sway-patched-tray-menu/sway/desktop/layer_shell.c
Ryan Dwyer 32cb631143 Give focus to another swaylock surface when output is disconnected
* Have multiple outputs
* Launch swaylock
* Unplug an output (possibly has to be the last "connected" one)
* The swaylock surface on the remaining output would not respond to key
events

This was happening because when the output destroys, focus was not given
to the other swaylock surface.

This patch makes focus be transferred to another surface owned by the
same Wayland client, but only if input was inhibited by the surface
being destroyed, and only if it's in the overlay layer. I figure it's
best to be overly specific and relax the requirements later if needed.

This patch removes a check in seat_set_focus_surface which was
preventing focus from being passed from a layer surface to any other
surface. I don't know of a use case for this check, but it's possible
that this change could produce issues.
2018-10-04 19:36:19 +10:00

425 lines
14 KiB
C

#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <wayland-server.h>
#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/types/wlr_output_damage.h>
#include <wlr/types/wlr_output.h>
#include <wlr/util/log.h>
#include "sway/desktop/transaction.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/layers.h"
#include "sway/output.h"
#include "sway/server.h"
#include "sway/tree/arrange.h"
#include "sway/tree/workspace.h"
#include "log.h"
static void apply_exclusive(struct wlr_box *usable_area,
uint32_t anchor, int32_t exclusive,
int32_t margin_top, int32_t margin_right,
int32_t margin_bottom, int32_t margin_left) {
if (exclusive <= 0) {
return;
}
struct {
uint32_t anchors;
int *positive_axis;
int *negative_axis;
int margin;
} edges[] = {
{
.anchors =
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.positive_axis = &usable_area->y,
.negative_axis = &usable_area->height,
.margin = margin_top,
},
{
.anchors =
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
.negative_axis = &usable_area->height,
.margin = margin_bottom,
},
{
.anchors =
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = &usable_area->x,
.negative_axis = &usable_area->width,
.margin = margin_left,
},
{
.anchors =
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
.negative_axis = &usable_area->width,
.margin = margin_right,
},
};
for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
if ((anchor & edges[i].anchors) == edges[i].anchors) {
if (edges[i].positive_axis) {
*edges[i].positive_axis += exclusive + edges[i].margin;
}
if (edges[i].negative_axis) {
*edges[i].negative_axis -= exclusive + edges[i].margin;
}
}
}
}
static void arrange_layer(struct sway_output *output, struct wl_list *list,
struct wlr_box *usable_area, bool exclusive) {
struct sway_layer_surface *sway_layer;
struct wlr_box full_area = { 0 };
wlr_output_effective_resolution(output->wlr_output,
&full_area.width, &full_area.height);
wl_list_for_each(sway_layer, list, link) {
struct wlr_layer_surface_v1 *layer = sway_layer->layer_surface;
struct wlr_layer_surface_v1_state *state = &layer->current;
if (exclusive != (state->exclusive_zone > 0)) {
continue;
}
struct wlr_box bounds;
if (state->exclusive_zone == -1) {
bounds = full_area;
} else {
bounds = *usable_area;
}
struct wlr_box box = {
.width = state->desired_width,
.height = state->desired_height
};
// Horizontal axis
const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT
| ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
if ((state->anchor & both_horiz) && box.width == 0) {
box.x = bounds.x;
box.width = bounds.width;
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
box.x = bounds.x;
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
box.x = bounds.x + (bounds.width - box.width);
} else {
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
}
// Vertical axis
const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP
| ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
if ((state->anchor & both_vert) && box.height == 0) {
box.y = bounds.y;
box.height = bounds.height;
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
box.y = bounds.y;
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
box.y = bounds.y + (bounds.height - box.height);
} else {
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
}
// Margin
if ((state->anchor & both_horiz) == both_horiz) {
box.x += state->margin.left;
box.width -= state->margin.left + state->margin.right;
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
box.x += state->margin.left;
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
box.x -= state->margin.right;
}
if ((state->anchor & both_vert) == both_vert) {
