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add accessor for current selected player
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2 changed files with 7 additions and 0 deletions
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@ -1823,6 +1823,12 @@ board_getTrayVisState( const BoardCtxt* board )
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return board->trayVisState;
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return board->trayVisState;
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} /* board_getTrayVisible */
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} /* board_getTrayVisible */
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XP_S16
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board_getSelPlayer( const BoardCtxt* board )
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{
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return board->selPlayer;
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}
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static XP_Bool
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static XP_Bool
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setTrayVisState( BoardCtxt* board, XW_TrayVisState newState )
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setTrayVisState( BoardCtxt* board, XW_TrayVisState newState )
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{
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{
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@ -197,6 +197,7 @@ XP_Bool board_focusChanged( BoardCtxt* board, BoardObjectType typ,
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XP_Bool board_hideTray( BoardCtxt* board );
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XP_Bool board_hideTray( BoardCtxt* board );
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XP_Bool board_showTray( BoardCtxt* board );
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XP_Bool board_showTray( BoardCtxt* board );
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XW_TrayVisState board_getTrayVisState( const BoardCtxt* board );
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XW_TrayVisState board_getTrayVisState( const BoardCtxt* board );
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XP_S16 board_getSelPlayer( const BoardCtxt* board );
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void board_invalTrayTiles( BoardCtxt* board, TileBit what );
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void board_invalTrayTiles( BoardCtxt* board, TileBit what );
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XP_Bool board_juggleTray( BoardCtxt* board );
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XP_Bool board_juggleTray( BoardCtxt* board );
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