diff --git a/README.md b/README.md index 76ca599..6a828e8 100644 --- a/README.md +++ b/README.md @@ -17,6 +17,8 @@ The game currently supports two different platform-backends: [SDL2](https://gith ### Linux +#### Ubuntu + ``` # for SDL2 backend apt install libsdl2-dev libglew-dev @@ -29,6 +31,20 @@ apt install libx11-dev libxcursor-dev libxi-dev libasound2-dev make sokol ``` +#### Fedora + +``` +# for SDL2 backend +dnf install SDL2-devel glew-devel +make sdl +``` + +``` +# for Sokol backend +dnf install libX11-devel libXi-devel alsa-lib-devel glew-devel libXcursor-devel +make sokol +``` + ### macOS Currently only the SDL2 backend works. macOS is very picky about the GLSL shader version when compiling with Sokol and OpenGL3.3; it shouldn't be too difficult to get it working, but will probably require a bunch of `#ifdefs` for SDL and WASM. PRs welcome!