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fix bug: don't close socket on duplicate connect message. Just drop
it as is done with dup reconnect message.
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@ -193,6 +193,7 @@ CookieRef::_Connect( int socket, HostID hid, int nPlayersH, int nPlayersS,
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connected = HasSocket_locked( socket );
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connected = HasSocket_locked( socket );
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} else {
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} else {
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logf( XW_LOGINFO, "dropping connect event; already connected" );
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logf( XW_LOGINFO, "dropping connect event; already connected" );
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connected = true; /* don't close socket on dup packet, just drop */
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}
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}
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return connected;
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return connected;
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}
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}
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