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https://github.com/phoboslab/wipeout-rewrite
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Fix ebolt thrust effect on player being frame rate dependent
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commit
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1 changed files with 7 additions and 6 deletions
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@ -197,13 +197,18 @@ void ship_player_update_race(ship_t *self) {
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if (flags_is(self->flags, SHIP_ELECTROED)) {
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self->ebolt_effect_timer += system_tick();
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// Yank the ship every 0.1 seconds
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if (self->ebolt_effect_timer > 0.1) {
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self->ebolt_effect_timer -= 0.1;
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if (flags_is(self->flags, SHIP_VIEW_INTERNAL)) {
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// SetShake(2); // FIXME
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}
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self->angular_velocity.y += rand_float(-0.5, 0.5); // FIXME: 60fps
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self->ebolt_effect_timer -= 0.1;
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self->angular_velocity.y += rand_float(-0.5, 0.5);
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if (rand_int(0, 10) == 0) { // approx once per second
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self->thrust_mag -= self->thrust_mag * 0.25;
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}
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}
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}
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@ -231,10 +236,6 @@ void ship_player_update_race(ship_t *self) {
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}
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self->thrust_mag = clamp(self->thrust_mag, 0, self->current_thrust_max);
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if (flags_is(self->flags, SHIP_ELECTROED) && rand_int(0, 80) == 0) {
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self->thrust_mag -= self->thrust_mag * 0.25; // FIXME: 60fps
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}
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// Brake
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if (input_state(A_BRAKE_RIGHT)) {
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self->brake_right += SHIP_BRAKE_RATE * system_tick();
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