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https://github.com/colby-swandale/waterfoul
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Add FPS in window title
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2 changed files with 9 additions and 0 deletions
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@ -14,6 +14,7 @@ module Waterfoul
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SDL.SetHint "SDL_HINT_RENDER_SCALE_QUALITY", "2"
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SDL.SetHint "SDL_HINT_RENDER_SCALE_QUALITY", "2"
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SDL.RenderSetLogicalSize(@renderer, WINDOW_WIDTH, WINDOW_HEIGHT)
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SDL.RenderSetLogicalSize(@renderer, WINDOW_WIDTH, WINDOW_HEIGHT)
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@texture = SDL.CreateTexture @renderer, SDL::PIXELFORMAT_ARGB8888, 1, SCREEN_WIDTH, SCREEN_HEIGHT
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@texture = SDL.CreateTexture @renderer, SDL::PIXELFORMAT_ARGB8888, 1, SCREEN_WIDTH, SCREEN_HEIGHT
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@last = Process.clock_gettime(Process::CLOCK_MONOTONIC)
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end
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end
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def render(framebuffer)
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def render(framebuffer)
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@ -22,6 +23,13 @@ module Waterfoul
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SDL.RenderClear @renderer
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SDL.RenderClear @renderer
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SDL.RenderCopy @renderer, @texture, nil, nil
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SDL.RenderCopy @renderer, @texture, nil, nil
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SDL.RenderPresent @renderer
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SDL.RenderPresent @renderer
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t = Process.clock_gettime(Process::CLOCK_MONOTONIC)
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fps = 1.0 / (t - @last)
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fps = fps.floor.to_s
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@last = t
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SDL.SetWindowTitle(@window, "waterfoul (#{fps} fps)")
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end
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end
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end
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end
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end
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end
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@ -36,5 +36,6 @@ module Waterfoul
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attach_function :GetKeyboardState, 'SDL_GetKeyboardState', [:pointer], :pointer
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attach_function :GetKeyboardState, 'SDL_GetKeyboardState', [:pointer], :pointer
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attach_function :SetHint, 'SDL_SetHint', [:string, :string], :int
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attach_function :SetHint, 'SDL_SetHint', [:string, :string], :int
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attach_function :RenderSetLogicalSize, 'SDL_RenderSetLogicalSize', [:pointer, :int, :int], :int
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attach_function :RenderSetLogicalSize, 'SDL_RenderSetLogicalSize', [:pointer, :int, :int], :int
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attach_function :SetWindowTitle, 'SDL_SetWindowTitle', [:pointer, :string], :void
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end
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end
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end
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end
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