EXTRA_REMATCH_BTADDR, btAddr );
@ -381,7 +383,10 @@ public class DBUtils {
summary.putStringExtra( GameSummary.EXTRA_REMATCH_P2P, p2pAddr );
}
saveSummary( context, lock, summary );
lock.unlock();
} else {
Log.e( TAG, "addRematchInfo(%d): unable to lock game" );
}
}
}
public static int countGamesUsingLang( Context context, int lang )
@ -1052,7 +1057,8 @@ public class DBUtils {
setCached( rowid, null ); // force reread
lock = new GameLock( rowid, true ).lock();
lock = GameLock.getFor( rowid ).tryLock();
Assert.assertNotNull( lock );
notifyListeners( rowid, GameChangeType.GAME_CREATED );
}
@ -1113,10 +1119,9 @@ public class DBUtils {
public static void deleteGame( Context context, long rowid )
{
GameLock lock = new GameLock( rowid, true ).lock( 300 );
try ( GameLock lock = GameLock.getFor( rowid ).lock( 300 ) ) {
if ( null != lock ) {
deleteGame( context, lock );
lock.unlock();
} else {
Log.e( TAG, "deleteGame: unable to lock rowid %d", rowid );
if ( BuildConfig.DEBUG ) {
@ -1124,6 +1129,7 @@ public class DBUtils {
}
}
}
}
public static void deleteGame( Context context, GameLock lock )
{

View file

@ -536,10 +536,14 @@ public class GameConfigDelegate extends DelegateBase
if ( null == m_giOrig ) {
m_giOrig = new CurGameInfo( m_activity );
GameLock gameLock;
GameLock gameLock = null;
XwJNI.GamePtr gamePtr;
if ( null == m_jniThread ) {
gameLock = new GameLock( m_rowid, false ).lock();
try {
gameLock = GameLock.getFor( m_rowid ).lockRO();
} catch (InterruptedException iex) {
Assert.assertFalse( BuildConfig.DEBUG );
}
gamePtr = GameUtils.loadMakeGame( m_activity, m_giOrig, gameLock );
} else {
gameLock = m_jniThread.getLock();
@ -1230,8 +1234,9 @@ public class GameConfigDelegate extends DelegateBase
private void applyChanges( boolean forceNew )
{
if ( !isFinishing() ) {
try {
GameLock gameLock = m_jniThread == null
? new GameLock( m_rowid, true ).lock()
? GameLock.getFor( m_rowid ).lock()
: m_jniThread.getLock();
GameUtils.applyChanges( m_activity, m_gi, m_car, m_disabMap,
gameLock, forceNew );
@ -1239,6 +1244,9 @@ public class GameConfigDelegate extends DelegateBase
if ( null == m_jniThread ) {
gameLock.unlock();
}
} catch (InterruptedException iex) {
Assert.assertFalse( BuildConfig.DEBUG );
}
}
}

