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https://github.com/phoboslab/wipeout-rewrite
synced 2024-12-26 09:59:04 +01:00
Fix case of defines
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64b67fc3a2
commit
b23efa3a52
2 changed files with 5 additions and 5 deletions
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@ -9,7 +9,7 @@ if("${CMAKE_SYSTEM_NAME}" STREQUAL "Emscripten")
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set(EMSCRIPTEN true)
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endif()
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set(platform_options "SDL2" "Sokol")
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set(platform_options "SDL2" "SOKOL")
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set(PLATFORM "SDL2" CACHE STRING "Graphics platform to handle input/output")
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set_property(CACHE PLATFORM PROPERTY STRINGS "${platform_options}")
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if(NOT PLATFORM IN_LIST platform_options)
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@ -116,7 +116,7 @@ elseif(APPLE)
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)
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target_link_libraries(wipeout PUBLIC "-framework Foundation")
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set_source_files_properties(src/platform_sokol.c PROPERTIES COMPILE_FLAGS "-x objective-c")
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if("${PLATFORM}" STREQUAL Sokol)
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if("${PLATFORM}" STREQUAL SOKOL)
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target_link_libraries(wipeout PUBLIC
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"-framework Cocoa"
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"-framework QuartzCore"
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@ -159,7 +159,7 @@ elseif(EMSCRIPTEN)
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configure_file("${CMAKE_SOURCE_DIR}/src/wasm-index.html" "game.html" COPYONLY)
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elseif(UNIX)
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target_link_libraries(wipeout PUBLIC m)
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if (PLATFORM STREQUAL "Sokol" AND LINUX)
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if (PLATFORM STREQUAL "SOKOL" AND LINUX)
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find_package(Threads REQUIRED)
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find_package(X11 REQUIRED)
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find_package(ALSA REQUIRED)
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@ -204,7 +204,7 @@ endif()
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if("${PLATFORM}" STREQUAL SDL2)
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target_sources(wipeout PRIVATE src/platform_sdl.c)
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target_link_libraries(wipeout PUBLIC SDL2::Main)
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elseif("${PLATFORM}" STREQUAL Sokol)
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elseif("${PLATFORM}" STREQUAL SOKOL)
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target_sources(wipeout PRIVATE src/platform_sokol.c)
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endif()
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@ -219,7 +219,7 @@ The following is a table for project specific build flags using CMake:
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| Flag | Description | Options | Default |
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|------------------|-----------------------------------------------------------------|--------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------|
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| `PLATFORM` | The platform to build for. | `SDL2`, `SOKOL` | `SDL2` |
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| `RENDERER` | Graphics renderer. | `GL` for OpenGL 3, `GLES2` for OpenGL ES 2, `Software` for a pure software renderer. | `GL` |
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| `RENDERER` | Graphics renderer. | `GL` for OpenGL 3, `GLES2` for OpenGL ES 2, `SOFTWARE` for a pure software renderer. | `GL` |
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| `USE_GLVND` | Link against the OpenGL Vendor Neutral Dispatch libraries. | `ON`, `OFF` | `ON`, falling back to `OFF` if the libraries aren't found or an OpenGL renderer isn't used. |
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| `MINIMAL_BUNDLE` | Do not include the music/intro video when building for the web. | `ON`, `OFF` | `OFF` |
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