mirror of
https://github.com/phoboslab/wipeout-rewrite
synced 2024-12-25 09:59:02 +01:00
Build with CMake.
Tested building with SDL2 + Sokol on: - Windows with clang-cl 16 - GLEW/SDL2 built using vcpkg. - Arch Linux with the `sdl2`/`glew` packages. - macOS 13.5 with SDL2 via homebrew. - Emscripten using the Arch Linux `emscripten` package. - Mingw toolchain with the GLEW/SDL2 packages installed: - On Arch Linux with the mingw packages. - On Windows using MSYS2 with the ucrt packages.
This commit is contained in:
parent
90b9cffc60
commit
98ad9b0679
5 changed files with 615 additions and 0 deletions
216
CMakeLists.txt
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216
CMakeLists.txt
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@ -0,0 +1,216 @@
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cmake_minimum_required(VERSION 3.13 FATAL_ERROR)
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project(wipeout-rewrite)
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include(GNUInstallDirs)
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include(CMakeDependentOption)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
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if("${CMAKE_SYSTEM_NAME}" STREQUAL "Emscripten")
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set(EMSCRIPTEN true)
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|
endif()
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|
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set(platform_options "SDL2" "Sokol")
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set(PLATFORM "SDL2" CACHE STRING "Graphics platform to handle input/output")
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|
set_property(CACHE PLATFORM PROPERTY STRINGS "${platform_options}")
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if(NOT PLATFORM IN_LIST platform_options)
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message(FATAL_ERROR "PLATFORM must be one of ${platform_options}")
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endif()
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set(renderer_options "GL" "GLES2" "SOFTWARE")
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set(gl_renderers "GL" "GLES2")
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set(RENDERER "GL" CACHE STRING "Graphics rendering backend")
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set_property(CACHE RENDERER PROPERTY STRINGS "${renderer_options}")
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if(NOT RENDERER IN_LIST renderer_options)
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message(FATAL_ERROR "RENDERER must be one of ${renderer_options}")
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|
endif()
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if(RENDERER IN_LIST gl_renderers)
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set(using_gl true)
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|
endif()
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cmake_dependent_option(USE_GLVND "Link against modern GLVND ABIs" OFF "using_gl;LINUX" ON)
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cmake_dependent_option(MINIMAL_BUNDLE "Do not include music/movies for web builds" OFF "EMSCRIPTEN" OFF)
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find_package(OpenGL)
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find_package(GLEW)
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find_package(SDL2)
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set(common_src
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src/wipeout/camera.c
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src/wipeout/camera.h
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src/wipeout/droid.c
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src/wipeout/droid.h
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src/wipeout/game.c
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src/wipeout/game.h
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src/wipeout/hud.c
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src/wipeout/hud.h
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src/wipeout/image.c
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src/wipeout/image.h
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src/wipeout/ingame_menus.c
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src/wipeout/ingame_menus.h
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src/wipeout/intro.c
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src/wipeout/intro.h
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src/wipeout/main_menu.c
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src/wipeout/main_menu.h
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src/wipeout/menu.c
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src/wipeout/menu.h
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src/wipeout/object.c
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src/wipeout/object.h
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src/wipeout/particle.c
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src/wipeout/particle.h
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src/wipeout/race.c
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src/wipeout/race.h
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src/wipeout/scene.c
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src/wipeout/scene.h
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src/wipeout/sfx.c
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src/wipeout/sfx.h
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src/wipeout/ship.c
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src/wipeout/ship.h
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src/wipeout/ship_ai.c
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src/wipeout/ship_ai.h
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src/wipeout/ship_player.c
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src/wipeout/ship_player.h
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src/wipeout/title.c
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src/wipeout/title.h
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src/wipeout/track.c
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src/wipeout/track.h
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src/wipeout/ui.c
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src/wipeout/ui.h
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src/wipeout/weapon.c
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src/wipeout/weapon.h
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src/input.c
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src/input.h
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src/mem.c
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src/mem.h
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src/platform.h
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src/render.h
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src/system.c
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src/system.h
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src/types.c
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src/types.h
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src/utils.c
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src/utils.h
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packaging/windows/wipeout.exe.manifest
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packaging/windows/wipeout.rc
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)
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set(compile_opts
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$<$<CXX_COMPILER_ID:MSVC>:/W4>
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$<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-Wall -Wextra>
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)
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set_source_files_properties("${common_src}"
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|
PROPERTIES COMPILE_FLAGS "${compile_opts}"
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)
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|
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|
add_executable(wipeout WIN32 ${common_src})
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set_property(TARGET wipeout PROPERTY C_STANDARD 11)
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target_include_directories(wipeout PRIVATE src)
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target_compile_options(wipeout PRIVATE ${compile_opts})
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|
if(WIN32)
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target_compile_definitions(wipeout PRIVATE
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# TODO(stephen): Why isn't this working?