View file

@ -20,178 +20,218 @@
package org.eehouse.android.xw4;
import java.io.Serializable;
import java.lang.ref.WeakReference;
import java.util.HashMap;
import java.util.Map;
import java.util.Stack;
// Implements read-locks and write-locks per game. A read lock is
// obtainable when other read locks are granted but not when a
// write lock is. Write-locks are exclusive.
public class GameLock {
public class GameLock implements AutoCloseable {
private static final String TAG = GameLock.class.getSimpleName();
public interface GotLock {
void onGotLock( GameLock lock );
}
private static final boolean DEBUG_LOCKS = false;
private static final boolean THROW_ON_LOCKED = true;
private static final int SLEEP_TIME = 100;
private static final long ASSERT_TIME = 2000;
// private static final long ASSERT_TIME = 2000;
private static final long THROW_TIME = 1000;
private long m_rowid;
private boolean m_isForWrite;
private int m_lockCount;
private Thread m_ownerThread;
private StackTraceElement[] m_lockTrace;
private Stack<Owner> mOwners = new Stack<>();
private boolean mReadOnly;
static {
Assert.assertTrue( THROW_TIME <= ASSERT_TIME );
private static class Owner {
Thread mThread;
String mTrace;
Owner()
{
mThread = Thread.currentThread();
// mTrace = mThread.getStackTrace();
mTrace = android.util.Log.getStackTraceString(new Exception());
}
@Override
public String toString()
{
return String.format( "Owner: {%s/%s}", mThread, mTrace );
}
}
@Override
public String toString()
{
return String.format("{this: %H; rowid: %d; count: %d; ro: %b}",
this, m_rowid, mOwners.size(), mReadOnly);
}
public static class GameLockedException extends RuntimeException {}
private static HashMap<Long, GameLock>
s_locks = new HashMap<Long,GameLock>();
public GameLock( long rowid, boolean isForWrite )
private static Map<Long, WeakReference<GameLock>> sLockMap = new HashMap<>();
public static GameLock getFor( long rowid )
{
Assert.assertTrue( DBUtils.ROWID_NOTFOUND != rowid );
m_rowid = rowid;
m_isForWrite = isForWrite;
m_lockCount = 0;
GameLock result = null;
synchronized ( sLockMap ) {
if ( sLockMap.containsKey( rowid ) ) {
result = sLockMap.get( rowid ).get();
}
if ( null == result ) {
result = new GameLock( rowid );
sLockMap.put( rowid, new WeakReference(result) );
}
}
return result;
}
private GameLock( long rowid ) { m_rowid = rowid; }
// We grant a lock IFF:
// * Count is 0
// OR
// * existing locks are ReadOnly and this request is readOnly
// OR
// * the requesting thread already holds the lock
private GameLock tryLockImpl( boolean readOnly )
{
GameLock result = null;
synchronized ( mOwners ) {
if ( DEBUG_LOCKS ) {
Log.i( TAG, "GameLock(rowid:%d,isForWrite:%b)=>this: %H",
rowid, isForWrite, this );
DbgUtils.printStack( TAG );
Log.d( TAG, "%s.tryLockImpl(ro=%b)", this, readOnly );
}
// Thread thisThread = Thread.currentThread();
boolean grant = false;
if ( mOwners.empty() ) {
grant = true;
} else if ( mReadOnly && readOnly ) {
grant = true;
// } else if ( thisThread == mOwnerThread ) {
// grant = true;
}
if ( grant ) {
mOwners.push( new Owner() );
mReadOnly = readOnly;
result = this;
}
if ( DEBUG_LOCKS ) {
Log.d( TAG, "%s.tryLockImpl(ro=%b) => %s", this, readOnly, result );
if ( null == result ) {
Log.d( TAG, "Unable to lock; cur owner: %s; would-be owner: %s",
mOwners.peek(), new Owner() );
}
}
}
return result;
}
// // This could be written to allow multiple read locks. Let's
// // see if not doing that causes problems.
public GameLock tryLock()
{
return tryLockImpl( false );
}
public GameLock tryLockRO()
{
return tryLockImpl( true );
}
private GameLock lockImpl( long timeoutMS, boolean readOnly ) throws InterruptedException
{
long startMS = System.currentTimeMillis();
long endMS = startMS + timeoutMS;
synchronized ( mOwners ) {
while ( null == tryLockImpl( readOnly ) ) {
long now = System.currentTimeMillis();
if ( now >= endMS ) {
throw new GameLockedException();
}
mOwners.wait( endMS - now );
}
}
// This could be written to allow multiple read locks. Let's
// see if not doing that causes problems.
public boolean tryLock()
{
return null == tryLockImpl(); // unowned?
if ( DEBUG_LOCKS ) {
long tookMS = System.currentTimeMillis() - startMS;
Log.d( TAG, "%s.lockImpl() returning after %d ms", this, tookMS );
}
return this;
}
private GameLock tryLockImpl()
public GameLock lock() throws InterruptedException
{
GameLock owner = null;
