mirror of
https://github.com/phoboslab/wipeout-rewrite
synced 2024-12-26 09:59:04 +01:00
307 lines
No EOL
8.1 KiB
C
307 lines
No EOL
8.1 KiB
C
#include <string.h>
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#include "input.h"
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#include "utils.h"
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static const char *button_names[] = {
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NULL,
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NULL,
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NULL,
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NULL,
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[INPUT_KEY_A] = "A",
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[INPUT_KEY_B] = "B",
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[INPUT_KEY_C] = "C",
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[INPUT_KEY_D] = "D",
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[INPUT_KEY_E] = "E",
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[INPUT_KEY_F] = "F",
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[INPUT_KEY_G] = "G",
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[INPUT_KEY_H] = "H",
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[INPUT_KEY_I] = "I",
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[INPUT_KEY_J] = "J",
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[INPUT_KEY_K] = "K",
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[INPUT_KEY_L] = "L",
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[INPUT_KEY_M] = "M",
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[INPUT_KEY_N] = "N",
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[INPUT_KEY_O] = "O",
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[INPUT_KEY_P] = "P",
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[INPUT_KEY_Q] = "Q",
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[INPUT_KEY_R] = "R",
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[INPUT_KEY_S] = "S",
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[INPUT_KEY_T] = "T",
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[INPUT_KEY_U] = "U",
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[INPUT_KEY_V] = "V",
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[INPUT_KEY_W] = "W",
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[INPUT_KEY_X] = "X",
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[INPUT_KEY_Y] = "Y",
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[INPUT_KEY_Z] = "Z",
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[INPUT_KEY_1] = "1",
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[INPUT_KEY_2] = "2",
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[INPUT_KEY_3] = "3",
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[INPUT_KEY_4] = "4",
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[INPUT_KEY_5] = "5",
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[INPUT_KEY_6] = "6",
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[INPUT_KEY_7] = "7",
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[INPUT_KEY_8] = "8",
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[INPUT_KEY_9] = "9",
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[INPUT_KEY_0] = "0",
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[INPUT_KEY_RETURN] = "RETURN",
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[INPUT_KEY_ESCAPE] = "ESCAPE",
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[INPUT_KEY_BACKSPACE] = "BACKSP",
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[INPUT_KEY_TAB] = "TAB",
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[INPUT_KEY_SPACE] = "SPACE",
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[INPUT_KEY_MINUS] = "MINUS",
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[INPUT_KEY_EQUALS] = "EQUALS",
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[INPUT_KEY_LEFTBRACKET] = "LBRACKET",
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[INPUT_KEY_RIGHTBRACKET] = "RBRACKET",
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[INPUT_KEY_BACKSLASH] = "BSLASH",
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[INPUT_KEY_HASH] = "HASH",
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[INPUT_KEY_SEMICOLON] = "SMICOL",
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[INPUT_KEY_APOSTROPHE] = "APO",
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[INPUT_KEY_TILDE] = "TILDE",
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[INPUT_KEY_COMMA] = "COMMA",
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[INPUT_KEY_PERIOD] = "PERIOD",
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[INPUT_KEY_SLASH] = "SLASH",
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[INPUT_KEY_CAPSLOCK] = "CAPS",
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[INPUT_KEY_F1] = "F1",
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[INPUT_KEY_F2] = "F2",
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[INPUT_KEY_F3] = "F3",
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[INPUT_KEY_F4] = "F4",
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[INPUT_KEY_F5] = "F5",
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[INPUT_KEY_F6] = "F6",
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[INPUT_KEY_F7] = "F7",
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[INPUT_KEY_F8] = "F8",
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[INPUT_KEY_F9] = "F9",
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[INPUT_KEY_F10] = "F10",
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[INPUT_KEY_F11] = "F11",
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[INPUT_KEY_F12] = "F12",
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[INPUT_KEY_PRINTSCREEN] = "PRTSC",
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[INPUT_KEY_SCROLLLOCK] = "SCRLK",
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[INPUT_KEY_PAUSE] = "PAUSE",
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[INPUT_KEY_INSERT] = "INSERT",
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[INPUT_KEY_HOME] = "HOME",
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[INPUT_KEY_PAGEUP] = "PG UP",
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[INPUT_KEY_DELETE] = "DELETE",
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[INPUT_KEY_END] = "END",
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[INPUT_KEY_PAGEDOWN] = "PG DOWN",
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[INPUT_KEY_RIGHT] = "RIGHT",
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[INPUT_KEY_LEFT] = "LEFT",
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[INPUT_KEY_DOWN] = "DOWN",
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[INPUT_KEY_UP] = "UP",
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[INPUT_KEY_NUMLOCK] = "NLOCK",
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[INPUT_KEY_KP_DIVIDE] = "KPDIV",
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[INPUT_KEY_KP_MULTIPLY] = "KPMUL",
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[INPUT_KEY_KP_MINUS] = "KPMINUS",
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[INPUT_KEY_KP_PLUS] = "KPPLUS",
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[INPUT_KEY_KP_ENTER] = "KPENTER",
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[INPUT_KEY_KP_1] = "KP1",
