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https://github.com/phoboslab/wipeout-rewrite
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Use float abs to calculate bounding radius
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1 changed files with 6 additions and 6 deletions
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@ -76,14 +76,14 @@ Object *objects_load(char *name, texture_list_t tl) {
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object->vertices[i].z = get_i16(bytes, &p);
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p += 2; // padding
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if (abs(object->vertices[i].x) > object->radius) {
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object->radius = abs(object->vertices[i].x);
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if (fabsf(object->vertices[i].x) > object->radius) {
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object->radius = fabsf(object->vertices[i].x);
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}
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if (abs(object->vertices[i].y) > object->radius) {
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object->radius = abs(object->vertices[i].y);
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if (fabsf(object->vertices[i].y) > object->radius) {
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object->radius = fabsf(object->vertices[i].y);
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}
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if (abs(object->vertices[i].z) > object->radius) {
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object->radius = abs(object->vertices[i].z);
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if (fabsf(object->vertices[i].z) > object->radius) {
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object->radius = fabsf(object->vertices[i].z);
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}
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}
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