Remove solved 'ideas for improvements'

This commit is contained in:
Dominic Szablewski 2023-11-04 20:42:36 +01:00
parent 7a36bc06ea
commit 776837edb0

View file

@ -260,7 +260,6 @@ Some things from the original game are not yet implemented in this rewrite. This
- screen shake effect - screen shake effect
- game-end animations, formerly `Spline.cpp` (the end messages are just shown over the attract mode cameras) - game-end animations, formerly `Spline.cpp` (the end messages are just shown over the attract mode cameras)
- viewing highscores in options menu
- reverb for sfx and music when there's more than 4 track faces (tunnels and such) - reverb for sfx and music when there's more than 4 track faces (tunnels and such)
- some more? grep the source for `TODO` and `FIXME` - some more? grep the source for `TODO` and `FIXME`
@ -269,7 +268,6 @@ Some things from the original game are not yet implemented in this rewrite. This
- less punishing physics for ship vs. ship collisions - less punishing physics for ship vs. ship collisions
- less punishing physics for sideways ship vs. track collisions (i.e. wall grinding like in newer wipEouts) - less punishing physics for sideways ship vs. track collisions (i.e. wall grinding like in newer wipEouts)
- somehow resolve the issue of inevitably running into an enemy that you just shot - somehow resolve the issue of inevitably running into an enemy that you just shot
- add option to lessen the roll in the internal view
- add additional external view that behaves more like in modern racing games - add additional external view that behaves more like in modern racing games
- dynamic lighting on ships - dynamic lighting on ships
- the scene geometry could use some touch-ups to make an infinite draw distance option less awkward - the scene geometry could use some touch-ups to make an infinite draw distance option less awkward