box.y += state->margin.top;
box.height -= state->margin.top + state->margin.bottom;
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
box.y += state->margin.top;
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
box.y -= state->margin.bottom;
}
if (box.width < 0 || box.height < 0) {
// TODO: Bubble up a protocol error?
wlr_layer_surface_v1_close(layer);
continue;
}
// Apply
sway_layer->geo = box;
apply_exclusive(usable_area, state->anchor, state->exclusive_zone,
state->margin.top, state->margin.right,
state->margin.bottom, state->margin.left);
wlr_layer_surface_v1_configure(layer, box.width, box.height);
}
}
void arrange_layers(struct sway_output *output) {
struct wlr_box usable_area = { 0 };
wlr_output_effective_resolution(output->wlr_output,
&usable_area.width, &usable_area.height);
// Arrange exclusive surfaces from top->bottom
arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
&usable_area, true);
arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
&usable_area, true);
arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
&usable_area, true);
arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
&usable_area, true);
if (memcmp(&usable_area, &output->usable_area,
sizeof(struct wlr_box)) != 0) {
wlr_log(WLR_DEBUG, "Usable area changed, rearranging output");
memcpy(&output->usable_area, &usable_area, sizeof(struct wlr_box));
arrange_output(output);
}
// Arrange non-exlusive surfaces from top->bottom
arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
&usable_area, false);
arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
&usable_area, false);
arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
&usable_area, false);
arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
&usable_area, false);
// Find topmost keyboard interactive layer, if such a layer exists
uint32_t layers_above_shell[] = {
ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
ZWLR_LAYER_SHELL_V1_LAYER_TOP,
};
size_t nlayers = sizeof(layers_above_shell) / sizeof(layers_above_shell[0]);
struct sway_layer_surface *layer, *topmost = NULL;
for (size_t i = 0; i < nlayers; ++i) {
wl_list_for_each_reverse(layer,
&output->layers[layers_above_shell[i]], link) {
if (layer->layer_surface->current.keyboard_interactive) {
topmost = layer;
break;
}
}
if (topmost != NULL) {
break;
}
}
struct sway_seat *seat;
wl_list_for_each(seat, &input_manager->seats, link) {
seat_set_focus_layer(seat, topmost ? topmost->layer_surface : NULL);
}
}
static struct sway_layer_surface *find_any_layer_by_client(
struct wl_client *client, struct wlr_output *ignore_output) {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
if (output->wlr_output == ignore_output) {
continue;
}
// For now we'll only check the overlay layer
struct sway_layer_surface *lsurface;
wl_list_for_each(lsurface,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], link) {
struct wl_resource *resource = lsurface->layer_surface->resource;
if (wl_resource_get_client(resource) == client) {
return lsurface;
}
}
}
return NULL;
}
static void handle_output_destroy(struct wl_listener *listener, void *data) {
struct sway_layer_surface *sway_layer =
wl_container_of(listener, sway_layer, output_destroy);
// Determine if this layer is being used by an exclusive client. If it is,
// try and find another layer owned by this client to pass focus to.
struct sway_seat *seat = input_manager_get_default_seat(input_manager);
struct wl_client *client =
wl_resource_get_client(sway_layer->layer_surface->resource);
bool set_focus = seat->exclusive_client == client;
wl_list_remove(&sway_layer->output_destroy.link);
wl_list_remove(&sway_layer->link);
wl_list_init(&sway_layer->link);
if (set_focus) {
struct sway_layer_surface *layer =
find_any_layer_by_client(client, sway_layer->layer_surface->output);
if (layer) {
seat_set_focus_layer(seat, layer->layer_surface);
}
}
sway_layer->layer_surface->output = NULL;
wlr_layer_surface_v1_close(sway_layer->layer_surface);
}
static void handle_surface_commit(struct wl_listener *listener, void *data) {
struct sway_layer_surface *layer =
wl_container_of(listener, layer, surface_commit);
struct wlr_layer_surface_v1 *layer_surface = layer->layer_surface;
struct wlr_output *wlr_output = layer_surface->output;
if (wlr_output == NULL) {
return;
}
struct sway_output *output = wlr_output->data;
struct wlr_box old_geo = layer->geo;
arrange_layers(output);
if (memcmp(&old_geo, &layer->geo, sizeof(struct wlr_box)) != 0) {
output_damage_surface(output, old_geo.x, old_geo.y,
layer_surface->surface, true);
output_damage_surface(output, layer->geo.x, layer->geo.y,
layer_surface->surface, true);
} else {
