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https://github.com/phoboslab/wipeout-rewrite
synced 2024-11-16 07:47:57 +01:00
CMake build fixes/improvements
- Add options for PATH_(ASSETS/USERDATA). - Introduce the concept of a "dev" build, which sets the assets/userdata path to the source directory. - Error early for in-tree builds to avoid clobbering the Makefile. - Enhance GLVND detection to allow use on FreeBSD. - Only link Sokol-specific libraries on Linux if building for Unix. - Fix GLES2 support not being picked up.
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0594285013
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1 changed files with 23 additions and 6 deletions
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@ -1,6 +1,10 @@
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cmake_minimum_required(VERSION 3.13 FATAL_ERROR)
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cmake_minimum_required(VERSION 3.13 FATAL_ERROR)
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project(wipeout-rewrite)
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project(wipeout-rewrite)
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if("${PROJECT_SOURCE_DIR}" STREQUAL "${PROJECT_BINARY_DIR}")
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message(FATAL_ERROR "In-tree builds are not allowed.")
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endif()
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include(GNUInstallDirs)
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include(GNUInstallDirs)
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include(CMakeDependentOption)
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include(CMakeDependentOption)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
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@ -17,18 +21,27 @@ if(NOT PLATFORM IN_LIST platform_options)
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endif()
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endif()
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set(renderer_options "GL" "GLES2" "SOFTWARE")
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set(renderer_options "GL" "GLES2" "SOFTWARE")
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set(gl_renderers "GL" "GLES2")
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set(RENDERER "GL" CACHE STRING "Graphics rendering backend")
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set(RENDERER "GL" CACHE STRING "Graphics rendering backend")
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set_property(CACHE RENDERER PROPERTY STRINGS "${renderer_options}")
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set_property(CACHE RENDERER PROPERTY STRINGS "${renderer_options}")
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if(NOT RENDERER IN_LIST renderer_options)
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if(NOT RENDERER IN_LIST renderer_options)
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message(FATAL_ERROR "RENDERER must be one of ${renderer_options}")
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message(FATAL_ERROR "RENDERER must be one of ${renderer_options}")
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endif()
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endif()
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if(RENDERER IN_LIST gl_renderers)
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if("${RENDERER}" MATCHES "GL(ES2)?")
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set(using_gl true)
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set(using_gl true)
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endif()
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endif()
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if("${CMAKE_SYSTEM_NAME}" MATCHES "(Linux|FreeBSD)")
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set(has_glvnd true)
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endif()
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cmake_dependent_option(USE_GLVND "Link against modern GLVND ABIs" OFF "using_gl;LINUX" ON)
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cmake_dependent_option(USE_GLVND "Link against modern GLVND ABIs" ON "using_gl;has_glvnd" OFF)
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cmake_dependent_option(MINIMAL_BUNDLE "Do not include music/movies for web builds" OFF "EMSCRIPTEN" OFF)
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cmake_dependent_option(MINIMAL_BUNDLE "Do not include music/movies for web builds" OFF "EMSCRIPTEN" OFF)
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option(PATH_ASSETS "Path to where the game assets should be located.")
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option(PATH_USERDATA "Path to where user data (e.g. game saves) should be located.")
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option(DEV_BUILD "Set asset/userdata paths to the source directory for testing" OFF)
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if (DEV_BUILD)
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set(PATH_ASSETS "${CMAKE_SOURCE_DIR}/")
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set(PATH_USERDATA "${CMAKE_SOURCE_DIR}/")
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endif()
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find_package(OpenGL)
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find_package(OpenGL)
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find_package(GLEW)
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find_package(GLEW)
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@ -102,6 +115,10 @@ target_compile_options(wipeout PRIVATE
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$<$<CXX_COMPILER_ID:MSVC>:/W4>
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$<$<CXX_COMPILER_ID:MSVC>:/W4>
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$<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-Wall -Wextra>
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$<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-Wall -Wextra>
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)
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)
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target_compile_definitions(wipeout PRIVATE
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$<$<BOOL:${PATH_ASSETS}>:-DPATH_ASSETS=${PATH_ASSETS}>
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$<$<BOOL:${PATH_USERDATA}>:-DPATH_USERDATA=${PATH_USERDATA}>
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)
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if(WIN32)
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if(WIN32)
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target_compile_definitions(wipeout PRIVATE
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target_compile_definitions(wipeout PRIVATE
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@ -159,7 +176,7 @@ elseif(EMSCRIPTEN)
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configure_file("${CMAKE_SOURCE_DIR}/src/wasm-index.html" "game.html" COPYONLY)
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configure_file("${CMAKE_SOURCE_DIR}/src/wasm-index.html" "game.html" COPYONLY)
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elseif(UNIX)
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elseif(UNIX)
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target_link_libraries(wipeout PUBLIC m)
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target_link_libraries(wipeout PUBLIC m)
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if ("${PLATFORM}" STREQUAL "SOKOL" AND UNIX)
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if ("${PLATFORM}" STREQUAL "SOKOL" AND "${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
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find_package(Threads REQUIRED)
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find_package(Threads REQUIRED)
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find_package(X11 REQUIRED)
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find_package(X11 REQUIRED)
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find_package(ALSA REQUIRED)
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find_package(ALSA REQUIRED)
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@ -179,7 +196,7 @@ if(using_gl)
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target_sources(wipeout PRIVATE src/render_gl.c)
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target_sources(wipeout PRIVATE src/render_gl.c)
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target_include_directories(wipeout PUBLIC ${OPENGL_INCLUDE_DIR})
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target_include_directories(wipeout PUBLIC ${OPENGL_INCLUDE_DIR})
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if (USE_GLES2)
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if ("${RENDERER}" STREQUAL "GLES2")
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target_compile_definitions(wipeout PRIVATE "USE_GLES2")
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target_compile_definitions(wipeout PRIVATE "USE_GLES2")
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if (TARGET OpenGL::GLES2)
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if (TARGET OpenGL::GLES2)
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target_link_libraries(wipeout PUBLIC OpenGL::GLES2)
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target_link_libraries(wipeout PUBLIC OpenGL::GLES2)
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