boolean gotIt = false;
synchronized( s_locks ) {
owner = s_locks.get( m_rowid );
if ( null == owner ) { // unowned
Assert.assertTrue( 0 == m_lockCount );
s_locks.put( m_rowid, this );
if ( BuildConfig.DEBUG ) {
m_ownerThread = Thread.currentThread();
DbgUtils.assertOnUIThread( false );
}
++m_lockCount;
gotIt = true;
if ( DEBUG_LOCKS ) {
StackTraceElement[] trace
= Thread.currentThread().getStackTrace();
m_lockTrace = new StackTraceElement[trace.length];
System.arraycopy( trace, 0, m_lockTrace, 0, trace.length );
}
} else if ( this == owner && ! m_isForWrite ) {
if ( DEBUG_LOCKS ) {
Log.i( TAG, "tryLock(): incrementing lock count" );
}
Assert.assertTrue( 0 == m_lockCount );
++m_lockCount;
gotIt = true;
owner = null;
} else if ( DEBUG_LOCKS ) {
Log.i( TAG, "tryLock(): rowid %d already held by lock %H",
m_rowid, owner );
}
}
if ( DEBUG_LOCKS ) {
Log.i( TAG, "tryLock %H (rowid=%d) => %b", this, m_rowid, gotIt );
}
return owner;
return lockImpl( Long.MAX_VALUE, false );
}
// Wait forever (but may assert if too long)
public GameLock lock()
public GameLock lockRO() throws InterruptedException
{
return this.lock( 0 );
if ( BuildConfig.DEBUG ) {
DbgUtils.assertOnUIThread( false );
}
return lockImpl( Long.MAX_VALUE, true );
}
// Version that's allowed to return null -- if maxMillis > 0
public GameLock lock( long maxMillis )
{
GameLock result = null;
Assert.assertTrue( maxMillis <= ASSERT_TIME );
Assert.assertTrue( maxMillis <= THROW_TIME );
long sleptTime = 0;
if ( DEBUG_LOCKS ) {
Log.i( TAG, "lock %H (rowid:%d, maxMillis=%d)", this, m_rowid,
maxMillis );
}
for ( ; ; ) {
GameLock curOwner = tryLockImpl();
if ( null == curOwner ) {
result = this;
break;
}
if ( DEBUG_LOCKS ) {
Log.i( TAG, "lock() %H failed; sleeping", this );
if ( 0 == sleptTime || sleptTime + SLEEP_TIME >= ASSERT_TIME ) {
Log.i( TAG, "lock %H seeking stack:", curOwner );
DbgUtils.printStack( TAG, curOwner.m_lockTrace );
Log.i( TAG, "lock %H seeking stack:", this );
DbgUtils.printStack( TAG );
}
}
GameLock result = null;
try {
Thread.sleep( SLEEP_TIME ); // milliseconds
sleptTime += SLEEP_TIME;
} catch( InterruptedException ie ) {
Log.ex( TAG, ie );
break;
result = lockImpl( maxMillis, false );
} catch (InterruptedException ex) {
Log.d( TAG, "lock(): got %s", ex.getMessage() );
}
if ( DEBUG_LOCKS ) {
Log.i( TAG, "lock() %H awake; "
+ "sleptTime now %d millis", this, sleptTime );
Log.d( TAG, "%s.lock(%d) => %s", this, maxMillis, result );
}
if ( 0 < maxMillis && sleptTime >= maxMillis ) {
break;
} else if ( THROW_ON_LOCKED && sleptTime >= THROW_TIME ) {
throw new GameLockedException();
} else if ( sleptTime >= ASSERT_TIME ) {
if ( DEBUG_LOCKS ) {
Log.i( TAG, "lock %H overlocked", this );
}
Assert.fail();
}
}
// DbgUtils.logf( "GameLock.lock(%s) done", m_path );
return result;
}
public GameLock lockRO( long maxMillis )
{
Assert.assertTrue( maxMillis <= THROW_TIME );
GameLock lock = null;
try {
lock = lockImpl( maxMillis, true );
} catch ( InterruptedException ex ) {
}
return lock;
}
public void unlock()
{
// DbgUtils.logf( "GameLock.unlock(%s)", m_path );
synchronized( s_locks ) {
Assert.assertTrue( this == s_locks.get(m_rowid) );
// Need to get this working before can switch to using ReentrantLock
// if ( BuildConfig.DEBUG ) {
// Assert.assertTrue( Thread.currentThread().equals(m_ownerThread) );
// }
if ( 1 == m_lockCount ) {
s_locks.remove( m_rowid );
} else {
Assert.assertTrue( !m_isForWrite );
}
--m_lockCount;
synchronized ( mOwners ) {
if ( DEBUG_LOCKS ) {
Log.i( TAG, "unlock: this: %H (rowid:%d) unlocked", this, m_rowid );
Log.d( TAG, "%s.unlock()", this );
}
Thread oldThread = mOwners.pop().mThread;
// It's ok for different threads to hold the same RO lock
if ( !mReadOnly && oldThread != Thread.currentThread() ) {
Log.e( TAG, "unlock(): unequal threads: %s => %s", oldThread,
Thread.currentThread() );
Assert.fail();
}
if ( mOwners.empty() ) {
mOwners.notifyAll();
}
if ( DEBUG_LOCKS ) {
Log.d( TAG, "%s.unlock() DONE", this );
}
}
}
@Override
public void close()
{
unlock();
}
public long getRowid()
{
return m_rowid;
@ -200,9 +240,9 @@ public class GameLock {
// used only for asserts
public boolean canWrite()
{
boolean result = m_isForWrite && 1 == m_lockCount;
boolean result = !mReadOnly; // && 1 == mLockCount[0];
if ( !result ) {
Log.w( TAG, "canWrite(): %H, returning false", this );
Log.w( TAG, "%s.canWrite(): => false", this );
}
return result;
}

