mirror of
https://github.com/NickHu/sway
synced 2024-12-28 22:23:30 +01:00
432 lines
14 KiB
C
432 lines
14 KiB
C
#define _POSIX_C_SOURCE 200809L
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#include <errno.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <wlr/types/wlr_buffer.h>
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#include "sway/debug.h"
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#include "sway/desktop/idle_inhibit_v1.h"
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#include "sway/desktop/transaction.h"
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#include "sway/output.h"
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#include "sway/tree/container.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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#include "list.h"
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#include "log.h"
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/**
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* How long we should wait for views to respond to the configure before giving
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* up and applying the transaction anyway.
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*/
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int txn_timeout_ms = 200;
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/**
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* If enabled, sway will always wait for the transaction timeout before
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* applying it, rather than applying it when the views are ready. This allows us
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* to observe the rendered state while a transaction is in progress.
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*/
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bool txn_debug = false;
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struct sway_transaction {
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struct wl_event_source *timer;
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list_t *instructions; // struct sway_transaction_instruction *
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size_t num_waiting;
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size_t num_configures;
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uint32_t con_ids; // Bitwise XOR of view container IDs
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struct timespec create_time;
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struct timespec commit_time;
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};
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struct sway_transaction_instruction {
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struct sway_transaction *transaction;
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struct sway_container *container;
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struct sway_container_state state;
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uint32_t serial;
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};
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static struct sway_transaction *transaction_create() {
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struct sway_transaction *transaction =
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calloc(1, sizeof(struct sway_transaction));
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if (!sway_assert(transaction, "Unable to allocate transaction")) {
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return NULL;
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}
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transaction->instructions = create_list();
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if (server.debug_txn_timings) {
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clock_gettime(CLOCK_MONOTONIC, &transaction->create_time);
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}
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return transaction;
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}
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static void transaction_destroy(struct sway_transaction *transaction) {
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// Free instructions
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_container *con = instruction->container;
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con->ntxnrefs--;
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if (con->instruction == instruction) {
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con->instruction = NULL;
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}
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if (con->destroying && con->ntxnrefs == 0) {
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container_free(con);
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}
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free(instruction);
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}
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list_free(transaction->instructions);
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if (transaction->timer) {
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wl_event_source_remove(transaction->timer);
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}
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free(transaction);
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}
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static void copy_pending_state(struct sway_container *container,
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struct sway_container_state *state) {
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state->layout = container->layout;
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state->swayc_x = container->x;
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state->swayc_y = container->y;
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state->swayc_width = container->width;
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state->swayc_height = container->height;
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state->is_fullscreen = container->is_fullscreen;
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state->has_gaps = container->has_gaps;
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state->current_gaps = container->current_gaps;
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state->gaps_inner = container->gaps_inner;
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state->gaps_outer = container->gaps_outer;
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state->parent = container->parent;
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if (container->type == C_VIEW) {
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struct sway_view *view = container->sway_view;
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state->view_x = view->x;
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state->view_y = view->y;
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state->view_width = view->width;
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state->view_height = view->height;
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state->border = view->border;
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state->border_thickness = view->border_thickness;
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state->border_top = view->border_top;
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state->border_left = view->border_left;
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state->border_right = view->border_right;
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state->border_bottom = view->border_bottom;
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state->using_csd = view->using_csd;
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} else if (container->type == C_WORKSPACE) {
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state->ws_fullscreen = container->sway_workspace->fullscreen;
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state->ws_floating = container->sway_workspace->floating;
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state->children = create_list();
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list_cat(state->children, container->children);
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} else {
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state->children = create_list();
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list_cat(state->children, container->children);
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}
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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state->focused = seat_get_focus(seat) == container;
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if (container->type != C_VIEW) {
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state->focused_inactive_child =
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seat_get_active_child(seat, container);
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}
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}
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static void transaction_add_container(struct sway_transaction *transaction,
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struct sway_container *container) {
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struct sway_transaction_instruction *instruction =
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calloc(1, sizeof(struct sway_transaction_instruction));
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if (!sway_assert(instruction, "Unable to allocate instruction")) {
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return;
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}
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instruction->transaction = transaction;
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instruction->container = container;
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copy_pending_state(container, &instruction->state);
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list_add(transaction->instructions, instruction);
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container->ntxnrefs++;
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}
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/**
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* Apply a transaction to the "current" state of the tree.
