xwords/xwords4/common/dragdrpp.c

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/* -*-mode: C; fill-column: 78; c-basic-offset: 4; compile-command: "cd ../linux && make MEMDEBUG=TRUE"; -*- */
/*
* Copyright 1997 - 2008 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef CPLUS
extern "C" {
#endif
#include "dragdrpp.h"
static XP_Bool dragDropContinueImpl( BoardCtxt* board, XP_U16 xx, XP_U16 yy,
BoardObjectType* onWhichP );
XP_Bool
dragDropInProgress( const BoardCtxt* board )
{
const DragState* ds = &board->dragState;
/* LOG_RETURNF( "%d", ds->dragInProgress ); */
return ds->dragInProgress;
}
static XP_Bool
ddStartBoard( BoardCtxt* board, XP_U16 col, XP_U16 row )
{
DragState* ds = &board->dragState;
XP_Bool ignore, found;
XP_U16 modelc, modelr;
ds->start.u.board.col = col;
ds->start.u.board.row = row;
flipIf( board, col, row, &modelc, &modelr );
found = model_getTile( board->model, modelc, modelr, XP_TRUE,
board->selPlayer, &ds->tile, &ds->isBlank,
&ignore, &ignore );
XP_ASSERT( found );
return XP_TRUE;
} /* ddStartBoard */
static XP_Bool
ddStartTray( BoardCtxt* board, XP_U16 x, XP_U16 y )
{
XP_Bool canDrag;
DragState* ds = &board->dragState;
XP_Bool onDivider;
XP_S16 index = pointToTileIndex( board, x, y, &onDivider );
canDrag = onDivider || index >= 0;
if ( canDrag ) {
XP_S16 selPlayer = board->selPlayer;
if ( onDivider ) {
ds->dividerOnly = XP_TRUE;
ds->start.u.tray.index = board->dividerLoc[selPlayer];
} else {
Tile tile;
tile = model_getPlayerTile( board->model, selPlayer, index );
ds->isBlank =
tile == dict_getBlankTile( model_getDictionary(board->model) );
ds->tile = tile;
ds->start.u.tray.index = index;
/* during drag the moving tile is drawn as selected, so inval
currently selected tile. */
board_invalTrayTiles( board, board->traySelBits[selPlayer] );
}
}
return canDrag;
} /* ddStartTray */
/* x and y, in board coordinates (not model, should the board be flipped), are
* already col,row (cells) in the board case, but real x/y (pixels) on the
* tray.
*/
XP_Bool
dragDropStart( BoardCtxt* board, BoardObjectType obj, XP_U16 x, XP_U16 y )
{
XP_Bool result = XP_FALSE;
DragState* ds = &board->dragState;
XP_ASSERT( !dragDropInProgress(board) );
XP_MEMSET( ds, 0, sizeof(*ds) );
ds->start.obj = obj;
if ( OBJ_BOARD == obj ) {
result = ddStartBoard( board, x, y );
} else if ( OBJ_TRAY == obj ) {
result = ddStartTray( board, x, y );
} else {
XP_ASSERT(0);
}
if ( result ) {
ds->cur = ds->start;
invalDragObj( board, &ds->start );
ds->dragInProgress = XP_TRUE;
}
return result;
} /* dragDropStart */
/* We're potentially dragging. If we're leaving one object, inval it.
* If we're entering another, inval it. Track where we are so we don't inval
* again. If we didn't really move, don't inval anything!
*
* Our overriding concern must be to preserve data integrity in the face of
* buggy OSes that may drop events (esp. MouseUp). So never own a tile: keep
* it attached either to the tray or the board. If the state of the board is
* to change as dragging happens, that's for the board (view) to display, not
* the model. So drawing has to be aware of drag-and-drop, but we don't
* change the model until the pen's actually lifted. If we never get the
* pen-up event at the worst the board's drawn incorrectly for a bit.
*
* Exception: since divider location is in the board rather than the model
* just change it every time we can.
*/
XP_Bool
dragDropContinue( BoardCtxt* board, XP_U16 xx, XP_U16 yy )
{
BoardObjectType ignore;
XP_ASSERT( dragDropInProgress(board) );
return dragDropContinueImpl( board, xx, yy, &ignore );
}
XP_Bool
dragDropEnd( BoardCtxt* board, XP_U16 xx, XP_U16 yy, XP_Bool* dragged )
{
DragState* ds = &board->dragState;
BoardObjectType newObj;
XP_ASSERT( dragDropInProgress(board) );
(void)dragDropContinueImpl( board, xx, yy, &newObj );
*dragged = ds->didMove;
/* If we've dropped on something, put the tile there! Since we
don't remove it from its earlier location until it's dropped,
we need to specify where it's coming from. */
if ( ds->dividerOnly ) {
board->dividerInvalid = XP_TRUE;
/* nothing to do */
} else {
XP_U16 mod_startc, mod_startr;
flipIf( board, ds->start.u.board.col, ds->start.u.board.row,
&mod_startc, &mod_startr );
if ( newObj == OBJ_TRAY ) {
if ( ds->start.obj == OBJ_BOARD ) { /* board->tray is pending */
model_moveBoardToTray( board->model, board->selPlayer,
mod_startc, mod_startr,
ds->cur.u.tray.index );