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[INPUT_KEY_KP_2] = "KP2",
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[INPUT_KEY_KP_3] = "KP3",
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[INPUT_KEY_KP_4] = "KP4",
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[INPUT_KEY_KP_5] = "KP5",
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[INPUT_KEY_KP_6] = "KP6",
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[INPUT_KEY_KP_7] = "KP7",
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[INPUT_KEY_KP_8] = "KP8",
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[INPUT_KEY_KP_9] = "KP9",
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[INPUT_KEY_KP_0] = "KP0",
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[INPUT_KEY_KP_PERIOD] = "KPPERIOD",
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[INPUT_KEY_LCTRL] = "LCTRL",
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[INPUT_KEY_LSHIFT] = "LSHIFT",
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[INPUT_KEY_LALT] = "LALT",
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[INPUT_KEY_LGUI] = "LGUI",
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[INPUT_KEY_RCTRL] = "RCTRL",
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[INPUT_KEY_RSHIFT] = "RSHIFT",
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[INPUT_KEY_RALT] = "RALT",
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NULL,
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[INPUT_GAMEPAD_A] = "A",
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[INPUT_GAMEPAD_Y] = "Y",
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[INPUT_GAMEPAD_B] = "B",
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[INPUT_GAMEPAD_X] = "X",
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[INPUT_GAMEPAD_L_SHOULDER] = "LSHLDR",
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[INPUT_GAMEPAD_R_SHOULDER] = "RSHLDR",
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[INPUT_GAMEPAD_L_TRIGGER] = "LTRIG",
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[INPUT_GAMEPAD_R_TRIGGER] = "RTRIG",
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[INPUT_GAMEPAD_SELECT] = "SELECT",
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[INPUT_GAMEPAD_START] = "START",
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[INPUT_GAMEPAD_L_STICK_PRESS] = "LSTK",
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[INPUT_GAMEPAD_R_STICK_PRESS] = "RSTK",
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[INPUT_GAMEPAD_DPAD_UP] = "DPUP",
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[INPUT_GAMEPAD_DPAD_DOWN] = "DPDOWN",
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[INPUT_GAMEPAD_DPAD_LEFT] = "DPLEFT",
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[INPUT_GAMEPAD_DPAD_RIGHT] = "DPRIGHT",
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[INPUT_GAMEPAD_HOME] = "HOME",
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[INPUT_GAMEPAD_L_STICK_UP] = "LSTKUP",
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[INPUT_GAMEPAD_L_STICK_DOWN] = "LSTKDOWN",
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[INPUT_GAMEPAD_L_STICK_LEFT] = "LSTKLEFT",
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[INPUT_GAMEPAD_L_STICK_RIGHT] = "LSTKRIGHT",
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[INPUT_GAMEPAD_R_STICK_UP] = "RSTKUP",
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[INPUT_GAMEPAD_R_STICK_DOWN] = "RSTKDOWN",
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[INPUT_GAMEPAD_R_STICK_LEFT] = "RSTKLEFT",
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[INPUT_GAMEPAD_R_STICK_RIGHT] = "RSTKRIGHT",
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NULL,
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[INPUT_MOUSE_LEFT] = "MLEFT",
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[INPUT_MOUSE_MIDDLE] = "MMIDDLE",
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[INPUT_MOUSE_RIGHT] = "MRIGHT",
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[INPUT_MOUSE_WHEEL_UP] = "MWUP",
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[INPUT_MOUSE_WHEEL_DOWN] = "MWDOWN",
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};
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static float actions_state[INPUT_ACTION_MAX];
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static bool actions_pressed[INPUT_ACTION_MAX];
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static bool actions_released[INPUT_ACTION_MAX];
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static uint8_t expected_button[INPUT_ACTION_MAX];
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static uint8_t bindings[INPUT_LAYER_MAX][INPUT_BUTTON_MAX];
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static input_capture_callback_t capture_callback;
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static void *capture_user;
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static int32_t mouse_x;
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static int32_t mouse_y;
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void input_init(void) {
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input_unbind_all(INPUT_LAYER_SYSTEM);
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input_unbind_all(INPUT_LAYER_USER);
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}
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void input_cleanup(void) {
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}
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void input_clear(void) {
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clear(actions_pressed);
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clear(actions_released);
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}
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void input_set_layer_button_state(input_layer_t layer, button_t button, float state) {
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error_if(layer < 0 || layer >= INPUT_LAYER_MAX, "Invalid input layer %d", layer);
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uint8_t action = bindings[layer][button];
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if (action == INPUT_ACTION_NONE) {
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return;
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}
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uint8_t expected = expected_button[action];
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if (!expected || expected == button) {
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state = (state > INPUT_DEADZONE) ? state : 0;
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if (state && !actions_state[action]) {
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actions_pressed[action] = true;
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expected_button[action] = button;
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}
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else if (!state && actions_state[action]) {
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actions_released[action] = true;
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expected_button[action] = INPUT_BUTTON_NONE;
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}
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actions_state[action] = state;
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}
