sway-patched-tray-menu/sway/layout.c
S. Christoffer Eliesen 236f26f62e output: Support multiple adjacent outputs.
When querying for an adjacent output we now need an absolute position in
order to know which adjacent output that matches. (The position is
either the current mouse position or the center of the currently focused
container, depending on context.)

If two outputs have one edge each that at least partially align with
each other they now count as adjacent.

Seamless mouse is affected by this and now properly moves and positions
itself between outputs with "uneven" placement (as long as they have at
least some part of the edge adjacent to each other).

When focusing or moving a container in a specified direction the center
of the current focused container decides where to look for an adjacent
output. So if e.g. an output has two adjacent outputs to the right and a
"focus right" command is issued then it's the placement of the currently
focused container that decides which output actually gets focused.

Also, if an output has at least one output adjacent in some direction
but the entire edge is not covered (ie. it has "holes" with no outputs),
then the algorithm will choose the output that is closest to the
currently focused container (this does not apply to seamless mouse, the
pointer will just stop at the edge in that case).
2015-11-16 21:32:18 +01:00

608 lines
17 KiB
C

#include <stdlib.h>
#include <stdbool.h>
#include <wlc/wlc.h>
#include "layout.h"
#include "log.h"
#include "list.h"
#include "config.h"
#include "container.h"
#include "workspace.h"
#include "focus.h"
#include "output.h"
swayc_t root_container;
list_t *scratchpad;
int min_sane_h = 60;
int min_sane_w = 100;
void init_layout(void) {
root_container.type = C_ROOT;
root_container.layout = L_NONE;
root_container.children = create_list();
root_container.handle = -1;
root_container.visible = true;
scratchpad = create_list();
}
int index_child(const swayc_t *child) {
swayc_t *parent = child->parent;
int i, len;
if (!child->is_floating) {
len = parent->children->length;
for (i = 0; i < len; ++i) {
if (parent->children->items[i] == child) {
break;
}
}
} else {
len = parent->floating->length;
for (i = 0; i < len; ++i) {
if (parent->floating->items[i] == child) {
break;
}
}
}
if (!sway_assert(i < len, "Stray container")) {
return -1;
}
return i;
}
void add_child(swayc_t *parent, swayc_t *child) {
sway_log(L_DEBUG, "Adding %p (%d, %fx%f) to %p (%d, %fx%f)", child, child->type,
child->width, child->height, parent, parent->type, parent->width, parent->height);
list_add(parent->children, child);
child->parent = parent;
// set focus for this container
if (!parent->focused) {
parent->focused = child;
}
}
void insert_child(swayc_t *parent, swayc_t *child, int index) {
if (index > parent->children->length) {
index = parent->children->length;
}
if (index < 0) {
index = 0;
}
list_insert(parent->children, index, child);
child->parent = parent;
if (!parent->focused) {
parent->focused = child;
}
}
void add_floating(swayc_t *ws, swayc_t *child) {
sway_log(L_DEBUG, "Adding %p (%d, %fx%f) to %p (%d, %fx%f)", child, child->type,
child->width, child->height, ws, ws->type, ws->width, ws->height);
if (!sway_assert(ws->type == C_WORKSPACE, "Must be of workspace type")) {
return;
}
list_add(ws->floating, child);
child->parent = ws;
child->is_floating = true;
if (!ws->focused) {
ws->focused = child;
}
}
swayc_t *add_sibling(swayc_t *sibling, swayc_t *child) {
swayc_t *parent = sibling->parent;
int i = index_child(sibling);
list_insert(parent->children, i+1, child);
child->parent = parent;
return child->parent;
}
swayc_t *replace_child(swayc_t *child, swayc_t *new_child) {
swayc_t *parent = child->parent;
if (parent == NULL) {
return NULL;
}
int i = index_child(child);
parent->children->items[i] = new_child;
// Set parent and focus for new_child
new_child->parent = child->parent;
if (child->parent->focused == child) {
child->parent->focused = new_child;
}
child->parent = NULL;
// Set geometry for new child
new_child->x = child->x;
new_child->y = child->y;