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*/
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static void transaction_apply(struct sway_transaction *transaction) {
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wlr_log(WLR_DEBUG, "Applying transaction %p", transaction);
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if (server.debug_txn_timings) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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struct timespec *create = &transaction->create_time;
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struct timespec *commit = &transaction->commit_time;
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float ms_arranging = (commit->tv_sec - create->tv_sec) * 1000 +
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(commit->tv_nsec - create->tv_nsec) / 1000000.0;
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float ms_waiting = (now.tv_sec - commit->tv_sec) * 1000 +
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(now.tv_nsec - commit->tv_nsec) / 1000000.0;
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float ms_total = ms_arranging + ms_waiting;
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wlr_log(WLR_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, "
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"%.1fms total (%.1f frames if 60Hz)", transaction,
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ms_arranging, ms_waiting, ms_total, ms_total / (1000.0f / 60));
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}
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// Apply the instruction state to the container's current state
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_container *container = instruction->container;
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// Damage the old and new locations
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struct wlr_box old_con_box = {
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.x = container->current.swayc_x,
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.y = container->current.swayc_y,
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.width = container->current.swayc_width,
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.height = container->current.swayc_height,
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};
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struct wlr_box new_con_box = {
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.x = instruction->state.swayc_x,
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.y = instruction->state.swayc_y,
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.width = instruction->state.swayc_width,
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.height = instruction->state.swayc_height,
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};
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// Handle geometry, which may overflow the bounds of the container
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struct wlr_box old_surface_box = {0,0,0,0};
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struct wlr_box new_surface_box = {0,0,0,0};
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if (container->type == C_VIEW) {
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struct sway_view *view = container->sway_view;
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if (container->sway_view->saved_buffer) {
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old_surface_box.x =
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container->current.view_x - view->saved_geometry.x;
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old_surface_box.y =
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container->current.view_y - view->saved_geometry.y;
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old_surface_box.width = view->saved_buffer_width;
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old_surface_box.height = view->saved_buffer_height;
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}
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struct wlr_surface *surface = container->sway_view->surface;
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if (surface) {
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struct wlr_box geometry;
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view_get_geometry(view, &geometry);
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new_surface_box.x = instruction->state.view_x - geometry.x;
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new_surface_box.y = instruction->state.view_y - geometry.y;
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new_surface_box.width = surface->current.width;
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new_surface_box.height = surface->current.height;
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}
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}
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for (int j = 0; j < root_container.current.children->length; ++j) {
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struct sway_container *output =
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root_container.current.children->items[j];
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if (output->sway_output) {
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output_damage_box(output->sway_output, &old_con_box);
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output_damage_box(output->sway_output, &new_con_box);
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output_damage_box(output->sway_output, &old_surface_box);
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output_damage_box(output->sway_output, &new_surface_box);
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}
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}
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// There are separate children lists for each instruction state, the
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// container's current state and the container's pending state
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// (ie. con->children). The list itself needs to be freed here.
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// Any child containers which are being deleted will be cleaned up in
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// transaction_destroy().
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list_free(container->current.children);
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memcpy(&container->current, &instruction->state,
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sizeof(struct sway_container_state));
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if (container->type == C_VIEW && container->sway_view->saved_buffer) {
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view_remove_saved_buffer(container->sway_view);
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}
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container->instruction = NULL;
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}
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}
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static void transaction_commit(struct sway_transaction *transaction);
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static void transaction_progress_queue() {
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if (!server.transactions->length) {
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return;
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}
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// There's only ever one committed transaction,
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// and it's the first one in the queue.
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struct sway_transaction *transaction = server.transactions->items[0];
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if (transaction->num_waiting) {
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return;
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}
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transaction_apply(transaction);
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transaction_destroy(transaction);
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list_del(server.transactions, 0);
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if (!server.transactions->length) {
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idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1);
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return;
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}
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// If there's a bunch of consecutive transactions which all apply to the
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// same views, skip all except the last one.