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"NOMINMAX"
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"_USE_MATH_DEFINES"
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"_CRT_SECURE_NO_WARNINGS"
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)
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elseif(APPLE)
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target_compile_definitions(wipeout PRIVATE
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"_THREAD_SAFE"
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"GL_SILENCE_DEPRECATION"
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|
)
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target_link_libraries(wipeout PUBLIC "-framework Foundation")
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set_source_files_properties(src/platform_sokol.c PROPERTIES COMPILE_FLAGS "-x objective-c")
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|
if("${PLATFORM}" STREQUAL Sokol)
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target_link_libraries(wipeout PUBLIC
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||||||
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"-framework Cocoa"
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||||||
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"-framework QuartzCore"
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||||||
|
"-framework AudioToolbox"
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)
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endif()
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|
elseif(UNIX)
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target_link_libraries(wipeout PUBLIC m)
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if (PLATFORM STREQUAL "Sokol" AND LINUX)
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find_package(Threads REQUIRED)
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find_package(X11 REQUIRED)
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find_package(ALSA REQUIRED)
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target_link_libraries(wipeout PUBLIC
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X11::X11
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X11::Xcursor
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Threads::Threads
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X11::Xi
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dl
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ALSA::ALSA
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)
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endif()
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elseif(EMSCRIPTEN)
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# Emscripten's CMake modules don't define targets like the standard
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# ones do, so we define them ourselves here.
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add_library(GLEW::GLEW INTERFACE IMPORTED)
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add_library(OpenGL::GL INTERFACE IMPORTED)
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|
if (NOT TARGET SDL2::Main)
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||||||
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add_library(SDL2::Main INTERFACE IMPORTED)
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||||||
|
endif()
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||||||
|
set_target_properties(OpenGL::GL PROPERTIES
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|
IMPORTED_LIBNAME "GL"
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|
)
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||||||
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set_target_properties(GLEW::GLEW PROPERTIES
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IMPORTED_LIBNAME "GLEW"
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|
)
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set_target_properties(SDL2::Main PROPERTIES
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IMPORTED_LIBNAME "SDL2"
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||||||
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INTERFACE_COMPILE_OPTIONS "SHELL:-s USE_SDL=2"
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INTERFACE_LINK_LIBRARIES "SHELL:-s USE_SDL=2"
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|
)
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target_link_options(wipeout PRIVATE
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"SHELL:-s ALLOW_MEMORY_GROWTH=1"
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"SHELL:-s ENVIRONMENT=web"
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"SHELL:-s FORCE_FILESYSTEM"
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"SHELL:--preload-file ${CMAKE_SOURCE_DIR}/wipeout/@/wipeout"
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)
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|
if(MINIMAL_BUNDLE)
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target_link_options(wipeout PRIVATE
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"SHELL:--exclude-file ${CMAKE_SOURCE_DIR}/wipeout/music"
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||||||
|
"SHELL:--exclude-file ${CMAKE_SOURCE_DIR}/intro.mpeg"
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||||||
|
)
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||||||
|
endif()
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||||||
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||||||
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configure_file("${CMAKE_SOURCE_DIR}/src/wasm-index.html" "game.html" COPYONLY)
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endif()
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||||||
|
if(using_gl)
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||||||
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target_compile_definitions(wipeout PRIVATE "RENDERER_GL")
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target_sources(wipeout PRIVATE src/render_gl.c)
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target_include_directories(wipeout PUBLIC ${OPENGL_INCLUDE_DIR})
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if (USE_GLES2)
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target_compile_definitions(wipeout PRIVATE "USE_GLES2")
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|
if (TARGET OpenGL::GLES2)
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target_link_libraries(wipeout PUBLIC OpenGL::GLES2)
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|
endif()
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endif()
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||||||
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if(USE_GLVND AND TARGET OpenGL::OpenGL)
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target_link_libraries(wipeout PUBLIC OpenGL::OpenGL)
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else()
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target_link_libraries(wipeout PUBLIC OpenGL::GL)
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||||||
|
endif()
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||||||
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if(NOT APPLE)
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target_include_directories(wipeout PRIVATE ${GLEW_INCLUDE_DIRS})
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target_link_libraries(wipeout PRIVATE GLEW::GLEW)
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endif()
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elseif("${RENDERER}" STREQUAL "SOFTWARE")
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target_compile_definitions(wipeout PRIVATE "RENDERER_SOFTWARE")
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target_sources(wipeout PRIVATE src/render_software.c)
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|
endif()
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|
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if("${PLATFORM}" STREQUAL SDL2)
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target_sources(wipeout PRIVATE src/platform_sdl.c)
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target_link_libraries(wipeout PUBLIC SDL2::Main)
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|
elseif("${PLATFORM}" STREQUAL Sokol)
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target_sources(wipeout PRIVATE src/platform_sokol.c)
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|
endif()
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install(TARGETS wipeout)
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388
cmake/FindSDL2.cmake
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388
cmake/FindSDL2.cmake
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@ -0,0 +1,388 @@
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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||||||
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# file Copyright.txt or https://cmake.org/licensing for details.
