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Fix detection for resuce droid on jump start; close #84
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@ -389,7 +389,7 @@ void ship_player_update_race(ship_t *self) {
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vec3_t best_path = vec3_project_to_ray(self->position, next->center, self->section->center);
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vec3_t distance = vec3_sub(best_path, self->position);
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if (distance.y > 0) {
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if (distance.y > -512) {
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distance.y = distance.y * 0.0001;
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}
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else {
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