mirror of
https://github.com/NickHu/sway
synced 2024-12-27 21:58:11 +01:00
371 lines
12 KiB
C
371 lines
12 KiB
C
#ifndef _SWAY_INPUT_SEAT_H
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#define _SWAY_INPUT_SEAT_H
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#include <wlr/types/wlr_keyboard_shortcuts_inhibit_v1.h>
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#include <wlr/types/wlr_layer_shell_v1.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_seat.h>
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#include <wlr/types/wlr_touch.h>
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#include <wlr/util/edges.h>
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#include "sway/config.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/tablet.h"
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#include "sway/input/text_input.h"
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struct sway_seat;
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struct sway_seatop_impl {
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void (*button)(struct sway_seat *seat, uint32_t time_msec,
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struct wlr_input_device *device, uint32_t button,
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enum wlr_button_state state);
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void (*pointer_motion)(struct sway_seat *seat, uint32_t time_msec);
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void (*pointer_axis)(struct sway_seat *seat,
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struct wlr_pointer_axis_event *event);
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void (*hold_begin)(struct sway_seat *seat,
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struct wlr_pointer_hold_begin_event *event);
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void (*hold_end)(struct sway_seat *seat,
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struct wlr_pointer_hold_end_event *event);
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void (*pinch_begin)(struct sway_seat *seat,
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struct wlr_pointer_pinch_begin_event *event);
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void (*pinch_update)(struct sway_seat *seat,
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struct wlr_pointer_pinch_update_event *event);
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void (*pinch_end)(struct sway_seat *seat,
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struct wlr_pointer_pinch_end_event *event);
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void (*swipe_begin)(struct sway_seat *seat,
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struct wlr_pointer_swipe_begin_event *event);
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void (*swipe_update)(struct sway_seat *seat,
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struct wlr_pointer_swipe_update_event *event);
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void (*swipe_end)(struct sway_seat *seat,
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struct wlr_pointer_swipe_end_event *event);
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void (*rebase)(struct sway_seat *seat, uint32_t time_msec);
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void (*touch_motion)(struct sway_seat *seat,
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struct wlr_touch_motion_event *event, double lx, double ly);
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void (*touch_up)(struct sway_seat *seat,
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struct wlr_touch_up_event *event);
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void (*touch_down)(struct sway_seat *seat,
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struct wlr_touch_down_event *event, double lx, double ly);
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void (*touch_cancel)(struct sway_seat *seat,
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struct wlr_touch_cancel_event *event);
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void (*tablet_tool_motion)(struct sway_seat *seat,
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struct sway_tablet_tool *tool, uint32_t time_msec);
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void (*tablet_tool_tip)(struct sway_seat *seat, struct sway_tablet_tool *tool,
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uint32_t time_msec, enum wlr_tablet_tool_tip_state state);
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void (*end)(struct sway_seat *seat);
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void (*unref)(struct sway_seat *seat, struct sway_container *con);
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bool allow_set_cursor;
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};
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struct sway_seat_device {
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struct sway_seat *sway_seat;
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struct sway_input_device *input_device;
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struct sway_keyboard *keyboard;
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struct sway_switch *switch_device;
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struct sway_tablet *tablet;
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struct sway_tablet_pad *tablet_pad;
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struct wl_list link; // sway_seat::devices
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};
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struct sway_seat_node {
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struct sway_seat *seat;
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struct sway_node *node;
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struct wl_list link; // sway_seat::focus_stack
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struct wl_listener destroy;
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};
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struct sway_drag {
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struct sway_seat *seat;
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struct wlr_drag *wlr_drag;
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struct wl_listener destroy;
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};
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struct sway_seat {
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struct wlr_seat *wlr_seat;
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struct sway_cursor *cursor;
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// Seat scene tree structure
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// - scene_tree
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// - drag icons
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// - drag icon 1
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// - drag icon 2
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// - seatop specific stuff
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struct wlr_scene_tree *scene_tree;
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struct wlr_scene_tree *drag_icons;
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bool has_focus;
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struct wl_list focus_stack; // list of containers in focus order
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struct sway_workspace *workspace;
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char *prev_workspace_name; // for workspace back_and_forth
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struct wlr_layer_surface_v1 *focused_layer;
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// If the exclusive layer is set, views cannot receive keyboard focus
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bool has_exclusive_layer;
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// Last touch point
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int32_t touch_id;
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double touch_x, touch_y;
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// Seat operations (drag and resize)
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const struct sway_seatop_impl *seatop_impl;
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void *seatop_data;
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uint32_t last_button_serial;
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uint32_t idle_inhibit_sources, idle_wake_sources;