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|
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||||||
|
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
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|
# Copyright 2000-2019 Kitware, Inc. and Contributors
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|
# All rights reserved.
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||||||
|
|
||||||
|
# Redistribution and use in source and binary forms, with or without
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||||||
|
# modification, are permitted provided that the following conditions
|
||||||
|
# are met:
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||||||
|
|
||||||
|
# * Redistributions of source code must retain the above copyright
|
||||||
|
# notice, this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
# * Redistributions in binary form must reproduce the above copyright
|
||||||
|
# notice, this list of conditions and the following disclaimer in the
|
||||||
|
# documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
# * Neither the name of Kitware, Inc. nor the names of Contributors
|
||||||
|
# may be used to endorse or promote products derived from this
|
||||||
|
# software without specific prior written permission.
|
||||||
|
|
||||||
|
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
#[=======================================================================[.rst:
|
||||||
|
FindSDL2
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||||||
|
--------
|
||||||
|
|
||||||
|
Locate SDL2 library
|
||||||
|
|
||||||
|
This module defines the following 'IMPORTED' targets:
|
||||||
|
|
||||||
|
::
|
||||||
|
|
||||||
|
SDL2::Core
|
||||||
|
The SDL2 library, if found.
|
||||||
|
Libraries should link to SDL2::Core
|
||||||
|
|
||||||
|
SDL2::Main
|
||||||
|
The SDL2main library, if found.
|
||||||
|
Applications should link to SDL2::Main instead of SDL2::Core
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
This module will set the following variables in your project:
|
||||||
|
|
||||||
|
::
|
||||||
|
|
||||||
|
SDL2_LIBRARIES, the name of the library to link against
|
||||||
|
SDL2_INCLUDE_DIRS, where to find SDL.h
|
||||||
|
SDL2_FOUND, if false, do not try to link to SDL2
|
||||||
|
SDL2MAIN_FOUND, if false, do not try to link to SDL2main
|
||||||
|
SDL2_VERSION_STRING, human-readable string containing the version of SDL2
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
This module responds to the following cache variables:
|
||||||
|
|
||||||
|
::
|
||||||
|
|
||||||
|
SDL2_PATH
|
||||||
|
Set a custom SDL2 Library path (default: empty)
|
||||||
|
|
||||||
|
SDL2_NO_DEFAULT_PATH
|
||||||
|
Disable search SDL2 Library in default path.
|
||||||
|
If SDL2_PATH (default: ON)
|
||||||
|
Else (default: OFF)
|
||||||
|
|
||||||
|
SDL2_INCLUDE_DIR
|
||||||
|
SDL2 headers path.
|
||||||
|
|
||||||
|
SDL2_LIBRARY
|
||||||
|
SDL2 Library (.dll, .so, .a, etc) path.
|
||||||
|
|
||||||
|
SDL2MAIN_LIBRAY
|
||||||
|
SDL2main Library (.a) path.
|
||||||
|
|
||||||
|
SDL2_BUILDING_LIBRARY
|
||||||
|
This flag is useful only when linking to SDL2_LIBRARIES insead of
|
||||||
|
SDL2::Main. It is required only when building a library that links to
|
||||||
|
SDL2_LIBRARIES, because only applications need main() (No need to also
|
||||||
|
link to SDL2main).
|
||||||
|
If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
|
||||||
|
and no SDL2::Main target will be created.