output_damage_surface(output, layer->geo.x, layer->geo.y,
layer_surface->surface, false);
}
transaction_commit_dirty();
}
static void unmap(struct sway_layer_surface *sway_layer) {
struct wlr_output *wlr_output = sway_layer->layer_surface->output;
if (wlr_output == NULL) {
return;
}
struct sway_output *output = wlr_output->data;
if (output == NULL) {
return;
}
output_damage_surface(output, sway_layer->geo.x, sway_layer->geo.y,
sway_layer->layer_surface->surface, true);
struct sway_seat *seat = input_manager_current_seat(input_manager);
if (seat->focused_layer == sway_layer->layer_surface) {
seat_set_focus_layer(seat, NULL);
}
}
static void handle_destroy(struct wl_listener *listener, void *data) {
struct sway_layer_surface *sway_layer =
wl_container_of(listener, sway_layer, destroy);
wlr_log(WLR_DEBUG, "Layer surface destroyed (%s)",
sway_layer->layer_surface->namespace);
if (sway_layer->layer_surface->mapped) {
unmap(sway_layer);
}
wl_list_remove(&sway_layer->link);
wl_list_remove(&sway_layer->destroy.link);
wl_list_remove(&sway_layer->map.link);
wl_list_remove(&sway_layer->unmap.link);
wl_list_remove(&sway_layer->surface_commit.link);
if (sway_layer->layer_surface->output != NULL) {
struct sway_output *output = sway_layer->layer_surface->output->data;
if (output != NULL) {
arrange_layers(output);
arrange_output(output);
transaction_commit_dirty();
}
wl_list_remove(&sway_layer->output_destroy.link);
sway_layer->layer_surface->output = NULL;
}
free(sway_layer);
}
static void handle_map(struct wl_listener *listener, void *data) {
struct sway_layer_surface *sway_layer = wl_container_of(listener,
sway_layer, map);
struct sway_output *output = sway_layer->layer_surface->output->data;
output_damage_surface(output, sway_layer->geo.x, sway_layer->geo.y,
sway_layer->layer_surface->surface, true);
// TODO: send enter to subsurfaces and popups
wlr_surface_send_enter(sway_layer->layer_surface->surface,
sway_layer->layer_surface->output);
}
static void handle_unmap(struct wl_listener *listener, void *data) {
struct sway_layer_surface *sway_layer = wl_container_of(
listener, sway_layer, unmap);
unmap(sway_layer);
}
struct sway_layer_surface *layer_from_wlr_layer_surface_v1(
struct wlr_layer_surface_v1 *layer_surface) {
return layer_surface->data;
}
void handle_layer_shell_surface(struct wl_listener *listener, void *data) {
struct wlr_layer_surface_v1 *layer_surface = data;
struct sway_server *server =
wl_container_of(listener, server, layer_shell_surface);
wlr_log(WLR_DEBUG, "new layer surface: namespace %s layer %d anchor %d "
"size %dx%d margin %d,%d,%d,%d",
layer_surface->namespace, layer_surface->layer, layer_surface->layer,
layer_surface->client_pending.desired_width,
layer_surface->client_pending.desired_height,
layer_surface->client_pending.margin.top,
layer_surface->client_pending.margin.right,
layer_surface->client_pending.margin.bottom,
layer_surface->client_pending.margin.left);
if (!layer_surface->output) {
// Assign last active output
struct sway_output *output = NULL;
struct sway_seat *seat = input_manager_get_default_seat(input_manager);
if (seat) {
struct sway_workspace *ws = seat_get_focused_workspace(seat);
if (ws != NULL) {
output = ws->output;
}
}
if (!output) {
if (!sway_assert(root->outputs->length,
"cannot auto-assign output for layer")) {
wlr_layer_surface_v1_close(layer_surface);
return;
}
output = root->outputs->items[0];
}
layer_surface->output = output->wlr_output;
}
struct sway_layer_surface *sway_layer =
calloc(1, sizeof(struct sway_layer_surface));
if (!sway_layer) {
return;
}
sway_layer->surface_commit.notify = handle_surface_commit;
wl_signal_add(&layer_surface->surface->events.commit,
&sway_layer->surface_commit);
sway_layer->destroy.notify = handle_destroy;
wl_signal_add(&layer_surface->events.destroy, &sway_layer->destroy);
sway_layer->map.notify = handle_map;
wl_signal_add(&layer_surface->events.map, &sway_layer->map);
sway_layer->unmap.notify = handle_unmap;
wl_signal_add(&layer_surface->events.unmap, &sway_layer->unmap);
// TODO: Listen for subsurfaces
sway_layer->layer_surface = layer_surface;
layer_surface->data = sway_layer;
struct sway_output *output = layer_surface->output->data;
sway_layer->output_destroy.notify = handle_output_destroy;
wl_signal_add(&output->events.destroy, &sway_layer->output_destroy);
wl_list_insert(&output->layers[layer_surface->layer], &sway_layer->link);
// Temporarily set the layer's current state to client_pending
// So that we can easily arrange it
struct wlr_layer_surface_v1_state old_state = layer_surface->current;
layer_surface->current = layer_surface->client_pending;
arrange_layers(output);
layer_surface->current = old_state;
}