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while (server.transactions->length >= 2) {
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struct sway_transaction *a = server.transactions->items[0];
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struct sway_transaction *b = server.transactions->items[1];
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if (a->con_ids == b->con_ids) {
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list_del(server.transactions, 0);
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transaction_destroy(a);
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} else {
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break;
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}
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}
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transaction = server.transactions->items[0];
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transaction_commit(transaction);
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transaction_progress_queue();
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}
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static int handle_timeout(void *data) {
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struct sway_transaction *transaction = data;
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wlr_log(WLR_DEBUG, "Transaction %p timed out (%li waiting)",
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transaction, transaction->num_waiting);
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transaction->num_waiting = 0;
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transaction_progress_queue();
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return 0;
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}
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static bool should_configure(struct sway_container *con,
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struct sway_transaction_instruction *instruction) {
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if (con->type != C_VIEW) {
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return false;
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}
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if (con->destroying) {
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return false;
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}
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if (con->current.view_width == instruction->state.view_width &&
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con->current.view_height == instruction->state.view_height) {
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return false;
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}
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return true;
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}
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static void transaction_commit(struct sway_transaction *transaction) {
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wlr_log(WLR_DEBUG, "Transaction %p committing with %i instructions",
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transaction, transaction->instructions->length);
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transaction->num_waiting = 0;
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_container *con = instruction->container;
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if (should_configure(con, instruction)) {
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instruction->serial = view_configure(con->sway_view,
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instruction->state.view_x,
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instruction->state.view_y,
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instruction->state.view_width,
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instruction->state.view_height);
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++transaction->num_waiting;
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transaction->con_ids ^= con->id;
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// From here on we are rendering a saved buffer of the view, which
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// means we can send a frame done event to make the client redraw it
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// as soon as possible. Additionally, this is required if a view is
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// mapping and its default geometry doesn't intersect an output.
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struct timespec when;
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wlr_surface_send_frame_done(con->sway_view->surface, &when);
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}
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if (con->type == C_VIEW) {
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view_save_buffer(con->sway_view);
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view_get_geometry(con->sway_view, &con->sway_view->saved_geometry);
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}
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con->instruction = instruction;
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}
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transaction->num_configures = transaction->num_waiting;
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if (server.debug_txn_timings) {
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clock_gettime(CLOCK_MONOTONIC, &transaction->commit_time);
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}
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if (transaction->num_waiting) {
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// Set up a timer which the views must respond within
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transaction->timer = wl_event_loop_add_timer(server.wl_event_loop,
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handle_timeout, transaction);
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if (transaction->timer) {
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wl_event_source_timer_update(transaction->timer, txn_timeout_ms);
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} else {
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wlr_log(WLR_ERROR, "Unable to create transaction timer (%s). "
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"Some imperfect frames might be rendered.",
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strerror(errno));
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handle_timeout(transaction);
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}
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} else {
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wlr_log(WLR_DEBUG,
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"Transaction %p has nothing to wait for", transaction);
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}
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// The debug tree shows the pending/live tree. Here is a good place to
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// update it, because we make a transaction every time we change the pending
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// tree.
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update_debug_tree();
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}
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static void set_instruction_ready(
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struct sway_transaction_instruction *instruction) {
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struct sway_transaction *transaction = instruction->transaction;
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if (server.debug_txn_timings) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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struct timespec *start = &transaction->commit_time;
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float ms = (now.tv_sec - start->tv_sec) * 1000 +
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(now.tv_nsec - start->tv_nsec) / 1000000.0;
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wlr_log(WLR_DEBUG, "Transaction %p: %li/%li ready in %.1fms (%s)",
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transaction,
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transaction->num_configures - transaction->num_waiting + 1,
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transaction->num_configures, ms,
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instruction->container->name);
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}
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// If the transaction has timed out then its num_waiting will be 0 already.
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if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) {
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if (!txn_debug) {
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wlr_log(WLR_DEBUG, "Transaction %p is ready", transaction);
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wl_event_source_timer_update(transaction->timer, 0);
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}
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}
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instruction->container->instruction = NULL;
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if (!txn_debug) {
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transaction_progress_queue();
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}
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}
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void transaction_notify_view_ready_by_serial(struct sway_view *view,
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uint32_t serial) {
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struct sway_transaction_instruction *instruction = view->swayc->instruction;
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if (view->swayc->instruction->serial == serial) {
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set_instruction_ready(instruction);
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}
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}
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void transaction_notify_view_ready_by_size(struct sway_view *view,
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int width, int height) {
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struct sway_transaction_instruction *instruction = view->swayc->instruction;
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if (instruction->state.view_width == width &&
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instruction->state.view_height == height) {
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set_instruction_ready(instruction);
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}
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}
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void transaction_commit_dirty(void) {
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if (!server.dirty_containers->length) {
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return;
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}
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struct sway_transaction *transaction = transaction_create();
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if (!transaction) {
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return;
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}
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for (int i = 0; i < server.dirty_containers->length; ++i) {
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struct sway_container *container = server.dirty_containers->items[i];
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transaction_add_container(transaction, container);
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container->dirty = false;
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}
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server.dirty_containers->length = 0;
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list_add(server.transactions, transaction);
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// There's only ever one committed transaction,
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// and it's the first one in the queue.
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if (server.transactions->length == 1) {
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transaction_commit(transaction);
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// Attempting to progress the queue here is useful
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// if the transaction has nothing to wait for.
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transaction_progress_queue();
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}
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}
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