|
||||||
|
|
||||||
|
|
||||||
|
Don't forget to include SDLmain.h and SDLmain.m in your project for the
|
||||||
|
OS X framework based version. (Other versions link to -lSDL2main which
|
||||||
|
this module will try to find on your behalf.) Also for OS X, this
|
||||||
|
module will automatically add the -framework Cocoa on your behalf.
|
||||||
|
|
||||||
|
|
||||||
|
Additional Note: If you see an empty SDL2_LIBRARY in your project
|
||||||
|
configuration, it means CMake did not find your SDL2 library
|
||||||
|
(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
|
||||||
|
to your SDL2 library, and configure again. Similarly, if you see an
|
||||||
|
empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
|
||||||
|
values are used to generate the final SDL2_LIBRARIES variable and the
|
||||||
|
SDL2::Core and SDL2::Main targets, but when these values are unset,
|
||||||
|
SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created.
|
||||||
|
|
||||||
|
|
||||||
|
$SDL2DIR is an environment variable that would correspond to the
|
||||||
|
./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Created by Amine Ben Hassouna:
|
||||||
|
Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
|
||||||
|
Add cache variables for more flexibility:
|
||||||
|
SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
|
||||||
|
Mark 'Threads' as a required dependency for non-OSX systems.
|
||||||
|
Modernize the FindSDL2.cmake module by creating specific targets:
|
||||||
|
SDL2::Core and SDL2::Main (for details, see doc above).
|
||||||
|
|
||||||
|
|
||||||
|
Original FindSDL.cmake module:
|
||||||
|
Modified by Eric Wing. Added code to assist with automated building
|
||||||
|
by using environmental variables and providing a more
|
||||||
|
controlled/consistent search behavior. Added new modifications to
|
||||||
|
recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
|
||||||
|
Also corrected the header search path to follow "proper" SDL
|
||||||
|
guidelines. Added a search for SDLmain which is needed by some
|
||||||
|
platforms. Added a search for threads which is needed by some
|
||||||
|
platforms. Added needed compile switches for MinGW.
|
||||||
|
|
||||||
|
On OSX, this will prefer the Framework version (if found) over others.
|
||||||
|
People will have to manually change the cache value of SDL2_LIBRARY to
|
||||||
|
override this selection or set the SDL2_PATH variable or the CMake
|
||||||
|
environment CMAKE_INCLUDE_PATH to modify the search paths.
|
||||||
|
|
||||||
|
Note that the header path has changed from SDL/SDL.h to just SDL.h
|
||||||
|
This needed to change because "proper" SDL convention is #include
|
||||||
|
"SDL.h", not <SDL/SDL.h>. This is done for portability reasons
|
||||||
|
because not all systems place things in SDL/ (see FreeBSD).
|
||||||
|
#]=======================================================================]
|
||||||
|
|
||||||
|
# Define options for searching SDL2 Library in a custom path
|
||||||
|
|
||||||
|
set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
|
||||||
|
|
||||||
|
set(_SDL2_NO_DEFAULT_PATH OFF)
|
||||||
|
if(SDL2_PATH)
|
||||||
|
set(_SDL2_NO_DEFAULT_PATH ON)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
|
||||||
|
CACHE BOOL "Disable search SDL2 Library in default path")
|
||||||
|
unset(_SDL2_NO_DEFAULT_PATH)
|
||||||
|
|
||||||
|
set(SDL2_NO_DEFAULT_PATH_CMD)
|
||||||
|
if(SDL2_NO_DEFAULT_PATH)
|
||||||
|
set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Search for the SDL2 include directory
|
||||||
|
find_path(SDL2_INCLUDE_DIR SDL.h
|
||||||
|
HINTS
|
||||||
|
ENV SDL2DIR
|
||||||
|
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||||
|
PATH_SUFFIXES SDL2
|
||||||
|
# path suffixes to search inside ENV{SDL2DIR}
|
||||||
|
include/SDL2 include
|
||||||
|
PATHS ${SDL2_PATH}
|
||||||
|
DOC "Where the SDL2 headers can be found"
|
||||||
|
)
|
||||||
|
|
||||||
|
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
|
||||||
|
|
||||||
|
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||||
|
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||||
|
else()
|
||||||
|
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# SDL-2.0 is the name used by FreeBSD ports...
