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Remove solved 'ideas for improvements'
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@ -260,7 +260,6 @@ Some things from the original game are not yet implemented in this rewrite. This
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- screen shake effect
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- screen shake effect
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- game-end animations, formerly `Spline.cpp` (the end messages are just shown over the attract mode cameras)
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- game-end animations, formerly `Spline.cpp` (the end messages are just shown over the attract mode cameras)
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- viewing highscores in options menu
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- reverb for sfx and music when there's more than 4 track faces (tunnels and such)
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- reverb for sfx and music when there's more than 4 track faces (tunnels and such)
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- some more? grep the source for `TODO` and `FIXME`
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- some more? grep the source for `TODO` and `FIXME`
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@ -269,7 +268,6 @@ Some things from the original game are not yet implemented in this rewrite. This
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- less punishing physics for ship vs. ship collisions
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- less punishing physics for ship vs. ship collisions
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- less punishing physics for sideways ship vs. track collisions (i.e. wall grinding like in newer wipEouts)
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- less punishing physics for sideways ship vs. track collisions (i.e. wall grinding like in newer wipEouts)
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- somehow resolve the issue of inevitably running into an enemy that you just shot
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- somehow resolve the issue of inevitably running into an enemy that you just shot
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- add option to lessen the roll in the internal view
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- add additional external view that behaves more like in modern racing games
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- add additional external view that behaves more like in modern racing games
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- dynamic lighting on ships
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- dynamic lighting on ships
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- the scene geometry could use some touch-ups to make an infinite draw distance option less awkward
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- the scene geometry could use some touch-ups to make an infinite draw distance option less awkward
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