new_child->width = child->width;
new_child->height = child->height;
// reset geometry for child
child->width = 0;
child->height = 0;
// deactivate child
if (child->type == C_VIEW) {
wlc_view_set_state(child->handle, WLC_BIT_ACTIVATED, false);
}
return parent;
}
swayc_t *remove_child(swayc_t *child) {
int i;
swayc_t *parent = child->parent;
if (child->is_floating) {
// Special case for floating views
for (i = 0; i < parent->floating->length; ++i) {
if (parent->floating->items[i] == child) {
list_del(parent->floating, i);
break;
}
}
i = 0;
} else {
for (i = 0; i < parent->children->length; ++i) {
if (parent->children->items[i] == child) {
list_del(parent->children, i);
break;
}
}
}
// Set focused to new container
if (parent->focused == child) {
if (parent->children->length > 0) {
parent->focused = parent->children->items[i ? i-1:0];
} else if (parent->floating && parent->floating->length) {
parent->focused = parent->floating->items[parent->floating->length - 1];
} else {
parent->focused = NULL;
}
}
child->parent = NULL;
// deactivate view
if (child->type == C_VIEW) {
wlc_view_set_state(child->handle, WLC_BIT_ACTIVATED, false);
}
return parent;
}
void swap_container(swayc_t *a, swayc_t *b) {
//TODO doesnt handle floating <-> tiling swap
if (!sway_assert(a&&b, "parameters must be non null") ||
!sway_assert(a->parent && b->parent, "containers must have parents")) {
return;
}
size_t a_index = index_child(a);
size_t b_index = index_child(b);
swayc_t *a_parent = a->parent;
swayc_t *b_parent = b->parent;
// Swap the pointers
a_parent->children->items[a_index] = b;
b_parent->children->items[b_index] = a;
a->parent = b_parent;
b->parent = a_parent;
if (a_parent->focused == a) {
a_parent->focused = b;
}
// dont want to double switch
if (b_parent->focused == b && a_parent != b_parent) {
b_parent->focused = a;
}
}
void swap_geometry(swayc_t *a, swayc_t *b) {
double x = a->x;
double y = a->y;
double w = a->width;
double h = a->height;
a->x = b->x;
a->y = b->y;
a->width = b->width;
a->height = b->height;
b->x = x;
b->y = y;
b->width = w;
b->height = h;
}
void move_container(swayc_t *container, enum movement_direction dir) {
enum swayc_layouts layout;
if (container->is_floating
|| (container->type != C_VIEW && container->type != C_CONTAINER)) {
return;
}
if (dir == MOVE_UP || dir == MOVE_DOWN) {
layout = L_VERT;
} else if (dir == MOVE_LEFT || dir == MOVE_RIGHT) {
layout = L_HORIZ;
} else {
return;
}
swayc_t *parent = container->parent;
swayc_t *child = container;
bool ascended = false;
while (true) {
sway_log(L_DEBUG, "container:%p, parent:%p, child %p,",
container,parent,child);
if (parent->layout == layout) {
int diff;
// If it has ascended (parent has moved up), no container is removed
// so insert it at index, or index+1.
// if it has not, the moved container is removed, so it needs to be
// inserted at index-1, or index+1
if (ascended) {
diff = dir == MOVE_LEFT || dir == MOVE_UP ? 0 : 1;
} else {
diff = dir == MOVE_LEFT || dir == MOVE_UP ? -1 : 1;
}
int desired = index_child(child) + diff;
// when it has ascended, legal insertion position is 0:len
// when it has not, legal insertion position is 0:len-1
if (desired >= 0 && desired - ascended < parent->children->length) {
if (!ascended) {
child = parent->children->items[desired];
// Move container into sibling container
if (child->type == C_CONTAINER) {
parent = child;
// Insert it in first/last if matching layout,otherwise
// inesrt it next to focused container
if (parent->layout == layout) {
desired = (diff < 0) * parent->children->length;
} else {
desired = index_child(child->focused);
}
//reset geometry
container->width = container->height = 0;
}
}
swayc_t *old_parent = remove_child(container);
insert_child(parent, container, desired);
destroy_container(old_parent);
sway_log(L_DEBUG,"Moving to %p %d",parent, desired);
break;
}
}
// Change parent layout if we need to
if (parent->children->length == 1 && parent->layout != layout) {
parent->layout = layout;
continue;
}
if (parent->type == C_WORKSPACE) {
// We simply cannot move any further.