|
||||||
|
# don't confuse it for the version number.
|
||||||
|
find_library(SDL2_LIBRARY
|
||||||
|
NAMES SDL2 SDL-2.0
|
||||||
|
HINTS
|
||||||
|
ENV SDL2DIR
|
||||||
|
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||||
|
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||||
|
PATHS ${SDL2_PATH}
|
||||||
|
DOC "Where the SDL2 Library can be found"
|
||||||
|
)
|
||||||
|
|
||||||
|
set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
|
||||||
|
|
||||||
|
if(NOT SDL2_BUILDING_LIBRARY)
|
||||||
|
if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
|
||||||
|
# Non-OS X framework versions expect you to also dynamically link to
|
||||||
|
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||||
|
# seem to provide SDL2main for compatibility even though they don't
|
||||||
|
# necessarily need it.
|
||||||
|
|
||||||
|
if(SDL2_PATH)
|
||||||
|
set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT SDL2_NO_DEFAULT_PATH)
|
||||||
|
set(SDL2MAIN_LIBRARY_PATHS
|
||||||
|
/sw
|
||||||
|
/opt/local
|
||||||
|
/opt/csw
|
||||||
|
/opt
|
||||||
|
"${SDL2MAIN_LIBRARY_PATHS}"
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
find_library(SDL2MAIN_LIBRARY
|
||||||
|
NAMES SDL2main
|
||||||
|
HINTS
|
||||||
|
ENV SDL2DIR
|
||||||
|
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||||
|
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||||
|
PATHS ${SDL2MAIN_LIBRARY_PATHS}
|
||||||
|
DOC "Where the SDL2main library can be found"
|
||||||
|
)
|
||||||
|
unset(SDL2MAIN_LIBRARY_PATHS)
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# SDL2 may require threads on your system.
|
||||||
|
# The Apple build may not need an explicit flag because one of the
|
||||||
|
# frameworks may already provide it.
|
||||||
|
# But for non-OSX systems, I will use the CMake Threads package.
|
||||||
|
if(NOT APPLE)
|
||||||
|
find_package(Threads QUIET)
|
||||||
|
if(NOT Threads_FOUND)
|
||||||
|
set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
|
||||||
|
if(SDL2_FIND_REQUIRED)
|
||||||
|
message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
|
||||||
|
else()
|
||||||
|
if(NOT SDL2_FIND_QUIETLY)
|
||||||
|
message(STATUS ${SDL2_THREADS_NOT_FOUND})
|
||||||
|
endif()
|
||||||
|
return()
|
||||||
|
endif()
|
||||||
|
unset(SDL2_THREADS_NOT_FOUND)
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# MinGW needs an additional link flag, -mwindows
|
||||||
|
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
|
||||||
|
if(MINGW)
|
||||||
|
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(SDL2_LIBRARY)
|
||||||
|
# For SDL2main
|
||||||
|
if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
|
||||||
|
list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
|
||||||
|
if(_SDL2_MAIN_INDEX EQUAL -1)
|
||||||
|
set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
|
||||||
|
endif()
|
||||||
|
unset(_SDL2_MAIN_INDEX)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||||
|
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||||
|
# though it actually is there if I modify a pre-used variable.
|
||||||
|
# I think it has something to do with the CACHE STRING.
|
||||||
|
# So I use a temporary variable until the end so I can set the
|
||||||
|
# "real" variable in one-shot.
|
||||||
|
if(APPLE)
|
||||||
|
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# For threads, as mentioned Apple doesn't need this.
