diff --git a/src/input.c b/src/input.c index 21593ad..fa9a841 100644 --- a/src/input.c +++ b/src/input.c @@ -159,16 +159,16 @@ static void *capture_user; static int32_t mouse_x; static int32_t mouse_y; -void input_init() { +void input_init(void) { input_unbind_all(INPUT_LAYER_SYSTEM); input_unbind_all(INPUT_LAYER_USER); } -void input_cleanup() { +void input_cleanup(void) { } -void input_clear() { +void input_clear(void) { clear(actions_pressed); clear(actions_released); } @@ -274,7 +274,7 @@ bool input_released(uint8_t action) { return actions_released[action]; } -vec2_t input_mouse_pos() { +vec2_t input_mouse_pos(void) { return vec2(mouse_x, mouse_y); } diff --git a/src/input.h b/src/input.h index bd1f227..fa8463e 100644 --- a/src/input.h +++ b/src/input.h @@ -156,9 +156,9 @@ typedef enum { typedef void(*input_capture_callback_t) (void *user, button_t button, int32_t ascii_char); -void input_init(); -void input_cleanup(); -void input_clear(); +void input_init(void); +void input_cleanup(void); +void input_clear(void); void input_bind(input_layer_t layer, button_t button, uint8_t action); void input_unbind(input_layer_t layer,button_t button); @@ -175,7 +175,7 @@ void input_capture(input_capture_callback_t cb, void *user); float input_state(uint8_t action); bool input_pressed(uint8_t action); bool input_released(uint8_t action); -vec2_t input_mouse_pos(); +vec2_t input_mouse_pos(void); button_t input_name_to_button(const char *name); const char *input_button_to_name(button_t button); diff --git a/src/mem.c b/src/mem.c index d25baf5..b673014 100644 --- a/src/mem.c +++ b/src/mem.c @@ -18,7 +18,7 @@ static uint32_t temp_objects_len; // These allocations persist for many frames. The allocator level is reset // whenever we load a new race track or menu in game_set_scene() -void *mem_mark() { +void *mem_mark(void) { return &hunk[bump_len]; } @@ -76,6 +76,6 @@ void mem_temp_free(void *p) { temp_len = remaining_max; } -void mem_temp_check() { +void mem_temp_check(void) { error_if(temp_len != 0, "Temp memory not free: %d object(s)", temp_objects_len); } diff --git a/src/mem.h b/src/mem.h index b909067..b52e305 100644 --- a/src/mem.h +++ b/src/mem.h @@ -7,11 +7,11 @@ #define MEM_HUNK_BYTES (4 * 1024 * 1024) void *mem_bump(uint32_t size); -void *mem_mark(); +void *mem_mark(void); void mem_reset(void *p); void *mem_temp_alloc(uint32_t size); void mem_temp_free(void *p); -void mem_temp_check(); +void mem_temp_check(void); #endif diff --git a/src/platform.h b/src/platform.h index e755b4c..9e93904 100644 --- a/src/platform.h +++ b/src/platform.h @@ -3,10 +3,10 @@ #include "types.h" -void platform_exit(); -vec2i_t platform_screen_size(); -double platform_now(); -bool platform_get_fullscreen(); +void platform_exit(void); +vec2i_t platform_screen_size(void); +double platform_now(void); +bool platform_get_fullscreen(void); void platform_set_fullscreen(bool fullscreen); void platform_set_audio_mix_cb(void (*cb)(float *buffer, uint32_t len)); diff --git a/src/platform_sdl.c b/src/platform_sdl.c index cf000bc..31e1ee0 100755 --- a/src/platform_sdl.c +++ b/src/platform_sdl.c @@ -48,11 +48,11 @@ uint8_t platform_sdl_axis_map[] = { }; -void platform_exit() { +void platform_exit(void) { wants_to_exit = true; } -SDL_GameController *platform_find_gamepad() { +SDL_GameController *platform_find_gamepad(void) { for (int i = 0; i < SDL_NumJoysticks(); i++) { if (SDL_IsGameController(i)) { return SDL_GameControllerOpen(i); @@ -63,7 +63,7 @@ SDL_GameController *platform_find_gamepad() { } -void platform_pump_events() { +void platform_pump_events(void) { SDL_Event ev; while (SDL_PollEvent(&ev)) { // Detect ALT+Enter press to toggle fullscreen @@ -188,12 +188,12 @@ void platform_pump_events() { } } -double platform_now() { +double platform_now(void) { uint64_t perf_counter = SDL_GetPerformanceCounter(); return (double)perf_counter / (double)perf_freq; } -bool platform_get_fullscreen() { +bool platform_get_fullscreen(void) { return SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN; } @@ -251,7 +251,7 @@ uint32_t platform_store_userdata(const char *name, void *bytes, int32_t len) { #define PLATFORM_WINDOW_FLAGS SDL_WINDOW_OPENGL SDL_GLContext platform_gl; - void platform_video_init() { + void platform_video_init(void) { #if defined(USE_GLES2) SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); @@ -262,19 +262,19 @@ uint32_t platform_store_userdata(const char *name, void *bytes, int32_t len) { SDL_GL_SetSwapInterval(1); } - void platform_prepare_frame() { + void platform_prepare_frame(void) { // nothing } - void platform_video_cleanup() { + void platform_video_cleanup(void) { SDL_GL_DeleteContext(platform_gl); } - void platform_end_frame() { + void