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list_t *deferred_bindings; // struct sway_binding
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struct sway_input_method_relay im_relay;
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struct wl_listener focus_destroy;
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struct wl_listener new_node;
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struct wl_listener request_start_drag;
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struct wl_listener start_drag;
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struct wl_listener request_set_selection;
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struct wl_listener request_set_primary_selection;
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struct wl_list devices; // sway_seat_device::link
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struct wl_list keyboard_groups; // sway_keyboard_group::link
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struct wl_list keyboard_shortcuts_inhibitors;
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// sway_keyboard_shortcuts_inhibitor::link
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struct wl_list link; // input_manager::seats
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};
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struct sway_pointer_constraint {
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struct sway_cursor *cursor;
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struct wlr_pointer_constraint_v1 *constraint;
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struct wl_listener set_region;
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struct wl_listener destroy;
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};
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struct sway_keyboard_shortcuts_inhibitor {
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struct wlr_keyboard_shortcuts_inhibitor_v1 *inhibitor;
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struct wl_listener destroy;
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struct wl_list link; // sway_seat::keyboard_shortcuts_inhibitors
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};
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struct sway_seat *seat_create(const char *seat_name);
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void seat_destroy(struct sway_seat *seat);
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void seat_add_device(struct sway_seat *seat,
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struct sway_input_device *device);
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void seat_configure_device(struct sway_seat *seat,
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struct sway_input_device *device);
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void seat_configure_device_mapping(struct sway_seat *seat,
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struct sway_input_device *input_device);
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void seat_reset_device(struct sway_seat *seat,
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struct sway_input_device *input_device);
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void seat_remove_device(struct sway_seat *seat,
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struct sway_input_device *device);
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void seat_configure_xcursor(struct sway_seat *seat);
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void seat_set_focus(struct sway_seat *seat, struct sway_node *node);
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void seat_set_focus_container(struct sway_seat *seat,
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struct sway_container *con);
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void seat_set_focus_workspace(struct sway_seat *seat,
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struct sway_workspace *ws);
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/**
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* Manipulate the focus stack without triggering any other behaviour.
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*
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* This can be used to set focus_inactive by calling the function a second time
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* with the real focus.
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*/
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void seat_set_raw_focus(struct sway_seat *seat, struct sway_node *node);
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void seat_set_focus_surface(struct sway_seat *seat,
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struct wlr_surface *surface, bool unfocus);
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void seat_set_focus_layer(struct sway_seat *seat,
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struct wlr_layer_surface_v1 *layer);
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void seat_unfocus_unless_client(struct sway_seat *seat, struct wl_client *client);
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struct sway_node *seat_get_focus(struct sway_seat *seat);
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struct sway_workspace *seat_get_focused_workspace(struct sway_seat *seat);
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// If a scratchpad container is fullscreen global, this can be used to try to
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// determine the last focused workspace. Otherwise, this should yield the same
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// results as seat_get_focused_workspace.
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struct sway_workspace *seat_get_last_known_workspace(struct sway_seat *seat);
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struct sway_container *seat_get_focused_container(struct sway_seat *seat);
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/**
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* Return the last container to be focused for the seat (or the most recently
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* opened if no container has received focused) that is a child of the given
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* container. The focus-inactive container of the root window is the focused
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* container for the seat (if the seat does have focus). This function can be
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* used to determine what container gets focused next if the focused container
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* is destroyed, or focus moves to a container with children and we need to
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* descend into the next leaf in focus order.
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*/
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struct sway_node *seat_get_focus_inactive(struct sway_seat *seat,
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struct sway_node *node);
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struct sway_container *seat_get_focus_inactive_tiling(struct sway_seat *seat,
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struct sway_workspace *workspace);
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/**
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* Descend into the focus stack to find the focus-inactive view. Useful for
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* container placement when they change position in the tree.
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*/
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struct sway_container *seat_get_focus_inactive_view(struct sway_seat *seat,
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struct sway_node *ancestor);
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/**
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* Return the immediate child of container which was most recently focused.
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*/
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struct sway_node *seat_get_active_tiling_child(struct sway_seat *seat,
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struct sway_node *parent);
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/**
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* Iterate over the focus-inactive children of the container calling the
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* function on each.