if (parent->layout == layout) {
break;
}
// Create container around workspace to insert child into
parent = new_container(parent, layout);
}
ascended = true;
child = parent;
parent = child->parent;
}
// Dirty hack to fix a certain case
arrange_windows(parent, -1, -1);
arrange_windows(parent->parent, -1, -1);
set_focused_container_for(parent->parent, container);
}
void move_container_to(swayc_t* container, swayc_t* destination) {
if (container == destination || swayc_is_parent_of(container, destination)) {
return;
}
swayc_t *parent = remove_child(container);
// Send to new destination
if (container->is_floating) {
add_floating(swayc_active_workspace_for(destination), container);
} else if (destination->type == C_WORKSPACE) {
// reset container geometry
container->width = container->height = 0;
add_child(destination, container);
} else {
// reset container geometry
container->width = container->height = 0;
add_sibling(destination, container);
}
// Destroy old container if we need to
parent = destroy_container(parent);
// Refocus
swayc_t *op1 = swayc_parent_by_type(destination, C_OUTPUT);
swayc_t *op2 = swayc_parent_by_type(parent, C_OUTPUT);
set_focused_container(get_focused_view(op1));
arrange_windows(op1, -1, -1);
update_visibility(op1);
if (op1 != op2) {
set_focused_container(get_focused_view(op2));
arrange_windows(op2, -1, -1);
update_visibility(op2);
}
}
void move_workspace_to(swayc_t* workspace, swayc_t* destination) {
if (workspace == destination || swayc_is_parent_of(workspace, destination)) {
return;
}
swayc_t *src_op = remove_child(workspace);
// reset container geometry
workspace->width = workspace->height = 0;
add_child(destination, workspace);
// Refocus destination (change to new workspace)
set_focused_container(get_focused_view(workspace));
arrange_windows(destination, -1, -1);
update_visibility(destination);
// make sure source output has a workspace
if (src_op->children->length == 0) {
char *ws_name = workspace_next_name();
swayc_t *ws = new_workspace(src_op, ws_name);
ws->is_focused = true;
free(ws_name);
}
set_focused_container(get_focused_view(src_op));
update_visibility(src_op);
}
void update_geometry(swayc_t *container) {
if (container->type != C_VIEW) {
return;
}
swayc_t *ws = swayc_parent_by_type(container, C_WORKSPACE);
swayc_t *op = ws->parent;
int gap = container->is_floating ? 0 : swayc_gap(container);
struct wlc_geometry geometry = {
.origin = {
.x = container->x + gap/2 < op->width ? container->x + gap/2 : op->width-1,
.y = container->y + gap/2 < op->height ? container->y + gap/2 : op->height-1
},
.size = {
.w = container->width > gap ? container->width - gap : 1,
.h = container->height > gap ? container->height - gap : 1,
}
};
if (swayc_is_fullscreen(container)) {
geometry.origin.x = 0;
geometry.origin.y = 0;
geometry.size.w = op->width;
geometry.size.h = op->height;
if (op->focused == ws) {
wlc_view_bring_to_front(container->handle);
}
} else if (!config->edge_gaps && gap > 0) {
// Remove gap against the workspace edges. Because a pixel is not
// divisable, depending on gap size and the number of siblings our view
// might be at the workspace edge without being exactly so (thus test
// with gap, and align correctly).
if (container->x - gap <= ws->x) {
geometry.origin.x = ws->x;
geometry.size.w = container->width - gap/2;
}
if (container->y - gap <= ws->y) {
geometry.origin.y = ws->y;
geometry.size.h = container->height - gap/2;
}
if (container->x + container->width + gap >= ws->x + ws->width) {
geometry.size.w = ws->width - geometry.origin.x;
}
if (container->y + container->height + gap >= ws->y + ws->height) {
geometry.size.h = ws->height - geometry.origin.y;
}
}
wlc_view_set_geometry(container->handle, 0, &geometry);
}
static void arrange_windows_r(swayc_t *container, double width, double height) {
int i;
if (width == -1 || height == -1) {
swayc_log(L_DEBUG, container, "Arranging layout for %p", container);
width = container->width;
height = container->height;
}
sway_log(L_DEBUG, "Arranging layout for %p %s %fx%f+%f,%f", container,
container->name, container->width, container->height, container->x, container->y);
int x = 0, y = 0;
switch (container->type) {
case C_ROOT:
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
sway_log(L_DEBUG, "Arranging output at %d", x);
arrange_windows_r(child, -1, -1);
x += child->width;
}
return;
case C_OUTPUT:
container->width = width;
container->height = height;
x = 0, y = 0;
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
int gap = swayc_gap(child);
child->x = x + gap;
child->y = y + gap;
child->width = width - gap * 2;
child->height = height - gap * 2;
