wxscrab_gen/gen/game.h
Philippe Chataignon 1ae8cb68fd Remove spaces EOL
2017-09-30 16:48:39 +02:00

185 lines
6.2 KiB
C

/* Eliot */
/* Copyright (C) 1999 Antoine Fraboulet */
/* antoine.fraboulet@free.fr */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
/* $Id: game.h 13 2004-03-17 15:57:42Z philippe $ */
#ifndef _GAME_H_
#define _GAME_H_
#if defined(__cplusplus)
extern "C" {
#endif
#include "round.h"
#include "pldrack.h"
/*************************
* Dimensions of the board, the tiles placed on
* the board can be accessed Game_getboardchar()
*************************/
#define BOARD_MIN 1
#define BOARD_MAX 15
/*************************
* dimensions of the strings that are used to return
* values to the GUI
*************************/
#define WORD_SIZE_MAX 16
#define RACK_SIZE_MAX 10
#define COOR_SIZE_MAX 5
/*************************
* Functions to create and destroy a game
* the dictionary does not belong to the
* game (ie: it won't be destroyed by Game_destroy)
*
* The dictionary can be set to NULL and changed
* afterwards by Game_setdic
*************************/
typedef struct tgame* Game;
Game Game_create (Dictionary);
void Game_destroy (Game);
/*************************
* handling games
* Game_init will set up a new (empty) game
*
* Game_load return :
* 0 : ok
* 1 : bad identstring
* Game_load might need some more work to be robust enough to
* handling "hand written" files
*************************/
void Game_init (Game);
void Game_copy(Game dest, Game src);
void Game_copy_n(Game dest, Game src);
int Game_load (Game,FILE*);
void Game_save (Game,FILE*);
/*************************
* Dictionary associated with the game
* the dictionary can be changed during a
* game without problem
*************************/
Dictionary Game_getdic (Game);
void Game_setdic (Game,Dictionary);
/*************************
* Playing the game
* the int parameter should be 0 <= int < Game_getnrounds
*
* testplay will place a temporary word on the board for
* preview purpose
* return value is
* 0 : ok
* 1 : dictionary is set to NULL
* 2 : not enough played rounds for the request
*************************/
int Game_search (Game);
int Game_play (Game,int);
int Game_play_round (Game,Round);
int Game_back (Game,int);
int Game_testplay (Game,int);
int Game_removetestplay (Game);
/*************************
* int coordinates have to be
* BOARD_MIN <= int <= BOARD_MAX
*
*************************/
int Game_getpoints (Game);
/*************************
* Set the rack for searching
*
* the int parameter is a boolean, if this parameter
* set the rack will check that there are at least
* 2 vowels and 2 consonants before the round 15.
*
* The setrack_manual parameter string has to contain
* 'a' <= char <= 'z' or 'A' <= char <= 'Z' or '?'
*
* return value
* 0 : the rack has been set
* 1 : the bag does not contain enough tiles
* 2 : the rack check was set on and failed
* 3 : the rack cannot be completed (Game_setrack_random only)
*************************/
#define RACK_MAX 7
typedef enum {RACK_ALL, RACK_NEW} set_rack_mode;
int Game_setrack_random (Game,unsigned short int etat[3], int force_vide);
int Game_setrack_random_aux (Game,Playedrack,set_rack_mode,unsigned short int etat[3]);
/*************************
* Get the number of tile available in the bag.
* The parameter has to be
* 'a' <= char <= 'z' or 'A' <= char <= 'Z' or '?'
*************************/
int Game_getcharinbag (Game,char);
/*************************
* functions to access already played words
* the int parameter should be 0 <= int < getnrounds
*************************/
int Game_getnrounds (Game);
void Game_getplayedrack (Game,int,char [RACK_SIZE_MAX]);
void Game_getplayedword (Game,int,char [WORD_SIZE_MAX]);
void Game_getplayedfirstcoord (Game,int,char [COOR_SIZE_MAX]);
void Game_getplayedsecondcoord (Game,int,char [COOR_SIZE_MAX]);
void Game_getplayedcoord (Game,int,char [COOR_SIZE_MAX]);
int Game_getplayedpoints (Game,int);
int Game_getplayedbonus (Game,int);
unsigned int Game_getheuristic (Game,int);
/*************************
* functions to access the current search results
* the int parameter should be 0 <= int < getnresults
*************************/
int Game_getnresults (Game);
int Game_getntotal (Game);
void Game_getsearchedword (Game,int,char [WORD_SIZE_MAX]);
void Game_getsearchedfirstcoord (Game,int,char [COOR_SIZE_MAX]);
void Game_getsearchedsecondcoord (Game,int,char [COOR_SIZE_MAX]);
void Game_getsearchedcoord (Game,int,char [COOR_SIZE_MAX]);
int Game_getsearchedpoints (Game,int);
int Game_getsearchedbonus (Game,int);
void Game_getsearchedround(Game g, int num, Round round) ;
/*************************
* Fonctions calcul de score
* ***********************/
int Game_getcalc_cross (Game g) ;
int Game_getcalc_scrab (Game g) ;
#if defined(__cplusplus)
}
#endif
#endif /* _GAME_H */