} else {
model_moveTileOnTray( board->model, board->selPlayer,
ds->start.u.tray.index,
ds->cur.u.tray.index );
}
} else if ( newObj == OBJ_BOARD ) {
if ( !cellOccupied( board, ds->cur.u.board.col,
ds->cur.u.board.row, XP_TRUE ) ) {
if ( ds->start.obj == OBJ_TRAY ) {
/* moveTileToBoard flips its inputs */
(void)moveTileToBoard( board, ds->cur.u.board.col,
ds->cur.u.board.row,
ds->start.u.tray.index, EMPTY_TILE );
} else if ( ds->start.obj == OBJ_BOARD ) {
XP_U16 mod_curc, mod_curr;
flipIf( board, ds->cur.u.board.col, ds->cur.u.board.row,
&mod_curc, &mod_curr );
model_moveTileOnBoard( board->model, board->selPlayer,
mod_startc, mod_startr, mod_curc,
mod_curr );
/* inval points tile in case score changed */
board_invalTrayTiles( board, 1 << (MAX_TRAY_TILES-1) );
}
}
} else {
/* We're returning it to start, so will be re-inserted in tray */
if ( OBJ_TRAY == ds->start.obj ) {
invalTrayTilesAbove( board, ds->start.u.tray.index );
}
}
/* These may change appearance, e.g. from big tile to dropped cell. */
invalDragObj( board, &ds->cur );
invalDragObj( board, &ds->start );
}
ds->dragInProgress = XP_FALSE;
return XP_TRUE;
} /* dragDropEnd */
XP_Bool
dragDropGetBoardTile( const BoardCtxt* board, XP_U16* col, XP_U16* row )
{
const DragState* ds = &board->dragState;
XP_Bool found = !ds->dividerOnly && ds->cur.obj == OBJ_BOARD;
if ( found ) {
*col = ds->cur.u.board.col;
*row = ds->cur.u.board.row;
}
return found;
}
XP_Bool
dragDropIsBeingDragged( const BoardCtxt* board, XP_U16 col, XP_U16 row,
XP_Bool* isOrigin )
{
const DragState* ds = &board->dragState;
XP_Bool result = dragDropInProgress( board ) && !ds->dividerOnly
&& ds->cur.obj == OBJ_BOARD;
if ( result ) {
const DragState* ds = &board->dragState;
if ( (ds->cur.obj == OBJ_BOARD) && (ds->cur.u.board.col == col)
&& (ds->cur.u.board.row == row) ) {
*isOrigin = XP_FALSE;
} else if ( (ds->start.obj == OBJ_BOARD)
&& (ds->start.u.board.col == col)
&& (ds->start.u.board.row == row) ) {
*isOrigin = XP_TRUE;
} else {
result = XP_FALSE;
}
}
return result;
}
void
dragDropGetTrayChanges( const BoardCtxt* board, XP_U16* rmvdIndx,
XP_U16* addedIndx )
{
const DragState* ds = &board->dragState;
*addedIndx = *rmvdIndx = MAX_TRAY_TILES; /* too big means ignore me */
if ( dragDropInProgress( board ) && !ds->dividerOnly ) {
if ( OBJ_TRAY == ds->start.obj ) {
*rmvdIndx = ds->start.u.tray.index;
}
if ( OBJ_TRAY == ds->cur.obj ) {
*addedIndx = ds->cur.u.tray.index;
}
}
}
XP_Bool
dragDropIsDividerDrag( const BoardCtxt* board )
{
return dragDropInProgress( board ) && board->dragState.dividerOnly;
}
void
dragDropTileInfo( const BoardCtxt* board, Tile* tile, XP_Bool* isBlank )
{
const DragState* ds = &board->dragState;
XP_ASSERT( dragDropInProgress( board ) );
XP_ASSERT( !ds->dividerOnly );
XP_ASSERT ( OBJ_BOARD == ds->start.obj || OBJ_TRAY == ds->start.obj );
*tile = ds->tile;
*isBlank = ds->isBlank;
}
static XP_Bool
dragDropContinueImpl( BoardCtxt* board, XP_U16 xx, XP_U16 yy,
BoardObjectType* onWhichP )
{
XP_Bool moving = XP_FALSE;
DragObjInfo newInfo;
DragState* ds = &board->dragState;
if ( !pointOnSomething( board, xx, yy, &newInfo.obj ) ) {
newInfo.obj = OBJ_NONE;
}
*onWhichP = newInfo.obj;
if ( ds->dividerOnly ) {
if ( OBJ_NONE != newInfo.obj ) {
XP_U16 newloc;
XP_U16 scale = board->trayScaleH;
xx -= board->trayBounds.left;
newloc = xx / scale;
if ( (xx % scale) > (scale/2)) {
++newloc;
}
moving = dividerMoved( board, newloc );
}
} else {
if ( newInfo.obj == OBJ_BOARD ) {
(void)coordToCell( board, xx, yy, &newInfo.u.board.col,
&newInfo.u.board.row );
moving = (OBJ_TRAY == ds->cur.obj)
|| (newInfo.u.board.col != ds->cur.u.board.col)
|| (newInfo.u.board.row != ds->cur.u.board.row);
} else if ( newInfo.obj == OBJ_TRAY ) {
XP_Bool onDivider;
XP_S16 index = pointToTileIndex( board, xx, yy, &onDivider );
if ( !onDivider ) {
if ( index < 0 ) { /* negative means onto empty part of tray.
Force left. */
index = model_getNumTilesInTray( board->model,
board->selPlayer );
if ( OBJ_TRAY == ds->start.obj ) {
--index; /* dragging right into space */
}
}
moving = (OBJ_BOARD == ds->cur.obj)
|| (index != ds->cur.u.tray.index);
if ( moving ) {
newInfo.u.tray.index = index;
}
}
}
if ( moving ) {
invalDragObjRange( board, &ds->cur, &newInfo );
XP_MEMCPY( &ds->cur, &newInfo, sizeof(ds->cur) );
}
}
if ( moving ) {
ds->didMove = XP_TRUE;
}
return moving;
} /* dragDropContinueImpl */
#ifdef CPLUS
}
#endif