mirror of
https://github.com/NickHu/sway
synced 2024-12-28 22:23:30 +01:00
04489ff420
This creates a root.c and moves bits and pieces from elsewhere into it. * layout_init has been renamed to root_create and moved into root.c * root_destroy has been created and is called on shutdown * scratchpad code has been moved into root.c, because hidden scratchpad containers are stored in the root struct
61 lines
1.6 KiB
C
61 lines
1.6 KiB
C
#ifndef _SWAY_LAYOUT_H
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#define _SWAY_LAYOUT_H
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/render/wlr_texture.h>
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#include "sway/tree/container.h"
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#include "sway/tree/root.h"
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#include "config.h"
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enum movement_direction {
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MOVE_LEFT,
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MOVE_RIGHT,
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MOVE_UP,
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MOVE_DOWN,
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MOVE_PARENT,
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MOVE_CHILD,
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};
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enum resize_edge {
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RESIZE_EDGE_NONE = 0,
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RESIZE_EDGE_LEFT = 1,
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RESIZE_EDGE_RIGHT = 2,
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RESIZE_EDGE_TOP = 4,
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RESIZE_EDGE_BOTTOM = 8,
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};
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struct sway_container;
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void container_add_child(struct sway_container *parent,
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struct sway_container *child);
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struct sway_container *container_add_sibling(struct sway_container *parent,
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struct sway_container *child);
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struct sway_container *container_remove_child(struct sway_container *child);
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struct sway_container *container_replace_child(struct sway_container *child,
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struct sway_container *new_child);
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void container_move_to(struct sway_container* container,
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struct sway_container* destination);
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void container_move(struct sway_container *container,
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enum movement_direction dir, int move_amt);
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enum sway_container_layout container_get_default_layout(
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struct sway_container *con);
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void container_sort_workspaces(struct sway_container *output);
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struct sway_container *container_get_in_direction(struct sway_container
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*container, struct sway_seat *seat, enum movement_direction dir);
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struct sway_container *container_split(struct sway_container *child,
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enum sway_container_layout layout);
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void container_recursive_resize(struct sway_container *container,
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double amount, enum resize_edge edge);
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void container_swap(struct sway_container *con1, struct sway_container *con2);
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#endif
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