View file

@ -92,9 +92,12 @@ public class GameUtils {
public static byte[] savedGame( Context context, long rowid )
{
GameLock lock = new GameLock( rowid, false ).lock();
byte[] result = savedGame( context, lock );
lock.unlock();
byte[] result = null;
try (GameLock lock = GameLock.getFor( rowid ).tryLockRO() ) {
if ( null != lock ) {
result = savedGame( context, lock );
}
}
if ( null == result ) {
throw new NoSuchGameException();
@ -144,7 +147,7 @@ public class GameUtils {
if ( null == lockDest ) {
long groupID = DBUtils.getGroupForGame( context, lockSrc.getRowid() );
long rowid = saveNewGame( context, gamePtr, gi, groupID );
lockDest = new GameLock( rowid, true ).lock();
lockDest = GameLock.getFor( rowid ).tryLock();
} else {
saveGame( context, gamePtr, gi, lockDest, true );
}
@ -157,17 +160,17 @@ public class GameUtils {
public static boolean resetGame( Context context, long rowidIn )
{
boolean success = false;
GameLock lock = new GameLock( rowidIn, true ).lock( 500 );
try ( GameLock lock = GameLock.getFor( rowidIn ).lock( 500 ) ) {
if ( null != lock ) {
tellDied( context, lock, true );
resetGame( context, lock, lock, false );
lock.unlock();
Utils.cancelNotification( context, (int)rowidIn );
success = true;
} else {
Log.w( TAG, "resetGame: unable to open rowid %d", rowidIn );
}
}
return success;
}
@ -221,7 +224,7 @@ public class GameUtils {
lock = thread.getLock();
} else {
try {
lock = new GameLock( rowid, false ).lock( maxMillis );
lock = GameLock.getFor( rowid ).lockRO( maxMillis );
} catch ( GameLock.GameLockedException gle ) {
Log.ex( TAG, gle );
}
@ -248,11 +251,11 @@ public class GameUtils {
long rowid = DBUtils.ROWID_NOTFOUND;
GameLock lockSrc = null;
JNIThread thread = JNIThread.getRetained( rowidIn, false );
JNIThread thread = JNIThread.getRetained( rowidIn );
if ( null != thread ) {
lockSrc = thread.getLock();
} else {
lockSrc = new GameLock( rowidIn, false ).lock( 300 );
lockSrc = GameLock.getFor( rowidIn ).lockRO( 300 );
}
if ( null != lockSrc ) {
@ -288,15 +291,15 @@ public class GameUtils {
{
boolean success;
// does this need to be synchronized?
GameLock lock = new GameLock( rowid, true );
if ( lock.tryLock() ) {
try ( GameLock lock = GameLock.getFor( rowid ).tryLock() ) {
if ( null != lock ) {
deleteGame( context, lock, informNow );
lock.unlock();
success = true;
} else {
Log.w( TAG, "deleteGame: unable to delete rowid %d", rowid );
success = false;
}
}
return success;
}
@ -392,8 +395,8 @@ public class GameUtils {
public static Bitmap loadMakeBitmap( Context context, long rowid )
{
Bitmap thumb = null;
GameLock lock = new GameLock( rowid, false );
if ( lock.tryLock() ) {
try ( GameLock lock = GameLock.getFor( rowid ).tryLockRO() ) {
if ( null != lock ) {
CurGameInfo gi = new CurGameInfo( context );
GamePtr gamePtr = loadMakeGame( context, gi, lock );
if ( null != gamePtr ) {
@ -401,7 +404,7 @@ public class GameUtils {
gamePtr.release();
DBUtils.saveThumbnail( context, lock, thumb );
}
lock.unlock();
}
}
return thumb;
}
@ -507,9 +510,10 @@ public class GameUtils {
CurGameInfo gi, long groupID )
{
byte[] stream = XwJNI.game_saveToStream( gamePtr, gi );
GameLock lock = DBUtils.saveNewGame( context, stream, groupID, null );
long rowid = lock.getRowid();
lock.unlock();
long rowid;
try ( GameLock lock = DBUtils.saveNewGame( context, stream, groupID, null ) ) {
