mirror of
https://github.com/NickHu/sway
synced 2024-12-27 21:58:11 +01:00
405 lines
12 KiB
C
405 lines
12 KiB
C
#ifndef _SWAY_CONTAINER_H
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#define _SWAY_CONTAINER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_scene.h>
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#include "list.h"
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#include "sway/tree/node.h"
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struct sway_view;
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struct sway_seat;
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enum sway_container_layout {
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L_NONE,
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L_HORIZ,
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L_VERT,
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L_STACKED,
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L_TABBED,
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};
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enum sway_container_border {
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B_NONE,
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B_PIXEL,
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B_NORMAL,
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B_CSD,
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};
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enum sway_fullscreen_mode {
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FULLSCREEN_NONE,
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FULLSCREEN_WORKSPACE,
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FULLSCREEN_GLOBAL,
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};
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struct sway_root;
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struct sway_output;
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struct sway_workspace;
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struct sway_view;
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enum wlr_direction;
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struct sway_container_state {
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// Container properties
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enum sway_container_layout layout;
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double x, y;
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double width, height;
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enum sway_fullscreen_mode fullscreen_mode;
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struct sway_workspace *workspace; // NULL when hidden in the scratchpad
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struct sway_container *parent; // NULL if container in root of workspace
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list_t *children; // struct sway_container
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struct sway_container *focused_inactive_child;
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bool focused;
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enum sway_container_border border;
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int border_thickness;
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bool border_top;
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bool border_bottom;
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bool border_left;
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bool border_right;
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// These are in layout coordinates.
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double content_x, content_y;
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double content_width, content_height;
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};
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struct sway_container {
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struct sway_node node;
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struct sway_view *view;
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struct wlr_scene_tree *scene_tree;
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struct {
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struct wlr_scene_tree *tree;
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struct wlr_scene_tree *border;
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struct wlr_scene_tree *background;
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} title_bar;
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struct {
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struct wlr_scene_tree *tree;
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struct wlr_scene_rect *top;
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struct wlr_scene_rect *bottom;
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struct wlr_scene_rect *left;
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struct wlr_scene_rect *right;
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} border;
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struct wlr_scene_tree *content_tree;
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struct sway_container_state current;
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struct sway_container_state pending;
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char *title; // The view's title (unformatted)
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char *formatted_title; // The title displayed in the title bar
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enum sway_container_layout prev_split_layout;
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// Whether stickiness has been enabled on this container. Use
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// `container_is_sticky_[or_child]` rather than accessing this field
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// directly; it'll also check that the container is floating.
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bool is_sticky;
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// For C_ROOT, this has no meaning
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// For other types, this is the position in layout coordinates
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// Includes borders
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double saved_x, saved_y;
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double saved_width, saved_height;
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// Used when the view changes to CSD unexpectedly. This will be a non-B_CSD
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// border which we use to restore when the view returns to SSD.
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enum sway_container_border saved_border;
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// The share of the space of parent container this container occupies
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double width_fraction;
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double height_fraction;
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// The share of space of the parent container that all children occupy
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// Used for doing the resize calculations
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double child_total_width;
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double child_total_height;
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// In most cases this is the same as the content x and y, but if the view
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// refuses to resize to the content dimensions then it can be smaller.
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// These are in layout coordinates.
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double surface_x, surface_y;
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// Outputs currently being intersected
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list_t *outputs; // struct sway_output
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// Indicates that the container is a scratchpad container.
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// Both hidden and visible scratchpad containers have scratchpad=true.
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// Hidden scratchpad containers have a NULL parent.
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bool scratchpad;
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// Stores last output size and position for adjusting coordinates of
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// scratchpad windows.
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// Unused for non-scratchpad windows.
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struct wlr_box transform;
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float alpha;
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struct wlr_texture *title_focused;
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struct wlr_texture *title_focused_inactive;
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struct wlr_texture *title_focused_tab_title;
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struct wlr_texture *title_unfocused;
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struct wlr_texture *title_urgent;
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list_t *marks; // char *
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struct wlr_texture *marks_focused;
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struct wlr_texture *marks_focused_inactive;
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struct wlr_texture *marks_focused_tab_title;
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struct wlr_texture *marks_unfocused;
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struct wlr_texture *marks_urgent;
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struct {
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struct wl_signal destroy;
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} events;
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};
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struct sway_container *container_create(struct sway_view *view);
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void container_destroy(struct sway_container *con);
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void container_begin_destroy(struct sway_container *con);
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/**
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* Search a container's descendants a container based on test criteria. Returns
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* the first container that passes the test.
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*/
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struct sway_container *container_find_child(struct sway_container *container,
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bool (*test)(struct sway_container *view, void *data), void *data);
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/**
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* Find a container at the given coordinates. Returns the surface and
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* surface-local coordinates of the given layout coordinates if the container
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* is a view and the view contains a surface at those coordinates.
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*/
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struct sway_container *container_at(struct sway_workspace *workspace,
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double lx, double ly, struct wlr_surface **surface,
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double *sx, double *sy);
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struct sway_container *tiling_container_at(
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struct sway_node *parent, double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy);
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void container_for_each_child(struct sway_container *container,
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void (*f)(struct sway_container *container, void *data), void *data);
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/**
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* Returns the fullscreen container obstructing this container if it exists.
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*/
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struct sway_container *container_obstructing_fullscreen_container(struct sway_container *container);
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/**
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* Returns true if the given container is an ancestor of this container.