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*/
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void seat_for_each_node(struct sway_seat *seat,
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void (*f)(struct sway_node *node, void *data), void *data);
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void seat_apply_config(struct sway_seat *seat, struct seat_config *seat_config);
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struct seat_config *seat_get_config(struct sway_seat *seat);
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struct seat_config *seat_get_config_by_name(const char *name);
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void seat_idle_notify_activity(struct sway_seat *seat,
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enum sway_input_idle_source source);
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bool seat_is_input_allowed(struct sway_seat *seat, struct wlr_surface *surface);
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void drag_icons_update_position(struct sway_seat *seat);
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enum wlr_edges find_resize_edge(struct sway_container *cont,
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struct wlr_surface *surface, struct sway_cursor *cursor);
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void seatop_begin_default(struct sway_seat *seat);
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void seatop_begin_down(struct sway_seat *seat, struct sway_container *con,
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double sx, double sy);
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void seatop_begin_down_on_surface(struct sway_seat *seat,
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struct wlr_surface *surface, double sx, double sy);
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void seatop_begin_touch_down(struct sway_seat *seat, struct wlr_surface *surface,
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struct wlr_touch_down_event *event, double sx, double sy, double lx, double ly);
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void seatop_begin_move_floating(struct sway_seat *seat,
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struct sway_container *con);
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void seatop_begin_move_tiling_threshold(struct sway_seat *seat,
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struct sway_container *con);
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void seatop_begin_move_tiling(struct sway_seat *seat,
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struct sway_container *con);
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void seatop_begin_resize_floating(struct sway_seat *seat,
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struct sway_container *con, enum wlr_edges edge);
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void seatop_begin_resize_tiling(struct sway_seat *seat,
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struct sway_container *con, enum wlr_edges edge);
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struct sway_container *seat_get_focus_inactive_floating(struct sway_seat *seat,
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struct sway_workspace *workspace);
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void seat_pointer_notify_button(struct sway_seat *seat, uint32_t time_msec,
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uint32_t button, enum wlr_button_state state);
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void seat_consider_warp_to_focus(struct sway_seat *seat);
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void seatop_button(struct sway_seat *seat, uint32_t time_msec,
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struct wlr_input_device *device, uint32_t button,
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enum wlr_button_state state);
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void seatop_pointer_motion(struct sway_seat *seat, uint32_t time_msec);
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void seatop_pointer_axis(struct sway_seat *seat,
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struct wlr_pointer_axis_event *event);
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void seatop_tablet_tool_tip(struct sway_seat *seat,
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struct sway_tablet_tool *tool, uint32_t time_msec,
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enum wlr_tablet_tool_tip_state state);
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void seatop_tablet_tool_motion(struct sway_seat *seat,
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struct sway_tablet_tool *tool, uint32_t time_msec);
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void seatop_hold_begin(struct sway_seat *seat,
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struct wlr_pointer_hold_begin_event *event);
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void seatop_hold_end(struct sway_seat *seat,
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struct wlr_pointer_hold_end_event *event);
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void seatop_pinch_begin(struct sway_seat *seat,
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struct wlr_pointer_pinch_begin_event *event);
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void seatop_pinch_update(struct sway_seat *seat,
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struct wlr_pointer_pinch_update_event *event);
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void seatop_pinch_end(struct sway_seat *seat,
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struct wlr_pointer_pinch_end_event *event);
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void seatop_swipe_begin(struct sway_seat *seat,
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struct wlr_pointer_swipe_begin_event *event);
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void seatop_swipe_update(struct sway_seat *seat,
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struct wlr_pointer_swipe_update_event *event);
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void seatop_swipe_end(struct sway_seat *seat,
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struct wlr_pointer_swipe_end_event *event);
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void seatop_touch_motion(struct sway_seat *seat,
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struct wlr_touch_motion_event *event, double lx, double ly);
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void seatop_touch_up(struct sway_seat *seat,
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struct wlr_touch_up_event *event);
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void seatop_touch_down(struct sway_seat *seat,
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struct wlr_touch_down_event *event, double lx, double ly);
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void seatop_touch_cancel(struct sway_seat *seat,
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struct wlr_touch_cancel_event *event);
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void seatop_rebase(struct sway_seat *seat, uint32_t time_msec);
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/**
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* End a seatop (ie. free any seatop specific resources).
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*/
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void seatop_end(struct sway_seat *seat);
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/**
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* Instructs the seatop implementation to drop any references to the given
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* container (eg. because the container is destroying).
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* The seatop may choose to abort itself in response to this.
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*/
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void seatop_unref(struct sway_seat *seat, struct sway_container *con);
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bool seatop_allows_set_cursor(struct sway_seat *seat);
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/**
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* Returns the keyboard shortcuts inhibitor that applies to the given surface
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* or NULL if none exists.
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*/
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struct sway_keyboard_shortcuts_inhibitor *
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keyboard_shortcuts_inhibitor_get_for_surface(const struct sway_seat *seat,
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const struct wlr_surface *surface);
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/**
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* Returns the keyboard shortcuts inhibitor that applies to the currently
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* focused surface of a seat or NULL if none exists.
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*/
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struct sway_keyboard_shortcuts_inhibitor *
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keyboard_shortcuts_inhibitor_get_for_focused_surface(const struct sway_seat *seat);
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#endif
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