rowid = lock.getRowid();
}
return rowid;
}
@ -540,10 +544,10 @@ public class GameUtils {
long rowid = DBUtils.ROWID_NOTFOUND;
byte[] bytes = XwJNI.gi_to_stream( gi );
if ( null != bytes ) {
GameLock lock = DBUtils.saveNewGame( context, bytes, groupID,
gameName );
try ( GameLock lock = DBUtils.saveNewGame( context, bytes, groupID,
gameName ) ) {
rowid = lock.getRowid();
lock.unlock();
}
}
return rowid;
}
@ -641,9 +645,12 @@ public class GameUtils {
}
if ( DBUtils.ROWID_NOTFOUND != rowid ) {
GameLock lock = new GameLock( rowid, true ).lock();
// Use tryLock in case we're on UI thread. It's guaranteed to
// succeed because we just created the rowid.
try ( GameLock lock = GameLock.getFor( rowid ).tryLock() ) {
Assert.assertNotNull( lock );
applyChanges( context, sink, gi, util, addr, null, lock, false );
lock.unlock();
}
}
return rowid;
@ -868,7 +875,7 @@ public class GameUtils {
return file.endsWith( XWConstants.GAME_EXTN );
}
public static Bundle makeLaunchExtras( long rowid, boolean invited )
private static Bundle makeLaunchExtras( long rowid, boolean invited )
{
Bundle bundle = new Bundle();
bundle.putLong( INTENT_KEY_ROWID, rowid );
@ -952,7 +959,7 @@ public class GameUtils {
// have the lock and we'll never get it. Better to drop
// the message than fire the hung-lock assert. Messages
// belong in local pre-delivery storage anyway.
GameLock lock = new GameLock( rowid, true ).lock( 150 );
try ( GameLock lock = GameLock.getFor( rowid ).lock( 150 ) ) {
if ( null != lock ) {
CurGameInfo gi = new CurGameInfo( context );
FeedUtilsImpl feedImpl = new FeedUtilsImpl( context, rowid );
@ -999,7 +1006,7 @@ public class GameUtils {
DBUtils.setMsgFlags( rowid, flags | curFlags );
}
}
lock.unlock();
}
}
}
return draw;
@ -1011,8 +1018,9 @@ public class GameUtils {
public static boolean replaceDicts( Context context, long rowid,
String oldDict, String newDict )
{
GameLock lock = new GameLock( rowid, true ).lock(300);
boolean success = null != lock;
boolean success;
try ( GameLock lock = GameLock.getFor( rowid ).lock(300) ) {
success = null != lock;
if ( success ) {
byte[] stream = savedGame( context, lock );
CurGameInfo gi = new CurGameInfo( context );
@ -1037,10 +1045,10 @@ public class GameUtils {
summarizeAndRelease( context, lock, gamePtr, gi );
lock.unlock();
} else {
Log.w( TAG, "replaceDicts: unable to open rowid %d", rowid );
}
}
return success;
} // replaceDicts
@ -1295,8 +1303,8 @@ public class GameUtils {
}
}
GameLock lock = new GameLock( rowid, false );
if ( lock.tryLock() ) {
try ( GameLock lock = GameLock.getFor( rowid ).tryLockRO() ) {
if ( null != lock ) {
CurGameInfo gi = new CurGameInfo( m_context );
MultiMsgSink sink = new MultiMsgSink( m_context, rowid );
GamePtr gamePtr = loadMakeGame( m_context, gi, sink, lock );
@ -1311,9 +1319,8 @@ public class GameUtils {
Log.d( TAG, "Resender.doInBackground(): loadMakeGame()"
+ " failed for rowid %d", rowid );
}
lock.unlock();
} else {
JNIThread jniThread = JNIThread.getRetained( rowid, false );
JNIThread jniThread = JNIThread.getRetained( rowid );
if ( null != jniThread ) {
jniThread.handle( JNIThread.JNICmd.CMD_RESEND, false,
false, false );
@ -1324,6 +1331,7 @@ public class GameUtils {
}
}
}
}
if ( null != m_doneProc ) {
final int fSentTotal = nSentTotal;