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*/
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bool container_has_ancestor(struct sway_container *container,
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struct sway_container *ancestor);
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void container_update_textures_recursive(struct sway_container *con);
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void container_damage_whole(struct sway_container *container);
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void container_reap_empty(struct sway_container *con);
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struct sway_container *container_flatten(struct sway_container *container);
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void container_update_title_textures(struct sway_container *container);
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size_t container_build_representation(enum sway_container_layout layout,
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list_t *children, char *buffer);
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void container_update_representation(struct sway_container *container);
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/**
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* Return the height of a regular title bar.
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*/
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size_t container_titlebar_height(void);
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void floating_calculate_constraints(int *min_width, int *max_width,
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int *min_height, int *max_height);
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void floating_fix_coordinates(struct sway_container *con,
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struct wlr_box *old, struct wlr_box *new);
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void container_floating_resize_and_center(struct sway_container *con);
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void container_floating_set_default_size(struct sway_container *con);
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void container_set_resizing(struct sway_container *con, bool resizing);
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void container_set_floating(struct sway_container *container, bool enable);
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void container_set_geometry_from_content(struct sway_container *con);
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/**
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* Determine if the given container is itself floating.
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* This will return false for any descendants of a floating container.
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*
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* Uses pending container state.
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*/
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bool container_is_floating(struct sway_container *container);
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/**
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* Same as above, but for current container state.
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*/
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bool container_is_current_floating(struct sway_container *container);
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/**
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* Get a container's box in layout coordinates.
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*/
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void container_get_box(struct sway_container *container, struct wlr_box *box);
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/**
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* Move a floating container by the specified amount.
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*/
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void container_floating_translate(struct sway_container *con,
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double x_amount, double y_amount);
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/**
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* Choose an output for the floating container's new position.
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*/
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struct sway_output *container_floating_find_output(struct sway_container *con);
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/**
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* Move a floating container to a new layout-local position.
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*/
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void container_floating_move_to(struct sway_container *con,
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double lx, double ly);
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/**
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* Move a floating container to the center of the workspace.
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*/
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void container_floating_move_to_center(struct sway_container *con);
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bool container_has_urgent_child(struct sway_container *container);
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/**
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* If the container is involved in a drag or resize operation via a mouse, this
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* ends the operation.
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*/
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void container_end_mouse_operation(struct sway_container *container);
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void container_set_fullscreen(struct sway_container *con,
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enum sway_fullscreen_mode mode);
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/**
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* Convenience function.
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*/
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void container_fullscreen_disable(struct sway_container *con);
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/**
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* Walk up the container tree branch starting at the given container, and return
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* its earliest ancestor.
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*/
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struct sway_container *container_toplevel_ancestor(
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struct sway_container *container);
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/**
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* Return true if the container is floating, or a child of a floating split
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* container.
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*/
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bool container_is_floating_or_child(struct sway_container *container);
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/**
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* Return true if the container is fullscreen, or a child of a fullscreen split
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* container.
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*/
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bool container_is_fullscreen_or_child(struct sway_container *container);
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/**
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* Return the output which will be used for scale purposes.
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* This is the most recently entered output.
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* If the container is not on any output, return NULL.
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*/
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struct sway_output *container_get_effective_output(struct sway_container *con);
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void container_discover_outputs(struct sway_container *con);
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enum sway_container_layout container_parent_layout(struct sway_container *con);
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enum sway_container_layout container_current_parent_layout(
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struct sway_container *con);
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list_t *container_get_siblings(struct sway_container *container);
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int container_sibling_index(struct sway_container *child);
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list_t *container_get_current_siblings(struct sway_container *container);
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void container_handle_fullscreen_reparent(struct sway_container *con);
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void container_add_child(struct sway_container *parent,
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struct sway_container *child);
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void container_insert_child(struct sway_container *parent,
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struct sway_container *child, int i);
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/**
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* Side should be 0 to add before, or 1 to add after.
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*/
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void container_add_sibling(struct sway_container *parent,
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struct sway_container *child, bool after);
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void container_detach(struct sway_container *child);
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void container_replace(struct sway_container *container,
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struct sway_container *replacement);
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void container_swap(struct sway_container *con1, struct sway_container *con2);
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struct sway_container *container_split(struct sway_container *child,
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enum sway_container_layout layout);
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bool container_is_transient_for(struct sway_container *child,
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struct sway_container *ancestor);
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/**
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* Find any container that has the given mark and return it.
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*/
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struct sway_container *container_find_mark(char *mark);
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/**
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* Find any container that has the given mark and remove the mark from the
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* container. Returns true if it matched a container.
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*/
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bool container_find_and_unmark(char *mark);
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/**
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* Remove all marks from the container.
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*/
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void container_clear_marks(struct sway_container *container);
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bool container_has_mark(struct sway_container *container, char *mark);
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void container_add_mark(struct sway_container *container, char *mark);
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void container_update_marks_textures(struct sway_container *container);
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void container_raise_floating(struct sway_container *con);
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bool container_is_scratchpad_hidden(struct sway_container *con);
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bool container_is_scratchpad_hidden_or_child(struct sway_container *con);
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bool container_is_sticky(struct sway_container *con);
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bool container_is_sticky_or_child(struct sway_container *con);
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/**
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* This will destroy pairs of redundant H/V splits
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* e.g. H[V[H[app app]] app] -> H[app app app]
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* The middle "V[H[" are eliminated by a call to container_squash
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* on the V[ con. It's grandchildren are added to its parent.
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*
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* This function is roughly equivalent to i3's tree_flatten here:
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* https://github.com/i3/i3/blob/1f0c628cde40cf87371481041b7197344e0417c6/src/tree.c#L651
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*
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* Returns the number of new containers added to the parent
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*/
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int container_squash(struct sway_container *con);
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#endif
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