platform_end_frame(void) { SDL_GL_SwapWindow(window); } - vec2i_t platform_screen_size() { + vec2i_t platform_screen_size(void) { int width, height; SDL_GL_GetDrawableSize(window, &width, &height); return vec2i(width, height); @@ -291,18 +291,18 @@ uint32_t platform_store_userdata(const char *name, void *bytes, int32_t len) { static vec2i_t screen_size = vec2i(0, 0); - void platform_video_init() { + void platform_video_init(void) { renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); } - void platform_video_cleanup() { + void platform_video_cleanup(void) { if (screenbuffer) { SDL_DestroyTexture(screenbuffer); } SDL_DestroyRenderer(renderer); } - void platform_prepare_frame() { + void platform_prepare_frame(void) { if (screen_size.x != screenbuffer_size.x || screen_size.y != screenbuffer_size.y) { if (screenbuffer) { SDL_DestroyTexture(screenbuffer); @@ -313,7 +313,7 @@ uint32_t platform_store_userdata(const char *name, void *bytes, int32_t len) { SDL_LockTexture(screenbuffer, NULL, &screenbuffer_pixels, &screenbuffer_pitch); } - void platform_end_frame() { + void platform_end_frame(void) { screenbuffer_pixels = NULL; SDL_UnlockTexture(screenbuffer); SDL_RenderCopy(renderer, screenbuffer, NULL, NULL); @@ -325,7 +325,7 @@ uint32_t platform_store_userdata(const char *name, void *bytes, int32_t len) { return screenbuffer_pixels; } - vec2i_t platform_screen_size() { + vec2i_t platform_screen_size(void) { int width, height; SDL_GetWindowSize(window, &width, &height); @@ -343,7 +343,7 @@ int main(int argc, char *argv[]) { SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER); // Figure out the absolute asset and userdata paths. These may either be - // supplied at build time through -DPATH_ASSETS=.. and -DPATH_USERDATA=.. + // supplied at build time through -DPATH_ASSETS=.. and -DPATH_USERDATA=.. // or received at runtime from SDL. Note that SDL may return NULL for these. // We fall back to the current directory (i.e. just "") in this case. diff --git a/src/platform_sokol.c b/src/platform_sokol.c index 00993e6..e06a332 100644 --- a/src/platform_sokol.c +++ b/src/platform_sokol.c @@ -161,15 +161,15 @@ static const uint8_t keyboard_map[] = { static void (*audio_callback)(float *buffer, uint32_t len) = NULL; -void platform_exit() { +void platform_exit(void) { sapp_quit(); } -vec2i_t platform_screen_size() { +vec2i_t platform_screen_size(void) { return vec2i(sapp_width(), sapp_height()); } -double platform_now() { +double platform_now(void) { return stm_sec(stm_now()); } diff --git a/src/render.h b/src/render.h index 335f9ad..74d96cc 100644 --- a/src/render.h +++ b/src/render.h @@ -28,18 +28,18 @@ typedef enum { extern uint16_t RENDER_NO_TEXTURE; void render_init(vec2i_t screen_size); -void render_cleanup(); +void render_cleanup(void); void render_set_screen_size(vec2i_t size); void render_set_resolution(render_resolution_t res); void render_set_post_effect(render_post_effect_t post); -vec2i_t render_size(); +vec2i_t render_size(void); -void render_frame_prepare(); -void render_frame_end(); +void render_frame_prepare(void); +void render_frame_end(void); void render_set_view(vec3_t pos, vec3_t angles); -void render_set_view_2d(); +void render_set_view_2d(void); void render_set_model_mat(mat4_t *m); void render_set_depth_write(bool enabled); void render_set_depth_test(bool enabled); @@ -57,7 +57,7 @@ void render_push_2d_tile(vec2i_t pos, vec2i_t uv_offset, vec2i_t uv_size, vec2i_ uint16_t render_texture_create(uint32_t width, uint32_t height, rgba_t *pixels); vec2i_t render_texture_size(uint16_t texture_index); void render_texture_replace_pixels(int16_t texture_index, rgba_t *pixels); -uint16_t render_textures_len(); +uint16_t render_textures_len(void); void render_textures_reset(uint16_t len); void render_textures_dump(const char *path); diff --git a/src/render_gl.c b/src/render_gl.c index 17d7636..f09b49b 100644 --- a/src/render_gl.c +++ b/src/render_gl.c @@ -133,7 +133,7 @@ static const char * const SHADER_GAME_VS = SHADER_SOURCE( uniform vec2 fade; uniform float time; - void main() { + void main(void) { gl_Position = projection * view * model * vec4(pos, 1.0); gl_Position.xy += screen.xy * gl_Position.w; v_color = color; @@ -150,7 +150,7 @@ static const char * const SHADER_GAME_FS = SHADER_SOURCE( varying vec2 v_uv; uniform sampler2D texture; - void main() { + void main(void) { vec4 tex_color = texture2D(texture, v_uv); vec4 color = tex_color * v_color; if (color.a == 0.0) { @@ -180,7 +180,7 @@ typedef struct { } attribute; } prg_game_t; -prg_game_t *shader_game_init() { +prg_game_t *shader_game_init(void) { prg_game_t *s = mem_bump(sizeof(prg_game_t)); s->program = create_program(SHADER_GAME_VS, SHADER_GAME_FS); @@ -224,7 +224,7 @@ static const char * const SHADER_POST_VS = SHADER_SOURCE( uniform vec2 screen_size; uniform float time; - void main() { + void main(void) { gl_Position = projection * vec4(pos, 1.0); v_uv = uv; } @@ -236,7 +236,7 @@ static const char * const SHADER_POST_FS_DEFAULT = SHADER_SOURCE( uniform sampler2D texture; uniform vec2 screen_size; - void main() { + void main(void) { gl_FragColor = texture2D(texture, v_uv); } ); @@ -328,14 +328,14 @@ void shader_post_general_init(prg_post_t *s) { bind_va_f(s->attribute.uv, vertex_t, uv, 0); } -prg_post_t *shader_post_default_init() { +prg_post_t *shader_post_default_init(void) { prg_post_t *s = mem_bump(sizeof(prg_post_t)); s->program = create_program(SHADER_POST_VS, SHADER_POST_FS_DEFAULT); shader_post_general_init(s); return s; } -prg_post_t *shader_post_crt_init() { +prg_post_t *shader_post_crt_init(void) { prg_post_t *s = mem_bump(sizeof(prg_post_t)); s->program = create_program(SHADER_POST_VS, SHADER_POST_FS_CRT); shader_post_general_init(s); @@ -379,7 +379,7 @@ prg_post_t *prg_post; prg_post_t *prg_post_effects[NUM_RENDER_POST_EFFCTS] = {}; -static void render_flush(); +static void render_flush(void); // static void gl_message_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) { @@ -460,7 +460,7 @@ void render_init(vec2i_t screen_size) { render_set_screen_size(screen_size); } -void render_cleanup() { +void render_cleanup(void) { // TODO } @@ -568,11 +568,11 @@ void render_set_post_effect(render_post_effect_t post) { prg_post = prg_post_effects[post]; } -vec2i_t render_size() { +vec2i_t render_size(void) { return backbuffer_size; } -void render_frame_prepare() { +void render_frame_prepare(void) { use_program(prg_game); glBindFramebuffer(GL_FRAMEBUFFER, backbuffer); glViewport(0, 0, backbuffer_size.x, backbuffer_size.y); @@ -587,7 +587,7 @@ void render_frame_prepare() { glEnable(GL_DEPTH_TEST); } -void render_frame_end() { +void render_frame_end(void) { render_flush(); use_program(prg_post); @@ -621,7 +621,7 @@ void render_frame_end() { render_flush(); } -void render_flush() { +void render_flush(void) { if (tris_len == 0) { return; } @@ -658,7 +658,7 @@ void render_set_view(vec3_t pos, vec3_t angles) { glUniform2f(prg_game->uniform.fade, RENDER_FADEOUT_NEAR, RENDER_FADEOUT_FAR); } -void render_set_view_2d() { +void render_set_view_2d(void) { render_flush(); render_set_depth_test(false); render_set_depth_write(false); @@ -955,7 +955,7 @@ void render_texture_replace_pixels(int16_t texture_index, rgba_t *pixels) { glTexSubImage2D(GL_TEXTURE_2D, 0, t->offset.x, t->offset.y, t->size.x, t->size.y, GL_RGBA, GL_UNSIGNED_BYTE, pixels); } -uint16_t render_textures_len() { +uint16_t render_textures_len(void) { return textures_len; } diff --git a/src/render_software.c b/src/render_software.c index cca370e..1911a6b 100644 --- a/src/render_software.c +++ b/src/render_software.c @@ -43,7 +43,7 @@ void render_init(vec2i_t screen_size) { RENDER_NO_TEXTURE = render_texture_create(2, 2, white_pixels); } -void render_cleanup() {} +void render_cleanup(void) {} void render_set_screen_size(vec2i_t size) { screen_size = size; @@ -63,12 +63,12 @@ void render_set_screen_size(vec2i_t size) { void render_set_resolution(render_resolution_t res) {} void render_set_post_effect(render_post_effect_t post) {} -vec2i_t render_size() { +vec2i_t render_size(void) { return screen_size; } -void render_frame_prepare() { +void render_frame_prepare(void) { screen_buffer = platform_get_screenbuffer(&screen_pitch); screen_ppr = screen_pitch / sizeof(rgba_t); @@ -80,7 +80,7 @@ void render_frame_prepare() { } } -void render_frame_end() {} +void render_frame_end(void) {} void render_set_view(vec3_t pos, vec3_t angles) { view_mat = mat4_identity(); @@ -92,7 +92,7 @@ void render_set_view(vec3_t pos, vec3_t angles) { render_set_model_mat(&mat4_identity()); } -void render_set_view_2d() { +void render_set_view_2d(void) { float near = -1; float far = 1; float left = 0; @@ -227,7 +227,7 @@ void render_texture_replace_pixels(int16_t texture_index, rgba_t *pixels) { // memcpy(t->pixels, pixels, t->size.x * t->size.y * sizeof(rgba_t)); } -uint16_t render_textures_len() { +uint16_t render_textures_len(void) { return textures_len; } diff --git a/src/system.c b/src/system.c index 6f1a266..7440ba5 100644 --- a/src/system.c +++ b/src/system.c @@ -13,23 +13,23 @@ static double time_scale = 1.0; static double tick_last; static double cycle_time = 0; -void system_init() { +void system_init(void) { time_real = platform_now(); input_init(); render_init(platform_screen_size()); game_init(); } -void system_cleanup() { +void system_cleanup(void) { render_cleanup(); input_cleanup(); } -void system_exit() { +void