View file

@ -1829,11 +1829,11 @@ public class GamesListDelegate extends ListDelegateBase
GameUtils.savedGame( self, selRowIDs[0] );
long groupID = XWPrefs
.getDefaultNewGameGroup( self );
GameLock lock =
GameUtils.saveNewGame( self, stream, groupID );
try ( GameLock lock =
GameUtils.saveNewGame( self, stream, groupID ) ) {
DBUtils.saveSummary( self, lock, smry );
m_mySIS.selGames.add( lock.getRowid() );
lock.unlock();
}
mkListAdapter();
}
});
@ -2033,9 +2033,7 @@ public class GamesListDelegate extends ListDelegateBase
try {
hasDicts = GameUtils.gameDictsHere( m_activity, rowid, missingNames,
missingLang );
} catch ( GameUtils.NoSuchGameException nsge ) {
hasDicts = true; // irrelevant question
} catch ( GameLock.GameLockedException gle ) {
} catch ( GameLock.GameLockedException | GameUtils.NoSuchGameException ex ) {
hasDicts = true; // irrelevant question
}

View file

@ -75,7 +75,7 @@ abstract class XWServiceHelper {
{
boolean allConsumed = true;
boolean[] isLocalP = new boolean[1];
JNIThread jniThread = JNIThread.getRetained( rowid, false );
JNIThread jniThread = JNIThread.getRetained( rowid );
boolean consumed = false;
if ( null != jniThread ) {
consumed = true;

View file

@ -35,6 +35,7 @@ import org.eehouse.android.xw4.DbgUtils;
import org.eehouse.android.xw4.DictUtils;
import org.eehouse.android.xw4.GameLock;
import org.eehouse.android.xw4.GameUtils;
import org.eehouse.android.xw4.Utils;
import org.eehouse.android.xw4.Log;
import org.eehouse.android.xw4.R;
import org.eehouse.android.xw4.XWPrefs;
@ -832,9 +833,15 @@ public class JNIThread extends Thread {
synchronized( s_instances ) {
result = s_instances.get( rowid );
if ( null == result && makeNew ) {
result = new JNIThread( new GameLock( rowid, true ).lock() );
DbgUtils.assertOnUIThread(); // can't use GameLock.lock()
if ( true /*test done*/ || (0 != Utils.nextRandomInt() % 3) ) {
GameLock lock = GameLock.getFor( rowid ).tryLock();
if ( lock != null ) {
result = new JNIThread( lock );
s_instances.put( rowid, result );
}
}
}
if ( null != result ) {
result.retain_sync();
}