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}
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void input_set_button_state(button_t button, float state) {
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error_if(button < 0 || button >= INPUT_BUTTON_MAX, "Invalid input button %d", button);
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input_set_layer_button_state(INPUT_LAYER_SYSTEM, button, state);
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input_set_layer_button_state(INPUT_LAYER_USER, button, state);
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if (capture_callback) {
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if (state > INPUT_DEADZONE_CAPTURE) {
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capture_callback(capture_user, button, 0);
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}
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}
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}
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void input_set_mouse_pos(int32_t x, int32_t y) {
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mouse_x = x;
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mouse_y = y;
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}
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void input_capture(input_capture_callback_t cb, void *user) {
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capture_callback = cb;
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capture_user = user;
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input_clear();
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}
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void input_textinput(int32_t ascii_char) {
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if (capture_callback) {
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capture_callback(capture_user, INPUT_INVALID, ascii_char);
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}
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}
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void input_bind(input_layer_t layer, button_t button, uint8_t action) {
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error_if(button < 0 || button >= INPUT_BUTTON_MAX, "Invalid input button %d", button);
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error_if(action < 0 || action >= INPUT_ACTION_MAX, "Invalid input action %d", action);
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error_if(layer < 0 || layer >= INPUT_LAYER_MAX, "Invalid input layer %d", layer);
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actions_state[action] = 0;
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bindings[layer][button] = action;
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}
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uint8_t input_bound_to_action(button_t button) {
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error_if(button < 0 || button >= INPUT_BUTTON_MAX, "Invalid input button %d", button);
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return bindings[INPUT_LAYER_USER][button];
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}
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void input_unbind(input_layer_t layer, button_t button) {
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error_if(layer < 0 || layer >= INPUT_LAYER_MAX, "Invalid input layer %d", layer);
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error_if(button < 0 || button >= INPUT_BUTTON_MAX, "Invalid input button %d", button);
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bindings[layer][button] = INPUT_ACTION_NONE;
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}
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void input_unbind_all(input_layer_t layer) {
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error_if(layer < 0 || layer >= INPUT_LAYER_MAX, "Invalid input layer %d", layer);
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for (uint32_t button = 0; button < INPUT_BUTTON_MAX; button++) {
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input_unbind(layer, button);
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}
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}
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float input_state(uint8_t action) {
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error_if(action < 0 || action >= INPUT_ACTION_MAX, "Invalid input action %d", action);
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return actions_state[action];
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}
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bool input_pressed(uint8_t action) {
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error_if(action < 0 || action >= INPUT_ACTION_MAX, "Invalid input action %d", action);
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return actions_pressed[action];
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}
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bool input_released(uint8_t action) {
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error_if(action < 0 || action >= INPUT_ACTION_MAX, "Invalid input action %d", action);
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return actions_released[action];
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}
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vec2_t input_mouse_pos(void) {
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return vec2(mouse_x, mouse_y);
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}
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button_t input_name_to_button(const char *name) {
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for (int32_t i = 0; i < INPUT_BUTTON_MAX; i++) {
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if (button_names[i] && strcmp(name, button_names[i]) == 0) {
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return i;
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}
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}
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return INPUT_INVALID;
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}
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const char *input_button_to_name(button_t button) {
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if (
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button < 0 || button >= INPUT_BUTTON_MAX ||
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!button_names[button]
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) {
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return NULL;
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}
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return button_names[button];
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}
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#if defined(__EMSCRIPTEN__)
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#include <emscripten/emscripten.h>
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void EMSCRIPTEN_KEEPALIVE set_button(uint32_t button, uint32_t state) {
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input_set_button_state(button, state ? 1.0 : 0.0);
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}
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#endif |