mirror of
https://github.com/NickHu/sway
synced 2024-12-27 21:58:11 +01:00
a223030b70
This modifies the way mouse bindings are parsed. Instead of adding to BTN_LEFT, which results in button numbers that may not be expected, buttons will be parsed in one of the following ways: 1. `button[1-9]` will now map to their x11 equivalents. This is already the case for bar bindings. This adds support for binding to axis events, which was not possible in the previous approach. 2. Anything that starts with `BTN_` will be parsed as an event code name using `libevdev_event_code_from_name`. This allows for any button to be mapped to instead of limiting usage to the ones near BTN_LEFT. This also adds a dependency on libevdev, but since libevdev is already a dependency of libinput, this should be fine. If needed, this option can have dependency guards added. Binding changes: - button1: BTN_LEFT -> BTN_LEFT - button2: BTN_RIGHT -> BTN_MIDDLE - button3: BTN_MIDDLE -> BTN_RIGHT - button4: BTN_SIDE -> SWAY_SCROLL_UP - button5: BTN_EXTRA -> SWAY_SCROLL_DOWN - button6: BTN_FORWARD -> SWAY_SCROLL_LEFT - button7: BTN_BACK -> SWAY_SCROLL_RIGHT - button8: BTN_TASK -> BTN_SIDE - button9: BTN_JOYSTICK -> BTN_EXTRA Since the axis events need to be mapped to an event code, this uses the following mappings to avoid any conflicts: - SWAY_SCROLL_UP: KEY_MAX + 1 - SWAY_SCROLL_DOWN: KEY_MAX + 2 - SWAY_SCROLL_LEFT: KEY_MAX + 3 - SWAY_SCROLL_RIGHT: KEY_MAX + 4
74 lines
1.9 KiB
C
74 lines
1.9 KiB
C
#ifndef _SWAY_INPUT_CURSOR_H
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#define _SWAY_INPUT_CURSOR_H
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#include <stdint.h>
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#include "sway/input/seat.h"
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#define SWAY_CURSOR_PRESSED_BUTTONS_CAP 32
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#define SWAY_SCROLL_UP KEY_MAX + 1
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#define SWAY_SCROLL_DOWN KEY_MAX + 2
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#define SWAY_SCROLL_LEFT KEY_MAX + 3
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#define SWAY_SCROLL_RIGHT KEY_MAX + 4
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struct sway_cursor {
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struct sway_seat *seat;
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struct wlr_cursor *cursor;
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struct {
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double x, y;
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struct sway_node *node;
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} previous;
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struct wlr_xcursor_manager *xcursor_manager;
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const char *image;
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struct wl_client *image_client;
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struct wl_listener motion;
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struct wl_listener motion_absolute;
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struct wl_listener button;
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struct wl_listener axis;
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struct wl_listener touch_down;
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struct wl_listener touch_up;
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struct wl_listener touch_motion;
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struct wl_listener tool_axis;
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struct wl_listener tool_tip;
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struct wl_listener tool_button;
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uint32_t tool_buttons;
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struct wl_listener request_set_cursor;
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// Mouse binding state
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uint32_t pressed_buttons[SWAY_CURSOR_PRESSED_BUTTONS_CAP];
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size_t pressed_button_count;
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};
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void sway_cursor_destroy(struct sway_cursor *cursor);
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struct sway_cursor *sway_cursor_create(struct sway_seat *seat);
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/**
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* "Rebase" a cursor on top of whatever view is underneath it.
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*
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* This chooses a cursor icon and sends a motion event to the surface.
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*/
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void cursor_rebase(struct sway_cursor *cursor);
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/**
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* Like cursor_rebase, but also allows focus to change when the cursor enters a
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* new container.
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*/
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void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec);
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void dispatch_cursor_button(struct sway_cursor *cursor,
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struct wlr_input_device *device, uint32_t time_msec, uint32_t button,
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enum wlr_button_state state);
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void cursor_set_image(struct sway_cursor *cursor, const char *image,
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struct wl_client *client);
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void cursor_warp_to_container(struct sway_cursor *cursor,
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struct sway_container *container);
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void cursor_warp_to_workspace(struct sway_cursor *cursor,
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struct sway_workspace *workspace);
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#endif
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