sway_log(L_DEBUG, "Arranging workspace #%d at %f, %f", i, child->x, child->y);
arrange_windows_r(child, -1, -1);
}
return;
case C_VIEW:
{
container->width = width;
container->height = height;
update_geometry(container);
sway_log(L_DEBUG, "Set view to %.f x %.f @ %.f, %.f", container->width,
container->height, container->x, container->y);
}
return;
default:
container->width = width;
container->height = height;
break;
}
x = y = 0;
double scale = 0;
switch (container->layout) {
case L_HORIZ:
default:
// Calculate total width
for (i = 0; i < container->children->length; ++i) {
double *old_width = &((swayc_t *)container->children->items[i])->width;
if (*old_width <= 0) {
if (container->children->length > 1) {
*old_width = width / (container->children->length - 1);
} else {
*old_width = width;
}
}
scale += *old_width;
}
// Resize windows
if (scale > 0.1) {
scale = width / scale;
sway_log(L_DEBUG, "Arranging %p horizontally", container);
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, width, scale);
child->x = x + container->x;
child->y = y + container->y;
arrange_windows_r(child, child->width * scale, height);
x += child->width;
}
}
break;
case L_VERT:
// Calculate total height
for (i = 0; i < container->children->length; ++i) {
double *old_height = &((swayc_t *)container->children->items[i])->height;
if (*old_height <= 0) {
if (container->children->length > 1) {
*old_height = height / (container->children->length - 1);
} else {
*old_height = height;
}
}
scale += *old_height;
}
// Resize
if (scale > 0.1) {
scale = height / scale;
sway_log(L_DEBUG, "Arranging %p vertically", container);
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, height, scale);
child->x = x + container->x;
child->y = y + container->y;
arrange_windows_r(child, width, child->height * scale);
y += child->height;
}
}
break;
}
// Arrage floating layouts for workspaces last
if (container->type == C_WORKSPACE) {
for (i = 0; i < container->floating->length; ++i) {
swayc_t *view = container->floating->items[i];
if (view->type == C_VIEW) {
update_geometry(view);
if (swayc_is_fullscreen(view)) {
wlc_view_bring_to_front(view->handle);
} else if (!container->focused
|| !swayc_is_fullscreen(container->focused)) {
wlc_view_bring_to_front(view->handle);
}
}
}
}
}
void arrange_windows(swayc_t *container, double width, double height) {
update_visibility(container);
arrange_windows_r(container, width, height);
layout_log(&root_container, 0);
}
swayc_t *get_swayc_in_direction_under(swayc_t *container, enum movement_direction dir, swayc_t *limit) {
swayc_t *parent = container->parent;
if (dir == MOVE_PARENT) {
if (parent->type == C_OUTPUT) {
return NULL;
} else {
return parent;
}
}
// If moving to an adjacent output we need a starting position (since this
// output might border to multiple outputs).
struct wlc_point abs_pos;
get_absolute_center_position(container, &abs_pos);
while (true) {
// Test if we can even make a difference here
bool can_move = false;
int diff = 0;
if (parent->type == C_ROOT) {
sway_log(L_DEBUG, "Moving between outputs");
return swayc_adjacent_output(container, dir, &abs_pos, true);
} else {
if (dir == MOVE_LEFT || dir == MOVE_RIGHT) {
if (parent->layout == L_HORIZ) {
can_move = true;
diff = dir == MOVE_LEFT ? -1 : 1;
}
} else {
if (parent->layout == L_VERT) {
can_move = true;
diff = dir == MOVE_UP ? -1 : 1;
}
}
}
if (can_move) {
int desired = index_child(container) + diff;
if (desired < 0 || desired >= parent->children->length) {
can_move = false;
} else {
return parent->children->items[desired];
}
}
if (!can_move) {
container = parent;
parent = parent->parent;
if (!parent || container == limit) {
// Nothing we can do
return NULL;
}
}
}
}
swayc_t *get_swayc_in_direction(swayc_t *container, enum movement_direction dir) {
return get_swayc_in_direction_under(container, dir, NULL);
}
void recursive_resize(swayc_t *container, double amount, enum wlc_resize_edge edge) {
int i;
bool layout_match = true;
sway_log(L_DEBUG, "Resizing %p with amount: %f", container, amount);
if (edge == WLC_RESIZE_EDGE_LEFT || edge == WLC_RESIZE_EDGE_RIGHT) {
container->width += amount;
layout_match = container->layout == L_HORIZ;
} else if (edge == WLC_RESIZE_EDGE_TOP || edge == WLC_RESIZE_EDGE_BOTTOM) {
container->height += amount;
layout_match = container->layout == L_VERT;
}
if (container->type == C_VIEW) {
update_geometry(container);
return;
}
if (layout_match) {
for (i = 0; i < container->children->length; i++) {
recursive_resize(container->children->items[i], amount/container->children->length, edge);
}
} else {
for (i = 0; i < container->children->length; i++) {
recursive_resize(container->children->items[i], amount, edge);
}
}
}