CC ?= gcc EMCC ?= emcc UNAME_S := $(shell uname -s) RENDERER ?= GL DEBUG ?= false L_FLAGS ?= -lm -rdynamic C_FLAGS ?= -std=gnu99 -Wall -Wno-unused-variable ifeq ($(DEBUG), true) C_FLAGS := $(C_FLAGS) -g else C_FLAGS := $(C_FLAGS) -O3 endif # Rendeder --------------------------------------------------------------------- ifeq ($(RENDERER), GL) RENDERER_SRC = src/render_gl.c C_FLAGS := $(C_FLAGS) -DRENDERER_GL else $(error Unknown RENDERER) endif # macOS ------------------------------------------------------------------------ ifeq ($(UNAME_S), Darwin) C_FLAGS := $(C_FLAGS) -x objective-c -I/opt/homebrew/include -D_THREAD_SAFE -w L_FLAGS := $(L_FLAGS) -L/opt/homebrew/lib -framework Foundation ifeq ($(RENDERER), GL) L_FLAGS := $(L_FLAGS) -lGLEW -GLU -framework OpenGL endif L_FLAGS_SDL = -lSDL2 L_FLAGS_SOKOL = -framework Cocoa -framework QuartzCore -framework AudioToolbox # Linux ------------------------------------------------------------------------ else ifeq ($(UNAME_S), Linux) ifeq ($(RENDERER), GL) L_FLAGS := $(L_FLAGS) -lGLEW -lGL endif L_FLAGS_SDL = -lSDL2 L_FLAGS_SOKOL = -lX11 -lXcursor -pthread -lXi -ldl -lasound # Windows ---------------------------------------------------------------------- else ifeq ($(OS), Windows_NT) $(error TODO: FLAGS for windows have not been set up. Please modify this makefile and send a PR!) else $(error Unknown environment) endif # Source files ----------------------------------------------------------------- TARGET_NATIVE ?= wipegame BUILD_DIR = build/obj/native BUILD_DIR_WASM = build/obj/wasm WASM_RELEASE_DIR ?= build/wasm TARGET_WASM ?= $(WASM_RELEASE_DIR)/wipeout.js TARGET_WASM_MINIMAL ?= $(WASM_RELEASE_DIR)/wipeout-minimal.js COMMON_SRC = \ src/wipeout/race.c \ src/wipeout/camera.c \ src/wipeout/object.c \ src/wipeout/droid.c \ src/wipeout/ui.c \ src/wipeout/hud.c \ src/wipeout/image.c \ src/wipeout/game.c \ src/wipeout/menu.c \ src/wipeout/main_menu.c \ src/wipeout/ingame_menus.c \ src/wipeout/title.c \ src/wipeout/intro.c \ src/wipeout/scene.c \ src/wipeout/ship.c \ src/wipeout/ship_ai.c \ src/wipeout/ship_player.c \ src/wipeout/track.c \ src/wipeout/weapon.c \ src/wipeout/particle.c \ src/wipeout/sfx.c \ src/utils.c \ src/types.c \ src/system.c \ src/mem.c \ src/input.c \ $(RENDERER_SRC) # Targets native --------------------------------------------------------------- COMMON_OBJ = $(patsubst %.c, $(BUILD_DIR)/%.o, $(COMMON_SRC)) sdl: $(BUILD_DIR)/src/platform_sdl.o sdl: $(COMMON_OBJ) $(CC) $^ -o $(TARGET_NATIVE) $(L_FLAGS) $(L_FLAGS_SDL) sokol: $(BUILD_DIR)/src/platform_sokol.o sokol: $(COMMON_OBJ) $(CC) $^ -o $(TARGET_NATIVE) $(L_FLAGS) $(L_FLAGS_SOKOL) $(BUILD_DIR): mkdir -p $(BUILD_DIR) $(BUILD_DIR)/%.o: %.c mkdir -p $(dir $@) $(CC) $(C_FLAGS) -c $< -o $@ # Targets wasm ----------------------------------------------------------------- COMMON_OBJ_WASM = $(patsubst %.c, $(BUILD_DIR_WASM)/%.o, $(COMMON_SRC)) wasm: wasm_full wasm_minimal cp src/wasm-index.html $(WASM_RELEASE_DIR)/game.html wasm_full: $(BUILD_DIR_WASM)/src/platform_sokol.o wasm_full: $(COMMON_OBJ_WASM) mkdir -p $(WASM_RELEASE_DIR) $(EMCC) $^ -o $(TARGET_WASM) -lGLEW -lGL \ -s ALLOW_MEMORY_GROWTH=1 \ -s ENVIRONMENT=web \ --preload-file wipeout wasm_minimal: $(BUILD_DIR_WASM)/src/platform_sokol.o wasm_minimal: $(COMMON_OBJ_WASM) mkdir -p $(WASM_RELEASE_DIR) $(EMCC) $^ -o $(TARGET_WASM_MINIMAL) -lGLEW -lGL \ -s ALLOW_MEMORY_GROWTH=1 \ -s ENVIRONMENT=web \ --preload-file wipeout \ --exclude-file wipeout/music \ --exclude-file wipeout/intro.mpeg $(BUILD_DIR_WASM): mkdir -p $(BUILD_DIR_WASM) $(BUILD_DIR_WASM)/%.o: %.c mkdir -p $(dir $@) $(EMCC) $(C_FLAGS) -c $< -o $@ .PHONY: clean clean: $(RM) -rf $(BUILD_DIR) $(BUILD_DIR_WASM) $(WASM_RELEASE_DIR)