system_exit(void) { platform_exit(); } -void system_update() { +void system_update(void) { double time_real_now = platform_now(); double real_delta = time_real_now - time_real; time_real = time_real_now; @@ -52,7 +52,7 @@ void system_update() { mem_temp_check(); } -void system_reset_cycle_time() { +void system_reset_cycle_time(void) { cycle_time = 0; } @@ -60,7 +60,7 @@ void system_resize(vec2i_t size) { render_set_screen_size(size); } -double system_time_scale_get() { +double system_time_scale_get(void) { return time_scale; } @@ -68,14 +68,14 @@ void system_time_scale_set(double scale) { time_scale = scale; } -double system_tick() { +double system_tick(void) { return tick_last; } -double system_time() { +double system_time(void) { return time_scaled; } -double system_cycle_time() { +double system_cycle_time(void) { return cycle_time; } diff --git a/src/system.h b/src/system.h index 873a54e..8925d28 100755 --- a/src/system.h +++ b/src/system.h @@ -7,17 +7,17 @@ #define SYSTEM_WINDOW_WIDTH 1280 #define SYSTEM_WINDOW_HEIGHT 720 -void system_init(); -void system_update(); -void system_cleanup(); -void system_exit(); +void system_init(void); +void system_update(void); +void system_cleanup(void); +void system_exit(void); void system_resize(vec2i_t size); -double system_time(); -double system_tick(); -double system_cycle_time(); -void system_reset_cycle_time(); -double system_time_scale_get(); +double system_time(void); +double system_tick(void); +double system_cycle_time(void); +void system_reset_cycle_time(void); +double system_time_scale_get(void); void system_time_scale_set(double ts); #endif diff --git a/src/wipeout/droid.c b/src/wipeout/droid.c index c856361..694088e 100755 --- a/src/wipeout/droid.c +++ b/src/wipeout/droid.c @@ -17,7 +17,7 @@ static Object *droid_model; -void droid_load() { +void droid_load(void) { texture_list_t droid_textures = image_get_compressed_textures("wipeout/common/rescu.cmp"); droid_model = objects_load("wipeout/common/rescu.prm", droid_textures); } diff --git a/src/wipeout/droid.h b/src/wipeout/droid.h index 000a718..b5e21b9 100755 --- a/src/wipeout/droid.h +++ b/src/wipeout/droid.h @@ -29,7 +29,7 @@ typedef struct droid_t { void droid_draw(droid_t *droid); -void droid_load(); +void droid_load(void); void droid_init(droid_t *droid, ship_t *ship); void droid_update(droid_t *droid, ship_t *ship); void droid_update_intro(droid_t *droid, ship_t *ship); diff --git a/src/wipeout/game.c b/src/wipeout/game.c index 5fa8b72..6dc8bf6 100755 --- a/src/wipeout/game.c +++ b/src/wipeout/game.c @@ -487,8 +487,8 @@ game_t g = {0}; struct { - void (*init)(); - void (*update)(); + void (*init)(void); + void (*update)(void); } game_scenes[] = { [GAME_SCENE_INTRO] = {intro_init, intro_update}, [GAME_SCENE_TITLE] = {title_init, title_update}, @@ -501,8 +501,7 @@ static game_scene_t scene_next = GAME_SCENE_NONE; static int global_textures_len = 0; static void *global_mem_mark = 0; -void game_init() { - +void game_init(void) { uint32_t size; save_t *save_file = (save_t *)platform_load_userdata("save.dat", &size); if (save_file) { @@ -589,7 +588,7 @@ void game_set_scene(game_scene_t scene) { scene_next = scene; } -void game_reset_championship() { +void game_reset_championship(void) { for (int i = 0; i < len(g.championship_ranks); i++) { g.championship_ranks[i].points = 0; g.championship_ranks[i].pilot = i; @@ -597,7 +596,7 @@ void game_reset_championship() { g.lives = NUM_LIVES; } -void game_update() { +void game_update(void) { double frame_start_time = platform_now(); int sh = render_size().y; @@ -635,7 +634,7 @@ void game_update() { // FIXME: use a text based format? // FIXME: this should probably run async somewhere save.is_dirty = false; - platform_store_userdata("save.dat", &save, sizeof(save_t)); + platform_store_userdata("save.dat", &save, sizeof(save_t)); printf("wrote save.dat\n"); } diff --git a/src/wipeout/game.h b/src/wipeout/game.h index 2634e6c..4164385 100755 --- a/src/wipeout/game.h +++ b/src/wipeout/game.h @@ -262,9 +262,9 @@ extern const game_def_t def; extern game_t g; extern save_t save; -void game_init(); +void game_init(void); void game_set_scene(game_scene_t scene); -void game_reset_championship(); -void game_update(); +void game_reset_championship(void); +void game_update(void); #endif diff --git a/src/wipeout/hud.c b/src/wipeout/hud.c index c1315c9..e4480e1 100755 --- a/src/wipeout/hud.c +++ b/src/wipeout/hud.c @@ -50,7 +50,7 @@ const struct { static uint16_t speedo_facia_texture; -void hud_load() { +void hud_load(void) { speedo_facia_texture = image_get_texture("wipeout/textures/speedo.tim"); target_reticle = image_get_texture_semi_trans("wipeout/textures/target2.tim"); weapon_icon_textures = image_get_compressed_textures("wipeout/common/wicons.cmp"); diff --git a/src/wipeout/hud.h b/src/wipeout/hud.h index c166772..39cfa9f 100755 --- a/src/wipeout/hud.h +++ b/src/wipeout/hud.h @@ -3,7 +3,7 @@ #include "ship.h" -void hud_load(); +void hud_load(void); void hud_draw(ship_t *ship); -#endif \ No newline at end of file +#endif diff --git a/src/wipeout/ingame_menus.c b/src/wipeout/ingame_menus.c index da820e1..1cb7f7a 100644 --- a/src/wipeout/ingame_menus.c +++ b/src/wipeout/ingame_menus.c @@ -19,7 +19,7 @@ static void page_hall_of_fame_init(menu_t * menu); static texture_list_t pilot_portraits; static menu_t *ingame_menu; -void ingame_menus_load() { +void ingame_menus_load(void) { pilot_portraits = image_get_compressed_textures(def.pilots[g.pilot].portrait); ingame_menu = mem_bump(sizeof(menu_t)); } @@ -86,7 +86,7 @@ static void button_music(menu_t *menu, int data) { menu_page_add_button(page, 0, "RANDOM", button_music_random); } -menu_t *pause_menu_init() { +menu_t *pause_menu_init(void) { sfx_play(SFX_MENU_SELECT); menu_reset(ingame_menu); @@ -103,7 +103,7 @@ menu_t *pause_menu_init() { // ----------------------------------------------------------------------------- // Game Over -menu_t *game_over_menu_init() { +menu_t *game_over_menu_init(void) { sfx_play(SFX_MENU_SELECT); menu_reset(ingame_menu); @@ -187,7 +187,7 @@ static void page_race_stats_draw(menu_t *menu, int data) { pos.y += 12; } -menu_t *race_stats_menu_init() { +menu_t *race_stats_menu_init(void) { sfx_play(SFX_MENU_SELECT); menu_reset(ingame_menu); diff --git a/src/wipeout/ingame_menus.h b/src/wipeout/ingame_menus.h index 2327527..2386b79 100644 --- a/src/wipeout/ingame_menus.h +++ b/src/wipeout/ingame_menus.h @@ -3,11 +3,11 @@ #include "menu.h" -void ingame_menus_load(); +void ingame_menus_load(void); -menu_t *pause_menu_init(); -menu_t *game_over_menu_init(); -menu_t *race_stats_menu_init(); +menu_t *pause_menu_init(void); +menu_t *game_over_menu_init(void); +menu_t *race_stats_menu_init(void); menu_t *text_scroll_menu_init(char * const *lines, int len); #endif diff --git a/src/wipeout/intro.c b/src/wipeout/intro.c index 38e66d2..c252b49 100644 --- a/src/wipeout/intro.c +++ b/src/wipeout/intro.c @@ -33,9 +33,9 @@ static int audio_buffer_write_pos; static void video_cb(plm_t *plm, plm_frame_t *frame, void *user); static void audio_cb(plm_t *plm, plm_samples_t *samples, void *user); static void audio_mix(float *samples, uint32_t len); -static void intro_end(); +static void intro_end(void); -void intro_init() { +void intro_init(void) { plm = plm_create_with_filename("wipeout/intro.mpeg"); if (!plm) { intro_end(); @@ -62,12 +62,12 @@ void intro_init() { audio_buffer_write_pos = 0; } -static void intro_end() { +static void intro_end(void) { sfx_set_external_mix_cb(NULL); game_set_scene(GAME_SCENE_TITLE); } -void intro_update() { +void intro_update(void) { if (!plm) { return; } diff --git a/src/wipeout/intro.h b/src/wipeout/intro.h index 21fea00..a2e00dc 100644 --- a/src/wipeout/intro.h +++ b/src/wipeout/intro.h @@ -1,8 +1,8 @@ #ifndef INTRO_H #define INTRO_H -void intro_init(); -void intro_update(); -void intro_cleanup(); +void intro_init(void); +void intro_update(void); +void intro_cleanup(void); -#endif \ No newline at end of file +#endif diff --git a/src/wipeout/main_menu.c b/src/wipeout/main_menu.c index f74c414..80d81dd 100755 --- a/src/wipeout/main_menu.c +++ b/src/wipeout/main_menu.c @@ -512,7 +512,7 @@ static void objects_unpack_imp(Object **dest_array, int len, Object *src) { } -void main_menu_init() { +void main_menu_init(void) { g.is_attract_mode = false; main_menu = mem_bump(sizeof(menu_t)); @@ -532,7 +532,7 @@ void main_menu_init() { page_main_init(main_menu); } -void main_menu_update() { +void main_menu_update(void) { render_set_view_2d(); render_push_2d(vec2i(0, 0), render_size(), rgba(128, 128, 128, 255), background); diff --git a/src/wipeout/main_menu.h b/src/wipeout/main_menu.h index 0e079f0..a939c32 100755 --- a/src/wipeout/main_menu.h +++ b/src/wipeout/main_menu.h @@ -1,7 +1,7 @@ #ifndef MAIN_MENU_H #define MAIN_MENU_H -void main_menu_init(); -void main_menu_update(); +void main_menu_init(void); +void main_menu_update(void); #endif diff --git a/src/wipeout/menu.c b/src/wipeout/menu.c index 5d3cfe5..4235fd6 100644 --- a/src/wipeout/menu.c +++ b/src/wipeout/menu.c @@ -7,7 +7,7 @@ #include "ui.h" #include "sfx.h" -bool blink() { +bool blink(void) { // blink 30 times per second return fmod(system_cycle_time(), 1.0/15.0) < 1.0/30.0; } diff --git a/src/wipeout/particle.c b/src/wipeout/particle.c index 0677f52..8c25cfc 100644 --- a/src/wipeout/particle.c +++ b/src/wipeout/particle.c @@ -10,17 +10,17 @@ static particle_t *particles; static int particles_active = 0; static texture_list_t particle_textures; -void particles_load() { +void particles_load(void) { particles = mem_bump(sizeof(particle_t) * PARTICLES_MAX); particle_textures = image_get_compressed_textures("wipeout/common/effects.cmp"); particles_init(); } -void particles_init() { +void particles_init(void) { particles_active = 0; } -void particles_update() { +void particles_update(void) { for (int i = 0; i < particles_active; i++) { particle_t *p = &particles[i]; @@ -33,7 +33,7 @@ void particles_update() { } } -void particles_draw() { +void particles_draw(void) { if (particles_active == 0) { return; } diff --git a/src/wipeout/particle.h b/src/wipeout/particle.h index 2851b80..1ae7367 100644 --- a/src/wipeout/particle.h +++ b/src/wipeout/particle.h @@ -23,10 +23,10 @@ typedef struct particle_t { uint16_t texture; } particle_t; -void particles_load(); -void particles_init(); +void particles_load(void); +void particles_init(void); void particles_spawn(vec3_t position, uint16_t type, vec3_t velocity, int size); -void particles_draw(); -void particles_update(); +void particles_draw(void); +void particles_update(void); -#endif \ No newline at end of file +#endif diff --git a/src/wipeout/race.c b/src/wipeout/race.c index 6d85f1b..187c2ec 100755 --- a/src/wipeout/race.c +++ b/src/wipeout/race.c @@ -29,7 +29,7 @@ static bool has_show_credits = false; static float attract_start_time; static menu_t *active_menu = NULL; -void race_init() { +void race_init(void) { ingame_menus_load(); menu_is_scroll_text = false; @@ -67,7 +67,7 @@ void race_init() { is_paused = false; } -void race_update() { +void race_update(void) { if (is_paused) { if (!active_menu) { active_menu = pause_menu_init(); @@ -131,7 +131,7 @@ void race_update() { } } -void race_start() { +void race_start(void) { active_menu = NULL; sfx_reset(); scene_init(); @@ -157,7 +157,7 @@ void race_start() { g.race_time = 0; } -void race_restart() { +void race_restart(void) { race_unpause(); if (g.race_type == RACE_TYPE_CHAMPIONSHIP) { @@ -176,7 +176,7 @@ static bool sort_points_compare(pilot_points_t *pa, pilot_points_t *pb) { return (pa->points < pb->points); } -void race_end() { +void race_end(void) { race_release_control(); g.race_position = g.ships[g.pilot].position_rank; @@ -222,7 +222,7 @@ void race_end() { active_menu = race_stats_menu_init(); } -void race_next() { +void race_next(void) { int next_circut = g.circut + 1; // Championship complete @@ -259,7 +259,7 @@ void race_next() { } } -void race_release_control() { +void race_release_control(void) { flags_rm(g.ships[g.pilot].flags, SHIP_RACING); g.ships[g.pilot].remote_thrust_max = 3160; g.ships[g.pilot].remote_thrust_mag = 32; @@ -267,12 +267,12 @@ void race_release_control() { g.camera.update_func = camera_update_attract_random; } -void race_pause() { +void race_pause(void) { sfx_pause(); is_paused = true; } -void race_unpause() { +void race_unpause(void) { sfx_unpause(); is_paused = false; active_menu = NULL; diff --git a/src/wipeout/race.h b/src/wipeout/race.h index 86f0937..65192b8 100755 --- a/src/wipeout/race.h +++ b/src/wipeout/race.h @@ -1,14 +1,14 @@ #ifndef RACE_H #define RACE_H -void race_init(); -void race_update(); -void race_start(); -void race_restart(); -void race_pause(); -void race_unpause(); -void race_end(); -void race_next(); -void race_release_control(); +void race_init(void); +void race_update(void); +void race_start(void); +void race_restart(void); +void race_pause(void); +void race_unpause(void); +void race_end(void); +void race_next(void); +void race_release_control(void); #endif diff --git a/src/wipeout/scene.c b/src/wipeout/scene.c index 8ce5ced..3cce86c 100755 --- a/src/wipeout/scene.c +++ b/src/wipeout/scene.c @@ -47,7 +47,7 @@ static struct { void scene_pulsate_red_light(Object *obj); void scene_move_oil_pump(Object *obj); -void scene_update_aurora_borealis(); +void scene_update_aurora_borealis(void); void scene_load(const char *base_path, float sky_y_offset) { texture_list_t scene_textures = image_get_compressed_textures(get_path(base_path, "scene.cmp")); @@ -93,14 +93,14 @@ void scene_load(const char *base_path, float sky_y_offset) { aurora_borealis.enabled = false; } -void scene_init() { +void scene_init(void) { scene_set_start_booms(0); for (int i = 0; i < stands_len; i++) { stands[i].sfx = sfx_reserve_loop(SFX_CROWD); } } -void scene_update() { +void scene_update(void) { for (int i = 0; i < red_lights_len; i++) { scene_pulsate_red_light(red_lights[i]); } @@ -198,7 +198,7 @@ void scene_move_oil_pump(Object *pump) { mat4_set_yaw_pitch_roll(&pump->mat, vec3(sin(system_cycle_time() * 0.125 * M_PI * 2), 0, 0)); } -void scene_init_aurora_borealis() { +void