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fixed sprites not being transparent on pixel data 0
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@ -247,7 +247,7 @@ module Waterfoul
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elsif (byte_1 & shift == shift) && (byte_2 & shift == 0x0)
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pixel = 2
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elsif (byte_1 & shift == 0x0) && (byte_2 & shift == 0x00)
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pixel = 0
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next
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end
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buffer_x = sprite_x + pixelx
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