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https://github.com/NickHu/sway
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6f6a9af60e
The following helper functions have been added to aid with parsing mouse buttons from a string: 1. `get_mouse_bindsym`: attempts to parse the string as an x11 button (button[1-9]) or as an event name (ex BTN_LEFT or BTN_SIDE) 2. `get_mouse_bindcode`: attempts to parse the string as an event code and validates that the event code is a button (starts with `BTN_`). 3. `get_mouse_button`: this is a conveniency function for callers that do not care whether a bindsym or bindcode are used and attempts to parse the string as a bindsym and then bindcode. None of these functions are used in this commit. The sole purpose of this commit is to make the larger set more granular and easier to review/manipulate. There will be a series of commits following this one that will modify any command which uses a mouse button to use these helpers.
97 lines
2.6 KiB
C
97 lines
2.6 KiB
C
#ifndef _SWAY_INPUT_CURSOR_H
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#define _SWAY_INPUT_CURSOR_H
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#include <stdbool.h>
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#include <stdint.h>
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#include <wlr/types/wlr_surface.h>
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#include "sway/input/seat.h"
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#define SWAY_CURSOR_PRESSED_BUTTONS_CAP 32
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#define SWAY_SCROLL_UP KEY_MAX + 1
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#define SWAY_SCROLL_DOWN KEY_MAX + 2
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#define SWAY_SCROLL_LEFT KEY_MAX + 3
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#define SWAY_SCROLL_RIGHT KEY_MAX + 4
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struct sway_cursor {
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struct sway_seat *seat;
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struct wlr_cursor *cursor;
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struct {
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double x, y;
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struct sway_node *node;
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} previous;
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struct wlr_xcursor_manager *xcursor_manager;
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const char *image;
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struct wl_client *image_client;
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struct wlr_surface *image_surface;
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int hotspot_x, hotspot_y;
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struct wl_listener motion;
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struct wl_listener motion_absolute;
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struct wl_listener button;
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struct wl_listener axis;
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struct wl_listener touch_down;
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struct wl_listener touch_up;
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struct wl_listener touch_motion;
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struct wl_listener tool_axis;
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struct wl_listener tool_tip;
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struct wl_listener tool_button;
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uint32_t tool_buttons;
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struct wl_listener request_set_cursor;
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struct wl_event_source *hide_source;
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bool hidden;
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// Mouse binding state
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uint32_t pressed_buttons[SWAY_CURSOR_PRESSED_BUTTONS_CAP];
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size_t pressed_button_count;
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};
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void sway_cursor_destroy(struct sway_cursor *cursor);
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struct sway_cursor *sway_cursor_create(struct sway_seat *seat);
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/**
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* "Rebase" a cursor on top of whatever view is underneath it.
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*
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* This chooses a cursor icon and sends a motion event to the surface.
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*/
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void cursor_rebase(struct sway_cursor *cursor);
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void cursor_handle_activity(struct sway_cursor *cursor);
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void cursor_unhide(struct sway_cursor *cursor);
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int cursor_get_timeout(struct sway_cursor *cursor);
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/**
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* Like cursor_rebase, but also allows focus to change when the cursor enters a
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* new container.
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*/
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void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec);
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void dispatch_cursor_button(struct sway_cursor *cursor,
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struct wlr_input_device *device, uint32_t time_msec, uint32_t button,
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enum wlr_button_state state);
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void cursor_set_image(struct sway_cursor *cursor, const char *image,
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struct wl_client *client);
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void cursor_set_image_surface(struct sway_cursor *cursor,
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struct wlr_surface *surface, int32_t hotspot_x, int32_t hotspot_y,
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struct wl_client *client);
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void cursor_warp_to_container(struct sway_cursor *cursor,
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struct sway_container *container);
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void cursor_warp_to_workspace(struct sway_cursor *cursor,
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struct sway_workspace *workspace);
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uint32_t get_mouse_bindsym(const char *name, char **error);
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uint32_t get_mouse_bindcode(const char *name, char **error);
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// Considers both bindsym and bindcode
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uint32_t get_mouse_button(const char *name, char **error);
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#endif
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