xwords/xwords4/wasm/shell_minimal.html

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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>CrossWords webapp prototype</title>
<style>
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
textarea.emscripten { font-family: monospace; width: 80%; }
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body.centered { text-align: center; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background-color: black; }
.spinner {
height: 50px;
width: 50px;
margin: 0px auto;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 10px solid rgb(0,150,240);
border-right: 10px solid rgb(0,150,240);
border-bottom: 10px solid rgb(0,150,240);
border-top: 10px solid rgb(100,0,200);
border-radius: 100%;
background-color: rgb(200,100,250);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
</style>
</head>
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<body class="centered">
<hr/>
<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
<div class="emscripten" id="status">Downloading...</div>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div>
<div>
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<button id="hintdown", onclick="callButton(this);">Prev Hint</button>
<button id="hintup", onclick="callButton(this);">Next Hint</button>
<button id="trade", onclick="callButton(this);">Trade</button>
<button id="commit", onclick="callButton(this);">Commit</button>
<button id="flip", onclick="callButton(this);">Flip</button>
<button id="redo", onclick="callButton(this);">Un/Redo</button>
<button id="vals", onclick="callButton(this);">Vals</button>
</div>
<div>
<span>Player 1</span>
<input type="checkbox" id="player0Checked">Is Robot</input>
</div>
<div>
<span>Player 2</span>
<input type="checkbox" id="player1Checked">Is Robot</input>
</div>
<div>
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<button type="button" onclick="callNewGame();">New Local Game</button>
</div>
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<hr/>
<div><span>MQTT Dev ID:</span><span id="mqtt_span"></span></div>
<div><span>MQTT Status:</span><span id="mqtt_status">Unconnected</span></div>
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<div>
<button type="button" onclick="localStorage.clear();">Clear Local Storage</button>
</div>
<hr/>
<div class="emscripten">
<input type="checkbox" id="resize">Resize canvas
<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
&nbsp;&nbsp;&nbsp;
<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
document.getElementById('resize').checked)">
</div>
<hr/>
<textarea class="emscripten" id="output" rows="8"></textarea>
<hr>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
let arguments = window.location.search.replaceAll('?', '').trim().split('&');
var Module = {
preRun: [],
postRun: [],
arguments: arguments,
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.last.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
Module.setStatus.last.time = now;
Module.setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.hidden = true;
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function() {
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script>
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var state = {client: null,
closure: null,
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connected: false,
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};
function callNewGame() {
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var args = [ state.closure,
document.getElementById("player0Checked").checked,
document.getElementById("player1Checked").checked,
];
Module.ccall('newgame', null, ['number', 'boolean', 'boolean'], args);
}
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function callButton(obj) {
Module.ccall('button', null, ['number', 'string'], [state.closure, obj.id]);
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}
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function onHaveDevID(closure, devid) {
console.log('got ' + devid);
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state.closure = closure;
document.getElementById("mqtt_span").textContent=devid;
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state.client = new Paho.MQTT.Client("eehouse.org", 8883, '/wss', devid);
// set callback handlers
state.client.onConnectionLost = function onConnectionLost(responseObject) {
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state.connected = false;
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document.getElementById("mqtt_status").textContent="Disconnected";
if (responseObject.errorCode !== 0) {
console.log("onConnectionLost:"+responseObject.errorMessage);
}
};
state.client.onMessageArrived = function onMessageArrived(message) {
var payload = message.payloadBytes;
var length = payload.length;
Module.ccall('gotMQTTMsg', null, ['number', 'number', 'array'],
[state.closure, length, payload]);
};
function onConnect() {
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state.connected = true
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document.getElementById("mqtt_status").textContent="Connected";
var subscribeOptions = {
qos: 2, // QoS
// invocationContext: {foo: true}, // Passed to success / failure callback
// onSuccess: function() { alert('subscribe succeeded'); },
onFailure: function() { alert('subscribe failed'); },
timeout: 10,
};
state.client.subscribe('xw4/device/' + devid, subscribeOptions);
}
state.client.connect({mqttVersion: 3,
userName: "xwuser",
password: "xw4r0cks",
useSSL: true,
reconnect: true,
onSuccess: onConnect,
onFailure: function() { alert('onFailure'); },
});
}
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function mqttSend( topic, ptr ) {
let canSend = null != state.client && state.connected;
if ( canSend ) {
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message = new Paho.MQTT.Message(ptr);
message.destinationName = topic;
message.qos = 2;
state.client.send(message);
} else {
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console.log('mqttSend: not connected');
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}
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return canSend;
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}
let script = document.createElement('script');
script.src = "paho-mqtt.js";
document.body.appendChild(script);
</script>
{{{ SCRIPT }}}
</body>
</html>