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https://github.com/phoboslab/wipeout-rewrite
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Fix building on Windows
- Drop linking opengl32/glew32.libs using `#pragma`s in favour of specifing the libraries at build time. - Use check for the `WIN32` macro when including Windows specific headers in `src/render_gl.c`. - Undefine the `min`, `max`, `near`, and `far` macros when building on Windows.
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2 changed files with 11 additions and 9 deletions
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@ -11,18 +11,14 @@
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// Linux
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// Linux
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#elif defined(__unix__)
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#elif defined(__unix__)
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#include <GL/glew.h>
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#include <GL/glew.h>
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#elif defined(__MSYS__)
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#include <GL/glew.h>
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// Windows
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// WINDOWS
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#elif defined(WIN32)
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#else
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#include <windows.h>
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#include <windows.h>
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#define GL3_PROTOTYPES 1
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#define GL3_PROTOTYPES 1
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#include <glew.h>
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#include <GL/glew.h>
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#pragma comment(lib, "glew32.lib")
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#include <GL/gl.h>
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#include <gl/GL.h>
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#pragma comment(lib, "opengl32.lib")
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#endif
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#endif
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@ -4,6 +4,12 @@
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#include <string.h>
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#include <string.h>
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#include "types.h"
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#include "types.h"
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#ifdef WIN32
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#undef min
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#undef max
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#undef near
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#undef far
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#endif
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#if !defined(offsetof)
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#if !defined(offsetof)
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#define offsetof(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->ELEMENT))
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#define offsetof(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->ELEMENT))
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