scene_init_aurora_borealis(void) { aurora_borealis.enabled = true; clear(aurora_borealis.grey_coords); @@ -236,7 +236,7 @@ void scene_init_aurora_borealis() { } } -void scene_update_aurora_borealis() { +void scene_update_aurora_borealis(void) { float phase = system_time() / 30.0; for (int i = 0; i < 80; i++) { int16_t *coords = aurora_borealis.coords[i]; diff --git a/src/wipeout/scene.h b/src/wipeout/scene.h index 537fa28..a0c204a 100755 --- a/src/wipeout/scene.h +++ b/src/wipeout/scene.h @@ -6,10 +6,9 @@ void scene_load(const char *path, float sky_y_offset); void scene_draw(camera_t *camera); -void scene_init(); +void scene_init(void); void scene_set_start_booms(int num_lights); -void scene_init_aurora_borealis(); -void scene_update(); -void scene_draw(); +void scene_init_aurora_borealis(void); +void scene_update(void); #endif diff --git a/src/wipeout/sfx.c b/src/wipeout/sfx.c index 178566b..a7a33a1 100644 --- a/src/wipeout/sfx.c +++ b/src/wipeout/sfx.c @@ -50,7 +50,7 @@ static sfx_t *nodes; static music_decoder_t *music; static void (*external_mix_cb)(float *, uint32_t len) = NULL; -void sfx_load() { +void sfx_load(void) { // Init decode buffer for music uint32_t channels = 2; music = mem_bump(sizeof(music_decoder_t)); @@ -118,7 +118,7 @@ void sfx_load() { platform_set_audio_mix_cb(sfx_stero_mix); } -void sfx_reset() { +void sfx_reset(void) { for (int i = 0; i < SFX_MAX; i++) { if (flags_is(nodes[i].flags, SFX_LOOP)) { flags_set(nodes[i].flags, SFX_NONE); @@ -126,7 +126,7 @@ void sfx_reset() { } } -void sfx_unpause() { +void sfx_unpause(void) { for (int i = 0; i < SFX_MAX; i++) { if (flags_is(nodes[i].flags, SFX_LOOP_PAUSE)) { flags_rm(nodes[i].flags, SFX_LOOP_PAUSE); @@ -135,7 +135,7 @@ void sfx_unpause() { } } -void sfx_pause() { +void sfx_pause(void) { for (int i = 0; i < SFX_MAX; i++) { if (flags_is(nodes[i].flags, SFX_PLAY | SFX_LOOP)) { flags_rm(nodes[i].flags, SFX_PLAY); @@ -227,7 +227,7 @@ void sfx_set_position(sfx_t *sfx, vec3_t pos, vec3_t vel, float volume) { // Music -uint32_t sfx_music_decode_frame() { +uint32_t sfx_music_decode_frame(void) { if (!music->file) { return 0; } @@ -240,7 +240,7 @@ uint32_t sfx_music_decode_frame() { return frame_len; } -void sfx_music_rewind() { +void sfx_music_rewind(void) { fseek(music->file, music->first_frame_pos, SEEK_SET); music->sample_data_len = 0; music->sample_data_pos = 0; diff --git a/src/wipeout/sfx.h b/src/wipeout/sfx.h index e07f390..0ae09e2 100644 --- a/src/wipeout/sfx.h +++ b/src/wipeout/sfx.h @@ -58,12 +58,12 @@ typedef struct { #define SFX_MAX 64 #define SFX_MAX_ACTIVE 16 -void sfx_load(); +void sfx_load(void); void sfx_stero_mix(float *buffer, uint32_t len); void sfx_set_external_mix_cb(void (*cb)(float *, uint32_t len)); -void sfx_reset(); -void sfx_pause(); -void sfx_unpause(); +void sfx_reset(void); +void sfx_pause(void); +void sfx_unpause(void); sfx_t *sfx_play(sfx_source_t source_index); sfx_t *sfx_play_at(sfx_source_t source_index, vec3_t pos, vec3_t vel, float volume); @@ -77,9 +77,9 @@ typedef enum { SFX_MUSIC_LOOP } sfx_music_mode_t; -void sfx_music_next(); +void sfx_music_next(void); void sfx_music_play(uint32_t index); void sfx_music_mode(sfx_music_mode_t); -void sfx_music_pause(); +void sfx_music_pause(void); -#endif \ No newline at end of file +#endif diff --git a/src/wipeout/ship.c b/src/wipeout/ship.c index b06149c..ff807bf 100644 --- a/src/wipeout/ship.c +++ b/src/wipeout/ship.c @@ -16,7 +16,7 @@ #include "race.h" #include "sfx.h" -void ships_load() { +void ships_load(void) { texture_list_t ship_textures = image_get_compressed_textures("wipeout/common/allsh.cmp"); Object *ship_models = objects_load("wipeout/common/allsh.prm", ship_textures); @@ -120,7 +120,7 @@ static inline bool sort_rank_compare(pilot_points_t *pa, pilot_points_t *pb) { } } -void ships_update() { +void ships_update(void) { if (g.race_type == RACE_TYPE_TIME_TRIAL) { ship_update(&g.ships[g.pilot]); } @@ -145,7 +145,7 @@ void ships_update() { -void ships_draw() { +void ships_draw(void) { // Ship models for (int i = 0; i < len(g.ships); i++) { if ( diff --git a/src/wipeout/ship.h b/src/wipeout/ship.h index 4888ac8..47e4c91 100644 --- a/src/wipeout/ship.h +++ b/src/wipeout/ship.h @@ -146,10 +146,10 @@ typedef struct ship_t { sfx_t *sfx_shield; } ship_t; -void ships_load(); +void ships_load(void); void ships_init(section_t *section); -void ships_draw(); -void ships_update(); +void ships_draw(void); +void ships_update(void); void ship_init(ship_t *self, section_t *section, int pilot, int position); void ship_init_exhaust_plume(ship_t *self); @@ -165,4 +165,4 @@ vec3_t ship_wing_left(ship_t *self); vec3_t ship_wing_right(ship_t *self); -#endif \ No newline at end of file +#endif diff --git a/src/wipeout/title.c