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https://github.com/colby-swandale/waterfoul
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set new default window width
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1 changed files with 6 additions and 3 deletions
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@ -1,16 +1,19 @@
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module Waterfoul
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module Waterfoul
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class Screen
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class Screen
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WINDOW_WIDTH = 480
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WINDOW_HEIGHT = 432
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SCREEN_WIDTH = 160
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SCREEN_WIDTH = 160
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SCREEN_HEIGHT = 144
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SCREEN_HEIGHT = 144
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def initialize
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def initialize
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SDL.InitSubSystem SDL::INIT_VIDEO
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SDL.InitSubSystem SDL::INIT_VIDEO
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@buffer = FFI::MemoryPointer.new :uint32, SCREEN_WIDTH * SCREEN_HEIGHT
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@buffer = FFI::MemoryPointer.new :uint32, SCREEN_WIDTH * SCREEN_HEIGHT
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@window = SDL.CreateWindow 'waterfoul', 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL::SDL_WINDOW_RESIZABLE
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@window = SDL.CreateWindow 'waterfoul', 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, SDL::SDL_WINDOW_RESIZABLE
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@renderer = SDL.CreateRenderer @window, -1, 0
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@renderer = SDL.CreateRenderer @window, -1, 0
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SDL.SetHint "SDL_RENDER_SCALE_QUALITY", "linear"
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SDL.SetHint "SDL_HINT_RENDER_SCALE_QUALITY", "2"
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SDL.RenderSetLogicalSize(@renderer, SCREEN_WIDTH, SCREEN_HEIGHT)
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SDL.RenderSetLogicalSize(@renderer, WINDOW_WIDTH, WINDOW_HEIGHT)
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@texture = SDL.CreateTexture @renderer, SDL::PIXELFORMAT_ARGB8888, 1, SCREEN_WIDTH, SCREEN_HEIGHT
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@texture = SDL.CreateTexture @renderer, SDL::PIXELFORMAT_ARGB8888, 1, SCREEN_WIDTH, SCREEN_HEIGHT
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end
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end
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