|
||||||
|
# In fact, there seems to be a problem if I used the Threads package
|
||||||
|
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||||
|
if(NOT APPLE)
|
||||||
|
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# For MinGW library
|
||||||
|
if(MINGW)
|
||||||
|
set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
|
||||||
|
endif()
|
||||||
|
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Read SDL2 version
|
||||||
|
if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
|
||||||
|
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
|
||||||
|
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
|
||||||
|
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
|
||||||
|
string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
|
||||||
|
string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
|
||||||
|
string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
|
||||||
|
set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
|
||||||
|
unset(SDL2_VERSION_MAJOR_LINE)
|
||||||
|
unset(SDL2_VERSION_MINOR_LINE)
|
||||||
|
unset(SDL2_VERSION_PATCH_LINE)
|
||||||
|
unset(SDL2_VERSION_MAJOR)
|
||||||
|
unset(SDL2_VERSION_MINOR)
|
||||||
|
unset(SDL2_VERSION_PATCH)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
include(FindPackageHandleStandardArgs)
|
||||||
|
|
||||||
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
||||||
|
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
|
||||||
|
VERSION_VAR SDL2_VERSION_STRING)
|
||||||
|
|
||||||
|
if(SDL2MAIN_LIBRARY)
|
||||||
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main
|
||||||
|
REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR
|
||||||
|
VERSION_VAR SDL2_VERSION_STRING)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
|
||||||
|
mark_as_advanced(SDL2_PATH
|
||||||
|
SDL2_NO_DEFAULT_PATH
|
||||||
|
SDL2_LIBRARY
|
||||||
|
SDL2MAIN_LIBRARY
|
||||||
|
SDL2_INCLUDE_DIR
|
||||||
|
SDL2_BUILDING_LIBRARY)
|
||||||
|
|
||||||
|
|
||||||
|
# SDL2:: targets (SDL2::Core and SDL2::Main)
|
||||||
|
if(SDL2_FOUND)
|
||||||
|
|
||||||
|
# SDL2::Core target
|
||||||
|
if(SDL2_LIBRARY AND NOT TARGET SDL2::Core)
|
||||||
|
add_library(SDL2::Core UNKNOWN IMPORTED)
|
||||||
|
set_target_properties(SDL2::Core PROPERTIES
|
||||||
|
IMPORTED_LOCATION "${SDL2_LIBRARY}"
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
|
||||||
|
|
||||||
|
if(APPLE)
|
||||||
|
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||||
|
# For more details, please see above.
|
||||||
|
set_property(TARGET SDL2::Core APPEND PROPERTY
|
||||||
|
INTERFACE_LINK_OPTIONS -framework Cocoa)
|
||||||
|
else()
|
||||||
|
# For threads, as mentioned Apple doesn't need this.
|
||||||
|
# For more details, please see above.
|
||||||
|
set_property(TARGET SDL2::Core APPEND PROPERTY
|
||||||
|
INTERFACE_LINK_LIBRARIES Threads::Threads)
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# SDL2::Main target
|
||||||
|
# Applications should link to SDL2::Main instead of SDL2::Core
|
||||||
|
# For more details, please see above.
|
||||||
|
if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main)
|
||||||
|
|
||||||
|
if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
|
||||||
|
add_library(SDL2::Main INTERFACE IMPORTED)
|
||||||
|
set_property(TARGET SDL2::Main PROPERTY
|
||||||
|
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||||
|
elseif(SDL2MAIN_LIBRARY)
|
||||||
|
# MinGW requires that the mingw32 library is specified before the
|
||||||
|
# libSDL2main.a static library when linking.
|
||||||
|
# The SDL2::MainInternal target is used internally to make sure that
|
||||||
|
# CMake respects this condition.
|
||||||
|
add_library(SDL2::MainInternal UNKNOWN IMPORTED)
|
||||||
|
set_property(TARGET SDL2::MainInternal PROPERTY
|
||||||
|
IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
|
||||||
|
set_property(TARGET SDL2::MainInternal PROPERTY
|
||||||
|
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||||
|
|
||||||
|
add_library(SDL2::Main INTERFACE IMPORTED)
|
||||||
|
|
||||||
|
if(MINGW)
|
||||||
|
# MinGW needs an additional link flag '-mwindows' and link to mingw32
|
||||||
|
set_property(TARGET SDL2::Main PROPERTY
|
||||||
|
INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
set_property(TARGET SDL2::Main APPEND PROPERTY
|
||||||
|
INTERFACE_LINK_LIBRARIES SDL2::MainInternal)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
endif()
|
||||||
|
endif()
|
8
packaging/windows/wipeout.exe.manifest
Normal file
8
packaging/windows/wipeout.exe.manifest
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8" ?>
|
||||||
|
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
|
||||||
|
<asmv3:application>
|
||||||
|
<asmv3:windowsSettings>
|
||||||
|
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||||
|
</asmv3:windowsSettings>
|
||||||
|
</asmv3:application>
|
||||||
|
</assembly>
|
BIN
packaging/windows/wipeout.ico
Normal file
BIN
packaging/windows/wipeout.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 766 B |
3
packaging/windows/wipeout.rc
Normal file
3
packaging/windows/wipeout.rc
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
#define MANIFEST_RESOURCE_ID 1
|
||||||
|
MANIFEST_RESOURCE_ID RT_MANIFEST "wipeout.exe.manifest"
|
||||||
|
IDI_ICON1 ICON DISCARDABLE "wipeout.ico"
|
Loading…
Reference in a new issue