b/src/wipeout/title.c index 6098b4d..1ea0638 100644 --- a/src/wipeout/title.c +++ b/src/wipeout/title.c @@ -11,13 +11,13 @@ static uint16_t title_image; static float start_time; static bool has_shown_attract = false; -void title_init() { +void title_init(void) { title_image = image_get_texture("wipeout/textures/wiptitle.tim"); start_time = system_time(); sfx_music_mode(SFX_MUSIC_RANDOM); } -void title_update() { +void title_update(void) { render_set_view_2d(); render_push_2d(vec2i(0, 0), render_size(), rgba(128, 128, 128, 255), title_image); ui_draw_text_centered("PRESS ENTER", ui_scaled_pos(UI_POS_BOTTOM | UI_POS_CENTER, vec2i(0, -40)), UI_SIZE_8, UI_COLOR_DEFAULT); diff --git a/src/wipeout/title.h b/src/wipeout/title.h index 939d7c3..892ec8a 100644 --- a/src/wipeout/title.h +++ b/src/wipeout/title.h @@ -1,8 +1,8 @@ #ifndef TITLE_H #define TITLE_H -void title_init(); -void title_update(); -void title_cleanup(); +void title_init(void); +void title_update(void); +void title_cleanup(void); #endif diff --git a/src/wipeout/track.c b/src/wipeout/track.c index 21a235e..41cb6b4 100755 --- a/src/wipeout/track.c +++ b/src/wipeout/track.c @@ -282,7 +282,7 @@ void track_draw(camera_t *camera) { } } -void track_cycle_pickups() { +void track_cycle_pickups(void) { float pickup_cycle_time = 1.5 * system_cycle_time(); for (int i = 0; i < g.track.pickups_len; i++) { diff --git a/src/wipeout/track.h b/src/wipeout/track.h index 9389034..7b7e8a1 100755 --- a/src/wipeout/track.h +++ b/src/wipeout/track.h @@ -91,6 +91,6 @@ section_t *track_nearest_section(vec3_t pos, section_t *section, float *distance struct camera_t; void track_draw(struct camera_t *camera); -void track_cycle_pickups(); +void track_cycle_pickups(void); -#endif \ No newline at end of file +#endif diff --git a/src/wipeout/ui.c b/src/wipeout/ui.c index 6a4a867..22ecadd 100644 --- a/src/wipeout/ui.c +++ b/src/wipeout/ui.c @@ -55,7 +55,7 @@ char_set_t char_set[UI_SIZE_MAX] = { uint16_t icon_textures[UI_ICON_MAX]; -void ui_load() { +void ui_load(void) { texture_list_t tl = image_get_compressed_textures("wipeout/textures/drfonts.cmp"); char_set[UI_SIZE_16].texture = texture_from_list(tl, 0); char_set[UI_SIZE_12].texture = texture_from_list(tl, 1); @@ -68,7 +68,7 @@ void ui_load() { icon_textures[UI_ICON_STAR] = texture_from_list(tl, 9); } -int ui_get_scale() { +int ui_get_scale(void) { return ui_scale; } @@ -81,7 +81,7 @@ vec2i_t ui_scaled(vec2i_t v) { return vec2i(v.x * ui_scale, v.y * ui_scale); } -vec2i_t ui_scaled_screen() { +vec2i_t ui_scaled_screen(void) { return vec2i_mulf(render_size(), ui_scale); } diff --git a/src/wipeout/ui.h b/src/wipeout/ui.h index 8d577ab..9774f85 100644 --- a/src/wipeout/ui.h +++ b/src/wipeout/ui.h @@ -32,13 +32,13 @@ typedef enum { UI_POS_BOTTOM = 1 << 5, } ui_pos_t; -void ui_load(); -void ui_cleanup(); +void ui_load(void); +void ui_cleanup(void); -int ui_get_scale(); +int ui_get_scale(void); void ui_set_scale(int scale); vec2i_t ui_scaled(vec2i_t v); -vec2i_t ui_scaled_screen(); +vec2i_t ui_scaled_screen(void); vec2i_t ui_scaled_pos(ui_pos_t anchor, vec2i_t offset); int ui_char_width(char c, ui_text_size_t size); diff --git a/src/wipeout/weapon.c b/src/wipeout/weapon.c index daf1546..5ec8779 100755 --- a/src/wipeout/weapon.c +++ b/src/wipeout/weapon.c @@ -74,7 +74,7 @@ void weapon_fire_turbo(ship_t *ship); void invert_shield_polys(Object *shield); -void weapons_load() { +void weapons_load(void) { weapons = mem_bump(sizeof(weapon_t) * WEAPONS_MAX); weapon_assets.reticle = image_get_texture("wipeout/textures/target2.tim"); @@ -106,7 +106,7 @@ void weapons_load() { weapons_init(); } -void weapons_init() { +void weapons_init(void) { weapons_active = 0; } @@ -160,7 +160,7 @@ void weapons_fire_delayed(ship_t *ship, int weapon_type) { bool weapon_collides_with_track(weapon_t *self); -void weapons_update() { +void weapons_update(void) { for (int i = 0; i < weapons_active; i++) { weapon_t *weapon = &weapons[i]; @@ -214,7 +214,7 @@ void weapons_update() { } } -void weapons_draw() { +void weapons_draw(void) { mat4_t mat = mat4_identity(); for (int i = 0; i < weapons_active; i++) { weapon_t *weapon = &weapons[i]; diff --git a/src/wipeout/weapon.h b/src/wipeout/weapon.h index e8a220a..9cfccdb 100755 --- a/src/wipeout/weapon.h +++ b/src/wipeout/weapon.h @@ -40,12 +40,12 @@ #define WEAPON_CLASS_PROJECTILE 2 -void weapons_load(); -void weapons_init(); +void weapons_load(void); +void weapons_init(void); void weapons_fire(ship_t *ship, int weapon_type); void weapons_fire_delayed(ship_t *ship, int weapon_type); -void weapons_update(); -void weapons_draw(); +void weapons_update(void); +void weapons_draw(void); int weapon_get_random_type(int type_class); #endif